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6.58 map http://www.getdota.com/ Changelog http://www.icefrog.com/content/quick-update Changelog: ---------- Please don't spread this as the official changelog, I haven't finished reviewing it yet, wait for it to appear on getdota.com before considering it final. ############### ## Highlight ## ############### * Remade Storm Spirit (see details below) * Remade Dirge (see details below) * Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game * Added a new experimental command -switch to switch player slots with other players or leavers (requires player agreement, see details below) ########### ## Items ## ########### * Blademail: Remade (see details below) * Cranium Basher: Remade (see details below) * Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen * Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21 * Demon Edge: Cost reduced from 2600 to 2400 gold * Buriza: Recipe cost increased from 1000 to 1200 gold * Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35% * Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250 * Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold * Mask of Madness: Amplified damage is now applied at the end instead of within the duration * Mask of Madness: Cooldown reduction from 30 to 25 seconds * Diffusal Blade: Lowered the Agility bonus from 25 to 22 * Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15->4 seconds) * Sentry Wards: True sight range increased by 100 * Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage ############ ## Heroes ## ############ * Storm Spirit: Remade (see details below) * Dirge: Remade (see details below) * Venomancer: Reworked Shadow Strike (see details below) * Vengeful Spirit: Reworked Terror (see details below) * Bane: Changed how Fiend's Grip works a little (see details below) * Silencer: Curse of the Silent is now an AOE effect * Necrolyte: Now has Heartstopper instead of Diffusion Aura * Windrunner: Removed attack count limit on Focus Fire * Rooftrellen: Living Armor is now castable on structures * Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units. * Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer * Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness * Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface * Furion: Sprout can now be directly cast on yourself * Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up * Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8 * Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761) * Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor * Lucifer: Doom's cooldown by 20 seconds * Lucifer: Devour' cast range increased a little from 150 to 300 * Bloodseeker: Improved base strength from 18 to 23 * Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds * Sven: Improved God's Strength's cooldown from 120 to 80 seconds * Enchantress: Improved base damage by 10 * Drow Range: Improved Marksmanship by 3 Agility each level * Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds * Rhasta: Increased cast range on Mass Serpent Ward * Templar Assassin: Improved turn rate * Huskar: Life Break now properly slows magic immune units * Enigma: Reduced Eidolons' bounty * Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140 * Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds * Ursa: Enrage bonus damage is now implemented as +damage visible on your interface * Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically * Venomancer: Improved Plague Ward cast range and vision radius * venomancer: Poison Sting damage type is now lethal * Bane: Fiend's Grip now wakes a unit up from Nightmare * Bane: Removed the life degen and enemy suicide mechanism from Enfeeble * Witch Doctor: Voodoo Restoration no longer triggers Essence Aura * Stealth Assassin: Removed ministun and tree destruction on smokescreen * Stealth Assassin: Backstab damage type is now Physical * Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%->10%) * Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100 * Spectre: Haunt now ends whenever you use Reality * Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000) * Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana * Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52) * Meepo: Earthbind no longer works on magic immune units * Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120) ###################### ## Modes & Commands ## ###################### * Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range * Added a new mode -mo(-MeleeOnly) * Added a new mode -ro(-RangeOnly) * Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI * Added a new command -mines to count the mines placed (250362) * Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526) * Adjusted -ha (hookaccuracy) to count only enemy hooks ############################ ## Gameplay & Performance ## ############################ * Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit * Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game * Dramatically improved performance during Epicenter * Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command) * Hero selection is now automatically restored when you revive from Aegis * Dramatically improved performance during Echoslam * Rewrote Macropyre for some improved performance * Rewrote Morphling's Waveform. It no longer causes you to lose control * Minor Scorched Earth effect optimization * Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect * Rupture buff icon timing now more accurately represents the status ################# ## Replay Data ## ################# * Added lots of new replay data features for game parsers (see details below) * Endgame replay data actions now automatically done a few seconds after 3 players leave * Fixed some bugs with replay data when host leaves the game ##################### ## Cosmetic & Misc ## ##################### * Added a new visual effect for Chronosphere (PGRU-Unexpected) * Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected) * Couriers now spawn 175 units infront of the hero rather than ontop of the hero * Glyph no longer refreshes in -wtf mode * Randomized the second -test warning message time to prevent some abuses * Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point * Added a new icon for Venomancer's Shadow Strike (236027) * Added a new Alchemist win animation (234249) * Added a new projectile for Lion's attack (Infrisios) * Added a sound to Tidehunter's attack * Added compressed Invoker Skin (241826) * Added a visual effect for Devour * Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected) * Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected) * Added a visual effect for the LVL? Death bonus damage * Swapped Penitence and Purification icons (255729) * Added an optimized version of the effect used by Macropyre (PGRU-Unexpected) * Added color coding to the different modes of Ring of Basilius * Changed LVL? Death icon (150665) * Changed Panda's Thunder Clap icon (160613) * Dark Ritual and Death Pact now show the amount they restored with text overhead (258956) * Techies' name now includes the third goblin (77704) * Improved Roshan's Turn Rate * Changed Faerie Dragon's hotkey because of a recent conflict * Changed Undying's hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1 ########## ## Bugs ## ########## * Fixed some unintended sideeffects to sharing control in SD * Fixed a bug with mode entering and -cm * Fixed a bug that allowed you to deny an ally being healed by Shadow Word * Fixed a bug with avalanche hitting a Tossed allied hero * Fixed a minor bug with dummy units interaction with items * Fixed a minor coding bug with Toss * Fixed a very minor bug with Backstab angle calculation * Put a practical limit to prevent mass -roll spams * Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it * Fixed a minor minimap glitch at taverns area for Scourge Players * Fixed a visual bug when swapping heroes with Kunkka * Fixed an area where you could get stuck while using TP Scroll * Fixed incorrect Gem of Truesight AOE in recent versions * Fixed -omsc * Fixed Phase Boots dispelling Curse of the Silent * Fixed Proudmoore's name/class * Fixed Razor's Tavern Hotkey * Fixed Shadow Wave not bouncing the correct number of times * Fixed some bugs possible when using couriers * Fixed some minor bugs that could cause units to retain control after the game was over * Fixed some minor bugs with Illuminate caster units * Fixed some small inconsistencies between Towers * Fixed the slow duration on Torrent lasting a little longer than intended * Fixed Wall of Replica not working on Magic Immune units * Fixed a few other minor bugs New French and German translations are nearing completion. Other languages are in the works as well. ################# # Extra Details # ################# Old Blade Mail ============== Blades of Attack (500) Chainmail (550) Recipe (500) Total: 1550 +15 Damage +5 Armor Passive: 20% melee attack damage (calculated before reductions) returned as magical damage New Blade Mail =============== Broadsword (1200) Chainmail (550) Robe of the Magi (450) Total: 2200 +22 Damage +5 Armor +10 Intelligence Active: 100% all damage (calculated after reductions) returned as magical damage Duration: 4 seconds Cooldown: 15 Manacost 25 Has visual effect to show when it is active Extra Note: Since people regularly misunderstand how this works. The damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has). Old Basher: =========== Mithril Hammer (1610) Gauntlets of Strength (150) Recipe (1460) Total: 3220 +30 Damage +3 Strength 15% Bash (10% ranged) for 1.1 seconds Cooldown: 0 Stacks Diminishingly New Basher: =========== Javelin (1500) Gauntlets of Strength (150) Recipe (1450) Total: 3100 +30 Damage +3 Strength 25% Bash (10% ranged) for 1.1 seconds Cooldown: 2 seconds Does not stack with itself or other bash passives Old Fiend's Grip ================= 100/175/250 Manacost 40/60/80 Mana and HP cost per second Lasts 5 seconds 120 Cooldown 100/155/215 DPS New Fiend's Grip ================= 200/300/400 Manacost No HP or MP cost per second Lasts 5 seconds 120 Cooldown 100/155/215 DPS Transfers 5% of enemies max MP per second to you Old Shadow Strike: ================== Decay Damage 10/20/40/50 Initial Damage: 50/70/70/100 Movement Modifier: 50% Decay Power: 3 Interval: 3 Duration 15 Cast Range: 400 Cooldown: 22 Manacost 90/105/120/135 Venomous Gale: =============== Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike AoE: 125 Cast Range/Distance: 800 Cooldown: 22 Manacost 90/105/120/135 Old Terror: =========== Reduces damage and armor of units in an area around you. AoE: 700 Cooldown: 15 Duration: 20 Damage Reduction: 5/10/15/20% Armor Reduction: 2/3/4/5 Wave of Terror: ============= Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward. Wave Distance: 1400 AoE: 350 Cooldown: 15 Duration: 20 Damage Reduction: 5/10/15/20% Armor Reduction: 2/3/4/5 Dirge: ======= Attack Range: 100 Strength: 25 + 2.1 Agility: 10 + 0.8 Intelligence: 27 + 2.8 Movement Speed 310 Cast Point 0.45 Hero Class: Strength Decay ------- Dirge saps away the strength of enemy heroes and retains it for a period of time. Steals 4 Strength from each hero for 21/24/27/30 seconds Deals 30/60/90/120 Magical Damage Manacost 70/90/110/130 Cooldown 11/9/7/5 Cast Range 625 AOE: 300 Note: Often missed, note the cooldown Soul Rip --------- Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit. This does not hurt zombies below since they are magic immune. This can target your tombstone. Unit Cap: 5/10/15/20 Cooldown: 25/20/15/10 Manacost: 50/75/100/125 Tombstone ---------- Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled. Spawn area: 400/600/800/1000 Frequency: 3 Slow Duration: 2.5 seconds Zombie Stats: HP: 30 Armor: 0 Armor Type: Unarmored Magic Resistance: Immune Damage: 37-45 Attack Type: Pierce Attack Speed: 1.6 Movement Speed: 375 Bounty: 5-7 Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus. Tombstone Duration: 15/20/25/30 Tombstone HP: 150/300/450/600 Tombstone Armor: 10 Tombstone Armor Type: Medium Tombstone Other Stats: Magic Immune, No regen. Tombstone Bounty: 70/90/110/130 Cooldown: 60 Cast Range: 250 Manacost: 120/130/140/150 Flesh Golem ------------ Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying. Cooldown: 90 Duration: 30 Manacost: 100 Plague Aura Damage Amplification: (old plague was 20/25/30%) at max distance (700): 5/10/15% at closest distance (150): 20/25/30% In between is just an even spread between the numbers Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP. Storm Spirit: ============== Attack Range: 500 Strength: 17 + 1.5 Agility: 22 + 1.8 Intelligence: 23 + 2.6 Movement Speed 295 Static Remnant ----------------- Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds. Damage: 140/180/220/260 Trigger AOE: 210 Damage AOE: 260 Cooldown: 4 Manacost: 70/80/90/100 Takes 1 second to create after cast. This is not channeling, just time delayed. Electric Vortex ----------------- Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period. Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds. Your movement is reduced by 50% for 3 seconds. Cast Range: 300 Manacost: 100 Cooldown: 20 Overload --------- Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units. Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old overload) Bonus damage: 30/45/60/75 AOE: 275 Ball Lightning --------------- Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level. Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled. Damage: 8/12/16 per 100 units traveled Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units) Cast Range: Global Cooldown: 0 Travel speed and damage AoE improves per level. You can cast spells like Static Remnant during your roll if you are quick enough. Specific interactions with spells/projectiles follow the same rules as Waveform does. Replay Data Specs: ================== - "Ban",playerid,heroid: is sent for each time a hero is banned in cm/xl - "id" packets are sent after the mode phase (supports -sp) - "GameStart",1: synced to time 0 ingame (creep spawn time) - "9" packets are now sent each time a hero is picked Switch: ======== If someone wants to switch player slots with an enemy player or leaver, he types -switch . If he types -switch without the slot it lists the possible numbers that can be used. After a player uses this command, no one else can attempt a switch for 60 seconds, to prevent confusion. All players are then presented with a command to enter to accept, something like "-switch accept" or "-ok". If 100% of all player agree , then you take the slot of the player you swapped with and both heroes swap positions. Players have until the 60 seconds are over to accept the offer. I hope everyone enjoys this update. Please give me feedback. Have Fun! -- IceFrog -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 165.123.138.170
ALuBa13:好長...等神人翻譯中= = 01/12 07:39
TREXSoul:好長 一篇小paper XD 01/12 07:42
cder19860901:推,26頁,先試玩再說 01/12 07:47
ahinetn123:哪時候信三改版也會有26頁呢 =3= 01/12 07:48
amuro76:推 神人快翻譯,考試回來就可以玩了 01/12 08:15
TREXSoul:藍貓大絕好酷 好玩欸 01/12 08:17
Connels:buff不少弱勢的技能 (BE例外) 01/12 13:19
> -------------------------------------------------------------------------- < 作者: wake01 (醒來) 看板: WarCraft 標題: Re: [ OS ] 6.58 is released 時間: Mon Jan 12 09:03:47 2009 ※ 引述《Leone (里歐快跑)》之銘言: : 6.58 map : http://www.getdota.com/ : Changelog : http://www.icefrog.com/content/quick-update : ############### : ## Highlight ## : ############### : * Remade Storm Spirit (see details below) : * Remade Dirge (see details below) 洨叮噹和漿濕重製 : * Rewrote many different parts of the core game code to improve the usual : performance drop that happens later in the game 修改程式碼讓遊戲後期更加通暢 : * Added a new experimental command -switch to switch player slots with other : players or leavers (requires player agreement, see details below) -switch可以讓玩家互換位置(3號換到5號這樣,SP手動版吧) : ########### : ## Items ## : ########### : * Blademail: Remade (see details below) : * Cranium Basher: Remade (see details below) 刀甲、昏鎚重製 : * Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP : regen 龍心現在有不可堆疊的被動1%回血 : * Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21 標槍$1400->1500,傷害+5 : * Demon Edge: Cost reduced from 2600 to 2400 gold 2600改名2400 : * Buriza: Recipe cost increased from 1000 to 1200 gold 渣砲配方貴200 : * Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35% MKB整個變強 : * Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 : damage instead of 250 剩劍不用1400,傷害下降50 : * Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold 吹杖配方便宜200 : * Mask of Madness: Amplified damage is now applied at the end instead of : within the duration MOM虛弱時段改到用完以後(?),而不是使用期間 : * Mask of Madness: Cooldown reduction from 30 to 25 seconds CD也下降5s : * Diffusal Blade: Lowered the Agility bonus from 25 to 22 淨化刀敏捷降3 : * Diffusal Blade: The purge now lasts the same on non-hero units like Spirit : Bear as it does on heroes (15->4 seconds) 淨化刀的淨化作用在非英雄(熊:ㄎㄎ)時緩速期間跟英雄一樣(15秒->4秒) : * Sentry Wards: True sight range increased by 100 針孔範圍多100 : * Illusion Rune: Now creates 2 images instead of 1, images deal a little less : damage 幻象符文會生出兩個幻像但是傷害降低 : ############ : ## Heroes ## : ############ : * Storm Spirit: Remade (see details below) : * Dirge: Remade (see details below) 上面有 : * Venomancer: Reworked Shadow Strike (see details below) 刺蛇毒針重製 : * Vengeful Spirit: Reworked Terror (see details below) VS的害怕重製 : * Bane: Changed how Fiend's Grip works a little (see details below) BE的大絕改變一些 : * Silencer: Curse of the Silent is now an AOE effect 沉默詛咒變範圍技 : * Necrolyte: Now has Heartstopper instead of Diffusion Aura 死靈又變成心臟停止靈氣 : * Windrunner: Removed attack count limit on Focus Fire 風跑者:大絕不再有蛋數限制 : * Rooftrellen: Living Armor is now castable on structures 樹人:可以幫建築穿衣服 : * Bone Fletcher: Death Pact can now be used on any non-hero unit, not just : allied units. 骨弓:死亡契約能吃掉任何非英雄,不再只能在己方小兵 (大CP:囧) : * Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now : visible to the enemy only when you are 2500 units or closer 黑暗衝刺的偷窺效果只在雙方在2500範圍內才有了 : * Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge : of Darkness 當衝鋒速度到達極限的時候任何魔法對它是無效的! : * Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage : visible on your interface SB靈氣對傷害的加成現在是綠字的形式 : * Furion: Sprout can now be directly cast on yourself 阿福:可以對自己種樹了 : * Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength : bonus when leveling it up 阿水:點變身同時會有+2/4/6/8的敏捷和力量加成 : * Pudge: Flesh Heap bonus strength gained from heroes is improved from : 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8 阿肥的吸收速度加快 : * Axe: Counter Helix cooldown now scales from 0.6 seconds to : 0.7/0.65/0.60/0.55 (245761) 斧頭在高等級更會轉 : * Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only : rather than both magic resistance and armor 等級死亡的額外傷害現在只受魔抗影響(以前還會被護甲影響) : * Lucifer: Doom's cooldown by 20 seconds 末日CD-20S : * Lucifer: Devour' cast range increased a little from 150 to 300 吞食範圍加一倍 : * Bloodseeker: Improved base strength from 18 to 23 BS初使力量->23 : * Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds 含笑三步顛100->70S : * Sven: Improved God's Strength's cooldown from 120 to 80 seconds 賜我神力120->80S : * Enchantress: Improved base damage by 10 林莖基本傷害+10 : * Drow Range: Improved Marksmanship by 3 Agility each level DR:神射手的敏捷加成每等級多+3(這跟說好的不一樣QQ) : * Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds Viper:毒蛇攻擊CD整個下降 : * Rhasta: Increased cast range on Mass Serpent Ward 毒蛇叢杖施法範圍加長 : * Templar Assassin: Improved turn rate TA:增加轉身速度(?) : * Huskar: Life Break now properly slows magic immune units 哈史卡:生命破裂會確實緩速魔免單位 : * Enigma: Reduced Eidolons' bounty 黑水:降低小水$$ : * Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to : 