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* Added a new hero Batrider to the Scourge [details below] * Added a new hero Tauren Chieftain to the Sentinel [details below] * Lightning Revenant: Reworked [details below] * Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below] * Medusa: Replaced Purge with a new ability Stone Glaze [details below] * Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below] * Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details below] * Slayer: Replaced Ultimate with a new ability Fiery Soul [details below] * Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below] * Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below] * Rogue Knight: Reworked how Stormbolt works [details below] * Morphling: Reworked how Morphiling's Adaptive Strike works [details below] * Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below] * Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike [details below] * Ogre Magi: Reworked Multicast chance mechanism [details below] * Sniper: Replaced Scattershot with a new ability Shrapnel [details below] * Troll Warlord: Replaced Feror Aura with a new ability Fervor (works like Beastmaster's passive used to) * Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll's old attack speed aura) * Anti-Mage: Reworked Mana Void damage mechanism (now deals damage to units near the target equal to the damage of the initial target took from the mana void) * Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted * Treant Protector: Reworked Eyes in the Forest [details below] * Admiral: Lowered Agility (18->11) and Agility Per Level (1.7->1.3) * Axe: Lowered Base Armor by 1 point (2.8->1.8) * Bane Elemental: Improved cast range on Enfeeble (800->1000) * Bristleback: Improved Base Intelligence growth by 0.6 * Bristleback: Improved side angles on Bristleback (90->110) * Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250) * Broodmother: Changed spiderling's armor type from medium to normal and now take damage from first towers (50->100 %) * Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2) * Dark Seer: Improved Vacuum cast range (600->800) * Dark Seer: Lowered Ion Shell cooldown (15->7 cd) * Dark Seer: Vacuum no longer goes through magic immunity * Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly * Death Prophet: Witchcraft no longer gives movement speed bonus * Geomancer: Changed Poof damage (60/80/100/120->50/80/110/140) * Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd) * Invoker: Improved Alacrity duration (6->8) * Keeper of the Light: Changed Mana Leak stun into a slow (2 sec, 60 %) * Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light * Lifestealer: Removed the initial stun effect from Open Wounds * Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 * Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2,40/4,60/6) and lowered duration (10->8) * Lone Druid: Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction) * Lone Druid: Improved True Form's melee attack range (100->150) * Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of required a target * Lone Druid: Removed One from True Form * Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes * Lord of Avernus: Lowered Death Coil cooldown (7->6 cd) * Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack * Luna: Increased Lunar Blessing aura range (300->900) * Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 cd) * Magnataur: Improved attack animation time * Magina: Undid recent buffs to base strength (21->16) * Naga Siren: Reduced collision size (24->8) * Naga Siren: Lowered Mirror Image cast time * Naga Siren: Lowered Mirror Image cooldown (50->40 cd) and manacost (85/105/130/150 to 70/80/90/100) * Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000 * Necrolyte: Lowered Strength per level (2.0->1.5) * Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12) * Pandaren Brewmaster: Improved Fire Panda's immolation (10/10/30->15/30/45) * Pugna: Life Drain max range improved by 50 and it's cast range is now equal to its max range * Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 * Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %) * Sacred Warrior: Removed the cap on Burning Spears * Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5) * Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd) * Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3) * Slardar: Slithereen Crush damage type is now Physical type * Spectre: Restored some vision back to Spectral Dagger path * Spirit Breaker: Improved AoE on Empowering Haste and added 2% more movement speed bonus * Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6) * Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification * Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17 dur/cd) * Templar Assassin: Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220) * Templar Assassin: Refraction is now an instant cast ability * Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20) * Tinker: Restricted Black King Bar from refreshing * Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44 and Cooldown from 8 -> 15/12/9/6 * Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2) * Undying: Lowered Base Armor by 3 points (6->3) * Undying: Tombstone no longer spawns zombies to attack fogged units * Ursa Warrior: Rescaled Overpower from 100/200/300/400 with 5 attack count to a constant 400 with 3/4/5/6 attacks * Vengeful Spirit: Improved Strength Per Level by 0.5 * Vengeful Spirit: Improved Command Aura range (450->900) * Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AoE slightly (350->300) * Vengeful Spirit: Now has normal Attack Cooldown Time (1.77->1.7) * Windrunner: Lowered Base Attack time (1.6->1.5) * Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than waiting for the chain lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds. ########### ## Items ## ########### * Added a new basic item Ghost Scepter [details below] * Added a new basic item Quelling Blade [details below] * Added a new basic item Talisman of Evasion [details below] * Added a new recipe item Poor Man's Shield [details below] * Added a new recipe item Force Staff [details below] * Added a new recipe item Khadgar's Pipe of Insight [details below] * Added a new recipe item Magic Wand [details below] * Aghanim's Scepter: New Recipe [details below] * Manta Style: New Reworked [details below] * Diffusal Blade: Can be upgraded once. Original stats adjusted [details below] * Maelstrom: Recipe and stats adjusted [details below] * Linken Sphere: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, Multicast, Adaptive Strike Str>Agi, Nether Swap, Rupture, Stifling Dagger, Sprout, Lightning Bolt, Lion's Impale, Nerubian Assassin's Impale, Ravage, Burrow Strike, Unstable Concoction, Mana Leak, Sven's Storm Bolt. * Assault Cuirass: Lowered recipe cost (2000->1500 gold) * Assault Cuirass: Positive and negative armor auras now works on structures * Blademail: Returns pure damage type * Bloodstone: Lowered regeneration per charge (2->1.5) and passive regeneration (200->150 %) * Cranium Basher: Uses Belt of Giant Strength along with a slight increase to stun duration (1.1->1.4 dur). Total cost is unchanged. * Divine Rapier: Improved damage (200->250 dmg) * Eul's Scepter of Divinity: Can be used to target yourself * Eye of Skadi: Lowered recipe cost (1250->750 gold) * Gem of True Sight: Lowered item cost (750->700 gold) * Headress of Rejuvination: Lowered recipe cost (225->200 gold) * Linken Sphere: No longer interrupts your teleportation when it blocks a spell * Lothar's Edge: Added 125 backstab damage * Lothar's Edge: Lowered cooldown by 2 seconds (20->18 cd) * Lothar's Edge: Requires Claymore instead of Mithril Hammer * Magic Stick: Added a 25 second cooldown (it now has a buildup) * Manta Style: Can now be disassembled * Manta Style: Increased cooldown (40->50 cd) * Mask of Madness: Lowered recipe cost (1050->1000 gold) * Mithril Hammer: Lowered item cost (1610->1600 gold) * Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off [details below] * Phase Boots: Changed the duration/cooldown (5/10->6/12 dur/cd) * Phase Boots: Lowered armor bonus (7->5 armor) * Planeswalker's Cloak: Lowered item cost (650->400 g) * Radiance: Removed the 8% evasion and improved damage (35->40 dmg), AoE (550->650 AoE), and recipe cost (1525->1350 g) * Refresher Orb: Mana regen is now the total sum of its components (150->200%) * Ring of Regeneration: Lowered item cost (375->350 gold) * Sange and Yasha: Removed the recipe requirements * Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -> +150% lifesteal for 3.5 seconds) * Satanic: Now retains the bonus damage from Helm of the Dominator * Stout Shield: Changed damage block system [see details below] * Stout Shield: Lowered item cost (300->250 gold) * The Butterfly: Now requires Talisman of Evasion instead of a recipe * Vanguard: Improved block chances (65->70%) * Vanguard: Improved health regeneration (5->6 hp) * Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips. * Aghanim's Scepter: Upgraded Chain Frost doesn't improve bounce count, only damage * Aghanim's Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded * Aghanim's Scepter: Upgraded Laguna Blade level 3 damage reduced by 100 * Aghanim's Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300->150/200/250) * Aghanim's Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12->10) * Aghanim's Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage) * Aghanim's Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first) * Added Bane Elemental to Aghanim's Scepter. Deals more damage * Added Butcher to Aghanim's Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second to 1/2/3x Str per second * Added Clockwerk Goblin to Aghanim's Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds * Added Faceless Void to Aghanim's Scepter. Lasts 1 second longer and slightly less cooldown * Added Holy Knight to Aghanim's Scepter. Dramatically reduces cooldown from 120 to 25 * Added Invoker to Aghanim's Scepter. Improves Cooldown and Manacost (30/25/12/5-> 16/8/4/2 cd, 20/50/80/110->0 manacost) * Added Juggernaut to Aghanim's Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd) * Added Lord of Avernus to Aghanim's Scepter. Increased duration by 2 seconds * Added Nightstalker to Aghanim's Scepter. Gives unobstructed vision at night * Added Pandaren Brewmaster to Aghanim's Scepter. Improves the power of the pandas and adds more duration * Added Sacred Warrior to Aghanim's Scepter. Improves Damage and cooldown (50->65% dmg, 45/30/15->24/16/8 cd) * Added Sand King to Aghanim's Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd) * Added Shadow Priest to Aghanim's Scepter. Increased Weave duration by 6 seconds. Added 200 AoE * Added Spiritbreaker to Aghanim's Scepter. Dramatically reduces cooldown from 75 to 20 * Added Techies to Aghanim's Scepter. Improves Damage and Cast Range (300/450/600->450/600/750 damage and 500->900 range cast range) * Added Twin Head Dragon to Aghanim's Scepter. Improves spawn time and damage (75/125/175->125/175/225 