作者wix3000 (Sir. Wix=Litariz)
看板WarCraft
標題[WE] 觸發技能分享-《宅字斬》
時間Fri Jul 13 08:43:39 2007
其實這招是要惡搞關羽的X字斬XD
原則上就是關羽的X字斬改一下特效跟加個宅字而已
不過關於這招的靈感主要來自OS的Culling Blade(淘汰之刃)
雖然說我沒有玩OS
不過偶爾會看看OS英雄的技能說明來尋找靈感
OS很多技能都是很特別的
其中我覺得最神奇的一招技能是Mercurial的Spectral Dagger(幽靈匕首)
能夠創造一個軌道讓英雄在上面穿梭
我覺得這招真是太神奇了,完全看不出來怎麼做囧
還是為沒玩過OS的人說明一下這招的效果
指定施展於一個部隊之上後,先會暈眩
然後一秒後周圍敵軍會受到傷害,並且一擊斬殺體力低於一定值以下的部隊
同時將英雄移動到目標身旁
在這裡要說的是
我之前在作部隊群組的挑選(Pick every unit in Unit Group)時
比對的條件裡比對的部隊都是用Picked unit來指代
結果剛剛熊熊發現應該用"Matching unit"來指代 囧
請那些已經參考過我的觸發的人注意一下:P
依照慣例,展示片先
http://0rz.tw/ec2Q7
分流(?)
http://0rz.tw/012Ls
材料:
沒傷害只會暈的暴雷擊 x1
分身特效用隱藏部隊 x1
觸發部份:
Killwestest
事件
Unit - A unit 使技能生效
條件
(Ability being cast) 等於 宅字斬
行動
Unit - Create 1 特效部隊(宅字斬) for (Owner of (Triggering unit)) at
((Position of (Triggering unit)) offset by 120.00 towards
((Angle from (Position of (Triggering unit)) to (Position of
(Target unit of ability being cast))) + 120.00) degrees) facing
(Angle from (Position of (Triggering unit)) to (Position of
(Target unit of ability being cast))) degrees
//創造第一個特效
Animation - Change (Last created unit)'s vertex coloring to (100.00%,
100.00%, 100.00%) with 50.00% transparency
//變成半透明
Animation - Play (Last created unit)'s attack animation
Animation - Change (Last created unit)'s animation speed to 0.00% of
its original speed
Set ATTACK[23] = (Last created unit)
//用變數記錄起來
Unit - Create 1 特效部隊(宅字斬) for (Owner of (Triggering unit)) at
((Position of (Triggering unit)) offset by 120.00 towards
((Angle from (Position of (Triggering unit)) to (Position of
(Target unit of ability being cast))) - 120.00) degrees) facing
(Angle from (Position of (Triggering unit)) to (Position of
(Target unit of ability being cast))) degrees
//創造第二個特效
Animation - Change (Last created unit)'s vertex coloring to (100.00%,
100.00%, 100.00%) with 50.00% transparency
Animation - Play (Last created unit)'s attack animation
Animation - Change (Last created unit)'s animation speed to 0.00% of
its original speed
Set ATTACK[24] = (Last created unit)
Set DEFENER[18] = (Target unit of ability being cast)
//因為要等一秒所
Wait 1.00 seconds
以也用變數記錄
Animation - Change ATTACK[23]'s animation speed to 100.00% of its
original speed
Animation - Change ATTACK[24]'s animation speed to 100.00% of its
original speed
Unit - Move ATTACK[23] instantly to ((Position of DEFENER[18]) offset
by 120.00 towards ((Angle from (Position of DEFENER[18]) to
(Position of (Triggering unit))) + 120.00) degrees)
//移動特效
Unit - Move ATTACK[24] instantly to ((Position of DEFENER[18]) offset
by 120.00 towards ((Angle from (Position of DEFENER[18]) to
