作者sapphireBOB (澄響幸輝絕品泉水)
站內WarCraft
標題[WE] 技能分享-小喬-天沛‧飛燕連擊
時間Fri Apr 29 13:40:55 2011
有鑑於小喬近來的大幅變動
以及 =>
推 jasonwnast:小橋哭哭
身為愛好者的我決定創造一個暴力連打技能 (推眼鏡)
請看!!! 暴力扇子連打!!!
1)
http://www.youtube.com/watch?v=9CohjxvaSUE
2)
http://www.youtube.com/watch?v=ZlBD61rFHqw
<技能說明>
高速地打擊目標7次,每一次造成(20/30/40)點物理傷害,隨後移動制目標身旁
掀起氣旋並於空中連續打擊目標5次,每一次造成(80/100/120)點物理傷害,並於
結束後將目標踢落天空,造成(500/800/1100)點物理傷害
<材料>
萬用隱藏人.....不需要
特效部隊 - EnBirth x 1
- 伊力丹投射藝術 x 3
隱藏技能 - 暴風烏鴉
- 塵埃特效 (用物品傷害加上特效即可)
主技能 - 暴雷槌
點變數 - P_Love_Ult 0 1 2
實數變數 - R_Love_Ult1
- R_Love_Ult2 陣列2
部隊變數 - U_Love_Ult 陣列5
<觸發1>
事件- A unit 開始讓一種能力生效
狀況- Ability being cast 等於 天沛‧飛燕連擊
行動- Set R_Love_Ult1 = 0.00
Set U_Love_Ult[1] = (Casting unit)
Set U_Love_Ult[2] = (Target unit of ability being cast)
Set R_Love_Ult2[1] = (Angle from P_Love_Ult0 to P_Love_Ult1)
Set P_Love_Ult0 = (Position of (Casting unit))
Set P_Love_Ult1 = (Position of (Target unit of ability being cast))
For each (Integer A) from 1 to 3, do (Actions)
回一 行動
Set P_Love_Ult2 = (P_Love_Ult1 offset by 600.00 towards (-90.00 +
(120.00 x (Real((Integer A))))) degrees)
部隊 - Create 1 小喬特效1 for (Owner of U_Love_Ult[1])
at P_Love_Ult2 facing 預設 degrees
Set U_Love_Ult[((Integer A) + 2)] = (Last created unit)
部隊 - Hide (Last created unit)
Custom script: call RemoveLocation( udg_P_Love_Ult2)
////暫時還沒用到 先Hide////
部隊 - Make (Casting unit) 無敵
部隊 - 暫停 (Casting unit)
部隊 - Add 飛行能力 to (Casting unit)
部隊 - Remove 飛行能力 from U_Love_Ult[1]
部隊 - Add 飛行能力 to U_Love_Ult[2]
部隊 - Turn collision for U_Love_Ult[1] 關閉
特殊效果 - Create a special effect at P_Love_Ult0 using
Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
特殊效果 - Destroy (Last created special effect)
Wait 0.00 seconds
部隊 - Move U_Love_Ult[1] instantly to (P_Love_Ult1 offset by 300.00
towards R_Love_Ult2[1] degrees)
特殊效果 - Create a special effect attached to the origin of U_Love_U
lt[1] using Abilities\Spells\Orc\MirrorImage\MirrorImage
Caster.mdl
特殊效果 - Destroy (Last created special effect)
Custom script: call RemoveLocation( udg_P_Love_Ult0)
動畫 - Change U_Love_Ult[1]'s animation speed to 200.00% of its
original speed
觸發 - Turn on 觸發2 <情報>
//// 下一個觸發只需要移動部隊到亂數角度的點,顯示攻擊動畫
然後Cause他造成傷害。以實數判定次數,到達7次就關掉觸發
接著把實數歸0並將先前的三個氣旋Unhide 並打開觸發3 ////
<觸發3>
事件- 時間- Every 0.05 seconds of game time
狀況-
行動- Set R_Love_Ult1 = (R_Love_Ult1 + 1.00)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
如果一條件
(600.00 - (30.00 x R_Love_Ult1)) 小於或等於 0.00
就一行動
觸發 - Turn off (This trigger)
Set R_Love_Ult1 = 0.00
部隊 - Remove U_Love_Ult[3] from the game
部隊 - Remove U_Love_Ult[4] from the game
部隊 - Remove U_Love_Ult[5] from the game
動畫 - Change U_Love_Ult[1]'s animation speed to 170.00% of its
