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Axe - Culling Blade Scepter CD reduced by 5 seconds Beastmaster - Greater Hawk bounty increased from 40 to 65 gold Bone Fletcher - Death Pact reworked Old Death Pact: ================ Kills a target unit and instantly gains a percentage of its life. Instant Heal: 50/100/150% of target's current life Manacost: 100 Cooldown: 20 New Death Pact: =============== Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed. HP: 50/60/70% Damage: 6/7/8% Buff Duration: 35 Manacost: 100 Cooldown: 45 Notes: This does not work like usual HP gain. This increases his current health and max health by a certain amount and when the duration runs out, his max HP drops but his current HP remains the same. Bounty Hunter - Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it. (concept only: 102922) Bristleback - Warpath maximum stacks increased from 4 to 5 Centaur Warchief - Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage Chen - Test of Faith cooldown from 30 to 30/28/26/24 Clockwerk - Power Cogs unit trapping code improved a little bit - Hookshot Scepter CD from 20 to 15 Dirge - Tombstone's HP increased from 150/300/450/600 to 200/400/600/800 Furion - Sprout can now be cast at a target point (173567) Huskar - Inner vitality heal interval is smoother (same overall heal) Jakiro - Base armor increased by 2 Kaldr - Cold Feet mana cost increased from 90/100/110/120 to 150 Kunkka - Base armor decreased by 1 Leoric - Vampiric Aura AoE increased from 600 to 900 - Reincarnation now costs a constant 100 manacost instead of 100/150/200 Leshrac - Split Earth cast range increased from 650 to 750 - Diabolic Edict cooldown reduced from 30/28/26/24 to 22 - Visual effect now properly shows on Scourge towers - Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits Lich - Frost Nova's Level 4 cooldown from 9.25 to 8 Lina Inverse - Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60% - Light Strike Array cooldown from 10 to 8 Luna - Lunar Blessing reworked Lunar Blessing: ================ Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero. Night Vision: 250/500/750/1000 Bonus Damage: 6/12/18/24 Note: This only affects heroes. Lycanthrope - Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage scaling remains 4/8/12/16) - Howl duration from 16 to 12. - Howl cooldown from 35 to 50/45/40/35. Omni Knight - Repel duration decreased from 5/10/15/20 duration to 6/8/10/12 - Repel cooldown decreased from 20 to 14 - Repel mana cost decreased from 60/70/80/90 to 50 Magnataur - Reworked some of his abilities - Removed Great Cleave - Reworked Empower - Added new ability (Skewer) Empower: ======== Ally or self castable buff. Temporarily provides Bonus Attack Damage (base damage only) and Cleave (for melee units) Bonus Damage: 15/25/35/45% Cleave: 15/25/35/45% Duration: 30 Manacost: 40 Cooldown: 12 Skewer: ======= Magnataur rushes forward, goring enemies on his massive tusks. Hits up to two units max. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds. Damage: 50/100/150/200 Manacost: 80 Cooldown: 45 AbilityCode [A1Q4] Medusa - Intelligence per level reduced from 2.25 to 1.85 Naix - Open Wounds cooldown from 30/25/20/15 to 24/20/16/12 Nerubian Assassin - Spiked Carapace replaced with Urna Swarm - Impale damage reduced from 80/160/230/300 to 80/140/200/260 Nerubian Weaver - New Ability This ability replaces Urna Swarm. The Swarm: ========== Target a point. A large swarm of creatures (12) will move towards that direction, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum. The creatures that don't find a unit will just keep moving forward for a bit until they find something in that direction to latch onto. Visually it looks like the swarm is rushing forwards looking for unoccupied targets. When a creature latches onto a unit, it will remain on that target until the creature is killed or its duration runs out. The creatures can be killed via attacks, but they require a certain number of attacks, regardless of damage, to get them off of you. Once they latch onto you, they slowly eat away at your armor and do minor damage. Again, they can be attacked while they are attacking you. Attacks to kill: 4 Total Duration: 8/12/16/20 Time between attacks: 1.5 seconds Damage per attack: 21/24/27/30 Armor loss per attack: 1 Cooldown: 36/33/30/27 Manacost: 75 Note: You have vision of your creatures, so if they are latched onto an enemy hero you will be able to see him (no truesight). Note 2: The creatures fall of their target if it goes invisible. AbilityCode [A1QW] Phantom Lancer - Juxtapose illusions now take 450% extra damage (up from 400%) Puck - Added Aghanims to Faerie Dragon (5->7 Dream Coil duration, +100 break damage, +50 manacost) Pudge - Flesh Heap death AoE increased from 400 to 525 Queen of Pain - Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60 Spirit Breaker - Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6 - Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is gained when fully charged. - Charge of Darkness movement bonus now lasts for 2 seconds after impact with target. - Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of Darkness is cast - Fixed Spiritbreaker losing attack focus when you Greaterbash someone Silencer - Curse of the Silent now displays a buff indicator - Game-wide sound gets muted when Global Silence is used Slardar - Amplify Damage duration reduced from 30 to 25 seconds - Sprint duration reduced from 25 to 20 - Sprint cooldown reduced from 45 to 40 - Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40% - Sprint damage amp increased from 10% to 15% Spectre - Desolate's search AOE improved from 400 to 350 Storm Spirit - Attack range lowered from 500 to 480 Sven - Storm Bolt cooldown increased from 14 to 15 Techies - Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range. Tiny - Grow movement bonus per level increased from 5 to 10 Terrorblade - Soul Steal Reworked Soul Steal: ============= Can target an enemy or allied unit. Tranfsers life away from you if cast on an ally and to you if cast on an enemy. Not Channeling, ends if Link Range is broken. HP Transfer: 20/40/60/80 HP/Sec Duration: 5/6/7/8 Cast Range: 400 Link Range: 600 Manacost: 80 Cooldown: 16 Note: When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want. AbilityCode [A1QW] Tidehunter - Ravage now has some travel time as it grows outwards Rooftrellen - Reworked Eyes in the Forest Sentinel: ========= Summons a Sentinel unit from the forests to the targeted point. The Sentinel is invisible to enemy units (revealed by truesight). Sentinels have a small vision radius and can be instructed to defend the nearby area. When they are in Defense mode (special animation for this), their vision and invisibility cloak are removed and they automatically attack the nearest enemy unit that comes into their range. Once a Sentinel attacks at an enemy unit, it returns to Watcher mode. Watcher Vision: 500 (Does not grant truesight) Defense Attack