95/110/125/140 下降這招的法力消耗 : * Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown : from 6 to 5 seconds 大熊的綁人CD降一秒,機率20% : * Ursa: Enrage bonus damage is now implemented as +damage visible on your : interface 快手熊:大絕加成變成綠字加成 : * Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically 骨法:戲劇性地降低藍棒之於生命吸取的冷卻 : * Venomancer: Improved Plague Ward cast range and vision radius 刺蛇的那根可以擺更遠看更遠 : * venomancer: Poison Sting damage type is now lethal 毒刺的傷害型態改成lethal : * Bane: Fiend's Grip now wakes a unit up from Nightmare BE:大絕會讓睡著的人醒來 : * Bane: Removed the life degen and enemy suicide mechanism from Enfeeble BE第一招不會讓對方負回血然後自殺了 : * Witch Doctor: Voodoo Restoration no longer triggers Essence Aura WD:回血不觸發精華靈氣 : * Stealth Assassin: Removed ministun and tree destruction on smokescreen 煙霧蛋不再有stun和破樹 : * Stealth Assassin: Backstab damage type is now Physical 背刺傷害型態現在是物理 : * Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%->10%) 船長的加速只剩10% : * Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100 船長大絕CD保持100S(以前的Lv1) : * Spectre: Haunt now ends whenever you use Reality 鬼魂:現身以後其他幻影就消失了 : * Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000) 光法:漏法距離大幅下降 : * Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 : mana 小狗的開傷口法力消耗固定110(nerf) : * Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius : reduced by 50%, 29/39/49 damage to 40/46/52) 灰鳥:小鳥的改變:隻數下降,視力又被傷害50%,傷害多一點(lv1多了11) : * Meepo: Earthbind no longer works on magic immune units : * Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120) 祕寶:不能網魔免單位,跳跳樂被削弱 : ###################### : ## Modes & Commands ## : ###################### : * Changed -vr (-VoteRandom) to make your hero pools include 1 of each : Intelligence/Agility/Strength/Melee/Range 投票亂數 : * Added a new mode -mo(-MeleeOnly) : * Added a new mode -ro(-RangeOnly) : * Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI : * Added a new command -mines to count the mines placed (250362) : * Added a new global command -mc to show multicast rate of any Ogre Magi on : the map (194526) : * Adjusted -ha (hookaccuracy) to count only enemy hooks : ############################ : ## Gameplay & Performance ## : ############################ : * Rewrote camera system so it no longer moves the camera when you respawn if : you are in the middle of controlling another unit 當你死掉然後再控其他單位的時候,復活將不會拉回你的攝影機 : * Rewrote many different parts of the core game code to improve the usual : performance drop that happens later in the game : * Dramatically improved performance during Epicenter 戲劇化的改進地震時(蠍子)的效能 : * Disabled some item manipulation code that is specific to warcraft 1.20e : from running on 1.21 and above (this is mechanism that affected droppability : of items as soon as you used them until you issue a new command) : * Hero selection is now automatically restored when you revive from Aegis : * Dramatically improved performance during Echoslam 還有水溝牛大絕的效能 : * Rewrote Macropyre for some improved performance : * Rewrote Morphling's Waveform. It no longer causes you to lose control : * Minor Scorched Earth effect optimization : * Rewrote Shadow Word, fixing some minor performance issues and fixing the : buff icon to be more responsive to the current state of the effect : * Rupture buff icon timing now more accurately represents the status : ################# : ## Replay Data ## : ################# : * Added lots of new replay data features for game parsers (see details below) : * Endgame replay data actions now automatically done a few seconds after 3 : players leave : * Fixed some bugs with replay data when host leaves the game RP又可以看更多東西 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.122.76.81
ilove305mmm:push 01/12 09:07
gn02335338:PUSH 01/12 09:13
peachteagif:這麼多人buff喔 01/12 09:20
linjrming:靈牛跟快手熊這樣改就不能S連打了XD 01/12 09:23
kalior:doom cd 20s ............................ wtf!!! 01/12 09:24
drwsb:Doom cd減20s才對吧 樓上 01/12 09:35
watersheep:mepoo nurf (哭)...... 不過這隻也imba的夠久了XD 01/12 10:02
themartyr24:meepo大nurfˊˋ 01/12 10:10
neoflax:Naix真是冤枉...有被改的必要嗎 囧 01/12 10:40
metalj:結果DEMON EDGE減兩百 可是渣泡跟MKB的價錢都沒變便宜阿 01/12 10:43
wake01:"->"跟"-"不一樣阿... 01/12 10:45
gargoyles:不錯不錯 被nerf掉的幾招確實該調整 01/12 10:55
ludingjin:推 01/12 11:04
henry1234562:刺蛇現在超強 01/12 11:06
ApocLee:SA去死吧 01/12 11:43
Cutedisc:林莖 是故意的嗎@@?還是我想太多 01/12 11:45
※ 編輯: wake01 來自: 140.122.76.81 (01/12 11:59)
surolanter:SA無緣無故被婊... 01/12 12:06
ApocLee:90%的場都有sa 還不婊嗎= =? 01/12 12:29
iftheone:有新版玩太讚了!!! SA大NERF 躺著也中槍 01/12 12:31
hogiking:套句WOW版名言 SA爽太久了 01/12 12:40
gargoyles:SA不只RT多 6.57b中比賽更是常常被Ban掉的對像 01/12 12:44
wake01:sa那樣也叫躺著的話 01/12 14:01
hanmas:SA的確是躺著阿 躺在banlist裡不能出場 01/12 14:07
※ 編輯: wake01 來自: 118.168.25.143 (01/12 14:38) ※ 編輯: wake01 來自: 118.168.25.143 (01/12 14:52)
wulouise:哼哼 SA你感覺如何啊 01/12 15:22
※ 編輯: wake01 來自: 140.122.76.81 (01/12 18:01)
virgonelson:魔法改物理 弱很多嗎...? 01/12 21:03
stqqq:真嗨的翻譯 01/12 21:17
Connels:後期物防都40%起跳比較不痛 01/12 22:26
> -------------------------------------------------------------------------- < 作者: kvives ( ̄□ ̄|||) 看板: WarCraft 標題: Re: [ OS ] 6.58 is released 時間: Mon Jan 12 10:00:19 2009 : ############### : ## Highlight ## : ############### : * Remade Storm Spirit (see details below) 重製StS : * Remade Dirge (see details below) 重製udy : * Rewrote many different parts of the core game code to improve the usual : performance drop that happens later in the game 重寫一些遊戲模式的縮碼 : * Added a new experimental command -switch to switch player slots with other : players or leavers (requires player agreement, see details below) 增加一個輔助指令 : ########### : ## Items ## : ########### : * Blademail: Remade (see details below) 劍甲重製 : * Cranium Basher: Remade (see details below) 暈鎚重製 : * Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP : regen 龍心改成回1%HP(不能疊加) : * Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21 標槍貴100傷害多5 : * Demon Edge: Cost reduced from 2600 to 2400 gold DE便宜200 : * Buriza: Recipe cost increased from 1000 to 1200 gold 砲渣卷多200 : * Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35% MKB傷害多5 bonus機率多5% : * Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 : damage instead of 250 神劍合成只需要ouch跟de : * Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold 吹仗卷少200 : * Mask of Madness: Amplified damage is now applied at the end instead of : within the duration mom的額外傷害改成結束後一次計算(之前是期間內) : * Mask of Madness: Cooldown reduction from 30 to 25 seconds mom cd降低5秒 : * Diffusal Blade: Lowered the Agility bonus from 25 to 22 db增加的agi少3 : * Diffusal Blade: The purge now lasts the same on non-hero units like Spirit : Bear as it does on heroes (15->4 seconds) db對非英雄單位緩速的時間從15s>4s (大概是針對煉獄魔跟靈魂熊) : * Sentry