(Position of (Triggering unit))) - 120.00) degrees)
Unit Group - Pick every unit in (Units within 400.00 of (Position of
DEFENER[18]) matching ((((Matching unit) is 建築物) 等於
假 and ((((Owner of (Matching unit)) is an ally of (Owner
of (Triggering unit))) 等於 假 and (((Matching unit) is
魔法免疫) 等於 假))) and do (Actions)
迴圈 - 動作
Special Effect - Create a special effect attached to the origin
of (Picked unit) using
Objects\Spawnmodels\Undead\UndeadLargeDeathExp
lode\UndeadLargeDeathExplode.mdl
Unit - Cause (Triggering unit) to damage (Picked unit), dealing
(50.00 + (100.00 x (Real((Level of 宅字斬 for
(Triggering unit)))))) damage of attack type 法術 and
damage type 力量 //造成傷害
If (All Conditions are True) then do (Then Actions) else do
(Else Actions)
如果滿足這些條件
(生命 of (Picked unit)) 小於或等於 (150.00 + (150.00 x
(Real((Level of 宅字斬 for (Triggering unit))))))
就執行這些動作
Unit - Cause (Triggering unit) to damage (Picked unit),
dealing 1000000000.00 damage of attack type 混沌
and damage type 通用
//判定生命,如果太低就賦予
否則執行這些動作
十億點傷害給他死:D
Unit - Move (Triggering unit) instantly to (Position of DEFENER[18])
Floating Text - Create floating text that reads 宅 above DEFENER[18]
with Z offset 80.00, using font size 72.00, color
(100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to
40.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): 關閉 permanence
Floating Text - Change the lifespan of (Last created floating text) to
3.00 seconds
Floating Text - Change the fading age of (Last created floating text)
to 1.00 seconds
//宅字的浮動文字
此技能中兩個特效部隊我是讓他自然死亡(回血為負值)
因為我覺得特效部隊死掉蠻有笑點的XD
如果不希望有死掉的特效可以在最後把他們KILL再REMOVE
畢竟有用變數記錄過了:)
如此,就完成了莫名其妙不知道該說什麼好抄很大的宅字斬了(鏘~)
上一篇文無限斬擊的反應好像不是很好,我就不PO了~*
--
真紅
翠星石 蒼星石 人偶們一起和平生活
雪華崎晶 薔薇水晶 才是真紅女王真正的心願
水銀燈 金糸雀
雛苺
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◆ From: 61.62.75.202
※ 編輯: wix3000 來自: 61.62.75.202 (07/13 08:49)
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推 GodV3:咦?開不起來? 123.110.12.185 07/13 08:51
→ GodV3:改用IE就能開了 = =a 123.110.12.185 07/13 08:52
推 Sqra:我猜 無限斬擊反映不好是因為沒玩過瑪奇吧220.131.103.110 07/13 08:58
→ Sqra:不然再多個殘影殘留個兩秒的話超有魄力220.131.103.110 07/13 08:59
→ wix3000:喔?! 樓上好主意!! 61.62.75.202 07/13 09:03
推 denzerox:恩 我沒完過瑪奇 看完感覺霧煞煞 ^^" 140.114.212.40 07/13 09:05
推 bensoncat:推推 218.169.99.155 07/13 09:16
推 Sqra:不然可以來個旋風箭阿XD 預備時間頭上出現%數220.131.103.110 07/13 09:23
→ Sqra:然後可以連打5次 造成五次傷害之類的220.131.103.110 07/13 09:25
推 xanlich:參考9767篇所推廣的RPG,這個Map裡面已經有140.118.107.214 07/13 09:33
→ xanlich:無限斬擊,主角的道具跟配角的大絕.140.118.107.214 07/13 09:34
推 kevin31723:我要看無限斬擊啦=.= 140.120.226.71 07/13 19:45
推 jyunwei:XD宅字 122.126.9.118 07/13 21:00
推 viaval:推122.123.131.190 07/15 13:15