作者mathteacher (星際寶貝)
看板WarCraft
標題[CG ] 蓋塔生兵-V1.06
時間Wed Apr 4 10:20:59 2007
下載連結:
http://www.eeve.org/fu-magi/Castle%20Fight%20v1.06.w3x
Changelog:
v1.06(03.04.2007)
This patch cointains no new units. Instead i tried to balance everything and
i added many other features that will make the game be more fun. I reworked
the tooltips, now you can see which unit has which abilities before you build
it. Many other small things. All known bugs from v1.05c are fixed.
NEW FEATURES:
-new armor table (balanced the attack and armor types)
-new armor/attack type tooltips (to match the armor table)
-you get a message when somebody in your team collects the coin, collecting
many coins in a row results in extra messages
-removed many memory leaks
-new tooltips for buildings
-Tax system implemented: The more income you get the more taxes you must pay
(this reduces lategame income). You can see information about the tax you
pay, using the "-income" command
-new Hostcommand:-fill[numPlayers], you can now write a number behind -fill
to set the number of players per team to fill the teams up. -fill4 for
example would fill both teams up to 4 players
-new Modification: -na (No Artillery)
-new Modification: -ntb (No Treasure Box)
-new Modification: -nb (No Bounty)
-new Modification: -nt (No Taxes)
-new Modification: -ht (High Taxes)
-increased start income to 5, but lowered bounty for units by around 25%-30%
-increased killer-type & support-type building income by 0.1% because you get
less bounty
-removed the "Normal" armor type from the game, because it had no own icon
and was misleading, all units that had Normal armor got another type for it
-you get your whole gold back when canceling a structure/upgrade
BUGFIXES:
-Mirror Mode should now also work even if the slots of the teams are not even
-Defend should now be able to deflect projectiles properly
-Fixed an abusable bug with Tidal Guardian
-When green or red leaves the Main Castle no longer changes owner, causing
strange bugs
-Autocast now works properly on buildings that are upgraded while they are
using their ability
-Modification Messages were only displayed to player 1. This is fixed
-Fixed some button positions/tooltips/icons
-Special Buildings should no longer create corpses (no buggy skeleton spawns
anymore)
-Mighty Necromancer gives bounty now and has proper spawntime
-Food Production of Kodo Farms was wrong, this is fixed
-You no longer loose income when canceling a structure
-Nether Dragon's Splash no longer hits own units
-Fixed Wandigoo's and Polar Bear's attack type
-Serpent Rock no longer speeds up enemy units
BALANCE:
-Skull Shrine no longer raises normal skeleton warriors
-Increased Skull Shrine's cooldown from 10.5 to 15 seconds
-Decreased the bounty of tentacles by 1
-Decreased the cost for Skull Pile by 10, but increased the cost for Skull
Shrine by 10
-Treasure Boxes now count as a "Killer" for income calculation (1.1% income,
before it was 1.4%)
-Increased Treasure Box cost by 30
-increased Wyvern Riders armor by 1
-increased Magnataur's armor by 1
-buffed Defender
-reduced Gryphon Rider's Bash chance from 15 to 12.5 percent, armor from 3 to
2
-increased Grunt's and Veteran Grunt's damage a bit
-incresed Veteran Grunt's and Axemaster's armor by 1
-increased Hitpoints of Grunt, Veteran Grunt and Axemaster
-increased Shaman's range by 25 and damage by 10
-increased Catapult's armor by 2 and damage by 20
-reduced Shamanic Tent's cost by 20
-buffed all murlocs
-buffed Suumpmolk a bit
-buffed Naga Guardian/Royal Guard a bit
-decreased winged Snake's hitpoints by 15 and armor by 1
-Winged Snake's attack type from pierce to magic, Naga Siren's attack type
from magic to chaos
-increased Naga Siren's armor by 1
-increased Dragon Turtle's range by 30, added a lesser Bash ability and
buffed its Shell a bit,
in addition it can attack air now
-increased Satyr's armor by 1
-increased cost for Fountain of Blood by 10
-Succubus armor from light to unarmored and damage from chaos to magic,
buffed damage a bit
-increased Red Dragon's movespeed by 20 and increased its turn rate, buffed
damage a little bit
-reduced Plague Bearer's Hitpoints by 30
-increased Hitpoints of Vampire and lesser Vampire by 25 and Vampire's armor
by 1
-Vampire's armor from light to heavy
-Decreased Banshee's range by 50
-increased Flesh Golem's movespeed by 50
-increased Hitpoints of the Master Archer by 80
-decreased armor of Faerie Dragons by 2
-reduced Wizard's range by 50, but increased damage and attackspeed
-decreased Void Walker's hitpoints by 25 and explode damage by 10
-decreased Void Keeper's hitpoints by 40
-renamed Nether/Shadow Dragon to Drake
-reduced the starting mana and mana regeneration of Shadow and Nether Drake
and reduced its Bonusdamage by 5
-reduced Nether Drake's hitpoints by 25
-increased Shadow Drake's armor by 1
-removed Shadow Drake's damage reflection
-increased Shadow Drake's Splash Damage
-adjusted some values at Infernal Tank/Machine
-buffed Frost Wolf/Polar Bear/Magnataur
-buffed Shadow Shaman's damage by 5
-buffed Witch Doctor's armor by 1
-buffed Ancient Wandigoo's Howl a bit
-buffed Ice Queen Frost Nova damage by 25 and its armor by 1
-increased Azure Drake damage and splash a bit
-reduced Elder Blademaster damage by 5
-buffed Lobster's Shell to ignore 10 damage more
-increased the Cooldown of City of Magic by 0.5 seconds
-increased the Cooldown of Oracle of Sirens by 1 second
-rebalanced Serpent Rock
-buffed Volcano's Eruption
-reduced Watch Tower's average damage by 5
-increased Arcane Tower's attackspeed a bit
-decreased Icy Towers cost by 20
-increased Anti Air Tower's cost by 25 and reduced its damage against ground
a bit
-changed income type of Forgotten One from Support to Killer
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