dmg) * Added Vengeful Spirit to Aghanim's Scepter. Improves Cooldown (45->10 cd) * Added Windrunner to Aghanim's Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15. * Summary of heroes that now make use of Scepter: Lord of Avernus, Bane Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred Warrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion, Queen of Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless Void, Windrunner, Witch Doctor, Lord of Olympia. #################### ## Misc Highlight ## #################### * Reorganized heroes into taverns based on hero class. There are now 3 taverns per class, the "good" tavern has the heroes that are easier to recognize as "good", the evil tavern has the heroes that are easier to recognize as "evil" and the mix as the ones that are in between. In each tavern the heroes are organized inside of it by alphabit. The Taverns are colored according to the class. For example, the good int tavern is Blue with the color darkening as it goes to the evil side. * Side shops are now organized independent from their item slot in their original stores. This also fixes hotkey conflict issues. * Reworked the side shop item layouts. There are now two shops there, a Goblin Laboratory and a Goblin Merchant. New items have been added to these shops. Here is the complete listing of the items in there: Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask of Death Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of Attack, Quarterstaff, Talisman of Evasion, Kelen's Dagger, Ultimate Orb * Reorganized all the recipe shops. The goals are both to make room for the recently added items and more importantly to organize them in a manner that makes guessing correctly where an item is an easy task for both existing and new players. I know none of us like to relearn item layouts, but this is a good thing to do for the long run. - There are 6 recipe shops now in the following order: Gateway Relics: Misc items that are primarily early game upgrades Supportive Vestments: Various support style items that you get for your team Arcane Sanctum: Castable or spell heavy themed items Protectorate: Has mainly defensive/survival style items Enchanted Artificats: Mostly orb effect items (with the exception of Yasha) Ancient Weaponry: All other weapon items. Note: I'm aware that aegis is no longer needed in the shops, but I'm keeping it there until we need the space to help new users be aware of its existance through Roshan. ###################### ## Modes & Commands ## ###################### * Added a new game mode -cd (-CaptainsDraft) [details below] * Added a new game mode -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a team randomly as either Sentinel or Scourge. * Added -random int/str/agi. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you. * Added a new -tips system.If you enter the command, the game will give you 5 pointers (at various stages in the game) that are unique to each hero to help you get the basics down. These are not intended to imply guideliens on how to play a hero, but rather as simple tips if you are new with that hero. These are a work in progress. * Added -water random * -water now supports any color combinations using -water r g b format * You can now change the terrain using -terrain snow on a per user basis. It is no longer a game mode. The "-terrain" or "-terrain default" command reverts the terrain to its normal state. Some of the other terrain modes you guys have emailed me about are still being worked on. I disabled them from this version because of some glitches they cause that haven't been fixed yet. I will work on them more in the future if you guys want them. * Added -disablehelp to Force Staff * Added a command to display bonus gold received from Goblins Greed (-gg) * Added -aa (Arrow Accuracy) for Elune's Arrow hit percentages * -disablehelp now prevents items from being picked up by non-owners from the fountain area * -oi is turned on by default in observer games. Using -oi will disable it instead. * Added a sub command to -om that disables neutral spawns * Added a player only command "rollhero" or "-rh" to randomly display a heroname. This has no actual functional effect in the game, just a small easy command that some players wanted for their play groups. * AFK detection no longer considers a player to be afk during the drafting phases of some game modes * Switch is disabled by default. Added a new temporary game mode -switchon (-so). Haven't developed a new replacement system for switch yet. There are a few ideas I experimented with but nothing final yet. Based on the feedback I've gotten, I think the best thing to do is to disable it by default and allow a mode for it until a more suitable usage of it can be implemented. * Improved the text presentation of -switch a little bit so the text is less intrusive ############################ ## Gameplay & Performance ## ############################ * Added a few new terrain paths. Here are the rough areas that a change has been done in: - To the right of the sentinel secret shop above the ramp - Above the sentinel goblin shop - Between the forest and the top scourge lane - Right side of sent jungle - To the right of the 2nd top sentinel tower - Added a new tree to the scourge jungle - In the area between the pair of scourge neutrals near the powerup * Range rax no longer has extra regeneration * Added a new regeneration armor mechanism for towers and rax. - The "regen armor" is stripped away whenever there are nearby creeps (or corpses). It gets restored once 15 seconds elapse without a nearby unit. - If a tower or rax takes damage without the regen armor, that life lost can never be regenerated. If it does have the regen armor, then it will regenerate at a rate of 25hp/sec and take only 25% damage from illusions. - Flagged areas are 1) All places considered in or near base 2) 2nd Top Tower 3) 2nd Mid Tower 4) 2nd Bot Tower. * Increased the non-splitting portion of the xp/gold from 8/level xp & 40 gold to 12*level xp & 30+5*level * The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is * Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage creeps take in the laning phase unchanged. * Tower does not regenerate from allied damage (when trying to deny) ##################### ## Cosmetic & Misc ## ##################### * Added two new hero kill sounds for 4x and 5x kills * Added hero and creep stats to the scoreboard title by default * Deny visual effect is shown by default now. -cson/off toggles it on and off. -di functionalities (and some extras) are now enabled by default. * The upgrade mechanism of courier has been changed. You no longer lose the hotkey bindings you have when it is upgraded to crow. * Many passive icons have been replaced with proper passive borders * Added two new hero kill sounds for 4x and 5x kills * Improved color/text presentation for runes * Adaptive Strike now displays the stun duration as overhead * Added a joke name to Dragon Knight * Added a new ability on couriers "Return Home" that sends your courier back to base * Added a new ability on couriers "Transfer Items" that transfers your items to your hero directly * Added a new visual effect for Death Pulse * Added a new visual effect for Last Word * Added a new visual effect for Mana Void * Added a warning message when an old unsafe version of warcraft is detected * Added a player only sound effect and a text message when your hero respawns * Added allied-only text message when an ally bottles or picks up a rune * Added Armor Aura to Neutral Creep Enraged Wildkin * Added joke name to Axe * Added text for observers to show what abilities heroes are leveling * Added the "Allied hero has fallen" sounds * Added the music that plays in single player when typing "TenthLevelTaurenChieftain" to "-music special" * Adjusted neutral creep active abilities to all be on the bottom left most spot * Blackhole now uses an aoe targetting interface * Bottled Runes now show color coded icons * Changed Bottle and Captured Rune Icons * Changed Magic Stick Icon * Reduced maximum afk time from 10 to 5 minutes * Changed Omnislash hotkey from N to E * Changed the cosmetics on Razor's attack * Improved the Cooldown animation so it is much easier to tell when a long cd spell is available * Lothars windwalk icon is now the same as the item * Lycan's attack while in wolf form now properly plays an attack sound * Normal mode can now pick from their team's heroes plus neutral heroes * Removed furion teleportation restriction into enemy base (no need because of the new regen system) * Rot no longer triggers Last Word * Rune of Regeneration now expires once it you reach max hp and mp * Silencer Int stealing is now displayed as green for the +1 and red for the -1 * Splitshot no longer automatically turns off when you get disabled * Stout Shield has a new icon now. Poor Man's Shield uses stout's old icon. * Terrain snow now morphs regular trees into special snow trees. * Updated Illusion Rune tooltip * Updated Morph's tooltip to reflect the recent attributes bonus added to it * You no longer lose vision if an ally or yourself that is targeted with Astral Prison * Improved icon for Soul Steal (172705) * Added a new icon for Sunder (172705) * Added a new icon for Tombstone (263561) * Added a new icon for Lycan's Feral Heart (180452) * Changed the icon for Ring of Protection * Decreased model size of Spirit Bear and True Form slightly * Added a new visual effect to God's Strength * Enigma returns to the Scourge alliance * Linken Sphere now plays a sound when the cooldown is ready and its active on you ########## ## Bugs ## ########## * Diffusal Blade automatically fixes itself to burn properly on images when it reaches 0 charges (you used to have to drop and pick it up) * Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels) * Fixed a rare bug with Open Wounds allied lifesteal * Fixed a bug with Open Wounds and Infest * Fixed a Moonlight Shadow not working on allied magic immune units * Fixed a rare suicide bug with Terrorblade * Fixed a recently introduced bug with Ursa's Enrage not properly triggering fury swipes * Fixed -hhn to not get reset when a new hero enters the map * Fixed some bugs with Last Word when Silencer was dead * Fixed Illusions created from Bottle not showing bottle in inventory * Fixed Meat Hook not interrupting channeling if the target is fogged * Fixed Open Wounds heal not working properly with some custom spells * Fixed Replicate not removing the image when it errors due to backdooring * Fixed some minor potential bugs with Ion Shell * Fixed some -switch issues when combined with -ah * Fixed some very minor inconsistencies between sentinel and scourge buildings * Fixed spells like Laser and Brainsap to work with Decrepify * Fixed spells like Zeus's Wrath of God from reseting the AFK counter * Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions. * Fixed the creep upgrade timer to be in sync with the recent game start time for modes * Fixed Tiny's Illusions appearing small ############# # Languages # ############# The game is now available in 9 languages (5 new ones). English, Russian, Traditional Chinese, Simplified Chinese, Korean, German, French, Czech and Portuguese. ########### # Details # ########### Captains Draft: =============== 24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 random Int/Agi/Str heroes, sorted in that order along the circle. Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team. Blue and Pink start off by alternating 1/1/1/1 ban picks. It then goes into a 1/2/2/2/2/1 hero draft. Once a hero picks/bans a hero, it immediately switches to the other player to act. Your timer is shown in read when it is your turn to act. I am considering implementing a new order for the bans for this mode in the future. The bans would not all happen before the pick process, it would be inbetween picks. I decided to keep it the traditional way for now and get some feedback on alternatives. Quelling Blade: ================ +36% bonus damage to non-hero units (12% for ranged heroes) Tree Chop - Kills a Tree - 40 Cooldown Cost: 250 Has no sell price Available at the Goblin Merchant Talisman of Evasion: ==================== +25% Evasion Cost: 1800 Stout: ====== 250 Gold +60% to block 20 (10 for ranged) Note: It has the same statistical value as before for melee, Poor Man's Shield: ================== (250) Stout Shield (300) 2x Slippers of Agility +60% to block 20 non-hero damage (10 for ranged) 100% to block 20 hero +damage (10 for ranged) +6 Agility Force Staff: ============ (900) Quarterstaff (1000) Staff of Wizardry (300) Recipe Total: 2200 +10 Intelligence +10 Damage +10 Attack Speed Force (active) Cooldown: 30 Manacost: 100 Castrange: 800 Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing. This does not interrupt channeling spells Khadgar's Pipe of Insight: ========================== (2050) Hood of Defiance (909) Natherzim Buckler (800) Recipe Total:3759 A powerful artifact of mysterious origin, this pipe gives the bearer the insight to summon fields of null energy which envelop nearby allies, protecting them from 400 spell damage. Buff lasts 8 seconds. +30% Magic Resistance +8 HP Regeneration +5 Armor Barrier (Active) Cooldown: 60 Manacost: 100 AOE: 700 Mechanic: Provides a 400 damage magic damage shield on nearby allied units. Affects Heroes and non-player creeps. If a unit already has this buff when another barrier is casted, it will override the buff with the new one instead of stacking additively. Buff lasts 8 seconds Note: The 400 damage is before any magic reductions, not after. So a 300 damage spell removes 300 life from the shield, and not the 225 that you might think if you considered basic spell resistance. It is taken off the shield before it hits you, thus before any magic resistance is taken into effect. Ghost Scepter: ============== 1500 Gold Ghost Form (Active) +7 All Attributes Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks. Duration: 4 Manacost: 75 Cooldown: 25 Monkey King Bar's True Strike: ============================== Makes your attacks never miss. True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc. True Strike can be toggled on and off. Note: MKB still has proc effect Magic Wand: =========== (159) 3x Ironwood Branch (200) Magic Stick (125) Recipe Total: 474 +3 All Stats Energy Charge (15 Charges) Aghanim's Scepter: ================== (2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry (1200) Point Booster (1200) Recipe Total: 4400 +10 All Attributes +200 HP +150 MP Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves) Diffusal Blade: =============== (2000) 2x Blades of Alacrity (450) Robe of the Magi (850) Diffusal Blade Recipe Total: 3300 22 Agility 6 Intelligence Feedback (20 mana) Purge 8 charges Diffusal Blade Level 2: ========================= (3300) Diffusal Blade (850) Diffusal Blade Recipe Total: 4150 26 Agility 10 Intelligence Feedback (36 mana) Purge 8 charges (upgrading to level 2 restocks your charges back to 8) Note: You cannot restock charges by buying the recipe again. It only upgrades once. Old Maelstrom: ============== 1400 Claymore 1400 Recipe 450 Boots of Elvenskin Total: 3250 +25 Damage +6 Agility Chain Lightning Maelstrom: ========== 1600 Mithril Hammer 900 Recipe 500 Gloves of Haste Total: 3000 +24 Damage +15 Attack Speed Chain Lightning Manta Style: ============= 2250 Yasha 2100 Ultimate Orb 500 Recipe Gives: +26 Agility +10 Strength +10 Intelligence +15 Attack Speed +10% Movement Speed +Mirror Image (same as old one) Images deal 33% (previously 40%) Images take 350% (previously 300%) Shrapnel: ========== Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds. AOE: 450 Slow: 15/20/25/30 Slow Duration: 2 DPS: 10/20/30/40 Cast Range: 900 Cooldown: 15 Manacost: 120 Crystal Nova: ============== AOE Damage: 80/130/180/230 AOE: 400 Slow Duration: 5 Attack Speed Reduction: 20% Movement Speed Reduction: 30% Cast Range: 700 Cooldown: 15 Manacost: 100/120/140/160 Adaptive Strike: ================ It now always stuns and damages. The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one. If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage Everything in between the two is a smooth transition from one to the other Damage(lvl1): Min: 0.25x Agi Max: 0.75xAgi Damage(lvl2): Min: 0.25x Agi Max: 1.5xAgi Damage(lvl3): Min: 0.25x Agi Max: 2.25xAgi Damage(lvl4): Min: 0.25x Agi Max: 3.0xAgi Stun(lvl1): Min: 0.25 Max: 0.75 Stun(lvl2): Min: 0.25 Max: 1.5 Stun(lvl3): Min: 0.25 Max: 2.25 Stun(lvl4): Min: 0.25 Max: 3.0 Min Knockback distance is 100, Max is 300 Storm Bolt: ============ Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units. Damage: 100/175/250/325 Stun Duration: 2 AOE: 250 CD: 16 Manacost: 140 Cast Range: 600 Warcry: ======= With the righteous anger of one wielding Justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor. Movement Speed: 12% Armor: 3/6/9/12 AoE: 350 Duration: 6 Cooldown: 36/30/24/18 Battle Trance: =============== Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah'rakal. Attack Speed Bonus: 60/80/100 Duration: 4 seconds Cooldown: 20 Manacost: 75 Note: This is a global spell. Liquid Fire: ============ Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AoE), and slow their attacks. Damage Per Second: 10/15/20/25 Attack Speed Reduction: 20/30/40/50 AoE: 175 Duration: 5 seconds Cooldown: 20/15/10/5 Note: Works on buildings Fiery Soul: ============= Passive Whenever she casts a spell, she will gain temporary movement and attack speed bonus. Duration: 5 seconds Attack Speed Bonus: 20/30/40/50% Movement Speed Bonus: 2/3/4/5% Stacks with itself Phantom Strike: =============== Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks. Cooldown: 30/20/10/5 Manacost: 50 Old Multicast: ============== lvl 1 - 20% for 2. [Scepter: 30% for 3] lvl 2 - 20% for 3. [Scepter: 30% for 4] lvl 3 - 20% for 4. [Scepter: 30% for 5] New Multicast: ============== lvl 1 - 30% for 2. lvl 2 - 45% for 2 or 22.5% for 3 lvl 3 - 60% for 2 or 30% for 3 or 15% for 4. No scepter upgrades Example: Level 2 has 50% chance for at least 2x and a 25% for 3. This displays overhead showing which multiplier of multicast was achieved. Eyes In The Forest: =================== Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level. Cast Range: 100 Cooldown: 300/225/150/75 Manacost: 100/75/50/25 Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted. Nethertoxin: ============= Passive. Adds bonus damage to your attacks based on how low the target enemy is. Level 1: 80-100=>2 60-80=>4 40-60=>8 20-40=>16 0-20=>32 Level 2: 80-100=>4 60-80=>8 40-60=>16 20-40=>32 0-20=>64 Level 3: 80-100=>6 60-80=>12 40-60=>24 20-40=>48 0-20=>96 Level 4: 80-100=>8 60-80=>16 40-60=>32 20-40=>64 0-20=>128 The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp. For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage. If this is level 4 and the target has 15% health, then you have 128 bonus attack damage. Gives half the bonus against creeps and buildings. Mystic Snake: ============= A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump. Jumps: 3/4/5/6 Damage: 60/100/140/180 + 20% each successful damage jump Mana: 20/30/40/50 + 20% each successful mana drain jump Example: Target A: Unit with mana Target B: Unit with no mana Target C: Unit with mana Target D: Unit with no mana Target E: Unit with mana At level 4: Target A takes 180 damage and loses 50 mana Target B takes 216 damage and loses 0 mana Target C takes 252 damage and loses 60 mana Target D takes 288 damage and loses 0 mana Target E takes 324 damage and loses 70 mana In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana Manacost: 140/150/160/170 Cooldown: 14 Jump AOE: 475 Cast Range: 700 Stone Gaze: =========== Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals more damage to summoned units per level. Gaze Duration: 4/5/6 AoE: 700 Cooldown: 25 Manacost: 100 Doesn't affect units that are not able to see medusa directly (if medusa is fogged or invisible, then enemy can't see her). Direct line of sight required. ######### # Razor # ######### Strength: 17 +1.9 Agility: 22 +2.5 Intelligence: 19 + 2.2 Attack Range: 475 Movement Speed: 295 Plasma Field: ------------- Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has. Minimum Charge Damage: 40/60/80/100 Max Charge Damage:70/105/140/175 Speed: 800 AoE: 600 Cooldown: 16 Manacost: 125 Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle aoe effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you. Unstable Current: ---------------- Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly. Movement Bonus: 3/6/9/12% Damage: 40/60/80/100 Purge Duration: 0.3/0.6/0.9/1.2 Static Link: ------------ Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own. Attack damage stolen per second: 5/10/15/20 Max link time: 10 Stolen duration: 13 seconds from link break. Cast Range: 600 Break Range: 700 Manacost: 20/30/40/50 Cooldown: 45/40/35/30 Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself. Eye of the Storm: ------------------ The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts. Damage: 37.5/50/62.5 Interval: 0.85/0.75/0.6 AoE: 500 Armor reduction per hit: 1 (stacks) Duration: 20/25/30 Manacost: 100 Cooldown: 80/70/60 Damage dealt is physical. Only targets units in your vision. This storm stops if Razor dies. Targets the lowest HP unit in the area. ############ # Batrider # ############ Strength: 23 + 2.5 Agility: 15 + 1.5 Intelligence: 24 + 2.5 Attack Range: 375 Movement Speed: 290 Cast Point 0.3 Attack Point 0.5 Hero Class: Intelligence Sticky Napalm: ============== Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks. Any fire damage from batrider will ignite the napalm, dealing damage for each stack. Fire damage is any regular batrider attack, flamebreak or firefly AOE: 375 Damage: 10/15/20/25 Slow: 3/5/7/9% Turn rate reduction: 30% Lasts 7 seconds (refreshes on hit) Stack max: 10 Cast Range: 700 Manacost: 15 Cooldown: 3 Flamebreak: ========== Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast. Knocks back all units in the explosion area proportionally to how far they were from the center Damage: 75/150/225/300 Max