Range: 500 Defense Vision: Self only Defense Ability: Attacks a random enemy unit within its aoe. The target takes 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25 seconds. Sentinel Summon CD: 85/70/55/40 Sentinel Summon Manacost: 50 Sentinel Summon Cast Range: 900 Sentinel Summon Duration: 8 minutes Sentinel HP: 300 Sentinel Bounty: 40 Gold Sentinels can be killed by either attacks or spells. They can get hurt by AoE spells while they are invisible. Note 1: The Sentinel is visible for a brief period as it is getting summoned Note 2: You can see your Sentinels on the minimap Note 3: Nature's Guise works with your Sentinels. Secondary Ability - "Transform Sentinel": ========================================= Toggles a target Sentinel between Watcher and Defense modes. Cooldown: 10 Manacost: 20 This ability is on your hero. As such, you can only toggle/activate Sentinels once every 10 seconds. You can target a specific Sentinel or click at any point and it will find the closest one. Troll Warlord - Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and 20/30/40/50 damage Vengeful Spirit - Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc) Venomancer - Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds Zeus - Static Field AoE increased from 800 to 900 Arcane Ring - Armor bonus increased from 3 to 4 Armlet of Mordiggian - Toggle cooldown from 10 to 5 seconds Blades of Attack - Cost decreased from 500 to 450 Bloodstone - Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP Ethereal Blade - New Recipe Item Ethereal Blade =============== Requires: - Eaglehorn (3300) - Ghost Scepter (1500) - Wraith Band (460) Provides: + 40 Agility + 10 Strength + 10 Intelligence Ether Blast (Active) Mana cost: 50 Cooldown: 35 Upon targeting an enemy hero, both your hero and the target get banished for 3 seconds. Target takes 2.5x your Agi in magic damage and is slowed by 30% for 3 seconds. Note: Shares cooldown with Ghost Scepter Dagon - Recipe reduced from 1350 to 1300 Force Staff - Cooldown decreased from 25 to 20 Headdress of Rejuvenation - HP regen aura increased from 2 to 3 Mjollnir & Maelstrom - Chance to proc lighting increased from 20->25% and adjusted the damage (same overall damage rates, just little more reliable) Manta Style - Recipe increased from 500 to 600 Necronomicon - Summoned units are now able to attack Ancients Sange - Recipe decreased from 800 to 750 Satanic - Unholy Rage activated lifesteal from 150 to 175% Soul Ring - New Recipe Item (180353) Soul Ring: ========== Requires: -Ring of Regeneration (350) -Sobi Mask (325) -Recipe (125) Provides: +3 HP Regeneration (from ror) +50% Mana Regeneration (from sobi) Sacrifice(active) Cooldown: 25 Duration: 10 Sacrifice Ability: Upon activation, you sacrifice 150 HP to temporarily gain MP. This action gives you 150 extra mana to use in the next 10 seconds. Any extra mana that isn't used from that bonus is lost after the duration is over. Any mana usage drains from your buffer mana first. Yasha - Recipe decreased from 800 to 750 * Implemented a new mode for observers -zm (-zoommode). It pulls the camera outwards to see more action at the same time. * Implemented a new game mode -cp (-capturepoint) This game mode requires more teamwork and coordination than you might expect from your usual funmode. After 10 minutes, 6 capture points appear at fixed locations around the map. Once the capture points are created, those areas are permanently visible to both teams for the rest of the game. To capture a point, you have to be standing on it for a certain amount of time. The more heroes standing on it the faster you gain control over it. There cannot be any enemy heroes at a point you are trying to capture. With 5 heroes it requires 12.5 seconds to capture (60 for just 1 hero). Heroes cannot be invisible while on a capture point area. Illusions do not count as heroes when on top of a Capture Point. There are 3 types of capture points, if you get 2 of the same type then they stack. Duplicates of each type are available on opposite sides of the map. The game announces when an enemy captures a point. It is also visible on the minimap which areas you have captured and which areas the enemy has. When you capture a point, your team's heroes gain bonuses to various attributes (described below) Combat - CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and Armor by 4 (Twice of each if you have both) Regen - CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health Regeneration by 4 and Mana Regeneration by 1 Speed - CP Type 3 [Bonus Movement/Attack Speed]: Increases your Movement Speed by 4% and Attack Speed by 12% If you have two of the same type, you get twice the bonus. For example, if you have both Combat you get 28 bonus damage and 8 bonus armor. Whenever your team captures or recaptures a point, all allied heroes in that area will get healed for 200 hp/mp, gain 150 bonus gold and bonus xp (4 creeps worth) The image below has the Capture Point placement locations. Red = Speed Blue = Combat Orange = Regeneration This image has been resized. Click this bar to view the full image. The original image is sized 1558x1438 and weights 635KB. * A few new tree placement changes (see images inside) * Bonus magic damage to Decrepified units changed from 44% to 40% * Removed creep targetability from Clarity Potion * Added text message when a courier gets upgraded (197577) * Updated various tooltips (168489) * Fixed Moonwells visual chargeup animation * Earthsplitter visual effect now more accurate * Added bonus gold/xp values to the final scoreboard * Added correct portrait with crown for King Leoric (155373) * Fixed some minor issues with Ironwood Branch icon (147529) * Fixed a lot of passive icon inconsistencies * CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz) * Only blue can type -cm 1/2 * Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId) * Added Neutral Creep kills replay data during update inteveral ("NK"+PID,Value) * Replay data event written for successful player swaps ("SWAP_1_3",heroid for player 1 swapping player 3, heroid is the id that player 1 receives) * Added a reminder in Charge of Darkness tooltip about the ability to start the charge at any time * Added an Autocast icon for Urna Swarm * Added an Autocast icon for Poison Attack * Added level indicator to Healing Ward (193370) * Improved cast animation for Diabolic Edict and now plays explosion effects randomly whenever they would otherwise be invisible/wasted iterations. (108991) * New visual effect for the offensive use of Urn of Shadows * New visual effect for Naga Siren's Mirror Image * New visual effect for Nighstalker when he is casting Fear at night (176005) * New visual effect for Phantasm * New projectile/impact visual effect for Chaos Bolt * New Chaos Bolt icon (194693) * New CK Critical Strike icon (194693) * New Reality Rift icon (194693) * New Phantasm icon (194693) * New Invoke icon (125104) * New Netherstrike icon (124841) * New Chronosphere icon (179529) * New Torrent icon (147053) * New Juggernaut Aghanims visual effect (141332) * New Techies Aghanims visual effect (198827) * New Bane Aghanims visual effect (198827) * New Necrolyte Aghanims visual effect (198827) * New Faceless Void Aghanims visual effect (166075) * Fixed various rare exploits * Fixed some bugs with Dark Pact * Fixed some possible bugs with power cogs * Fixed Ice Blast interaction with Reincarnation * Fixed Mekansm not healing Visage's Familiars * Fixed a fatal error exploit with couriers * Fixed a bug with Wild Axes on Furion's Sprout * Fixed a bug when using Chilling Touch on Lanaya * Fixed Double Click TP being bugged from 1.24e patch * Fixed some bugs with Goo interaction with other spells * Fixed a bug with dying while casting Charge of Darkness * Fixed an allied Death Coil being blocked by Linkin Sphere * Fixed a couple of areas you could get stuck while using TP Scrolls * Fixed a rare Armlet crash bug possible when using leaver items * Fixed some minor issues with Javelin with spirit bear and invisible units * Fixed some Roshan issues where he could sometimes get stuck in trees * Fixed bugs with Jinada when it comes out of cooldown while in Windwalk * Fixed some damage interactions between Centaur's Return and Frost Armor * Fixed some minor bugs with stat stealing from Medusa while using splitshot * Fixed some occurances where Scourge creeps on the bottom lane would skip the first waypoint * Fixed a bug that made it sometimes possible to use items during Blackhole depending on your entry vector -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.32.242.12
wulouise:可惡 跟lol一起.. 03/25 12:29
wulouise:嘩 法師神威 03/25 12:32
ahinetn123:28頁! 03/25 12:34
wulouise:靠這empower好威.. 03/25 12:34
ichunliu:上次試了一下AXE 20CD大決就很威了 現在CD只要5秒?!?! 03/25 12:44
ichunliu:喔喔看錯 是少五秒 03/25 12:44
bilsted:減少5 = 15秒. 03/25 12:44
ichunliu:MAG新招感覺蠻好玩的 拖著人跑到定點 03/25 12:48
wulouise:soulring給ok先放repel在犧牲不知道怎樣XD 03/25 12:50
ACGfun:白象威了 03/25 13:00
daroke:不推不行了Orz 03/25 13:02
yellow95:我也推!! 雖然我也跑去lol了 XD 03/25 13:50
ForestGreen:為什麼要在我考試的時候出來ㄚ阿阿阿阿阿 03/25 19:07
> -------------------------------------------------------------------------- < 作者: henry1234562 (henry1234562) 看板: WarCraft 標題: Re: [ OS ] 6.67 時間: Thu Mar 25 13:15:18 2010 ※ 引述《urml (!#(狗VioL>DoGGiE)》之銘言: Axe : - Culling Blade Scepter CD reduced by 5 seconds 斬殺 cd減少 5秒 Beastmaster : - Greater Hawk bounty increased from 40 to 65 gold 大老鷹賞金增加到65$ Bone Fletcher : - Death Pact reworked 大招重做: 以下是舊的 : Old Death Pact: : ================ : Kills a target unit and instantly gains a percentage of its life. : Instant Heal: 50/100/150% of target's current life : Manacost: 100 : Cooldown: 20 這是新的 : New Death Pact: : =============== : Kills a target unit and gains bonus damage and HP capacity based on that : target's current health when killed. : HP: 50/60/70% : Damage: 6/7/8% : Buff Duration: 35 : Manacost: 100 : Cooldown: 45 殺掉一個單位 並獲得依據其現有血量決定的額外攻擊力和血量 簡單說 就是跟以前一樣吃一隻兵 然後除了回血外 還會加攻擊力這樣 : Notes: This does not work like usual HP gain. This increases his current : health and max health by a certain amount and when the duration runs out, his : max HP drops but his current HP remains the same. 這招跟以前不同的地方是 現在增加血量是連上限一起加的 直到buff持續時間結束時 上限會掉回來 但現有量不會變 Bounty Hunter : - Tracked targets now have a visual effect above their head that is only : shown to Bounty Hunter's allies. Neither the target nor any enemy can see it. : (concept only: 102922) 賞金獵人的大招現在對友軍會有特效 Bristleback : - Warpath maximum stacks increased from 4 to 5 大招重疊上限提升到5層 Centaur Warchief : - Return's damage reworked from 12.5/25/37.5/50 damage to attackers to : 10+26/34/42/50% of your Strength as damage 反彈傷害公式改變 變成10+ 26/34/42/50%你的力量 Chen : - Test of Faith cooldown from 30 to 30/28/26/24 唯一的傷害技兼傳送技cd減少 Clockwerk : - Power Cogs unit trapping code improved a little bit : - Hookshot Scepter CD from 20 to 15 更容易關人 買神杖大招cd會變成15sec Dirge : - Tombstone's HP increased from 150/300/450/600 to 200/400/600/800 墓碑血量回升 Furion : - Sprout can now be cast at a target point (173567) 樹關可以點地板了 Huskar : - Inner vitality heal interval is smoother (same overall heal) 回血回的更平滑 總量不變 Jakiro : - Base armor increased by 2 增加兩點護甲 Kaldr : - Cold Feet mana cost increased from 90/100/110/120 to 150 冰腳耗魔提升 Kunkka : - Base armor decreased by 1 護甲降低一 Leoric : - Vampiric Aura AoE increased from 600 to 900 吸血靈氣範圍提升至900 : - Reincarnation now costs a constant 100 manacost instead of 100/150/200 大招重生耗魔固定在100 Leshrac : - Split Earth cast range increased from 650 to 750 範圍暈射程加到750 : - Diabolic Edict cooldown reduced from 30/28/26/24 to 22 小爆炸cd降到22sec : - Visual effect now properly shows on Scourge towers 現在炸ud塔會有特效 : - Fixed Diabolic Edict considering invulnerable buildings as valid targets : and wasting some hits 現在不會去炸無敵的建築 Lich : - Frost Nova's Level 4 cooldown from 9.25 to 8 寒冰爆滿級cd會變成8sec Lina Inverse : - Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60% 被動技加強 : - Light Strike Array cooldown from 10 to 8 範圍暈cd減少 Luna : - Lunar Blessing reworked 月光祝福重做 : Lunar Blessing: : ================ : Provides all nearby allied heroes with constant bonus damage as well as extra : night vision for your hero. : Night Vision: 250/500/750/1000 : Bonus Damage: 6/12/18/24 : Note: This only affects heroes. 提供周圍所有隊友英雄額外傷害和晚上的額外視野 Lycanthrope : - Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage : scaling remains 4/8/12/16) 狼嗥對英雄效果提升 : - Howl duration from 16 to 12. 持續時間下降 : - Howl cooldown from 35 to 50/45/40/35. cd時間略為增加 Omni Knight : - Repel duration decreased from 5/10/15/20 duration to 6/8/10/12 魔免持續時間下降 : - Repel cooldown decreased from 20 to 14 cd時間跟著下降 : - Repel mana cost decreased from 60/70/80/90 to 50 耗魔也跟著下降 Magnataur : - Reworked some of his abilities 重做一些技能 : - Removed Great Cleave 像是擴散 : - Reworked Empower 和增加攻擊力 : - Added new ability (Skewer) 增加新技能 : Empower: : ======== : Ally or self castable buff. Temporarily provides Bonus Attack Damage (base : damage only) and Cleave (for melee units) : Bonus Damage: 15/25/35/45% : Cleave: 15/25/35/45% : Duration: 30 : Manacost: 40 : Cooldown: 12 將之前的擴散和加攻合體為一個buff 上了這個buff就會加攻擊力並且會擴散 這是新技能 : Skewer: : ======= : Magnataur rushes forward, goring enemies on his massive tusks. : Hits up to two units max. Charges up to 800 range max. Units hit will be : stuck with you until you reach your targeted point, at which point they will : be slowed by 40% for 2 seconds. : Damage: 50/100/150/200 : Manacost: 80 : Cooldown: 45 白象朝目標點衝刺 會把撞到的人一起帶到目標點 最多撞兩個 造成傷害和緩速兩秒 : AbilityCode [A1Q4] Medusa : - Intelligence per level reduced from 2.25 to 1.85 智力成長降低 Naix : - Open Wounds cooldown from 30/25/20/15 to 24/20/16/12 開傷口cd減少 Nerubian Assassin : - Spiked Carapace replaced with Urna Swarm 反彈被動換成NW的召喚甲蟲 : - Impale damage reduced from 80/160/230/300 to 80/140/200/260 穿刺傷害降低 Nerubian Weaver : - New Ability : This ability replaces Urna Swarm. 