original speed
部隊 - Make U_Love_Ult[1] face U_Love_Ult[2] over 0.00 seconds
部隊 - Unhide U_Love_Ult[1]
特殊效果 - Create a special effect attached to the origin of
U_Love_Ult[1] using Abilities\Spells\Orc\MirrorImage
\MirrorImageCaster.mdl
特殊效果 - Destroy (Last created special effect)
觸發 - Turn on 觸發4 <情報>
否則一行動
Set P_Love_Ult2 = (P_Love_Ult1 offset by (600.00 - (30.00 x R_Love_Ult1
)) towards (30.00 - (15.00 x R_Love_Ult1)) degrees)
Set P_Love_Ult3 = (P_Love_Ult1 offset by (600.00 - (30.00 x R_Love_Ult1
)) towards (150.00 - (15.00 x R_Love_Ult1)) degrees)
Set P_Love_Ult4 = (P_Love_Ult1 offset by (600.00 - (30.00 x R_Love_Ult1
)) towards (270.00 - (15.00 x R_Love_Ult1)) degrees)
部隊 - Move U_Love_Ult[3] instantly to P_Love_Ult2
部隊 - Move U_Love_Ult[4] instantly to P_Love_Ult3
部隊 - Move U_Love_Ult[5] instantly to P_Love_Ult4
動畫 - Change U_Love_Ult[1] flying height to (35.00 x R_Love_Ult1)
at 0.00
動畫 - Change U_Love_Ult[2] flying height to (30.00 x R_Love_Ult1)
at 0.00
動畫 - Change U_Love_Ult[3] flying height to (30.00 x R_Love_Ult1)
at 0.00
動畫 - Change U_Love_Ult[4] flying height to (30.00 x R_Love_Ult1)
at 0.00
動畫 - Change U_Love_Ult[5] flying height to (30.00 x R_Love_Ult1)
at 0.00
動畫 - Change U_Love_Ult[6]'s size to ((400.00 + (2.00 x
R_Love_Ult1))%, (400.00 + (2.00 x R_Love_Ult1))%, (450.00 +
(2.00 x R_Love_Ult1))%) of its original size
Custom script: call RemoveLocation(udg_P_Love_Ult2)
Custom script: call RemoveLocation(udg_P_Love_Ult3)
Custom script: call RemoveLocation(udg_P_Love_Ult4)
////用For 迴圈會較省版面////
////接下來就只是把小喬Unhide 然後讓他快速播放攻擊動畫
並且造成傷害,同樣以實數記錄次數,之後踢落就只是簡單無拋物線的跳斬
和先前的" 緋色‧血月十七影"類似 ////
(_ _) 以上
畫質不是很好請見諒
--
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◆ From: 140.113.10.40
推 tinkens:頭推~ 04/29 13:41
推 tinkens:感覺空中把人踢下來之後,定格=>回到地面,有點突兀的Fu~ 04/29 13:44
→ sapphireBOB:本來想再飛下去給他一擊 不過這樣好像就太超過了~ 04/29 13:46
推 Happynewyear:這樣會不會被拿來卡人? 04/29 13:49
推 jumbotest:為什麼你的ip在隔壁啊? 04/29 13:51
推 floydhess:推一個 04/29 14:02
推 snow118:我是在玩格鬥天王嗎 04/29 14:02
推 quen6788:113魂 04/29 14:02
推 jknm0510a:格鬥天王.... 04/29 14:04
推 devamouse:推 04/29 14:05
→ jason7786:動畫太久了 不適合在即時對戰型的dota 04/29 14:11
→ flyingmaple:比信長還誇張XD 04/29 14:16
推 kevinwhang:推 04/29 14:21
→ sunnysky7:這就跟以前上泉大絕一樣 脫褲子放屁 反正就是招傷害技.. 04/29 14:27
→ sunnysky7:等你打完對方對友也來包你惹 04/29 14:27
推 BuzzStyle:很棒耶 推推 04/29 14:39
推 fatb:好炫 04/29 14:40
推 rushbywinds:推 但是三國不適合 04/29 14:41
推 puppy4ever:先承認你想看內褲 04/29 14:43
推 ucda:現在還瞞剛好的 不會過強也不會過弱 04/29 15:00
推 KMSNY:黃蓋原來是紳士 04/29 15:38
推 jasonwnast:=口=........... 04/29 16:41
推 e18794025:還不錯,丟下來要附暈嗎? 總傷害快兩千,冥荒喬見參.. 04/29 17:07
推 pipiisking:不是物理傷害嗎? 04/29 17:15
推 popopin:這是李連華吧 04/29 17:20
推 goodboy98:冥+荒 在放大決 小橋會哭了 04/29 17:33