knockback: 400 Explosion AOE: 375 Detection AOE: 100 Damage: 75/150/225/300 Travel Distance: 1600 Manacost: 80/100/120/140 Cooldown: 11 Firefly: =========== Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Trees in your path are killed by the fire. Gives you flying pathing Damage: 20/40/60/80 per second AoE: 200 Spell Duration: 15 Pathing: Flying CD: 40 Manacost: 100 Flaming Lasso: =============== Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units over cliffs or impassable terrain. If you TP or blink away or get ported away, the lasso breaks. Cast Range: 175 Bind Range: 300 Manacost: 150 Cooldown: 130/90/50 Duration: 3/3.5/4 #################### # Tauren Chieftain # #################### Strength: 24 + 2.7 Agility: 17 + 1.8 Intelligence: 23 + 1.6 Attack Range: 150 Movement Speed: 300 Cast Point 0.4 Attack Point 0.35 Hero Class: Strength Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftan and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge. Echo Stomp: ============ Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell. If you damage a knocked out unit, it no longer becomes knocked out/immobile. There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage. Physical Damage: 80 Magical Damage: 80 Channel Time: 1.4 seconds AOE: 500 Knockout duration: 2/3/4/5 seconds Manacost: 100/115/130/145 Cooldown: 15 Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65) Ancestral Spirit: ================= The Tauren Chieftan sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftan, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftan, it grants him bonus damage and movement speed for each enemy it has struck. Magical Damage: 120/160/200/240 AoE: 275 Damage per creep: 3/6/9/12 movement speed per creep: 1% Danage per hero: 10/20/30/40 movement speed per hero: 5% Cooldown: 19 Manacost: 110 Max Charge Time: 8 If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you. Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit) Natural Order: ============== Passive. The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to it's most basic level. Removes base Magic and Physical resistance. AoE: 250 Percentage nullification: 25%/50%/75%/100% Note: This exists on the spirit as well. Ultimate - Earth Splitter: ========================== Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP. Cast Range: 1600 Travel speed: 600 ms Delay after maturity: 0.5 seconds AOE: 350 Damage: 35% of each unit's maximum hp (half magical, half physical) Slow Amount: 30/40/50% Slow Duration: 3/4/5 Cooldown: 90/75/60 Manacost: 175 Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing. The split grows at 600 ms, so it takes 2 seconds to reach the end. After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim. 這個頁數....非常好 幾乎提供了所有的變更 神杖影響的英雄可以看前一篇 需要翻譯的話 會盡量幫忙 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.112.242.40 ※ 編輯: henry1234562 來自: 140.112.242.40 (06/10 12:51)
fiercy:Oh my god...工程浩大,這個改版真的太有心了 06/10 12:55
poeoe:改版改好大阿 改了不少英雄的技能 06/10 13:00
oselisdu:60頁 OMG 06/10 13:02
guest1234:推 有夠認真的作者 06/10 13:03
ahinetn123:太猛啦 XD 06/10 13:06
jeffrank:60 pages.... 06/10 13:13
Xavy:TC! 06/10 13:15
rugia813:改好多= = 有神杖的英雄一大堆 06/10 13:17
poeoe:剛剛玩了一下Batrider 飛行經過的路徑著火的那個技能頗有趣 06/10 13:20
poeoe:飛過的地方樹都會被砍掉XD 06/10 13:21
Segaller:還回拖著人跑XD,超好笑。 06/10 13:23
mygarysm:這麼多改版內容真是有心啊>"< 06/10 13:23
acopika:那把225元的CP斧感覺好強..還能拆樹 06/10 13:36
acopika:原來不能賣orz 那就還好 06/10 14:02
Segaller:但是樹人的眼不再是燈、而是放一棵有視野的樹!給妳猜(拆) 06/10 14:12
acopika:原來是不能賣 但是能拿下來 那好像還是超強= = 06/10 14:20
s7131469:冰蛙 真用心 06/10 14:21
> -------------------------------------------------------------------------- < 作者: henry1234562 (henry1234562) 看板: WarCraft 標題: Re: [ OS ] 6.60 changelogs 英文版 時間: Wed Jun 10 13:30:13 2009 ※ 引述《henry1234562 (henry1234562)》之銘言: : * Added a new hero Batrider to the Scourge [details below] 增加一個新英雄 Batrider 到天譴陣營 細節往下 : * Added a new hero Tauren Chieftain to the Sentinel [details below] 撐加一個新英雄 Tauren Chieeftain 到近衛陣營 細節往下 : * Lightning Revenant: Reworked [details below] 閃電俠重做 : * Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details : below] Medusa 連鎖閃電 置換成新技能 : * Medusa: Replaced Purge with a new ability Stone Glaze [details below] Medusa 淨化 置換成新技能 : * Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below] Viper 狂暴化 置換成新技能 : * Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details : below] RK 防禦靈氣 置換成新技能 : * Slayer: Replaced Ultimate with a new ability Fiery Soul [details below] Lina 第三招換成新技能 : * Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details : below] 雙頭龍 自動噴火 換成新技能 : * Troll Warlord: Replaced Rampage with a new ability Battle Trance [details : below] 食人妖戰將 大招換成新技能 : * Rogue Knight: Reworked how Stormbolt works [details below] RK 暈鎚重製 : * Morphling: Reworked how Morphiling's Adaptive Strike works [details below] 水元素 變體攻擊重製 : * Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova : [details below] 冰法 寒冰爆換成新技能 : * Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike : [details below] PA 閃擊 變更一點 : * Ogre Magi: Reworked Multicast chance mechanism [details below] 雙頭法師 大招改變發動機率 : * Sniper: Replaced Scattershot with a new ability Shrapnel [details below] 槍兵 散彈功能改變 : * Troll Warlord: Replaced Feror Aura with a new ability Fervor (works like : Beastmaster's passive used to) 食人妖戰將 攻速靈氣 獸王 被動技能交換 : * Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like : Troll's old attack speed aura) 獸王 被動技能 跟上面 攻速靈氣交換 : * Anti-Mage: Reworked Mana Void damage mechanism (now deals damage to units : near the target equal to the damage of the initial target took from the mana : void) AM 大招會對目標周圍敵人造成跟目標一樣的傷害 : * Silencer: Recoded Last Word to properly detect animation canceling and : silence after a spell is casted 沉默師 禁咒靈氣 無法用取消失法動作來躲這招了 : * Treant Protector: Reworked Eyes in the Forest [details below] 樹人 樹眼 重製 : * Admiral: Lowered Agility (18->11) and Agility Per Level (1.7->1.3) 船長 降低敏捷基礎值 18 -> 11 和成長 1.7 -> 1.3 : * Axe: Lowered Base Armor by 1 point (2.8->1.8) AXE 降低基礎護甲 2.8 -> 1.8 : * Bane Elemental: Improved cast range on Enfeeble (800->1000) 睡魔 降攻擊力那招 射程增加 800 -> 1000 : * Bristleback: Improved Base Intelligence growth by 0.6 鋼背獸 智力成長增加 0.6 : * Bristleback: Improved side angles on Bristleback (90->110) 鋼背獸 增加側面的角度 90 -> 110 : * Bristleback: Returned the Bristleback passive Quill Spray release cap back : (300->250) 鋼背獸 噴針上限改回 250 : * Broodmother: Changed spiderling's armor type from medium to normal and now : take damage from first towers (50->100 %) 育母蜘蛛 改變小蜘蛛護甲型態 使得被一塔打更痛 : * Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2) 冰法 削弱靈氣 0.75/1.5/2.25/3->0.5/1/1.5/2 : * Dark Seer: Improved Vacuum cast range (600->800) Dark Seer 真空 施法距離加長 600 -> 800 : * Dark Seer: Lowered Ion Shell cooldown (15->7 cd) Dark Seer 離子護盾 cd 減短 15 -> 7 sec : * Dark Seer: Vacuum no longer goes through magic immunity Dark Seer 真空不再對魔免單位有效 : * Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than : instantly Dark Seer 真空 會花 0.3 秒的時間把人拉到中心 而不是瞬間 : * Death Prophet: Witchcraft no longer gives movement speed bonus 女妖 被動不再提供跑速加成 : * Geomancer: Changed Poof damage (60/80/100/120->50/80/110/140) 狗頭人 鑽地傷害改變 : * Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd) 狗頭人 鑽地 CD 減短 : * Invoker: Improved Alacrity duration (6->8) Kael 增加 雷雷火 加攻速和攻擊力那招 的持續時間 : * Keeper of the Light: Changed Mana Leak stun into a slow (2 sec, 60 %) 光法 漏魔 的暈改成緩 : * Keeper of the Light: You no longer lose control of your hero when knocked : back with Blinding Light 光法 致盲之光 不會再讓敵人失去控制 : * Lifestealer: Removed the initial stun effect from Open Wounds 小狗 開傷口(緩技) 不再帶有暈 : * Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 Lion 變羊 持續時間減短 : * Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus : damage/armor (20/2->20/2,40/4,60/6) and lowered duration (10->8) 熊德 每級大招都會擁有 戰鬥吼叫 效果隨等級上升 持續時間減短 : * Lone Druid: Changed Spirit Bear's ability progression (Lv1->Adds Inventory, : Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage : Reduction) 熊德 熊每級獲得的能力如下 Lv1 物品欄 Lv2 召回 Lv3 樹綁 Lv4 破城 和 魔法減免 : * Lone Druid: Improved True Form's melee attack range (100->150) 熊德 增加熊化後攻擊距離 : * Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when : casted instead of required a target 熊德 加攻速那招 使用直接對熊德和雄都有效 : * Lone Druid: Removed One from True Form 熊德 移除熊化後的傷害分擔技能 : * Lone Druid: Spells now last the same duration on Spirit Bear as they do on : heroes 熊德 法術打熊跟打英雄一樣 : * Lord of Avernus: Lowered Death Coil cooldown (7->6 cd) 死騎 補血 cd減短 : * Lord of Avernus: Gets the Mark of the Abyss buff on his first attack : instead of on his second attack 死騎 被動技會在第一刀就生效 : * Luna: Increased Lunar Blessing aura range (300->900) Luna 靈氣 範圍變超大 : * Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 cd) 白象 大招 cd減短 : * Magnataur: Improved attack animation time 白象 改進攻擊動畫 : * Magina: Undid recent buffs to base strength (21->16) AM 力量基礎值降回原本數值 : * Naga Siren: Reduced collision size (24->8) 小蛇女 縮小碰撞面積 : * Naga Siren: Lowered Mirror Image cast time 小蛇女 鏡像分身 施法時間減少 : * Naga Siren: Lowered Mirror Image cooldown (50->40 cd) and manacost : (85/105/130/150 to 70/80/90/100) 小蛇女 鏡像分身 cd 及耗魔減少 : * Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to : 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000 死靈法師 靈氣改弱 : * Necrolyte: Lowered Strength per level (2.0->1.5) 死靈法師 力量基礎值下降 : * Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12) 毀滅者 星體禁錮 cd減短 : * Pandaren Brewmaster: Improved Fire Panda's immolation (10/10/30->15/30/45) 熊貓人 大招叫出的 Fire 熾烈焚身傷害上升 : * Pugna: Life Drain max range improved by 50 and it's cast range is now equal : to its max range 骨法 大招最長距離增加 施法距離現在等同於最大有效距離 : * Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 SS 變羊 持續時間減短 : * Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %) RK 擴散 傷害上升 : * Sacred Warrior: Removed the cap on Burning Spears SW 火焰槍 移除疊加上限 : * Shadow Fiend: Improved Presence of the Dark Lord armor reduction : (1/2/3/4->2/3/4/5) 影魔 魔王降臨 多降一點防 : * Shadow Priest: Lowered Shallow Grave cooldown : (80/60/40/20->54/40/26/12 cd) 闇牧 薄葬 cd減短 : * Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3) 沉默師 禁咒靈氣 持續時間減短 : * Slardar: Slithereen Crush damage type is now Physical type 魚人守衛 震地 傷害改為物理傷害 : * Spectre: Restored some vision back to Spectral Dagger path 陰靈 標槍 再度擁有些許視野 : * Spirit Breaker: Improved AoE on Empowering Haste and added 2% more movement : speed bonus 靈牛 靈氣範圍加大 增加2%跑速加成 : * Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6) Tiny 被動技能 現在有護甲加成 : * Stone Giant: Craggy Exterior now triggers off of units with 300 range : rather than just based on melee classification Tiny 被動技能 會對 300 距離內的敵人生效 不再只限於近戰 : * Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17 : dur/cd) TA 折射 持續時間跟cd 從 20/23 sec 改成 17/17 sec : * Templar Assassin: Changed Psi Blades spill range (80/160/240/320->320) and : attack range bonus (50/100/150/200->40/100/160/220) TA 被動技能改動 穿刺距離固定 射程加成增加 : * Templar Assassin: Refraction is now an instant cast ability TA 折射 不需要施法時間 : * Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20) SoK 變身時獲得20點跑速加成 : * Tinker: Restricted Black King Bar from refreshing Tinker 無法刷新BKB : * Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44 and : Cooldown from 8 -> 15/12/9/6 食人妖戰將 重新平衡 致盲 : * Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2) 雙頭龍 寒冰之徑 低等級持續時間增加 : * Undying: Lowered Base Armor by 3 points (6->3) 殭屍 降低基礎護甲 3 點 : * Undying: Tombstone no longer spawns zombies to attack fogged units 殭屍 墓碑 不再對視野外的單位有效 : * Ursa Warrior: Rescaled Overpower from 100/200/300/400 with 5 attack count : to a constant 400 with 3/4/5/6 attacks 快手雄 快手技能 變成固定頂攻速 升級提升攻擊次數 3/4/5/6下 : * Vengeful Spirit: Improved Strength Per Level by 0.5 VS 力量成長增加 0.5 : * Vengeful Spirit: Improved Command Aura range (450->900) VS 靈氣範圍變超大 : * Vengeful Spirit: Improved Wave of Terror a little and added some minor : damage (25/50/75/100). Lowered AoE slightly (350->300) VS 恐懼之波 額外造成一點傷害 25/50/75/100 稍微縮小範圍 : * Vengeful Spirit: Now has normal Attack Cooldown Time (1.77->1.7) VS 基礎攻擊間隔改正常 : * Windrunner: Lowered Base Attack time (1.6->1.5) WR 基礎攻擊間隔縮短 : * Zeus: Arc Lightning becomes available for casting immediately after : cooldown rather than waiting for the chain lightning to finish traveling. : Cooldown increased from 2 to 2.5 seconds. Zeus 連環閃電 不再需要等他彈完就可以發下一發 : ########### : ## Items ## : ########### : * Added a new basic item Ghost Scepter [details below] : * Added a new basic item Quelling Blade [details below] : * Added a new basic item Talisman of Evasion [details below] : * Added a new recipe item Poor Man's Shield [details below] : * Added a new recipe item Force Staff [details below] : * Added a new recipe item Khadgar's Pipe of Insight [details below] : * Added a new recipe item Magic Wand [details below] 以上新道具 : * Aghanim's Scepter: New Recipe [details below] 神杖配方更改 : * Manta Style: New Reworked [details below] 分身府配方更改 : * Diffusal Blade: Can be upgraded once. Original stats adjusted [details : below] 淨化刀可以升級一次 : * Maelstrom: Recipe and stats adjusted [details below] 能力和配方更改 : * Linken Sphere: Rewrote parts of the following abilities to be compatible : with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, : Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks : The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, : Multicast, Adaptive Strike Str>Agi, Nether Swap, Rupture, Stifling Dagger, : Sprout, Lightning Bolt, Lion's Impale, Nerubian Assassin's Impale, Ravage, : Burrow Strike, Unstable Concoction, Mana Leak, Sven's Storm Bolt. 現在林肯可以擋更多技能 包括: SS綁 睡魔抽血 分身猴標槍 Chen傷害技 闇牧毒 WL補血 毀滅者放逐 SW大招 船長X AXW燒血 小狗緩 小叮噹定技 WD暈 雙頭法大招 水元素變體攻擊 VS換位 BS大招 PA飛鏢 阿福關 Zeus落雷 Lion頂 NA頂 海巨大招 沙王頂 煉金暈 光法漏魔 Sven暈鎚 : * Assault Cuirass: Lowered recipe cost (2000->1500 gold) 強襲甲降價 : * Assault Cuirass: Positive and negative armor auras now works on structures 強襲甲靈氣對建築有效 : * Blademail: Returns pure damage type 反彈甲現在彈回的傷害不減免 : * Bloodstone: Lowered regeneration per charge (2->1.5) and passive : regeneration (200->150 %) 雞血石 每點點數效果削弱 : * Cranium Basher: Uses Belt of Giant Strength along with a slight increase to : stun duration (1.1->1.4 dur). Total cost is unchanged. 暈鎚配方小改 暈時間加長 : * Divine Rapier: Improved damage (200->250 dmg) 神劍 攻擊力多50 : * Eul's Scepter of Divinity: Can be used to target yourself 風杖 可以吹自己 : * Eye of Skadi: Lowered recipe cost (1250->750 gold) 冰眼 合成書降價 : * Gem of True Sight: Lowered item cost (750->700 gold) 寶石 降價 : * Headress of Rejuvination: Lowered recipe cost (225->200 gold) 回血靈氣 合成書降價 : * Linken Sphere: No longer interrupts your teleportation when it blocks a : spell 林肯 不會在擋下技能時打斷傳捲 : * Lothar's Edge: Added 125 backstab damage 風刀 突破隱形時的攻擊有125點加成 : * Lothar's Edge: Lowered cooldown by 2 seconds (20->18 cd) 風刀 cd少兩秒 : * Lothar's Edge: Requires Claymore instead of Mithril Hammer 風刀 配方小改 : * Magic Stick: Added a 25 second cooldown (it now has a buildup) 仙女棒 有25 sec cd : * Manta Style: Can now be disassembled 分身斧 可以拆 : * Manta Style: Increased cooldown (40->50 cd) 分身斧 cd多10秒 : * Mask of Madness: Lowered recipe cost (1050->1000 gold) 狂暴面具 合成書降價 : * Mithril Hammer: Lowered item cost (1610->1600 gold) 鐵鎚 降價 : * Monkey King Bar: Now has an extra new passive ability True Strike that can : be toggled on and off [details below] MKB 多一個可以開關的被動技能 : * Phase Boots: Changed the duration/cooldown (5/10->6/12 dur/cd) 相位鞋 持續時間/CD改成 6/12 sec : * Phase Boots: Lowered armor bonus (7->5 armor) 相位鞋 護甲降低 2 點 : * Planeswalker's Cloak: Lowered item cost (650->400 g) 抗魔披風 降價 : * Radiance: Removed the 8% evasion and improved damage (35->40 dmg), AoE : (550->650 AoE), and recipe cost (1525->1350 g) 聖衣 移除閃避 增加靈氣傷害 增加靈氣範圍 降價 : * Refresher Orb: Mana regen is now the total sum of its components : (150->200%) RO 回魔上升 : * Ring of Regeneration: Lowered item cost (375->350 gold) +2回戒 降價 : * Sange and Yasha: Removed the recipe requirements 雙刀 不用合成書 : * Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 : seconds -> +150% lifesteal for 3.5 seconds) 撒旦 主動技能變更成 150%吸血 持續3.5 sec : * Satanic: Now retains the bonus damage from Helm of the Dominator 撒旦 多20點傷害 : * Stout Shield: Changed damage block system [see details below] 小盾牌 格檔機率和傷害小改 : * Stout Shield: Lowered item cost (300->250 gold) 小盾牌 降價 : * The Butterfly: Now requires Talisman of Evasion instead of a recipe 蝴蝶刀 合成書換成新道具 : * Vanguard: Improved block chances (65->70%) 新盾 增加格擋率 : * Vanguard: Improved health regeneration (5->6 hp) 新盾 增加回血 : * Heroes that use scepter now have the information about the upgrades they : would get on their ultimate tooltips. 拿神杖有加成的英雄 大招會寫 : * Aghanim's Scepter: Upgraded Chain Frost doesn't improve bounce count, only : damage : * Aghanim's Scepter: Upgraded Eclipse cooldown no longer improves, only the : Lucent Beam count gets upgraded : * Aghanim's Scepter: Upgraded Laguna Blade level 3 damage reduced by 100 : * Aghanim's Scepter: Upgraded Life Drain cooldown removed and damage reduced : (170/200/300->150/200/250) : * Aghanim's Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12->10) : * Aghanim's Scepter: Upgraded Sonic Wave cooldown reduced from : 120/100/75 to 110 (Still improves from original 135 cd and via damage) : * Aghanim's Scepter: Removed from Ogre Magi (Might return it later after the : rework has time to settle in first) : * Added Bane Elemental to Aghanim's Scepter. Deals more damage : * Added Butcher to Aghanim's Scepter. Deals damage based on his strength and : aborbs that to heal himself. Damage from a constant 75/125/175 per second to : 1/2/3x Str per second : * Added Clockwerk Goblin to Aghanim's Scepter. Allows latching onto allies : and reduces cooldown from 80/60/40 to 20 seconds : * Added Faceless Void to Aghanim's Scepter. Lasts 1 second longer and : slightly less cooldown : * Added Holy Knight to Aghanim's Scepter. Dramatically reduces cooldown from : 120 to 25 : * Added Invoker to Aghanim's Scepter. Improves Cooldown and Manacost : (30/25/12/5-> 16/8/4/2 cd, 20/50/80/110->0 manacost) : * Added Juggernaut to Aghanim's Scepter. Improves Slash Count and Cooldown : (+2 slashes, -20 cd) : * Added Lord of Avernus to Aghanim's Scepter. Increased duration by 2 seconds : * Added Nightstalker to Aghanim's Scepter. Gives unobstructed vision at night : * Added Pandaren Brewmaster to Aghanim's Scepter. Improves the power of the : pandas and adds more duration : * Added Sacred Warrior to Aghanim's Scepter. Improves Damage and cooldown : (50->65% dmg, 45/30/15->24/16/8 cd) : * Added Sand King to Aghanim's Scepter. Adds an extra pulse and lowers : cooldown (+1 Pulse, -20 cd) : * Added Shadow Priest to Aghanim's Scepter. Increased Weave duration by : 6 seconds. Added 200 AoE : * Added Spiritbreaker to Aghanim's Scepter. Dramatically reduces cooldown : from 75 to 20 : * Added Techies to Aghanim's Scepter. Improves Damage and Cast Range : (300/450/600->450/600/750 damage and 500->900 range cast range) : * Added Twin Head Dragon to Aghanim's Scepter. Improves spawn time and damage : (75/125/175->125/175/225 dmg) : * Added Vengeful Spirit to Aghanim's Scepter. Improves Cooldown (45->10 cd) : * Added Windrunner to Aghanim's Scepter. Does not reduce damage from : secondary item effects. Cooldown from 60 to 15. : * Summary of heroes that now make use of Scepter: Lord of Avernus, Bane : Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred Warrior, : Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, : Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion, Queen of : Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head : Dragon, Vengeful Spirit, Venomancer, Faceless Void, Windrunner, Witch Doctor, : Lord of Olympia. 神杖加成更動一覽表: Lich 增加射程和傷害 不再增加彈跳次數 Luna 增加次數和傷害上限 不再減少cd 骨法 傷害上升為150/200/250 每秒 移除 cd SS 蛇帳變成10根 Lina 大招三級傷害減少100 變成 1150 qop 大招cd減免改成110 sec定值 雙頭法 不再跟神杖有關 睡魔 傷害更高 勾肥 大招傷害從75/125/175 每秒變成 1/2/3 x力量 並且會補到自己身上 發條 可以勾隊友 cd 20 sec 無臉男 大招多一秒 cd 75 sec Chen 大招cd 變成 25 sec(遊戲中寫30) 白袍 大招cd 變成 16/8/4/2 不耗魔 大劍師 大招每級多兩刀 少20 sec cd 死騎 大招多兩秒 夜魔 晚上視野無視障礙物 熊貓人 大招增加持續時間和強度 SW 大招打65% cd變成 24/16/8 sec 沙王 大招多震一下 少20 sec cd 闇牧 大招持續時間多6秒 半徑多200 靈牛 大招cd 剩下 20 sec 炸彈兵!!大招傷害上升150 施法距離從 500 變成 900 雙頭龍 大招瞬間打完 傷害多50 每秒 VS 大招cd 10秒 WR 大招不會影響其他道具造成的傷害 cd變成 15秒 : #################### : ## Misc Highlight ## : #################### : * Reorganized heroes into taverns based on hero class. There are now 3 : taverns per class, the "good" tavern has the heroes that are easier to : recognize as "good", the evil tavern has the heroes that are easier to : recognize as "evil" and the mix as the ones that are in between. In each : tavern the heroes are organized inside of it by alphabit. The Taverns are : colored according to the class. For example, the good int tavern is Blue with : the color darkening as it goes to the evil side. : * Side shops are now organized independent from their item slot in their : original stores. This also fixes hotkey conflict issues. : * Reworked the side shop item layouts. There are now two shops there, a : Goblin Laboratory and a Goblin Merchant. New items have been added to these : shops. Here is the complete listing of the items in there: : Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout : Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask : of Death Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of : Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of : Attack, Quarterstaff, Talisman of Evasion, Kelen's Dagger, Ultimate Orb : * Reorganized all the recipe shops. The goals are both to make room for the : recently added items and more importantly to organize them in a manner that : makes guessing correctly where an item is an easy task for both existing and : new players. I know none of us like to relearn item layouts, but this is a : good thing to do for the long run. : - There are 6 recipe shops now in the following order: : Gateway Relics: Misc items that are primarily early game upgrades : Supportive Vestments: Various support style items that you get for your : team : Arcane Sanctum: Castable or spell heavy themed items : Protectorate: Has mainly defensive/survival style items : Enchanted Artificats: Mostly orb effect items (with the exception of : Yasha) : Ancient Weaponry: All other weapon items. : Note: I'm aware that aegis is no longer needed in the shops, but I'm : keeping it there until we need the space to help new users be aware of its : existance through Roshan. 