召喚甲蟲被換成新技能 這是新技能 : The Swarm: : ========== : Target a point. A large swarm of creatures (12) will move towards that : direction, each latching onto an enemy unit that it comes into contact with. : Each unit will only get latched onto by one creature maximum. The creatures : that don't find a unit will just keep moving forward for a bit until they : find something in that direction to latch onto. Visually it looks like the : swarm is rushing forwards looking for unoccupied targets. : When a creature latches onto a unit, it will remain on that target until the : creature is killed or its duration runs out. The creatures can be killed via : attacks, but they require a certain number of attacks, regardless of damage, : to get them off of you. Once they latch onto you, they slowly eat away at : your armor and do minor damage. Again, they can be attacked while they are : attacking you. : Attacks to kill: 4 : Total Duration: 8/12/16/20 : Time between attacks: 1.5 seconds : Damage per attack: 21/24/27/30 : Armor loss per attack: 1 : Cooldown: 36/33/30/27 : Manacost: 75 往一個方向射出一團蟲群 蟲群會附身在行經路線上的敵人身上 最多附12個人 被蟲附到的人會被蟲攻擊 並且每被蟲攻擊一次降低一護甲 蟲可以被四次攻擊打掉 : Note: You have vision of your creatures, so if they are latched onto an enemy : hero you will be able to see him (no truesight). : Note 2: The creatures fall of their target if it goes invisible. : AbilityCode [A1QW] 你會獲得被蟲附身的敵人視野 但是對方隱身就會失去視野 Phantom Lancer : - Juxtapose illusions now take 450% extra damage (up from 400%) 並列創造的分身更軟了 Puck : - Added Aghanims to Faerie Dragon (5->7 Dream Coil duration, +100 break : damage, +50 manacost) 神杖有效 持續時間多兩秒 超出距離的傷害多100 多50耗魔 Pudge : - Flesh Heap death AoE increased from 400 to 525 吸力量的範圍加到525 Queen of Pain : - Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60 毒標持續傷害增加 Spirit Breaker : - Charge of Darkness stun duration improved from 1/1.5/2/2.5 to : 1.4/1.8/2.2/2.6 衝刺暈的時間加長 : - Charge of Darkness chargeup movement bonus standardized across all levels : (now 15% each second). As before, magic immunity is gained when fully charged. : - Charge of Darkness movement bonus now lasts for 2 seconds after impact with : target. : - Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of : Darkness is cast : - Fixed Spiritbreaker losing attack focus when you Greaterbash someone 衝刺技能現在每級集氣效果都一樣 同樣的頂速時進入魔免 在撞到目標後跑速加成會再持續兩秒 當進入對方2500範圍時 不會再有受到攻擊的緊告提醒對手 當你擊退目標時 不再會自動變攻攻擊目標 Silencer : - Curse of the Silent now displays a buff indicator 燒魔會有buff可以看到 : - Game-wide sound gets muted when Global Silence is used 不太懂 Slardar : - Amplify Damage duration reduced from 30 to 25 seconds 降防持續時間少五秒 : - Sprint duration reduced from 25 to 20 衝刺持續時間也少五秒 : - Sprint cooldown reduced from 45 to 40 cd時間一起少五秒 : - Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40% 低等衝刺衝的更快 : - Sprint damage amp increased from 10% to 15% 衝刺被打也更痛 Spectre : - Desolate's search AOE improved from 400 to 350 孤立技能的友軍判定範圍降到350 變強的意思 Storm Spirit : - Attack range lowered from 500 to 480 射程改短成480 Sven : - Storm Bolt cooldown increased from 14 to 15 imba鎚 cd加到15sec Techies : - Now gains XP for kills he gets with his remote mines or proximity mines if : he is outside of the normal xp range. 現在用地雷或炸彈殺人 不管你在哪都有經驗 Tiny : - Grow movement bonus per level increased from 5 to 10 長大後的跑速加成提升 Terrorblade : - Soul Steal Reworked 吸血重做 : Soul Steal: : ============= : Can target an enemy or allied unit. Tranfsers life away from you if cast on : an ally and to you if cast on an enemy. : Not Channeling, ends if Link Range is broken. : HP Transfer: 20/40/60/80 HP/Sec : Duration: 5/6/7/8 : Cast Range: 400 : Link Range: 600 : Manacost: 80 : Cooldown: 16 : Note: When casting it on an ally, you have a secondary ability that lets you : interrupt it whenever you want. : AbilityCode [A1QW] 可以施展在隊友或敵人身上 將自己的血輸給隊友 或將敵人血吸過來 不再需要持續施法 當目標超出連結範圍會解除 輸給隊友時會多一個可以自行中斷的技能 Tidehunter : - Ravage now has some travel time as it grows outwards 大招現在像一般穿刺一樣 會有前進時間 不會像以前一樣同時中招 : Rooftrellen : - Reworked Eyes in the Forest 樹眼重做 : Sentinel: : ========= : Summons a Sentinel unit from the forests to the targeted point. The Sentinel : is invisible to enemy units (revealed by truesight). : Sentinels have a small vision radius and can be instructed to defend the : nearby area. When they are in Defense mode (special animation for this), : their vision and invisibility cloak are removed and they automatically attack : the nearest enemy unit that comes into their range. : Once a Sentinel attacks at an enemy unit, it returns to Watcher mode. : Watcher Vision: 500 (Does not grant truesight) : Defense Attack Range: 500 : Defense Vision: Self only : Defense Ability: Attacks a random enemy unit within its aoe. The target takes : 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25 seconds. : Sentinel Summon CD: 85/70/55/40 : Sentinel Summon Manacost: 50 : Sentinel Summon Cast Range: 900 : Sentinel Summon Duration: 8 minutes : Sentinel HP: 300 : Sentinel Bounty: 40 Gold : Sentinels can be killed by either attacks or spells. They can get hurt by AoE : spells while they are invisible. : Note 1: The Sentinel is visible for a brief period as it is getting summoned : Note 2: You can see your Sentinels on the minimap : Note 3: Nature's Guise works with your Sentinels. 在樹林旁的指定點召喚一個鐵衛 擁有隱形能力 但沒有真知 進入攻擊模式會解除隱形能力 並且失去視野 攻擊一次便會轉回觀察模式 該次攻擊帶有高傷害和暈 自動攻擊最接近的敵人 鐵衛吃魔法也吃攻擊 會被aoe掃掉 可以樹隱 小地圖上看的到 持續8分鐘 附帶的技能 : Secondary Ability - "Transform Sentinel": : ========================================= : Toggles a target Sentinel between Watcher and Defense modes. : Cooldown: 10 : Manacost: 20 : This ability is on your hero. As such, you can only toggle/activate Sentinels : once every 10 seconds. You can target a specific Sentinel or click at any : point and it will find the closest one. 將目標點最接近的鐵衛轉變成攻擊模式 Troll Warlord : - Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash : and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and : 20/30/40/50 damage 切近戰後獲得的被動暈公式改變 發動機率相同 隨等級提升暈的時間 Vengeful Spirit : - Wave of Terror now reduces HP instead of dealing damage (same overall HP : loss, but now does not disable clarity/dagger/etc) 恐懼波傷害型態改成掉血 意即不再打斷藥水和跳刀 Venomancer : - Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds 大招持續時間隨等級提升 Zeus : - Static Field AoE increased from 800 to 900 靜電靈氣範圍增加至900 Arcane Ring : - Armor bonus increased from 3 to 4 多加一點護甲 Armlet of Mordiggian : - Toggle cooldown from 10 to 5 seconds cd減少至五秒 Blades of Attack : - Cost decreased from 500 to 450 降價至450 Bloodstone : - Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP 額外增加50hp Ethereal Blade 這是新的合成道具 : - New Recipe Item : Ethereal Blade : =============== : Requires: : - Eaglehorn (3300) : - Ghost Scepter (1500) : - Wraith Band (460) : Provides: : + 40 Agility : + 10 Strength : + 10 Intelligence : Ether Blast (Active) : Mana cost: 50 : Cooldown: 35 : Upon targeting an enemy hero, both your hero and the target get banished for : 3 seconds. Target takes 2.5x your Agi in magic damage and is slowed by 30% : for 3 seconds. : Note: Shares cooldown with Ghost Scepter 只翻譯道具技能 指定一個目標 你跟目標都會被放逐三秒 目標會額外吃下一技 你的agi x2.5的魔法傷害 並緩速30% 這個技能和鬼杖共用cd Dagon : - Recipe