Wards: True sight range increased by 100 sw視線多100 : * Illusion Rune: Now creates 2 images instead of 1, images deal a little less : damage 幻影的符文現在會產生兩隻的幻影 : ############ : ## Heroes ## : ############ : * Storm Spirit: Remade (see details below) StS重製 : * Dirge: Remade (see details below) udy重製 : * Venomancer: Reworked Shadow Strike (see details below) ven的ss重寫 : * Vengeful Spirit: Reworked Terror (see details below) vs的terror重寫 : * Bane: Changed how Fiend's Grip works a little (see details below) be大招改良 : * Silencer: Curse of the Silent is now an AOE effect sil的curse變aoe : * Necrolyte: Now has Heartstopper instead of Diffusion Aura nec靈氣改成udy的舊靈氣 : * Windrunner: Removed attack count limit on Focus Fire wr大招沒攻擊次數限制 : * Rooftrellen: Living Armor is now castable on structures 樹人的活體裝甲可以放建築 : * Bone Fletcher: Death Pact can now be used on any non-hero unit, not just : allied units. bf亡約可以吃所有非英雄單位 : * Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now : visible to the enemy only when you are 2500 units or closer sb追人在距離2500以內,敵人可以看到被追的特效 : * Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge : of Darkness sb追人速度達到522時會魔免 : * Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage : visible on your interface sb速度的額外加成傷害現在會顯示成綠字出來 : * Furion: Sprout can now be directly cast on yourself furion現在可以馬上關自己 : * Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength : bonus when leveling it up 阿水轉屬性那招點了會有額外的agi跟str加成 : * Pudge: Flesh Heap bonus strength gained from heroes is improved from : 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8 肥殺英雄增加的力量提高 : * Axe: Counter Helix cooldown now scales from 0.6 seconds to : 0.7/0.65/0.60/0.55 (245761) axe的被動轉cd隨等級減少 : * Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only : rather than both magic resistance and armor doom的lv砲額外傷害只看魔法抗性 : * Lucifer: Doom's cooldown by 20 seconds doom cd降低20秒 : * Lucifer: Devour' cast range increased a little from 150 to 300 doom 吃兵range從150>300 : * Bloodseeker: Improved base strength from 18 to 23 bs基礎str加5 : * Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds bs大招cd降低30秒 : * Sven: Improved God's Strength's cooldown from 120 to 80 seconds rk大招cd降低40s : * Enchantress: Improved base damage by 10 林精普攻加10 : * Drow Range: Improved Marksmanship by 3 Agility each level dr大招每級多3 : * Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds viper大招cd隨等級降低 : * Rhasta: Increased cast range on Mass Serpent Ward ss增加蛇仗的施法距離 : * Templar Assassin: Improved turn rate ta轉身動畫改良 : * Huskar: Life Break now properly slows magic immune units sw大招可以緩速魔免單位 : * Enigma: Reduced Eidolons' bounty 減少小水被殺的錢 : * Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to : 95/110/125/140 黑水的aoe耗魔減少 : * Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown : from 6 to 5 seconds ld的熊綁人機率20% cd5秒 : * Ursa: Enrage bonus damage is now implemented as +damage visible on your : interface ursa的大招的額外傷害會顯示成綠字出來 : * Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically 骨法大招裝神仗cd會戲劇性降低 : * Venomancer: Improved Plague Ward cast range and vision radius ven的蛇仗施法距離跟視線增加 : * venomancer: Poison Sting damage type is now lethal ven的被動現在會毒死人 : * Bane: Fiend's Grip now wakes a unit up from Nightmare be大招現在可以直接抓睡的人 : * Bane: Removed the life degen and enemy suicide mechanism from Enfeeble be降屬性移除減少回血,避免讓敵人扣血扣到自殺 : * Witch Doctor: Voodoo Restoration no longer triggers Essence Aura wd補血不會觸發od的被動 : * Stealth Assassin: Removed ministun and tree destruction on smokescreen sa的霧不能砍樹且施展時沒有暈眩效果 : * Stealth Assassin: Backstab damage type is now Physical sa背刺改成物理傷害 : * Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%->10%) 船長大招額外跑速減少 : * Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100 船長大招cd固定 : * Spectre: Haunt now ends whenever you use Reality aov大招只要你飛了就會消失 : * Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000) kotl漏魔施法距離減少 : * Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 : mana ls緩人耗魔固定 : * Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius : reduced by 50%, 29/39/49 damage to 40/46/52) 灰鳥大招的蝙蝠屬性重調 : * Meepo: Earthbind no longer works on magic immune units meepo的綁不能綁魔免單位 : * Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120) meepo的aoe傷害降低 : ###################### : ## Modes & Commands ## : ###################### : * Changed -vr (-VoteRandom) to make your hero pools include 1 of each : Intelligence/Agility/Strength/Melee/Range -vr可以讓你選一種屬性的英雄隨機 : * Added a new mode -mo(-MeleeOnly) -mo 近戰限定模式 : * Added a new mode -ro(-RangeOnly) -ro 遠戰限定模式 : * Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI -mr 現在會從rd/sd/vr/arai隨機選一種 : * Added a new command -mines to count the mines placed (250362) -mines 可以看放幾個地雷 : * Added a new global command -mc to show multicast rate of any Ogre Magi on : the map (194526) -mc 可以看om連爆的機率 : * Adjusted -ha (hookaccuracy) to count only enemy hooks : ################# : # Extra Details # : ################# : Old Blade Mail : ============== : Blades of Attack (500) : Chainmail (550) : Recipe (500) : Total: 1550 : +15 Damage : +5 Armor : Passive: 20% melee attack damage (calculated before reductions) returned as : magical damage : New Blade Mail : =============== : Broadsword (1200) : Chainmail (550) : Robe of the Magi (450) : Total: 2200 : +22 Damage : +5 Armor : +10 Intelligence : Active: 100% all damage (calculated after reductions) returned as magical : damage : Duration: 4 seconds : Cooldown: 15 : Manacost 25 : Has visual effect to show when it is active : Extra Note: Since people regularly misunderstand how this works. The damage : returned is reduced twice, first when you get the damage and then again when : you deal it back. For example, a 300 damage nuke gets reduced by 25% because : of hero resistance, then it gets dealt back as magical damage, being reduced : by another 25% (or whatever magical resistance the enemy has). 