以上不重要 : ###################### : ## Modes & Commands ## : ###################### : * Added a new game mode -cd (-CaptainsDraft) [details below] 新增一個比賽用模式 : * Added a new game mode -rs (-randomside) to randomize which side your team : starts in. This does not shuffle the players. It just places a team randomly : as either Sentinel or Scourge. 新增一個隨機選邊站模式 並不會影響玩家隊伍組成 : * Added -random int/str/agi. It gives you 100 less bonus gold than the 250 : bonus gold the regular -random gives you. 可以輸入-random int/str/agi 使自己只會隨機到某種類的英雄 比-random少 150元 : * Added a new -tips system.If you enter the command, the game will give you 5 : pointers (at various stages in the game) that are unique to each hero to help : you get the basics down. These are not intended to imply guideliens on how to : play a hero, but rather as simple tips if you are new with that hero. These : are a work in progress. 可以打-tips 看你所選的英雄的使用提示 : * Added -water random : * -water now supports any color combinations using -water r g b format : * You can now change the terrain using -terrain snow on a per user basis. It : is no longer a game mode. The "-terrain" or "-terrain default" : command reverts the terrain to its normal state. Some of the other terrain : modes you guys have emailed me about are still being worked on. : I disabled them from this version because of some glitches they cause that : haven't been fixed yet. I will work on them more in the future if you guys : want them. 你可以改地形 : * Added -disablehelp to Force Staff 可以讓隊友不能推妳 : * Added a command to display bonus gold received from Goblins Greed (-gg) -gg 可以讓妳gg(誤) 讓練金看看自己多賺了多少錢 : * Added -aa (Arrow Accuracy) for Elune's Arrow hit percentages -aa 看看你白虎的命中率有多低 : * -disablehelp now prevents items from being picked up by non-owners from the : fountain area -disablehelp 讓你的道具只有你能撿離溫泉 : * -oi is turned on by default in observer games. Using -oi will disable it : instead. 不重要 : * Added a sub command to -om that disables neutral spawns -om 模式可以取消野怪 : * Added a player only command "rollhero" or "-rh" to randomly display a : heroname. This has no actual functional effect in the game, just a small easy : command that some players wanted for their play groups. 讓你的英雄可以亂換名子 : * AFK detection no longer considers a player to be afk during the drafting : phases of some game modes AFK判定改鬆 : * Switch is disabled by default. Added a new temporary game mode -switchon : (-so). Haven't developed a new replacement system for switch yet. There are a : few ideas I experimented with but nothing final yet. : Based on the feedback I've gotten, I think the best thing to do is to disable : it by default and allow a mode for it until a more suitable usage of it can : be implemented. : * Improved the text presentation of -switch a little bit so the text is less : intrusive 跟Switch有關 : ############################ : ## Gameplay & Performance ## : ############################ : * Added a few new terrain paths. Here are the rough areas that a change has : been done in: 以下是地形更動 : - To the right of the sentinel secret shop above the ramp 夜精右邊隱藏商店 : - Above the sentinel goblin shop 同上面的位置 : - Between the forest and the top scourge lane 不死上路一二塔中間下面的樹林 : - Right side of sent jungle 夜精家右邊的樹林 : - To the right of the 2nd top sentinel tower 夜精上路二塔右邊的高地 : - Added a new tree to the scourge jungle 再不死方多一棵樹!? : - In the area between the pair of scourge neutrals near the powerup 上路符文附近的不死野區 : * Range rax no longer has extra regeneration 遠距兵營回血不再那麼快 : * Added a new regeneration armor mechanism for towers and rax. 增加一個新的回血機制和護甲給塔跟兵營 : - The "regen armor" is stripped away whenever there are nearby creeps (or : corpses). It gets restored once 15 seconds elapse without a nearby unit. : - If a tower or rax takes damage without the regen armor, that life lost can : never be regenerated. If it does have the regen armor, then it will : regenerate at a rate of 25hp/sec and take only 25% damage from illusions. 塔跟兵營會有一個新的狀態 這個狀態會在周圍有敵方小兵或敵方小兵屍體時消失 並在兩者都沒有的15秒後開啟 在這個狀態下的建築受到攻擊時 會以每秒 25hp的速率回血 值到原本的數值 而分身只能造成25%的傷害 當建築沒有杵在此狀態下掉的血就不會回覆 : - Flagged areas are 1) All places considered in or near base 2) 2nd Top Tower : 3) 2nd Mid Tower 4) 2nd Bot Tower. 不太懂實質意義 : * Increased the non-splitting portion of the xp/gold from 8/level xp & 40 : gold to 12*level xp & 30+5*level 關於經驗跟錢的 : * The non-splitting xp/gold bonuses are now doubled for EM like the rest of : the xp/bounty system is EM模式的經驗跟錢 : * Changed the damage type of the first tower to be Siege like the rest of the : towers. Adjusted the damage table to keep the damage creeps take in the : laning phase unchanged. 改變一塔攻擊形態 : * Tower does not regenerate from allied damage (when trying to deny) 塔子不會回覆被隊友打掉的血 : ##################### : ## Cosmetic & Misc ## : ##################### : * Added two new hero kill sounds for 4x and 5x kills 四殺和五殺有新音效 : * Added hero and creep stats to the scoreboard title by default : * Deny visual effect is shown by default now. -cson/off toggles it on and : off. -di functionalities (and some extras) are now enabled by default. 不用再打-di了 : * The upgrade mechanism of courier has been changed. You no longer lose the : hotkey bindings you have when it is upgraded to crow. 雞變鳥時不用重新編隊 : * Many passive icons have been replaced with proper passive borders 改了很多被動技能圖案 : * Improved color/text presentation for runes 改進符文相關的提示 : * Adaptive Strike now displays the stun duration as overhead 水元素 變體攻擊 會顯示暈的秒數 : * Added a joke name to Dragon Knight 龍騎士獲得搞怪的名子 : * Added a new ability on couriers "Return Home" that sends your courier back : to base 小雞會回家 : * Added a new ability on couriers "Transfer Items" that transfers your items : to your hero directly 小雞會送東西給你 : * Added a new visual effect for Death Pulse 死靈法師 死亡新星 新的特效 : * Added a new visual effect for Last Word 沉默師 禁咒靈氣 新的特效 : * Added a new visual effect for Mana Void AM 大招 新的特效 : * Added a warning message when an old unsafe version of warcraft is detected 當你用舊版本的WC3開啟這個地圖 會有警告 : * Added a player only sound effect and a text message when your hero respawns 你的英雄重生時只會給你聲音和字幕提示 不會轉換畫面過去 : * Added allied-only text message when an ally bottles or picks up a rune 隊友撿到符文時會有提示 : * Added Armor Aura to Neutral Creep Enraged Wildkin 野怪 梟獸多了防禦靈氣 : * Added joke name to Axe Axe也有搞笑名子 : * Added text for observers to show what abilities heroes are leveling OB 可以看到玩家升了什麼技能 : * Added the "Allied hero has fallen" sounds 隊友死掉會告訴你 : * Added the music that plays in single player when typing 單機版有特別音樂 : "TenthLevelTaurenChieftain" to "-music special" 奇怪的音樂 : * Adjusted neutral creep active abilities to all be on the bottom left most : spot 讓所有CP怪的主動技都在左下角 : * Blackhole now uses an aoe targetting interface 改進黑洞的作業 : * Bottled Runes now show color coded icons 水瓶會有顏色來顯示裡面裝了啥 : * Changed Bottle and Captured Rune Icons 改變水瓶圖像 : * Changed Magic Stick Icon 仙女棒圖像更改 : * Reduced maximum afk time from 10 to 5 minutes AFK五分鐘就可以踢了 : * Changed Omnislash hotkey from N to E 大劍師 大招 快捷鍵改成 E : * Changed the cosmetics on Razor's attack 閃電俠 普攻顏色改成藍色 : * Improved the Cooldown animation so it is much easier to tell when a long cd : spell is available 改進招式圖案 cd 時的特效 : * Lothars windwalk icon is now the same as the item 風刀 的隱形buff圖案跟風刀自己一樣了 : * Lycan's attack while in wolf form now properly plays an attack sound 狼人 變狼後打人有聲音了 : * Normal mode can now pick from their team's heroes plus neutral heroes 普通模式可以選自己陣營和中立陣營的英雄 : * Removed furion teleportation restriction into enemy base (no need because : of the new regen system) 現在福利安可以直接飛人家家裡 因為冰蛙說他不怕你偷 : * Rot no longer triggers Last Word 勾肥的燒不會啟動 禁咒靈氣 : * Rune of Regeneration now expires once it you reach max hp and mp 回覆符文 會在你回滿的時候解除效果 : * Silencer Int stealing is now displayed as green for the +1 and red for the : -1 沉默師 偷到智力時會有綠色的 +1 跟紅色的 -1 : * Splitshot no longer automatically turns off when you get disabled Medusa 的分岔箭不再因為你被暈而自動關閉 : * Stout Shield has a new icon now. Poor Man's Shield uses stout's old icon. 小盾牌換圖案 : * Terrain snow now morphs regular trees into special snow trees. 雪地場景會讓樹也沾到雪 : * Updated Illusion Rune tooltip 增加幻象符文小提示 : * Updated Morph's tooltip to reflect the recent attributes bonus added to it 增加水元素能力轉化的小提示 : * You no longer lose vision if an ally or yourself that is targeted with : Astral Prison 你不會因為被隊友的毀滅者放逐而失去視野 : * Improved icon for Soul Steal (172705) : * Added a new icon for Sunder (172705) : * Added a new icon for Tombstone (263561) : * Added a new icon for Lycan's Feral Heart (180452) : * Changed the icon for Ring of Protection 好多新的招式圖案 : * Decreased model size of Spirit Bear and True Form slightly 熊熊們縮小了點 : * Added a new visual effect to God's Strength Sven大招換特效 : * Enigma returns to the Scourge alliance 黑水回天災了 : * Linken Sphere now plays a sound when the cooldown is ready and its active : on you 林肯 cd好會有聲音提醒你 : ########## : ## Bugs ## : ########## : * Diffusal Blade automatically fixes itself to burn properly on images when : it reaches 0 charges (you used to have to drop and pick it up) : * Fixed a bug with manavoid damage (it dealt less damage than it should at : higher levels) : * Fixed a rare bug with Open Wounds allied lifesteal : * Fixed a bug with Open Wounds and Infest : * Fixed a Moonlight Shadow not working on allied magic immune units : * Fixed a rare suicide bug with Terrorblade : * Fixed a recently introduced bug with Ursa's Enrage not properly triggering : fury swipes : * Fixed -hhn to not get reset when a new hero enters the map : * Fixed some bugs with Last Word when Silencer was dead : * Fixed Illusions created from Bottle not showing bottle in inventory : * Fixed Meat Hook not interrupting channeling if the target is fogged : * Fixed Open Wounds heal not working properly with some custom spells : * Fixed Replicate not removing the image when it errors due to backdooring : * Fixed some minor potential bugs with Ion Shell : * Fixed some -switch issues when combined with -ah : * Fixed some very minor inconsistencies between sentinel and scourge buildings : * Fixed spells like Laser and Brainsap to work with Decrepify : * Fixed spells like Zeus's Wrath of God from reseting the AFK counter : * Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from : disappearing and reapearing 1 second later after attack actions. : * Fixed the creep upgrade timer to be in sync with the recent game start time : for modes : * Fixed Tiny's Illusions appearing small 好多bug被修復 既然被修復了也不需要知道啦 : ############# : # Languages # : ############# : The game is now available in 9 languages (5 new ones). English, Russian, : Traditional Chinese, Simplified Chinese, Korean, German, French, Czech and : Portuguese. 不重要 : ########### : # Details # : ########### : Captains Draft: : =============== : 24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 : random Int/Agi/Str heroes, sorted in that order along the circle. : Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes : for their entire team. : Blue and Pink start off by alternating 1/1/1/1 ban picks. : It then goes into a 1/2/2/2/2/1 hero draft. : Once a hero picks/bans a hero, it immediately switches to the other player to : act. : Your timer is shown in read when it is your turn to act. : I am considering implementing a new order for the bans for this mode in the : future. The bans would not all happen before the pick process, it would be : inbetween picks. I decided to keep it the traditional way for now and get : some feedback on alternatives. 