reduced from 1350 to 1300 製作書少50元 Force Staff : - Cooldown decreased from 25 to 20 cd少五秒 Headdress of Rejuvenation : - HP regen aura increased from 2 to 3 回血靈氣多回1 Mjollnir & Maelstrom : - Chance to proc lighting increased from 20->25% and adjusted the damage : (same overall damage rates, just little more reliable) 雷垂發動機率提高 相對的閃電傷害降低 期望值是一樣的 Manta Style : - Recipe increased from 500 to 600 製作書漲價100 Necronomicon : - Summoned units are now able to attack Ancients 死書小鬼可以打遠古生物了 Sange : - Recipe decreased from 800 to 750 製作書降50 Satanic : - Unholy Rage activated lifesteal from 150 to 175% 開啟吸血多25% Soul Ring : - New Recipe Item (180353) 新的合成道具 : Soul Ring: : ========== : Requires: : -Ring of Regeneration (350) : -Sobi Mask (325) : -Recipe (125) : Provides: : +3 HP Regeneration (from ror) : +50% Mana Regeneration (from sobi) : Sacrifice(active) : Cooldown: 25 : Duration: 10 : Sacrifice Ability: Upon activation, you sacrifice 150 HP to temporarily gain : MP. This action gives you 150 extra mana to use in the next 10 seconds. Any : extra mana that isn't used from that bonus is lost after the duration is : over. Any mana usage drains from your buffer mana first. 只翻譯道具技能 奉獻150hp 使得在接下來10秒有額外的150mp可以用 10秒內沒用掉的話 那150mp就會不見 使用任何mp都會先從那150mp開始用 Yasha : - Recipe decreased from 800 to 750\ 跟散華一起降價50 : * Implemented a new mode for observers -zm (-zoommode). It pulls the camera : outwards to see more action at the same time. 給ob的新模式 : * Implemented a new game mode -cp (-capturepoint) 新的遊戲模式 : This game mode requires more teamwork and coordination than you might expect : from your usual funmode. 這個模式需要更多的團隊合作 : After 10 minutes, 6 capture points appear at fixed locations around the map. : Once the capture points are created, those areas are permanently visible to : both teams for the rest of the game. : To capture a point, you have to be standing on it for a certain amount of : time. The more heroes standing on it the faster you gain control over it. : There cannot be any enemy heroes at a point you are trying to capture. With 5 : heroes it requires 12.5 seconds to capture (60 for just 1 hero). Heroes : cannot be invisible while on a capture point area. Illusions do not count as : heroes when on top of a Capture Point. 遊戲開始十分鐘後 場上會出現六個據點在固定位置 大家都看的到 要佔領據點 就要讓英雄在據點周圍站 60/英雄人數 秒 不能有敵方英雄 且英雄要現型才算數 分身當然不算 : There are 3 types of capture points, if you get 2 of the same type then they : stack. Duplicates of each type are available on opposite sides of the map. : The game announces when an enemy captures a point. It is also visible on the : minimap which areas you have captured and which areas the enemy has. When you : capture a point, your team's heroes gain bonuses to various attributes : (described below) : Combat - CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and : Armor by 4 (Twice of each if you have both) : Regen - CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health : Regeneration by 4 and Mana Regeneration by 1 : Speed - CP Type 3 [Bonus Movement/Attack Speed]: Increases your Movement : Speed by 4% and Attack Speed by 12% : If you have two of the same type, you get twice the bonus. For example, if : you have both Combat you get 28 bonus damage and 8 bonus armor. : Whenever your team captures or recaptures a point, all allied heroes in that : area will get healed for 200 hp/mp, gain 150 bonus gold and bonus xp (4 : creeps worth) 佔領據點會依據點的種類獲得不同的加成 共有三種據點 同一種據點佔領兩個 效果就兩倍 紅據點提供 4%ms 12%as 藍據點提供 14dmg 4 amr 橘據點提供 每秒 4hp 1mp 的回復 每次團隊佔領(搶回)一個據點 在該據點附近的隊友會獲得200hp/mp的回復 和150$跟四隻小兵的經驗 : The image below has the Capture Point placement locations. : Red = Speed : Blue = Combat : Orange = Regeneration : This image has been resized. Click this bar to view the full image. The : original image is sized 1558x1438 and weights 635KB. 有圖可以看據點位置 : * A few new tree placement changes (see images inside) 一些樹換位置 : * Bonus magic damage to Decrepified units changed from 44% to 40% 魔法攻擊放逐單位的額外傷害變成40% : * Removed creep targetability from Clarity Potion 不能灌cp回魔藥水了 : * Added text message when a courier gets upgraded (197577) 雞變鳥也會有提示 : * Updated various tooltips (168489) : * Fixed Moonwells visual chargeup animation 月井特效增加 : * Earthsplitter visual effect now more accurate TC大特效更好 : * Added bonus gold/xp values to the final scoreboard : * Added correct portrait with crown for King Leoric (155373) : * Fixed some minor issues with Ironwood Branch icon (147529) 這些不重要 : * Fixed a lot of passive icon inconsistencies 被動技能圖示修改 : * CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, : Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz) : * Only blue can type -cm 1/2 只有藍色玩家可以決定CM誰先開始 : * Fixed inaccurate replay data for assists : ("Assist"+AssistPlayerId,VictimPlayerId) : * Added Neutral Creep kills replay data during update inteveral : ("NK"+PID,Value) 重播可以看到殺多少中立怪 : * Replay data event written for successful player swaps ("SWAP_1_3",heroid : for player 1 swapping player 3, heroid is the id that player 1 receives) : * Added a reminder in Charge of Darkness tooltip about the ability to start : the charge at any time : * Added an Autocast icon for Urna Swarm : * Added an Autocast icon for Poison Attack 增加自動施展圖示 : * Added level indicator to Healing Ward (193370) : * Improved cast animation for Diabolic Edict and now plays explosion effects : randomly whenever they would otherwise be invisible/wasted iterations. : (108991) 剩下是一堆新特效 : * New visual effect for the offensive use of Urn of Shadows : * New visual effect for Naga Siren's Mirror Image : * New visual effect for Nighstalker when he is casting Fear at night (176005) : * New visual effect for Phantasm : * New projectile/impact visual effect for Chaos Bolt : * New Chaos Bolt icon (194693) : * New CK Critical Strike icon (194693) : * New Reality Rift icon (194693) : * New Phantasm icon (194693) : * New Invoke icon (125104) : * New Netherstrike icon (124841) : * New Chronosphere icon (179529) : * New Torrent icon (147053) : * New Juggernaut Aghanims visual effect (141332) : * New Techies Aghanims visual effect (198827) : * New Bane Aghanims visual effect (198827) : * New Necrolyte Aghanims visual effect (198827) : * New Faceless Void Aghanims visual effect (166075) : * Fixed various rare exploits : * Fixed some bugs with Dark Pact : * Fixed some possible bugs with power cogs : * Fixed Ice Blast interaction with Reincarnation : * Fixed Mekansm not healing Visage's Familiars : * Fixed a fatal error exploit with couriers : * Fixed a bug with Wild Axes on Furion's Sprout : * Fixed a bug when using Chilling Touch on Lanaya : * Fixed Double Click TP being bugged from 1.24e patch : * Fixed some bugs with Goo interaction with other spells : * Fixed a bug with dying while casting Charge of Darkness : * Fixed an allied Death Coil being blocked by Linkin Sphere : * Fixed a couple of areas you could get stuck while using TP Scrolls : * Fixed a rare Armlet crash bug possible when using leaver items : * Fixed some minor issues with Javelin with spirit bear and invisible units : * Fixed some Roshan issues where he could sometimes get stuck in trees : * Fixed bugs with Jinada when it comes out of cooldown while in Windwalk : * Fixed some damage interactions between Centaur's Return and Frost Armor : * Fixed some minor bugs with stat stealing from Medusa while using splitshot : * Fixed some occurances where Scourge creeps on the bottom lane would skip : the first waypoint : * Fixed a bug that made it sometimes possible to use items during Blackhole : depending on your entry vector -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.112.244.168 ※ 編輯: henry1234562 來自: 140.112.244.168 (03/25 13:29)