新劍甲合成改成1200劍+550甲+450魔袍 cd15秒 維持4秒 耗25魔 反彈100%傷害 : Old Basher: : =========== : Mithril Hammer (1610) : Gauntlets of Strength (150) : Recipe (1460) : Total: 3220 : +30 Damage : +3 Strength : 15% Bash (10% ranged) for 1.1 seconds : Cooldown: 0 : Stacks Diminishingly : New Basher: : =========== : Javelin (1500) : Gauntlets of Strength (150) : Recipe (1450) : Total: 3100 : +30 Damage : +3 Strength : 25% Bash (10% ranged) for 1.1 seconds : Cooldown: 2 seconds : Does not stack with itself or other bash passives 新暈鎚合成改成1500標槍+150力套+1450卷 近戰25%(遠戰10%)暈1.1秒 cd2秒 和所有的被動暈都不能疊加 : Old Fiend's Grip : ================= : 100/175/250 Manacost : 40/60/80 Mana and HP cost per second : Lasts 5 seconds : 120 Cooldown : 100/155/215 DPS : New Fiend's Grip : ================= : 200/300/400 Manacost : No HP or MP cost per second : Lasts 5 seconds : 120 Cooldown : 100/155/215 DPS : Transfers 5% of enemies max MP per second to you be大招改良,不會扣自己血魔且會吸魔 : Old Shadow Strike: : ================== : Decay Damage 10/20/40/50 : Initial Damage: 50/70/70/100 : Movement Modifier: 50% : Decay Power: 3 : Interval: 3 : Duration 15 : Cast Range: 400 : Cooldown: 22 : Manacost 90/105/120/135 : Venomous Gale: : =============== : Releases a Venomous Gale which poisons enemy units it comes in contact with. : Units that are hit by it get a slow/dps like his previous shadow strike : AoE: 125 : Cast Range/Distance: 800 : Cooldown: 22 : Manacost 90/105/120/135 ven的ss改成aoe : Old Terror: : =========== : Reduces damage and armor of units in an area around you. : AoE: 700 : Cooldown: 15 : Duration: 20 : Damage Reduction: 5/10/15/20% : Armor Reduction: 2/3/4/5 : Wave of Terror: : ============= : Releases a wave of terror moving forward that reduces enemy units armor and : damage. You have vision over the wave as it moves forward. : Wave Distance: 1400 : AoE: 350 : Cooldown: 15 : Duration: 20 : Damage Reduction: 5/10/15/20% : Armor Reduction: 2/3/4/5 vs的terror改成直線衝擊波判定 : Dirge: : ======= : Attack Range: 100 : Strength: 25 + 2.1 : Agility: 10 + 0.8 : Intelligence: 27 + 2.8 : Movement Speed 310 : Cast Point 0.45 : Hero Class: Strength udy重製改為str屬性 : Decay : ------- : Dirge saps away the strength of enemy heroes and retains it for a period of : time. : Steals 4 Strength from each hero for 21/24/27/30 seconds : Deals 30/60/90/120 Magical Damage : Manacost 70/90/110/130 : Cooldown 11/9/7/5 : Cast Range 625 : AOE: 300 : Note: Often missed, note the cooldown cd快的aoe招,會吸收對方每隻英雄4str一段時間 : Soul Rip : --------- : Redirects the flow of living energy through a target friend or foe, damaging : them or healing them depending on how many units are near it. 25 for each : unit. : This does not hurt zombies below since they are magic immune. : This can target your tombstone. : Unit Cap: 5/10/15/20 : Cooldown: 25/20/15/10 : Manacost: 50/75/100/125 沒什麼大變動 : Tombstone : ---------- : Unholy powers summon a cursed tombstone. Zombies will frequently spawn near : each enemy unit and attack them. Zombies have a passive that additively slow : their target by 7%. Zombies cannot be controlled. : Spawn area: 400/600/800/1000 : Frequency: 3 : Slow Duration: 2.5 seconds : Zombie Stats: : HP: 30 : Armor: 0 : Armor Type: Unarmored : Magic Resistance: Immune : Damage: 37-45 : Attack Type: Pierce : Attack Speed: 1.6 : Movement Speed: 375 : Bounty: 5-7 : Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit : points, it gains 50% movement and attack speed bonus. : Tombstone Duration: 15/20/25/30 : Tombstone HP: 150/300/450/600 : Tombstone Armor: 10 : Tombstone Armor Type: Medium : Tombstone Other Stats: Magic Immune, No regen. : Tombstone Bounty: 70/90/110/130 : Cooldown: 60 : Cast Range: 250 : Manacost: 120/130/140/150 叫出一個祭壇然後會有不能控制的殭屍跑出來 : Flesh Golem : ------------ : Dirge's hatred for all living beings allows him to transform into a monster. : While he's transformed he carries a plague that affects nearby enemy units. : Strength of the plague depends on how close the enemy is. Amplifies damage : enemy units receive and reduces their movement speed (7%). When a plagued : unit dies, its essence is transferred back to the Undying. : Cooldown: 90 : Duration: 30 : Manacost: 100 : Plague Aura Damage Amplification: (old plague was 20/25/30%) : at max distance (700): 5/10/15% : at closest distance (150): 20/25/30% : In between is just an even spread between the numbers : Units that die under plague release their energy to you. Creeps heal you for : 3% and Heroes for 12% of your Max HP. 變身之後會有瘟疫靈氣,受到感染的敵人會受到額外傷害, 感染的敵人死亡之後小兵會補udy3%的hp,英雄會補12% : Storm Spirit: : ============== : Attack Range: 500 : Strength: 17 + 1.5 : Agility: 22 + 1.8 : Intelligence: 23 + 2.6 : Movement Speed 295 StS重製 : Static Remnant : ----------------- : Raijin creates a remnant of himself containing his essence. The Static : Remnant will release its stored energy whenever an enemy units comes near it. : Lasts up to 12 seconds. : Damage: 140/180/220/260 : Trigger AOE: 210 : Damage AOE: 260 : Cooldown: 4 : Manacost: 70/80/90/100 : Takes 1 second to create after cast. This is not channeling, just time : delayed. 放出一個分身,有敵人碰到就會造成AOE傷害 : Electric Vortex : ----------------- : Storm focuses his energy to rip open a vortex drawing an enemy to it. This : process slows the Storm Spirit down for a brief period. : Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds. : Your movement is reduced by 50% for 3 seconds. : Cast Range: 300 : Manacost: 100 : Cooldown: 20 把一個敵人朝你拉過來,但會降低自己的移動速度 : Overload : --------- : Storm Spirit becomes overloaded with electrical energy whenever he casts a : spell. The charge is released on his next attack as an electrical burst, : dealing damage and slowing nearby units. : Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old overload) : Bonus damage: 30/45/60/75 : AOE: 275 改成自己施法後才會充能 : Ball Lightning : --------------- : Storm Spirit becomes enveloped with energy, losing his physical form, and : travels until he depletes his mana or chooses to stop. While in this form, he : deals damage to nearby units based on how far his electrical form has : traversed. Damage, speed and area of effect improves per level. : Stops traveling whenever you run out of mana. Deals damage in a small area : around you based on distance traveled. : Damage: 8/12/16 per 100 units traveled : Manacost: (15 + 7% of total manabase) + mana based on distance traveled : (10+1% per 100 units) : Cast Range: Global : Cooldown: 0 : Travel speed and damage AoE improves per level. : You can cast spells like Static Remnant during your roll if you are quick : enough. : Specific interactions with spells/projectiles follow the same rules as : Waveform does. 