一個新的比賽模式 -CD 隨機選出24個英雄 其中每種英雄會各有八個(力敏智) 剩下的跟 CM一樣 每隊有2.5分鐘的時間可以選 終於到詳細資料了 感動嗎 : Quelling Blade: : ================ : +36% bonus damage to non-hero units (12% for ranged heroes) : Tree Chop : - Kills a Tree : - 40 Cooldown : Cost: 250 : Has no sell price : Available at the Goblin Merchant 一把斧頭 姑且稱作砍樹斧 增加對非英雄單位的傷害 近戰拿+36% 遠距拿 +12% 一個人只能拿一把 可以拿來砍樹 cd 40 sec 賣掉不會還你錢 可以在邊路買到 : Talisman of Evasion: : ==================== : +25% Evasion : Cost: 1800 就只是個加25%閃避的蝴蝶刀配件 : Stout: : ====== : 250 Gold : +60% to block 20 (10 for ranged) : Note: It has the same statistical value as before for melee, 還是小盾牌 但是對遠距效果減半 : Poor Man's Shield: : ================== : (250) Stout Shield : (300) 2x Slippers of Agility : +60% to block 20 non-hero damage (10 for ranged) 100% to block 20 hero : +damage (10 for ranged) : +6 Agility 窮人的盾牌 小盾牌 + 敏捷+3 x2 小盾牌的功能 對英雄是100%擋 : Force Staff: : ============ : (900) Quarterstaff : (1000) Staff of Wizardry : (300) Recipe : Total: 2200 : +10 Intelligence : +10 Damage : +10 Attack Speed : Force (active) : Cooldown: 30 : Manacost: 100 : Castrange: 800 : Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction : that unit is facing. : This does not interrupt channeling spells 推人杖 笛子 + 智力+10 + 合成書 智力+10 攻擊力+10 攻速+10 主動技能 推人 耗魔 100 mp 30 sec cd 800 射程 把人推 500遠 可以推任何人包括自己 將其推往其所面對的方向 但是不會打斷任何技能 : Khadgar's Pipe of Insight: : ========================== : (2050) Hood of Defiance : (909) Natherzim Buckler : (800) Recipe : Total:3759 : A powerful artifact of mysterious origin, this pipe gives the bearer the : insight to summon fields of null energy which envelop nearby allies, : protecting them from 400 spell damage. Buff lasts 8 seconds. : +30% Magic Resistance : +8 HP Regeneration : +5 Armor : Barrier (Active) : Cooldown: 60 : Manacost: 100 : AOE: 700 : Mechanic: Provides a 400 damage magic damage shield on nearby allied units. : Affects Heroes and non-player creeps. If a unit already has this buff when : another barrier is casted, it will override the buff with the new one instead : of stacking additively. Buff lasts 8 seconds : Note: The 400 damage is before any magic reductions, not after. So a 300 : damage spell removes 300 life from the shield, and not the 225 that you might : think if you considered basic spell resistance. It is taken off the shield : before it hits you, thus before any magic resistance is taken into effect. 抗魔頭巾的昇級版 抗魔頭巾 + 補盾需要的盾牌 + 合成書 30% 抗魔 +8 回血 +5 護甲 主動技能 護盾 耗魔 100 mp 60 sec cd 可以幫你和周圍700範圍內的隊友抵擋400點未受英雄減傷的魔法傷害 : Ghost Scepter: : ============== : 1500 Gold : Ghost Form (Active) : +7 All Attributes : Ghost Form: You change form for 4 seconds, taking 44% bonus damage from : spells but being immune to physical attacks. : Duration: 4 : Manacost: 75 : Cooldown: 25 鬼杖 +7所有能力 主動技能 鬼型態 耗魔 75 mp 25 sec cd 讓自己變成鬼型態 4 sec 受到 44% 額外技能傷害 但免疫物理攻擊 : Monkey King Bar's True Strike: : ============================== : Makes your attacks never miss. : True Strike Does not stack properly with orb or chance abilities like : Frost Arrows, Headshot, etc. : True Strike can be toggled on and off. : Note: MKB still has proc effect MKB 的新被動技能 真實打擊 使你的攻擊百發百中 可以開關 這個技能會蓋掉法球和其他機率性技能 : Magic Wand: : =========== : (159) 3x Ironwood Branch : (200) Magic Stick : (125) Recipe : Total: 474 : +3 All Stats : Energy Charge (15 Charges) 大魔棒 三根樹枝 + 小魔棒 + 合成書 +3全能力 還是魔棒 上限變成15 : Aghanim's Scepter: : ================== : (2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry : (1200) Point Booster : (1200) Recipe : Total: 4400 : +10 All Attributes : +200 HP : +150 MP : Improves Ultimates (see list of ultimates in log or on the ultimate : tooltips for the heroes it improves) 神杖 +10能力三件套中任兩個 + 1200元的撐血撐魔道具 + 合成書 +10全能力 +200 血 +150 魔 加強你的大招 : Diffusal Blade: : =============== : (2000) 2x Blades of Alacrity : (450) Robe of the Magi : (850) Diffusal Blade Recipe : Total: 3300 : 22 Agility : 6 Intelligence : Feedback (20 mana) : Purge 8 charges 淨化刀 配方不變 +22 敏 +6 智 反饋 20點 淨化八次 : Diffusal Blade Level 2: : ========================= : (3300) Diffusal Blade : (850) Diffusal Blade Recipe : Total: 4150 : 26 Agility : 10 Intelligence : Feedback (36 mana) : Purge 8 charges (upgrading to level 2 restocks your charges back to 8) : Note: You cannot restock charges by buying the recipe again. It only : upgrades once. 淨化刀等級二 淨化刀 + 合成書 +26 敏 +10 智 反饋 36點 淨化八次 你沒辦法再買一次合成書來補滿淨化次數 : Old Maelstrom: : ============== : 1400 Claymore : 1400 Recipe : 450 Boots of Elvenskin : Total: 3250 : +25 Damage : +6 Agility : Chain Lightning 上面是舊得雷垂 : Maelstrom: : ========== : 1600 Mithril Hammer : 900 Recipe : 500 Gloves of Haste : Total: 3000 : +24 Damage : +15 Attack Speed : Chain Lightning 這是新的雷垂 1600鐵槌 + 500攻速手套 + 合成書 +24 攻擊 +15 攻速 連鎖閃電 : Manta Style: : ============= : 2250 Yasha : 2100 Ultimate Orb : 500 Recipe : Gives: : +26 Agility : +10 Strength : +10 Intelligence : +15 Attack Speed : +10% Movement Speed : +Mirror Image (same as old one) : Images deal 33% (previously 40%) : Images take 350% (previously 300%) 分身斧 夜叉 + +10能力球 + 合成書 +26 敏捷 +10 力量 +10 智商 +15 攻速 +10% 跑速 鏡像分身 (跟以前一樣) 造成本尊 33% 傷害 受到本尊 350% 傷害 : Shrapnel: : ========== : Fires a ball full of shrapnel into the air. which promptly explodes, : showering the target area. Enemy units that walk in this area get : damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 : seconds. : AOE: 450 : Slow: 15/20/25/30 : Slow Duration: 2 : DPS: 10/20/30/40 : Cast Range: 900 : Cooldown: 15 : Manacost: 120 槍兵新技能 只解釋效果 剩下自己看 就是讓一個範圍內在10秒內每秒受到傷害 並會緩範圍內的人 : Crystal Nova: : ============== : AOE Damage: 80/130/180/230 : AOE: 400 : Slow Duration: 5 : Attack Speed Reduction: 20% : Movement Speed Reduction: 30% : Cast Range: 700 : Cooldown: 15 : Manacost: 100/120/140/160 冰法新技能 範圍技能 數據在上面 : Adaptive Strike: : ================ : It now always stuns and damages. : The amount of the damage and stun varies depending on how much of each : attribute you have relative to the other one. : If you have 50% more agility than strength, it deals the maximum of the : damage and the minimum of the stun : If you have 50% more strength than agility, it deals the maximum of the : stun and the minimum of the damage : Everything in between the two is a smooth transition from one to the other : Damage(lvl1): Min: 0.25x Agi Max: 0.75xAgi : Damage(lvl2): Min: 0.25x Agi Max: 1.5xAgi : Damage(lvl3): Min: 0.25x Agi Max: 2.25xAgi : Damage(lvl4): Min: 0.25x Agi Max: 3.0xAgi : Stun(lvl1): Min: 0.25 Max: 0.75 : Stun(lvl2): Min: 0.25 Max: 1.5 : Stun(lvl3): Min: 0.25 Max: 2.25 : Stun(lvl4): Min: 0.25 Max: 3.0 : Min Knockback distance is 100, Max is 300 水元素的新變體攻擊 簡單說 就是現在變體攻擊會同時有暈和傷害 依據你的敏捷和力量比例決定秒數和傷害及擊退距離 至少有 0.25 sec的暈 和 0.25x 敏捷的傷害 當你其中一項能力是另一項的1.5倍以上 則該能力相應的效果會達到最大 另一效果則達到最小 : Storm Bolt: : ============ : Targets an area around an enemy unit and releases a magical hammer : dealing damage and stunning enemy units. : Damage: 100/175/250/325 : Stun Duration: 2 : AOE: 250 : CD: 16 : Manacost: 140 : Cast Range: 600 Sven 新暈鎚 就是不只是暈那個人 還會暈他旁邊的人這樣 : Warcry: : ======= : With the righteous anger of one wielding Justice, Sven lets loose a : mighty Warcry, heartening his allies for battle. Sven and nearby allies : gain movespeed and increased armor. : Movement Speed: 12% : Armor: 3/6/9/12 : AoE: 350 : Duration: 6 : Cooldown: 36/30/24/18 Sven 新招 一個持續 6秒 的aoe buff +12 %跑速和些許護甲 : Battle Trance: : =============== : Jah'rakal unconsciously uses dormant magic to awaken the savagery of : every warrior on the battlefield. Greatly increases attack speed for a : short duration, and lasts an additional 4 seconds on Jah'rakal. : Attack Speed Bonus: 60/80/100 : Duration: 4 seconds : Cooldown: 20 : Manacost: 75 : Note: This is a global spell. 食人妖戰將新大招 使用後使所有隊友英雄和自己獲得攻速加成 自己會額外的持續秒數 這招是全地圖範圍的 : Liquid Fire: : ============ : Straight from the belly of the beast, Jakiro slowly harnesses Liquid : Fire when he attacks to burn his victims (175 AoE), and slow their attacks. : Damage Per Second: 10/15/20/25 : Attack Speed Reduction: 20/30/40/50 : AoE: 175 : Duration: 5 seconds : Cooldown: 20/15/10/5 : Note: Works on buildings 雙頭龍的新被動技能 讓攻擊帶有火焰效果 對目標周圍175範圍內的人造成一個Dot 這招對建築有效 是發動率100% 然後有cd的類型 : Fiery Soul: : ============= : Passive : Whenever she casts a spell, she will gain temporary movement and attack : speed bonus. : Duration: 5 seconds : Attack Speed Bonus: 20/30/40/50% : Movement Speed Bonus: 2/3/4/5% : Stacks with itself Lina的新被動技能 每次施法都會讓自己獲得跑速跟攻速加成 : Phantom Strike: : =============== : Teleports to a unit and attacks it. Gains 100% attack speed for 3 : seconds while attacking that same target. Maximum of 4 attacks. : Cooldown: 30/20/10/5 : Manacost: 50 : Old Multicast: : ============== : lvl 1 - 20% for 2. [Scepter: 30% for 3] : lvl 2 - 20% for 3. [Scepter: 30% for 4] : lvl 3 - 20% for 4. [Scepter: 30% for 5] : New Multicast: : ============== : lvl 1 - 30% for 2. : lvl 2 - 45% for 2 or 22.5% for 3 : lvl 3 - 60% for 2 or 30% for 3 or 15% for 4. : No scepter upgrades : Example: Level 2 has 50% chance for at least 2x and a 25% for 3. : This displays overhead showing which multiplier of multicast was achieved. 雙頭法的新大招機制 跟舊的機制不同的是 Lv1 是30%發動兩倍 70%正常 Lv2 是22.5% 發動兩倍 22.5% 發動三倍 55%正常 Lv3 是30%發動兩倍 15%發動三倍 15%發動四倍 40%正常 : Eyes In The Forest: : =================== : Creates an enchanted tree at a target point, allowing Rooftrellen to see : the tree's surrounding area at all times. Vision improves slightly per : level. : Cast Range: 100 : Cooldown: 300/225/150/75 : Manacost: 100/75/50/25 : Note: Creates a regular tree if cast on the Sentinel side and a dead : tree if cast on the Scourge side. The trees are slightly brighter when : they are enchanted. 