farseer7:SOK的吸血....而且白象不用買跳刀了! 03/25 13:19
Sprite93:應該還是要,衝刺還是會被disable 03/25 13:21
hogiking:其實網站有中文版的(茶 03/25 13:23
dsmwang:感覺越改越好玩了...! 03/25 13:26
Allen1096:沉默術士是說放大的時候 遊戲音效會被消音嗎XD 03/25 14:45
Arshain:BH大決是不是翻錯了呀 03/25 14:45
Arshain:我看好像是 隊友都看得到目標頭上的記號 03/25 14:46
Meacock:這是阿拉希嗎XD 03/25 15:00
henry1234562:我的意思是跟樓樓上一樣沒錯.. 03/25 15:06
ichunliu:英文太爛了吧 03/25 16:38
ACGfun:原來如此 剛剛還以為我的音效卡壞掉XD 03/25 17:30
> -------------------------------------------------------------------------- < 作者: wake01 (醒來) 看板: WarCraft 標題: Re: [ OS ] 6.67 時間: Thu Mar 25 13:23:30 2010 ※ 引述《urml (!#(狗VioL>DoGGiE)》之銘言: : Axe : - Culling Blade Scepter CD reduced by 5 seconds 神棒多改善cd 5秒 : Beastmaster : - Greater Hawk bounty increased from 40 to 65 gold 神鷹掉錢40->65 : Bone Fletcher : - Death Pact reworked : Old Death Pact: : ================ : Kills a target unit and instantly gains a percentage of its life. : Instant Heal: 50/100/150% of target's current life : Manacost: 100 : Cooldown: 20 : New Death Pact: : =============== : Kills a target unit and gains bonus damage and HP capacity based on that : target's current health when killed. : HP: 50/60/70% : Damage: 6/7/8% : Buff Duration: 35 : Manacost: 100 : Cooldown: 45 : Notes: This does not work like usual HP gain. This increases his current : health and max health by a certain amount and when the duration runs out, his : max HP drops but his current HP remains the same. 排骨弓大絕又強化 現在黑暗契約吃人以後同時增加自己HP/HP上限和傷害,時效過後雖然HP上限恢復 但是目前HP不會比例下降(總之就是有補血,加上限,又加傷害) : Bounty Hunter : - Tracked targets now have a visual effect above their head that is only : shown to Bounty Hunter's allies. Neither the target nor any enemy can see it. : (concept only: 102922) 被通緝的人在敵人眼中頭上會多個標記,但是目標和目標友方看不到 : Bristleback : - Warpath maximum stacks increased from 4 to 5 鋼屁大絕堆疊數+1 : Centaur Warchief : - Return's damage reworked from 12.5/25/37.5/50 damage to attackers to : 10+26/34/42/50% of your Strength as damage 人馬的針刺現在是反彈10+人馬力量%數的傷害 : Chen : - Test of Faith cooldown from 30 to 30/28/26/24 陳的審判CD隨等級下降 : Clockwerk : - Power Cogs unit trapping code improved a little bit : - Hookshot Scepter CD from 20 to 15 鐘擺威力罐code改進,神棒CD 20->15 : Dirge : - Tombstone's HP increased from 150/300/450/600 to 200/400/600/800 墓碑HP整體上升 : Furion : - Sprout can now be cast at a target point (173567) 發芽現在能在指定"點"施展 : Huskar : - Inner vitality heal interval is smoother (same overall heal) 內力治療和緩,整體不變 : Jakiro : - Base armor increased by 2 雙頭基本裝甲+2 : Kaldr : - Cold Feet mana cost increased from 90/100/110/120 to 150 冰魂冷腳CD完全上升 : Kunkka : - Base armor decreased by 1 船長基甲-1 : Leoric : - Vampiric Aura AoE increased from 600 to 900 : - Reincarnation now costs a constant 100 manacost instead of 100/150/200 排骨戰士吸血靈氣範圍600->900,復活不論等級的法力消耗維持lv1的100 : Leshrac : - Split Earth cast range increased from 650 to 750 : - Diabolic Edict cooldown reduced from 30/28/26/24 to 22 : - Visual effect now properly shows on Scourge towers : - Fixed Diabolic Edict considering invulnerable buildings as valid targets : and wasting some hits KOG震地施展範圍+100,炸彈CD整體下降並統一22秒,UD塔被炸的時候也有動畫了 而且也不會在無敵的建築物上浪費發數 : Lich : - Frost Nova's Level 4 cooldown from 9.25 to 8 梨祛LV4冰爆冷卻9.25->8 : Lina Inverse : - Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60% : - Light Strike Array cooldown from 10 to 8 梨鈉第三招還是不會有人點的,昏CD 10->8 : Luna : - Lunar Blessing reworked : Lunar Blessing: : ================ : Provides all nearby allied heroes with constant bonus damage as well as extra : night vision for your hero. : Night Vision: 250/500/750/1000 : Bonus Damage: 6/12/18/24 璐鈉靈氣改變,增加所有英雄固定傷害,還有夜晚的視野,只有英雄受惠 : Note: This only affects heroes. : Lycanthrope : - Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage : scaling remains 4/8/12/16) : - Howl duration from 16 to 12. : - Howl cooldown from 35 to 50/45/40/35. 狼人吼叫英雄獲得的額外傷害整體上升,普通單位的稍微少點,持續16->12,CD隨等級下降 : Omni Knight : - Repel duration decreased from 5/10/15/20 duration to 6/8/10/12 : - Repel cooldown decreased from 20 to 14 : - Repel mana cost decreased from 60/70/80/90 to 50 洨王子護罩持續時間、CD、花費下降 : Magnataur : - Reworked some of his abilities : - Removed Great Cleave : - Reworked Empower : - Added new ability (Skewer) 白象一些技能重做,擴散移除 : Empower: : ======== : Ally or self castable buff. Temporarily provides Bonus Attack Damage (base : damage only) and Cleave (for melee units) : Bonus Damage: 15/25/35/45% : Cleave: 15/25/35/45% : Duration: 30 : Manacost: 40 : Cooldown: 12 強力的改變,被施展的單位除了增加%傷,還有擴散! : Skewer: : ======= : Magnataur rushes forward, goring enemies on his massive tusks. : Hits up to two units max. Charges up to 800 range max. Units hit will be : stuck with you until you reach your targeted point, at which point they will : be slowed by 40% for 2 seconds. : Damage: 50/100/150/200 : Manacost: 80 : Cooldown: 45 替代擴散的技能,串肉扦(goo翻譯) 白象向前猛衝,插起來,最多兩單位,800距離,被插的單位緩速40%兩秒,並受傷 : AbilityCode [A1Q4] : Medusa : - Intelligence per level reduced from 2.25 to 1.85 沒肚殺變蠢 : Naix : - Open Wounds cooldown from 30/25/20/15 to 24/20/16/12 奈克矢的開傷口CD下降 : Nerubian Assassin : - Spiked Carapace replaced with Urna Swarm 甲蟲的蠢技用螞蟻的偵查蟲代替 : - Impale damage reduced from 80/160/230/300 to 80/140/200/260 戳地傷害下降 : Nerubian Weaver 而螞蟻的偵察蟲被偷,換個新技,一大叢 : - New Ability : This ability replaces Urna Swarm. : The Swarm: : ========== : Target a point. A large swarm of creatures (12) will move towards that : direction, each latching onto an enemy unit that it comes into contact with. : Each unit will only get latched onto by one creature maximum. The creatures : that don't find a unit will just keep moving forward for a bit until they : find something in that direction to latch onto. Visually it looks like the : swarm is rushing forwards looking for unoccupied targets. 瞄準一點射出一大叢蟲(12),他們會往前衝找宿主,一隻寄生一隻 沒找到的會繼續往前飛直到找到 : When a creature latches onto a unit, it will remain on that target until the : creature is killed or its duration runs out. The creatures can be killed via : attacks, but they require a certain number of attacks, regardless of damage, : to get them off of you. Once they latch onto you, they slowly eat away at : your armor and do minor damage. Again, they can be attacked while they are : attacking you. 