落地時的傷害跟飛行的耗魔跟飛行距離有關 : Replay Data Specs: : ================== : - "Ban",playerid,heroid: is sent for each time a hero is banned in cm/xl : - "id" packets are sent after the mode phase (supports -sp) : - "GameStart",1: synced to time 0 ingame (creep spawn time) : - "9" packets are now sent each time a hero is picked : Switch: : ======== : If someone wants to switch player slots with an enemy player or leaver, he : types -switch . If he types -switch without the slot it lists the possible : numbers that can be used. After a player uses this command, no one else can : attempt a switch for 60 seconds, to prevent confusion. All players are then : presented with a command to enter to accept, something like "-switch accept" : or "-ok". If 100% of all player agree , then you take the slot of the player : you swapped with and both heroes swap positions. Players have until the 60 : seconds are over to accept the offer. : I hope everyone enjoys this update. Please give me feedback. Have Fun! : -- IceFrog -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.134.227.27 ※ 編輯: kvives 來自: 140.134.227.27 (01/12 14:35) > -------------------------------------------------------------------------- < 作者: wake01 (醒來) 看板: WarCraft 標題: Re: [ OS ] 6.58 is released 時間: Mon Jan 12 10:44:53 2009 ※ 引述《Leone (里歐快跑)》之銘言: : New Blade Mail : =============== : Broadsword (1200) : Chainmail (550) : Robe of the Magi (450) : Total: 2200 : +22 Damage : +5 Armor : +10 Intelligence : Active: 100% all damage (calculated after reductions) returned as magical : damage : Duration: 4 seconds : Cooldown: 15 : Manacost 25 : Has visual effect to show when it is active : Extra Note: Since people regularly misunderstand how this works. The damage : returned is reduced twice, first when you get the damage and then again when : you deal it back. For example, a 300 damage nuke gets reduced by 25% because : of hero resistance, then it gets dealt back as magical damage, being reduced : by another 25% (or whatever magical resistance the enemy has). 新刀甲:闊劍+小甲+法袍 開啟後四秒內反彈100%傷害,反彈傷害是抵免後的,以魔法形式反擊 15秒冷卻,25法力耗費,有視覺效果 PS.抵免為雙重抵免,一個300法術先打在你身上,計算你的抵免後反彈回去又要算對方的 (也就是說可以彈法術,但是不管怎麼樣都威力大減...) : New Basher: : =========== : Javelin (1500) : Gauntlets of Strength (150) : Recipe (1450) : Total: 3100 : +30 Damage : +3 Strength : 25% Bash (10% ranged) for 1.1 seconds : Cooldown: 2 seconds : Does not stack with itself or other bash passives 新槌:標槍+150力手+1450配方 25%近戰,10%遠距,昏1.1秒,冷卻兩秒,不會和自己或是其他bash堆疊 (大概不是beta的主動了) : New Fiend's Grip : ================= : 200/300/400 Manacost : No HP or MP cost per second : Lasts 5 seconds : 120 Cooldown : 100/155/215 DPS : Transfers 5% of enemies max MP per second to you 新BE大絕 200/300/400法力消耗 每秒不再消耗HP/MP 持續五秒,120秒冷卻 100/155/215 DPS 每秒吸走對方5%最大法力 : Venomous Gale: : =============== : Releases a Venomous Gale which poisons enemy units it comes in contact with. : Units that are hit by it get a slow/dps like his previous shadow strike : AoE: 125 : Cast Range/Distance: 800 : Cooldown: 22 : Manacost 90/105/120/135 新的刺蛇毒鏢: 放出一陣毒風,影響接觸到的人 被擊中的就像被以前毒鏢戳到一樣緩毒,125範圍,800施法距離 22秒冷卻 90/105/120/135法力消耗 : Wave of Terror: : ============= : Releases a wave of terror moving forward that reduces enemy units armor and : damage. You have vision over the wave as it moves forward. : Wave Distance: 1400 : AoE: 350 : Cooldown: 15 : Duration: 20 : Damage Reduction: 5/10/15/20% : Armor Reduction: 2/3/4/5 恐懼之潮(VS): 釋放出一波向前移動的恐懼,降低敵方護甲和傷害,有視野 移動距離1400,範圍350,冷卻15,持續20 傷害降低 5/10/15/20 % 護甲降低 2/3/4/5 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.122.76.81
MrCrowley:刺蛇跟vs兩招變好用了 good 01/12 11:12
neoflax:刺蛇和VS的那兩招改的比以前有趣多了~ 指向性技能正夯XD 01/12 12:15
> -------------------------------------------------------------------------- < 作者: wake01 (醒來) 看板: WarCraft 標題: Re: [ OS ] 6.58 is released 時間: Mon Jan 12 12:42:59 2009 ※ 引述《Leone (里歐快跑)》之銘言: 剩下比較重要的 : * Added a new command -mines to count the mines placed (250362) -mines可以看自己擺了多少地雷 : * Added a new global command -mc to show multicast rate of any Ogre Magi on : the map (194526) -mc高進拿了幾次同花順 : * Adjusted -ha (hookaccuracy) to count only enemy hooks -ha看"對方"的鉤子命中率 : ##################### : ## Cosmetic & Misc ## : ##################### : * Added a new visual effect for Chronosphere (PGRU-Unexpected) FV大絕新視覺效果 : * Added a new visual effect for Sentinel Fortify and Scourge Fortify : (PGRU-Unexpected) 新的雙方強化視覺效果(應該是指小兵?) : * Couriers now spawn 175 units infront of the hero rather than ontop of the : hero ??? 小雞(?)現在是在英雄前面生出175單位而不是在英雄上面(?) : * Glyph no longer refreshes in -wtf mode WTF不再能一直用建築強化 : * Randomized the second -test warning message time to prevent some abuses : * Techies plays a special fun kill sound when he kills someone with Remote : Mines and when he does suicide command near the destination point 炸彈客在用遙控炸彈炸死人//自爆以後會有特殊娛樂音效 : * Added a new icon for Venomancer's Shadow Strike (236027) : * Added a new Alchemist win animation (234249) : * Added a new projectile for Lion's attack (Infrisios) : * Added a sound to Tidehunter's attack : * Added compressed Invoker Skin (241826) : * Added a visual effect for Devour : * Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected) 衛星雷射! : * Added a new visual effect for Test of Faith when cast on allies : (PGRU-Unexpected) 陳先生的試驗放在友方時的視覺效果 : * Added a visual effect for the LVL? Death bonus damage 等級死亡造成額外傷害時的額外視覺效果 : * Swapped Penitence and Purification icons (255729) : * Added an optimized version of the effect used by Macropyre (PGRU-Unexpected) : * Added color coding to the different modes of Ring of Basilius : * Changed LVL? Death icon (150665) : * Changed Panda's Thunder Clap icon (160613) : * Dark Ritual and Death Pact now show the amount they restored with text : overhead (258956) 吃兵(lich/bf)時頭上會冒出回復量 : * Techies' name now includes the third goblin (77704) 被遺忘的三弟名字將會補登 : * Improved Roshan's Turn Rate 羅珊的turn rate強化 (轉頭速度?..TA也有) : * Changed Faerie Dragon's hotkey because of a recent conflict 帕克的熱鍵有改,因為最近的某些衝突 : * Changed Undying's hero hotkey to fix an issue with accidentally leveling up : attribute bonus level 1 : * Temporarily disabled the click disassemble on Perseverance because of some : problems. You can still use Courier or Circle of Power to disassemble it 暫時移除堅忍的手動拆除功能,真的想拆請洽小雞或是威力圓圈 : * Fixed a minor minimap glitch at taverns area for Scourge Players : * Fixed a visual bug when swapping heroes with Kunkka : * Fixed an area where you could get stuck while using TP Scroll : * Fixed incorrect Gem of Truesight AOE in recent versions : * Fixed -omsc : * Fixed Phase Boots dispelling Curse of the Silent 透明鞋不再能解除沉默詛咒 : * Fixed Proudmoore's name/class 船長的名字和職業 : * Fixed Razor's Tavern Hotkey LR的召喚熱鍵 : * Fixed Shadow Wave not bouncing the correct number of times : * Fixed some bugs possible when using couriers : * Fixed some minor bugs that could cause units to retain control after the : game was over : * Fixed some minor bugs with Illuminate caster units : * Fixed some small inconsistencies between Towers : * Fixed the slow duration on Torrent lasting a little longer than intended 野生維爾金的龍捲風的緩速期間回復正常(變短) : * Fixed Wall of Replica not working on Magic Immune units 複製之牆將正確複製魔免單位 : * Fixed a few other minor bugs : New French and German translations are nearing completion. Other languages : are in the works as well. 