樹人的新樹眼 現在是直接創造一棵樹 讓你擁有這棵樹周圍的視野 樹會根據旁邊的樹樣子改變樣子 : Nethertoxin: : ============= : Passive. Adds bonus damage to your attacks based on how low the target : enemy is. : Level 1: 80-100=>2 60-80=>4 40-60=>8 20-40=>16 0-20=>32 : Level 2: 80-100=>4 60-80=>8 40-60=>16 20-40=>32 0-20=>64 : Level 3: 80-100=>6 60-80=>12 40-60=>24 20-40=>48 0-20=>96 : Level 4: 80-100=>8 60-80=>16 40-60=>32 20-40=>64 0-20=>128 : The equation is rather simple, it starts off with 2/4/6/8 bonus damage, : and doubles each 20% missing hp. : For example, if this is level 3 and the target has 30% health, then you : have 48 bonus attack damage. : If this is level 4 and the target has 15% health, then you have 128 : bonus attack damage. : Gives half the bonus against creeps and buildings. Viper 的新招 被動技能 根據目標剩餘血量來增加自己的攻擊力 Lv1 100~80% => 2點 80~60% => 4點 60~40% => 8點 40~20% => 16點 20~ => 32點 Lv2 100~80% => 4點 80~60% => 8點 60~40% => 16點 40~20% => 32點 20~ => 64點 Lv3 100~80% => 6點 80~60% => 12點 60~40% => 24點 40~20% => 48點 20~ => 96點 LV4 100~80% => 8點 80~60% => 16點 60~40% => 32點 40~20% => 64點 20~ =>128點 對非英雄單位效果一半 : Mystic Snake: : ============= : A mystic snake made of energy jumps from target to target dealing damage : and stealing some energy. After it reaches its last target, it jumps : back to Medusa to replenish it with mana. The snake deals more damage : and steals more mana per jump. : Jumps: 3/4/5/6 : Damage: 60/100/140/180 + 20% each successful damage jump : Mana: 20/30/40/50 + 20% each successful mana drain jump : Example: : Target A: Unit with mana : Target B: Unit with no mana : Target C: Unit with mana : Target D: Unit with no mana : Target E: Unit with mana : At level 4: : Target A takes 180 damage and loses 50 mana : Target B takes 216 damage and loses 0 mana : Target C takes 252 damage and loses 60 mana : Target D takes 288 damage and loses 0 mana : Target E takes 324 damage and loses 70 mana : In this example, at level 4 cast spell, with a ranged creep and 2 heros : both getting hit by it, you regenerate 50+60+70=180 mana : Manacost: 140/150/160/170 : Cooldown: 14 : Jump AOE: 475 : Cast Range: 700 Medusa的新技能 會吸魔的連環閃電 每次彈跳一次效果增幅20 % 範例看上面吧 : Stone Gaze: : =========== : Any enemy units staring at the Gorgon will slowly turn to stone, : removing status buffs and slowing all speed properties. Deals more : damage to summoned units per level. : Gaze Duration: 4/5/6 : AoE: 700 : Cooldown: 25 : Manacost: 100 : Doesn't affect units that are not able to see medusa directly (if medusa : is fogged or invisible, then enemy can't see her). : Direct line of sight required. Medusa 新大招 簡單說就是範圍700的範圍淨化 只對可以直線看到Medusa的單位有效 Medusa在陰影或是隱型導致對手看不到 都會無效 終於到新英雄了 就只介紹技能 其餘自己看吧 : ######### : # Razor # : ######### : Strength: 17 +1.9 : Agility: 22 +2.5 : Intelligence: 19 + 2.2 : Attack Range: 475 : Movement Speed: 295 : Plasma Field: : ------------- : Razor releases a wave energetic plasma which grows in power as it : extends outwards. Deals damage to units both on expansion and on : contraction. The further the plasma is from razor the more energy it has. : Minimum Charge Damage: 40/60/80/100 : Max Charge Damage:70/105/140/175 : Speed: 800 : AoE: 600 : Cooldown: 16 : Manacost: 125 : Note: This can hit a unit once going out and once coming back in. Charge : increases to max going outwards, then decreases to min coming inwards. : This is a full circle aoe effect, a radius of small electrical effects : travel outwards. It spawns from where you are and moves out with you. 第一招 打出一個像shiva的雷環 會出去再回來 造成兩次傷害 距離閃電俠越遠傷害越高 : Unstable Current: : ---------------- : Passive. Increases the movement speed and reflects a static charge : whenever targeted, dealing damage and purging the unit briefly. : Movement Bonus: 3/6/9/12% : Damage: 40/60/80/100 : Purge Duration: 0.3/0.6/0.9/1.2 這是第三招 增加自己跑速 當有敵方英雄對你施放指向性技能時 會使其被淨化並受到傷害 : Static Link: : ------------ : Taps into the energy of a target hero, creating a charged link between : Razor and his foe. As long as this link is maintained, Razor will : continue to steal damage from the target and adds it to his own. : Attack damage stolen per second: 5/10/15/20 : Max link time: 10 : Stolen duration: 13 seconds from link break. : Cast Range: 600 : Break Range: 700 : Manacost: 20/30/40/50 : Cooldown: 45/40/35/30 : Note: If you target a point on the ground, it will move in that path and : lock onto the first hero it reaches. You have vision over the link itself. 第二招 可以點人可以點地板 點地板則會連到第一個撞到的對方英雄 有連結的視野 只要兩者距離沒超過700 就會持續連著 最多10秒 每連著一秒 偷對方攻擊力到自己身上 持續時間到連結斷掉後13秒 : Eye of the Storm: : ------------------ : The Lightning Revenant calls upon a powerful storm of crackling energy, : which strikes weakened enemies with deadly bolts of lightning. The storm : is charged with Razor's malevolent will, and will seek out only the most : injured targets for its armor shattering blasts. : Damage: 37.5/50/62.5 : Interval: 0.85/0.75/0.6 : AoE: 500 : Armor reduction per hit: 1 (stacks) : Duration: 20/25/30 : Manacost: 100 : Cooldown: 80/70/60 : Damage dealt is physical. Only targets units in your vision. : This storm stops if Razor dies. Targets the lowest HP unit in the area. 大招 在自己頭上召喚一個雷雲 雷雲會自動攻擊周圍血最少的敵人 等級越高越強 每次攻擊會降低目標一點防 無限疊加 你死掉就會停止 : ############ : # Batrider # : ############ : Strength: 23 + 2.5 : Agility: 15 + 1.5 : Intelligence: 24 + 2.5 : Attack Range: 375 : Movement Speed: 290 : Cast Point 0.3 : Attack Point 0.5 : Hero Class: Intelligence : Sticky Napalm: : ============== : Targets an area and drenches it in oil. Slows the movement speed and : turn rate of units in that area. Extra casts of this on the same targets : stacks. : Any fire damage from batrider will ignite the napalm, dealing damage for : each stack. : Fire damage is any regular batrider attack, flamebreak or firefly : AOE: 375 : Damage: 10/15/20/25 : Slow: 3/5/7/9% : Turn rate reduction: 30% : Lasts 7 seconds (refreshes on hit) : Stack max: 10 : Cast Range: 700 : Manacost: 15 : Cooldown: 3 蝙蝠第一招 灑油 可以理解成豬的緩 可以疊加10次 會在被蝙蝠攻擊或施放其他攻擊技能時爆炸 造成依據疊加次數造成額外傷害 : Flamebreak: : ========== : Hurls a highly explosive cocktail of dangerous chemicals at the target : position. Upon impacting with an enemy the missile explodes, dealing : damage and knocking all nearby foes away from the impact. Any unit who : has been Napalmed will take additional damage from the blast. : Knocks back all units in the explosion area proportionally to how far : they were from the center : Damage: 75/150/225/300 : Max knockback: 400 : Explosion AOE: 375 : Detection AOE: 100 : Damage: 75/150/225/300 : Travel Distance: 1600 : Manacost: 80/100/120/140 : Cooldown: 11 第二招 發一個延直線飛行的炮 會在撞到敵人時爆炸 並稍微擊退敵人 會暈 : Firefly: : =========== : Flies high leaving a burning trail behind. Enemies who dare follow will : get burned by the fiery napalm. Nothing can take the skies from him. : Trees in your path are killed by the fire. : Gives you flying pathing : Damage: 20/40/60/80 per second : AoE: 200 : Spell Duration: 15 : Pathing: Flying : CD: 40 : Manacost: 100 第三招 讓自己飛起來 可以跨越任何地形 會在自己身後留下火焰軌跡 並造成傷害 會把樹燒掉 : Flaming Lasso: : =============== : Snags a target with a constricting lasso, allowing the Batrider to drag : them behind him as he moves. : Does not drag units over cliffs or impassable terrain. : If you TP or blink away or get ported away, the lasso breaks. : Cast Range: 175 : Bind Range: 300 : Manacost: 150 : Cooldown: 130/90/50 : Duration: 3/3.5/4 大招 綁架一個敵人 會隨著你移動 但是這招會在你使用跳刀或被傳送時破解 : #################### : # Tauren Chieftain # : #################### : Strength: 24 + 2.7 : Agility: 17 + 1.8 : Intelligence: 23 + 1.6 : Attack Range: 150 : Movement Speed: 300 : Cast Point 0.4 : Attack Point 0.35 : Hero Class: Strength : Since ancient times it has been prophesized by the Tauren elders that a : Chieftain will come, strong as the mightiest warriors and wise as the : eldest shamans. After many years of wandering the sacred lands, seeking : wisdom from his forefathers, Cairne Bloodhoof has proven himself as the : long awaited hero. Cairne carries with him the spirit of his mightiest : ancestor, and now the ground shakes with the combined strength of the : Chieftan and his guardian spirit. No physical nor magical barrier can : reduce the power of his enchanted halberd, the weapon used by his : guardian in ancient times. Such is the power of this axe that it can : split the very earth itself. Seeking revenge for the ravaging of his : homeland, Cairne will soon bring his wrath upon the Scourge. : Echo Stomp: : ============ : Calls upon the spirit of his ancestors to join him in an : earth-shattering echo, rendering nearby foes unconcious. The spirit and : Tauren Chieftain both deal 80 damage in the area, the Spirit dealing : magical damage and the physical form dealing physical damage. : Unconscious enemies will wake if they get hit. If the spirit is : seperated from you, it will still perform its part of the spell. : If you damage a knocked out unit, it no longer becomes knocked out/immobile. : There is a spirit version of you doing the stomp animation with you at : the same time (you can see it as well). You deal physical damage and it : deals magical damage. : Physical Damage: 80 : Magical Damage: 80 : Channel Time: 1.4 seconds : AOE: 500 : Knockout duration: 2/3/4/5 seconds : Manacost: 100/115/130/145 : Cooldown: 15 : Only player based damage can wake heroes. Damage dealt during a brief : period after the stomp will not awaken heroes (0.65) 戰牛酋長第一招 震地 需要1.4秒施法 造成兩段傷害 使周圍敵人進入幾秒驚嚇狀態 於驚嚇狀態中只要被打就會醒 只有英雄的攻擊才能使英雄醒來 在震暈0.65秒內造成的攻擊不會使英雄醒來 : Ancestral Spirit: : ================= : The Tauren Chieftan sends forth his guardian ancestor to bring ruin upon : his foes. While seperate from the Chieftan, the spirit will mimic his : movement and damage any unit it passes through. When it rejoins the : Chieftan, it grants him bonus damage and movement speed for each enemy : it has struck. : Magical Damage: 120/160/200/240 : AoE: 275 : Damage per creep: 3/6/9/12 : movement speed per creep: 1% : Danage per hero: 10/20/30/40 : movement speed per hero: 5% : Cooldown: 19 : Manacost: 110 : Max Charge Time: 8 : If the spirit has not rejoined with you before that period, it will : charge towards you to move back into you and enchant you. : Enchanted Time: 9 (The duration you have the buffs after the joining of : the ancestral spirit) 第二招 召喚一個靈體 移動方向跟自己前後相反 會對撞到靈體的人造成傷害 此時使用第一招 靈體會在其所在位置震地 當與靈體合體時 本尊會依據靈體所碰觸到的敵人數量得到攻擊力和跑速加成 : Natural Order: : ============== : Passive. : The Tauren Chieftain uses wisdom gathered throughout the ages to reduce : everything to it's most basic level. Removes base Magic and Physical : resistance. : AoE: 250 : Percentage nullification: 25%/50%/75%/100% : Note: This exists on the spirit as well. 第三招 使周圍敵人的白字護甲和基礎魔抗降低 第二招所招出的靈體也擁有此靈氣 : Ultimate - Earth Splitter: : ========================== : Using his mighty axe, the Tauren Chieften rends the very earth itself, : sending a jagged crack under the feet of his enemies. After several : seconds the earth implodes, sending his foes tumbling inwards. Any unit : caught in the implosion will take damage based on their maximum life and : have their speed slowed for a short time. Implodes after 3 seconds. : Deals 35% of a unit's maximum HP. : Cast Range: 1600 : Travel speed: 600 ms : Delay after maturity: 0.5 seconds : AOE: 350 : Damage: 35% of each unit's maximum hp (half magical, half physical) : Slow Amount: 30/40/50% : Slow Duration: 3/4/5 : Cooldown: 90/75/60 : Manacost: 175 : Example: You target a point, from where you are towards 1200 in the : angle you click on, the split starts growing. : The split grows at 600 ms, so it takes 2 seconds to reach the end. : After it reaches the end, it plays an animation preparing for the : implosion for 0.5 seconds and then it pulls everyone in and does the : dmg/maim. 發出一道地烈波 地烈波會在施展後 3秒爆炸 使還在上面的單位受到最大值35%的傷害 並緩速 : 這個頁數....非常好 幾乎提供了所有的變更 : 神杖影響的英雄可以看前一篇 : 需要翻譯的話 會盡量幫忙 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.112.242.40 ※ 編輯: henry1234562 來自: 140.112.242.40 (06/10 14:02)
EEK:你也是翻不完受不了要去吃飯的人嗎 XDDDDDD 06/10 13:32
neoflax:推~! 06/10 13:49
RAYWU321:SOK...... 06/10 13:55
henry1234562:非常長....我會一部份一部份翻完 06/10 14:02
※ 編輯: henry1234562 來自: 140.112.242.40 (06/10 14:32) ※ 編輯: henry1234562 來自: 140.112.242.40 (06/10 15:11)
tftootft:也就是bd去拆 要超過25hp/s的傷害才有意義 06/10 14:46
tftootft:但分身又只有25%damage 所以用分身去拆的效果大大地受限 06/10 14:47
※ 編輯: henry1234562 來自: 140.112.242.40 (06/10 15:30)
tftootft:反彈甲現在彈回的傷害不減免..nice 06/10 15:13
henry1234562:翻完了!!!!! 快死了....很可觀的更新量 06/10 15:31