蟲可以被掛掉或是時間到,需要數下攻擊才可以殺掉蟲,並不計傷害而計次數 被寄生的會被慢慢吃掉鎧甲並些許dot,只有他們在吃的時候才可被攻擊(?) : Attacks to kill: 4 要四下才會掛 : Total Duration: 8/12/16/20 lv4的時候維持20秒 : Time between attacks: 1.5 seconds 每次1.5秒吃一次 : Damage per attack: 21/24/27/30 lv4一次30傷害 : Armor loss per attack: 1 吃一次-1甲 : Cooldown: 36/33/30/27 : Manacost: 75 : Note: You have vision of your creatures, so if they are latched onto an enemy : hero you will be able to see him (no truesight). 螞蟻擁有它的蟲(即使已寄生)的視野,雖然沒真知 : Note 2: The creatures fall of their target if it goes invisible. 隱形可以擺脫掉蟲 : AbilityCode [A1QW] : Phantom Lancer : - Juxtapose illusions now take 450% extra damage (up from 400%) 猴子分身多受50%傷害 : Puck : - Added Aghanims to Faerie Dragon (5->7 Dream Coil duration, +100 break : damage, +50 manacost) 帕克也可以玩神棒了 : Pudge : - Flesh Heap death AoE increased from 400 to 525 肉勾範圍增加 : Queen of Pain : - Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60 QoP毒針傷害些微增加 : Spirit Breaker : - Charge of Darkness stun duration improved from 1/1.5/2/2.5 to : 1.4/1.8/2.2/2.6 暗黑衝刺昏迷稍微稍微稍微增加 : - Charge of Darkness chargeup movement bonus standardized across all levels : (now 15% each second). As before, magic immunity is gained when fully charged. 衝能加速時間標準化 : - Charge of Darkness movement bonus now lasts for 2 seconds after impact with : target. 衝刺移速加成會在撞擊後仍維持兩秒 : - Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of : Darkness is cast : - Fixed Spiritbreaker losing attack focus when you Greaterbash someone : Silencer : - Curse of the Silent now displays a buff indicator : - Game-wide sound gets muted when Global Silence is used : Slardar : - Amplify Damage duration reduced from 30 to 25 seconds : - Sprint duration reduced from 25 to 20 : - Sprint cooldown reduced from 45 to 40 滑溜溜的傷害加深持續,衝刺持續,冷卻全都降低5s : - Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40% 衝刺跑速增加平滑化 : - Sprint damage amp increased from 10% to 15% 衝刺時增傷10%->15% : Spectre : - Desolate's search AOE improved from 400 to 350 孤立範圍400->350 : Storm Spirit : - Attack range lowered from 500 to 480 洨叮噹射程-20 : Sven : - Storm Bolt cooldown increased from 14 to 15 阿諾暴風槌CD14->15 : Techies : - Now gains XP for kills he gets with his remote mines or proximity mines if : he is outside of the normal xp range. 地莖可遠端獲得被地雷或遙控炸死的敵人經驗 : Tiny : - Grow movement bonus per level increased from 5 to 10 台泥漲大的每級跑速增加5 : Terrorblade : - Soul Steal Reworked : Soul Steal: : ============= : Can target an enemy or allied unit. Tranfsers life away from you if cast on : an ally and to you if cast on an enemy. : Not Channeling, ends if Link Range is broken. : HP Transfer: 20/40/60/80 HP/Sec : Duration: 5/6/7/8 : Cast Range: 400 : Link Range: 600 : Manacost: 80 : Cooldown: 16 : Note: When casting it on an ally, you have a secondary ability that lets you : interrupt it whenever you want. 恐懼刀的吸血現在也可以輸血,而且不再是持續施法,除非目標脫離距離 輸血時可以看你爽中斷 : AbilityCode [A1QW] : Tidehunter : - Ravage now has some travel time as it grows outwards 潮汐大絕現在需要一點旅行時間 : Rooftrellen : - Reworked Eyes in the Forest 自然針孔又打掉重做 : Sentinel: 防衛者! : ========= : Summons a Sentinel unit from the forests to the targeted point. The Sentinel : is invisible to enemy units (revealed by truesight). : Sentinels have a small vision radius and can be instructed to defend the : nearby area. When they are in Defense mode (special animation for this), : their vision and invisibility cloak are removed and they automatically attack : the nearest enemy unit that comes into their range. : Once a Sentinel attacks at an enemy unit, it returns to Watcher mode. 現在不再只是個針孔,可以轉換成砲台射人 指定一點置放,針孔模式是隱形的,但是朋友們看的到,有些微視野 經過特殊動畫後可以轉換成防衛模式,喪失隱形和視野 會自動攻擊一個最靠近的敵人然後再恢復針孔模式 : Watcher Vision: 500 (Does not grant truesight) 針孔沒真知了 科科 : Defense Attack Range: 500 : Defense Vision: Self only : Defense Ability: Attacks a random enemy unit within its aoe. The target takes : 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25 seconds. 但是這邊又寫是隨機攻擊範圍中的一個敵人,造成傷害和昏迷 : Sentinel Summon CD: 85/70/55/40 : Sentinel Summon Manacost: 50 : Sentinel Summon Cast Range: 900 : Sentinel Summon Duration: 8 minutes 有時限攸 : Sentinel HP: 300 : Sentinel Bounty: 40 Gold : Sentinels can be killed by either attacks or spells. They can get hurt by AoE : spells while they are invisible. 會被攻擊或法術打,即使在針孔狀態也會被aoe掃爆 : Note 1: The Sentinel is visible for a brief period as it is getting summoned 剛被召喚出時不會馬上隱形 : Note 2: You can see your Sentinels on the minimap 朋友們在小地圖上看的到它 : Note 3: Nature's Guise works with your Sentinels. 可以用自然偽裝幫助它 : Secondary Ability - "Transform Sentinel": : ========================================= : Toggles a target Sentinel between Watcher and Defense modes. : Cooldown: 10 : Manacost: 20 : This ability is on your hero. As such, you can only toggle/activate Sentinels : once every 10 seconds. You can target a specific Sentinel or click at any : point and it will find the closest one. 英雄身上有個轉換鈕,轉換CD10秒,可以指定特定的或是隨便點就會觸發最近的那個 : Troll Warlord : - Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash : and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and : 20/30/40/50 damage 台灣狂擊機率統一10%,但是秒數隨等級 : Vengeful Spirit : - Wave of Terror now reduces HP instead of dealing damage (same overall HP : loss, but now does not disable clarity/dagger/etc) 恐懼狂嘷現在是降低HP而不是傷害,總之祇是不會中斷清晰和匕首之類的 : Venomancer : - Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds 劇毒新星神棒加成持續增加 : Zeus : - Static Field AoE increased from 800 to 900 宙斯的靜電領域範圍800->900 : Arcane Ring : - Armor bonus increased from 3 to 4 AR提供裝甲增加1 : Armlet of Mordiggian : - Toggle cooldown from 10 to 5 seconds 鬼手轉換CD10->5 : Blades of Attack : - Cost decreased from 500 to 450 攻擊刀$500->$450 : Bloodstone : - Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP 積血石額外HP+50 : Ethereal Blade 新玩意:縹緲之刃 : - New Recipe Item : Ethereal Blade : =============== : Requires: : - Eaglehorn (3300) : - Ghost Scepter (1500) : - Wraith Band (460) 鷹號角+幽魂棒+WB : Provides: : + 40 Agility : + 10 Strength : + 10 Intelligence : Ether Blast (Active) : Mana cost: 50 : Cooldown: 35 : Upon targeting an enemy hero, both your hero and the target get banished for : 3 seconds. Target takes 2.5x your Agi in magic damage and is slowed by 30% : for 3 seconds. : Note: Shares cooldown with Ghost Scepter 主動技能:乙太爆炸,放逐你和目標3秒,目標受到2.5X你的敏魔傷且緩速30%三秒 *和幽魂棒共享CD : Dagon : - Recipe reduced from 1350 to 1300 大根配方$1350->$1300 : Force Staff : - Cooldown decreased from 25 to 20 威力棒CD-5 : Headdress of Rejuvenation : - HP regen aura increased from 2 to 3 恢復頭巾靈氣2->3 : Mjollnir & Maelstrom : - Chance to proc lighting increased from 20->25% and adjusted the damage : (same overall damage rates, just little more reliable) 雷鎚&進階版,觸發20%->25%但調整傷害,期望值相同只是更可靠 : Manta Style : - Recipe increased from 500 to 600 分身配方$500->$600 : Necronomicon : - Summoned units are now able to attack Ancients 死靈書召喚可以攻擊遠古單位 : Sange : - Recipe decreased from 800 to 750 殘廢配方$800->$750 : Satanic : - Unholy Rage activated lifesteal from 150 to 175% 撒旦多偷25% : Soul Ring : - New Recipe Item (180353) 新玩意,魂戒(好像有點耳熟) : Soul Ring: : ========== : Requires: : -Ring of Regeneration (350) : -Sobi Mask (325) : -Recipe (125) RoR+Sobi+配方 : Provides: : +3 HP Regeneration (from ror) : +50% Mana Regeneration (from sobi) : Sacrifice(active) : Cooldown: 25 : Duration: 10 : Sacrifice Ability: Upon activation, you sacrifice 150 HP to temporarily gain : MP. This action gives you 150 extra mana to use in the next 10 seconds. Any : extra mana that isn't used from that bonus is lost after the duration is : over. Any mana usage drains from your buffer mana first. 