法國德國版的即將完成,其他的語言也正在製作中 新版漿濕 : Movement Speed 310 : Cast Point 0.45 : Hero Class: Strength 力量型 : Decay 腐朽 : ------- : Dirge saps away the strength of enemy heroes and retains it for a period of : time. 德懼會使對方英雄力量乾枯一陣子 : Steals 4 Strength from each hero for 21/24/27/30 seconds 每個英雄偷取4點力量,持續21/24/27/30秒 : Deals 30/60/90/120 Magical Damage 造成30/60/90/120點魔法傷害 : Manacost 70/90/110/130 法力消耗 : Cooldown 11/9/7/5 冷卻 : Cast Range 625 施法距離 : AOE: 300 範圍 : Note: Often missed, note the cooldown (?)會經常失敗,詳見冷卻時間 : Soul Rip 靈魂玻璃 : --------- : Redirects the flow of living energy through a target friend or foe, damaging : them or healing them depending on how many units are near it. 25 for each : unit. 好像跟以前沒什麼不同 : This does not hurt zombies below since they are magic immune. 不會傷害到小殭屍,因為他們是魔免的 : This can target your tombstone. 能瞄準墓碑施放 : Unit Cap: 5/10/15/20 最大單位限制 : Cooldown: 25/20/15/10 冷卻 : Manacost: 50/75/100/125 法力消耗 : Tombstone 墓碑 : ---------- : Unholy powers summon a cursed tombstone. Zombies will frequently spawn near : each enemy unit and attack them. Zombies have a passive that additively slow : their target by 7%. Zombies cannot be controlled. 一直噴殭屍出來攻擊附近敵人,有被動緩7%,無法控制 : Spawn area: 400/600/800/1000 出生區域 : Frequency: 3 頻率 : Slow Duration: 2.5 seconds 緩速持續 : Zombie Stats: : HP: 30 ....30HP : Armor: 0 ....0護甲 : Armor Type: Unarmored 沒穿 : Magic Resistance: Immune 魔免 : Damage: 37-45 傷害37-45 : Attack Type: Pierce 穿刺型攻擊 : Attack Speed: 1.6 攻速 : Movement Speed: 375 跑速(好像很快) : Bounty: 5-7 $$ : Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit : points, it gains 50% movement and attack speed bonus. 打落水狗:當殭屍攻擊的目標生命低於100/200/300/400,將增加50%的攻跑速強化 : Tombstone Duration: 15/20/25/30 墓碑持續 : Tombstone HP: 150/300/450/600 生命 : Tombstone Armor: 10 護甲 : Tombstone Armor Type: Medium 中型裝甲 : Tombstone Other Stats: Magic Immune, No regen. 魔免,無生命回復 : Tombstone Bounty: 70/90/110/130 $$ : Cooldown: 60 冷卻 : Cast Range: 250 施法距離 : Manacost: 120/130/140/150 法力消耗 : Flesh Golem 血肉巨人 : ------------ : Dirge's hatred for all living beings allows him to transform into a monster. : While he's transformed he carries a plague that affects nearby enemy units. : Strength of the plague depends on how close the enemy is. Amplifies damage : enemy units receive and reduces their movement speed (7%). When a plagued : unit dies, its essence is transferred back to the Undying. 德懼對所有活著生物的憎恨讓它變成一個怪物,當他變身以後他會帶著影響附近單位的疾病 疾病的威力視距離而定(當然越近越強),讓他們更易受傷並且緩7%跑速 當被疾病影響的單位死亡時,血肉會被德懼吸收 : Cooldown: 90 冷卻 : Duration: 30 持續 : Manacost: 100 法力消耗 : Plague Aura Damage Amplification: (old plague was 20/25/30%) 以前的20/25/30 % : at max distance (700): 5/10/15% 現在最大距離(700)下則是 5/10/15 % : at closest distance (150): 20/25/30% 最小距離(150)則是 20/25/30 % (同以前) : In between is just an even spread between the numbers 距離中間的就常數變化 : Units that die under plague release their energy to you. Creeps heal you for : 3% and Heroes for 12% of your Max HP. 被吸收的血肉:CP回復你的(最大)3%HP,英雄12% : Storm Spirit: 洨叮噹 : ============== : Attack Range: 500 : Strength: 17 + 1.5 : Agility: 22 + 1.8 : Intelligence: 23 + 2.6 : Movement Speed 295 : Static Remnant **殘留 : ----------------- : Raijin creates a remnant of himself containing his essence. The Static : Remnant will release its stored energy whenever an enemy units comes near it. 洨叮噹創造一個含有它精華的剩餘,當有敵人靠近的時候就會猛烈的噴出 : Lasts up to 12 seconds. 持續12秒 : Damage: 140/180/220/260 噴出傷害 : Trigger AOE: 210 觸發範圍 : Damage AOE: 260 濺射範圍 : Cooldown: 4 填充時間 : Manacost: 70/80/90/100 彈藥消耗 : Takes 1 second to create after cast. This is not channeling, just time : delayed. 需要一秒前奏,期間可以行動,只是一秒後才會放置 : Electric Vortex **漩渦 : ----------------- : Storm focuses his energy to rip open a vortex drawing an enemy to it. This : process slows the Storm Spirit down for a brief period. 洨叮噹集中他的能量打開那道縫隙並把敵人扔進去,期間洨叮噹會稍微緩速 : Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds. 拉走100/150/200/250(應該是距離而非數量)在1/1,5/2/2.5秒 : Your movement is reduced by 50% for 3 seconds. 跑速下降50%持續三秒 : Cast Range: 300 施法距離 : Manacost: 100 法力消耗 : Cooldown: 20 冷卻 : Overload 忍不住了 : --------- : Storm Spirit becomes overloaded with electrical energy whenever he casts a : spell. The charge is released on his next attack as an electrical burst, : dealing damage and slowing nearby units. 當洨叮噹使用了上兩個技能之一後就會進入這個狀態,積蓄的在下一次的攻擊將會噴出 除了傷害外還有黏稠 : Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old overload) : Bonus damage: 30/45/60/75 黏稠: 跟上板一樣緩,額外傷害30/45/60/75 : AOE: 275 範圍 : Ball Lightning 電電球 : --------------- : Storm Spirit becomes enveloped with energy, losing his physical form, and : travels until he depletes his mana or chooses to stop. While in this form, he : deals damage to nearby units based on how far his electrical form has : traversed. Damage, speed and area of effect improves per level. : Stops traveling whenever you run out of mana. Deals damage in a small area : around you based on distance traveled. 洨叮噹被一團能量包住,失去實體,並且衝向目的地 途中碰觸到的敵人將會受傷 傷害靠已經衝了多少距離決定,等級提升會強化傷害,速度,範圍 乾了以後就會停止 範圍似乎也看距離決定 : Damage: 8/12/16 per 100 units traveled 傷害:8/12/16每100單位距離 : Manacost: (15 + 7% of total manabase) + mana based on distance traveled : (10+1% per 100 units) 法耗:(15+7%總法力)+(10+1%每100距離) : Cast Range: Global 想到哪就到哪 : Cooldown: 0 想出發就出發 : Travel speed and damage AoE improves per level. : You can cast spells like Static Remnant during your roll if you are quick : enough. 行駛時可以隨地釋放精華,只要你夠快 : Specific interactions with spells/projectiles follow the same rules as : Waveform does. : Switch: : ======== : If someone wants to switch player slots with an enemy player or leaver, he : types -switch . If he types -switch without the slot it lists the possible : numbers that can be used. After a player uses this command, no one else can : attempt a switch for 60 seconds, to prevent confusion. All players are then : presented with a command to enter to accept, something like "-switch accept" : or "-ok". If 100% of all player agree , then you take the slot of the player : you swapped with and both heroes swap positions. Players have until the 60 : seconds are over to accept the offer. : I hope everyone enjoys this update. Please give me feedback. Have Fun! : -- IceFrog 當一個人想switch時(可和敵方交換),它先按-switch 如果後面不加參數,後面就會列出可換的列表 當一人使用了這個指令,所有人在下60秒就不能再用 想接受的話就-switch accept或是-ok 如果全部的人都同意,那麼就會互換,英雄位置也會互換 也就是有60秒的時間決定 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.122.76.81
gargoyles:真不能忍(  ̄ c ̄)y▂ξ 01/12 12:46
※ 編輯: wake01 來自: 140.122.76.81 (01/12 12:47)
Attui:很好很強大 01/12 13:19
DeathDeath:該不會是冰蛙也看過那秒殺roshan的影片吧 轉轉流XDD 01/12 15:26
ludingjin:小叮噹那段很好笑XD 01/12 20:57
aven01:推洨叮噹 XDD 01/13 03:43