作者game7895 (game)
看板WarCraft
標題[WE]技能演示 ─ 白熱 Zeal
時間Tue Nov 11 00:01:25 2008
明天程設期中考,所以寫出了這個(爆
話說,身為一個pal控,尤其是沒練過盾丁、沒練過祝鎚丁的zealot con,
zeal,那咻咻咻的風聲與打擊血肉的聲音,永遠是最令我們熱血沸騰的聲響
加上自己的地圖需要,因此製作出了這招,白熱!
範例地圖︰
http://chikaru.myweb.hinet.net/zeal.w3x (未鎖)
所需物件︰
白熱丁一隻,模組以聖騎士為佳
底技能一個,在此用連結(channel)
眾多當靶子的單位
所需變數︰
Pal_ZealCount 類型︰整數(integer) 計算攻擊次數
Pal_Zero 類型︰部隊(unit) 紀錄施法單位
Pal_ZealSound[array] 類型︰音效(sound) 播放打擊音效
Pal_ZealSountInt 類型︰整數(integer) 製作打擊音效隨機效果
Pal_ZealTarget 類型︰部隊(unit) 紀錄攻擊目標
Pal_ZealTargetGroup 類型︰部隊群組(unit group) 抓取攻擊目標
觸發一︰設定變數
Pal Zeal set
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to 白熱
Actions
//變數初始化,把單位群組清空、整數重置、設定音效、施法單位
Unit Group - Remove all units from Pal_ZealTargetGroup
Set Pal_ZealSound[1] = MetalHeavyBashFlesh1 <gen>
Set Pal_ZealSound[2] = MetalHeavyBashFlesh2 <gen>
Set Pal_ZealSound[3] = MetalHeavyBashFlesh3 <gen>
Set Pal_ZealHero = (Casting unit)
Set Pal_ZealCount = 1
//變數初始化結束
Unit Group - Pick every unit in (Units within 200.00 of (Position of
Pal_ZealHero)) and do (Actions)
//抓取pal周遭200範圍內的單位
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do
(Else Actions)
If - Conditions
(Picked unit) Not equal to Pal_ZealHero
((Picked unit) is dead) Equal to False
//不抓到pal本身,不抓剛死的單位
Then - Actions
Unit Group - Add (Picked unit) to Pal_ZealTargetGroup
//將抓到的單位放進目標群組內
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do
(Else Actions)
If - Conditions
(Pal_ZealTargetGroup is empty) Equal to False
//如果目標群組不是空的,表示有抓到目標等著被打,該開啟攻擊觸發
//並設定zeal的超快動畫播放速度
Then - Actions
Unit - Pause Pal_ZealHero
Animation - Change Pal_ZealHero's animation speed to 450.00%
of its original speed
Trigger - Turn on
Pal Zeal atk <gen>
Else - Actions |
Do nothing |
┌──────────────┘
↓
Pal Zeal atk
Events
Time - Every 0.25 seconds of game time
//每0.25秒攻擊一次,這是一個15f的zeal
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do
(Else Actions)
If - Conditions
Pal_ZealCount Less than or equal to ((Level of 白熱 for
Pal_ZealHero) + 1)
//攻擊次數,等級一2次,等級二3次,依此類推,技能等級+1次
Then - Actions
Sound - Stop Pal_ZealSound[Pal_ZealSoundInt] Immediately
//因為攻擊音效比0.25秒長,如果不先停掉,後面的會被蓋住而無法播放,因此要先暫停
Set Pal_ZealTarget = (Random unit from Pal_ZealTargetGroup)
//從目標群組中隨便抓一個出來打
Unit - Make Pal_ZealHero face
Pal_ZealTarget over 0.00 seconds
//其實這裡在抓目標時(黃色區域),也可以直接輸入
// Random unit from Pal_ZealTargetGroup
//但是,這樣在之後給傷害的地方(紫色區域)就無法確認是否隨機取能取到同一單位
//因此先用一個單位變數固定下來
Animation - Play Pal_ZealHero's attack animation
//播放攻擊動畫
Unit - Cause Pal_ZealHero to damage
Pal_ZealTarget, dealing
100.00 damage of attack type Normal and damage type Normal
//真正傷害,每打一次100
If (All Conditions are True) then do (Then Actions) else do
(Else Actions)
If - Conditions
(Pal_ZealTarget is dead) Equal to True
Then - Actions
Unit Group - Remove Pal_ZealTarget from
Pal_ZealTargetGroup
//如果單位被敲死了,立刻從部隊群組刪掉,避免空揮
Else - Actions
Set Pal_ZealSoundInt = (Random integer number between 1 and 3)
Sound - Play Pal_ZealSound[Pal_ZealSoundInt] at 100.00%
volume, attached to Pal_ZealHero
//老是同一種打擊音效很枯燥,而且效果很差,所以從三種音效中隨機取一種
Set Pal_ZealCount = (Pal_ZealCount + 1)
//所有動作結束,攻擊次數加一
Else - Actions
Animation - Change Pal_ZealHero's animation speed to 100.00%
of its original speed
//回復正常動畫播放速度
Unit - Unpause Pal_ZealHero
Trigger - Turn off (This trigger)
實際效果就如附檔般,zealot!
而且預告一下,
這個技能將在聖域英雄(
http://storyduke.myweb.hinet.net/webs/SH/SH.htm)
的下一版中出現。
也就是烏瑟大人去把防護洗成懲戒了。
--
WarCraftIII:The Frozen Throne │遊戲時間 0:28
聖域英雄 Sanctum Heroes ┌────┴═══════
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[同盟]珍娜︰還有機會
[同盟]葛瑞斯華德︰穩住 http://storyduke.myweb.hinet.net/webs/SH/SH.htm
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