精華區beta WarCraft 關於我們 聯絡資訊
※ 引述《Qcloud (Direction)》之銘言: : 大家趕快去www.getdota.com下載吧 : 不過我不知道change log 在哪邊可以看 : 麻煩有看到的大大po版一下唷 6.41 Changelog =============== * Heavily optimized and reduced map size (2.56 MB -> 1.88 MB) * -showdeny now shows denies from any player, using the denying player as the color of the "!" * Purchasing bottle now automatically gets filled up (meaning chicken can buy it for you and have it filled the first time) * Improved Lion's Mana Drain level 4 a little * Added a minor cooldown to detonate to prevent some abuses * Restored boots of speed non-stacking text * Added extra visual effects to some scepter upgrades as suggested by sagoboi and RilleL (KOTL, Lina, Lion, Ogre Magi, Pugna, QOP, Rhasta, Zeus) * Restored Headshot's old functionality of triggering on allied creeps * Fixed a small issue with witchcraft and silence aoe * Lowered Doom Scepter Upgrade damage * Fixed Fatal Bonds + Marksmanship bug * Found a workaround for the old water color engine bug when reloading from saved game * Fixed bug with the scoreboard when reloading an observer mode game * -DenyInfo (-di) now sets -cson and -showdeny to true * Lowered Twin Head Dragon's base damage * Watchers and Remote Mines no longer prevent neutral spawns * First towers are invulnerable until first wave comes out (to prevent some abuses in -rd) * Fixed misc typos * Fixed a bug with burrow strike * Lowered mana cost on Amplify Damage * Lowered Darkness cooldown from 240/210/180 to 240/210/150 * Wrath of Zeus no longer hits all meepos * Fixed a bug with Stormseeker causing the damage to not increase when leveled until he dies or is hexed * Scoreboard and Obsboard now show total sent/scourge kills in multiboard Notes: Some new content i was working on will be held off for the next version, too many people are abusing the spirit breaker bug to wait. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 218.175.54.62
Qcloud:站長好帥勒 趕快翻譯吧 你XD 02/07 15:31
KenshinCS:真強大 地圖大小又減了 02/07 15:39
evildark:站長該上來打6.41 02/07 15:42
gloomyangel:當OS不用分心在新模組上時還有誰敢誇口能擊敗OS? 02/07 15:50
KenshinCS:我很好奇OS到最後到底能有幾百隻英雄...XD 02/07 15:52
gonzdevour:嗯....看「擊敗」的定義是什麼吧。 02/07 15:53
xanlich:現在OS五場有三場都變成復活盾大戰,搞的都不太想打.. 02/07 15:54
xanlich:與其玩大後期,信長神裝還比較有趣..XD 02/07 15:55