主動技能:犧牲,魂體轉換150,但是這法力是借來的,10秒後不用就消失惹 : Yasha : - Recipe decreased from 800 to 750 雙刀的第二配件也降價50 : * Implemented a new mode for observers -zm (-zoommode). It pulls the camera : outwards to see more action at the same time. 新的提供觀察者模式-zm : * Implemented a new game mode -cp (-capturepoint) : This game mode requires more teamwork and coordination than you might expect : from your usual funmode. -cp,比fun模式更需要合作 : After 10 minutes, 6 capture points appear at fixed locations around the map. : Once the capture points are created, those areas are permanently visible to : both teams for the rest of the game. : To capture a point, you have to be standing on it for a certain amount of : time. The more heroes standing on it the faster you gain control over it. : There cannot be any enemy heroes at a point you are trying to capture. With 5 : heroes it requires 12.5 seconds to capture (60 for just 1 hero). Heroes : cannot be invisible while on a capture point area. Illusions do not count as : heroes when on top of a Capture Point. : There are 3 types of capture points, if you get 2 of the same type then they : stack. Duplicates of each type are available on opposite sides of the map. : The game announces when an enemy captures a point. It is also visible on the : minimap which areas you have captured and which areas the enemy has. When you : capture a point, your team's heroes gain bonuses to various attributes : (described below) : Combat - CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and : Armor by 4 (Twice of each if you have both) : Regen - CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health : Regeneration by 4 and Mana Regeneration by 1 : Speed - CP Type 3 [Bonus Movement/Attack Speed]: Increases your Movement : Speed by 4% and Attack Speed by 12% : If you have two of the same type, you get twice the bonus. For example, if : you have both Combat you get 28 bonus damage and 8 bonus armor. : Whenever your team captures or recaptures a point, all allied heroes in that : area will get healed for 200 hp/mp, gain 150 bonus gold and bonus xp (4 : creeps worth) : The image below has the Capture Point placement locations. : Red = Speed : Blue = Combat : Orange = Regeneration 有興趣的自己研究 : This image has been resized. Click this bar to view the full image. The : original image is sized 1558x1438 and weights 635KB. : * A few new tree placement changes (see images inside) : * Bonus magic damage to Decrepified units changed from 44% to 40% : * Removed creep targetability from Clarity Potion : * Added text message when a courier gets upgraded (197577) : * Updated various tooltips (168489) : * Fixed Moonwells visual chargeup animation : * Earthsplitter visual effect now more accurate : * Added bonus gold/xp values to the final scoreboard : * Added correct portrait with crown for King Leoric (155373) : * Fixed some minor issues with Ironwood Branch icon (147529) : * Fixed a lot of passive icon inconsistencies : * CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, : Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz) : * Only blue can type -cm 1/2 : * Fixed inaccurate replay data for assists : ("Assist"+AssistPlayerId,VictimPlayerId) : * Added Neutral Creep kills replay data during update inteveral : ("NK"+PID,Value) : * Replay data event written for successful player swaps ("SWAP_1_3",heroid : for player 1 swapping player 3, heroid is the id that player 1 receives) : * Added a reminder in Charge of Darkness tooltip about the ability to start : the charge at any time : * Added an Autocast icon for Urna Swarm : * Added an Autocast icon for Poison Attack : * Added level indicator to Healing Ward (193370) : * Improved cast animation for Diabolic Edict and now plays explosion effects : randomly whenever they would otherwise be invisible/wasted iterations. : (108991) : * New visual effect for the offensive use of Urn of Shadows : * New visual effect for Naga Siren's Mirror Image : * New visual effect for Nighstalker when he is casting Fear at night (176005) : * New visual effect for Phantasm : * New projectile/impact visual effect for Chaos Bolt : * New Chaos Bolt icon (194693) : * New CK Critical Strike icon (194693) : * New Reality Rift icon (194693) : * New Phantasm icon (194693) : * New Invoke icon (125104) : * New Netherstrike icon (124841) : * New Chronosphere icon (179529) : * New Torrent icon (147053) : * New Juggernaut Aghanims visual effect (141332) : * New Techies Aghanims visual effect (198827) : * New Bane Aghanims visual effect (198827) : * New Necrolyte Aghanims visual effect (198827) : * New Faceless Void Aghanims visual effect (166075) : * Fixed various rare exploits : * Fixed some bugs with Dark Pact : * Fixed some possible bugs with power cogs : * Fixed Ice Blast interaction with Reincarnation : * Fixed Mekansm not healing Visage's Familiars : * Fixed a fatal error exploit with couriers : * Fixed a bug with Wild Axes on Furion's Sprout : * Fixed a bug when using Chilling Touch on Lanaya : * Fixed Double Click TP being bugged from 1.24e patch : * Fixed some bugs with Goo interaction with other spells : * Fixed a bug with dying while casting Charge of Darkness : * Fixed an allied Death Coil being blocked by Linkin Sphere : * Fixed a couple of areas you could get stuck while using TP Scrolls : * Fixed a rare Armlet crash bug possible when using leaver items : * Fixed some minor issues with Javelin with spirit bear and invisible units : * Fixed some Roshan issues where he could sometimes get stuck in trees : * Fixed bugs with Jinada when it comes out of cooldown while in Windwalk : * Fixed some damage interactions between Centaur's Return and Frost Armor : * Fixed some minor bugs with stat stealing from Medusa while using splitshot : * Fixed some occurances where Scourge creeps on the bottom lane would skip : the first waypoint : * Fixed a bug that made it sometimes possible to use items during Blackhole : depending on your entry vector 下面不太重要 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.122.76.84
sasamafairra:冰魂是耗模上升 不是CD 03/25 13:25
hogiking:肥那招應該是被動? 03/25 13:26
holyspectral:Soul Ring應該是5.xx的古老道具 03/25 14:58
holyspectral:印象中是ror + sobi + 樹枝,回血回魔又加全能力 03/25 14:58
tainenko:樓上只對一半 合成物是ror+sobi+卷軸 沒有加能力 03/25 15:01
tainenko:但是可以點擊道具扣150血換額外150mana 效果時間裡頭 03/25 15:02
tainenko:施展技能優先扣額外mana,而且時間到mana沒用完直接扣光 03/25 15:03
holyspectral:樓上的大大,我是說5.xx版Orz 03/25 15:03
holyspectral:http://ppt.cc/OuAR 科科 翻到5.60的合成表 03/25 15:05
tainenko:我知道你的述敘是舊版的,不過你的說法比較像舊道具回歸 03/25 15:20
tainenko:而這版的soul ring算是重製 03/25 15:20
ENEP:當初出門必塞幾個阿ㄎㄎ 續戰力無限 03/25 16:18
JoeArtanis:h兄也只是提一下以前的事 不是說現在的吧 = = 03/25 17:53
Rael5657:名字也一樣 拿出來講 正常 03/26 12:47