※ [本文轉錄自 NAOE-86 看板]
作者: jskm (jskm) 看板: NAOE-86
標題: Re: 捲 為什麼是匈奴
時間: Mon Jun 25 15:55:36 2001
※ 引述《JK (高手的氣質)》之銘言:
: ※ 引述《jskm (jskm)》之銘言:
: : 新的修正檔馬弓打長戢還要加成
: : 打擲矛也加二
: : 以後垃圾更難近身了
: 那以後可以生馬弓來擋垃圾了??
: ?
從巴哈轉三篇
作者 inr672 (去你個擔擔麵!!) 看板 RealTime
標題 [情報]aoc~~更新版下載處
時間 Wed Jun 13 22:16:16 2001
──────────────────────────────────
http://www.ensemblestudios.com/aoeiix/patchbeta/index.shtml
這網址為 最新的Aoc修正檔 大家可以去下戴安裝
裡面有什麼改變 粉族~頑皮豹 將它大概翻了下來
看不太懂英文的可以參考看看~~
這是aoc 更新測試板的內容,我在這裡做點簡單的翻譯,其中有錯誤勿見怪:
遊戲內容與平衡:
1.現在磨坊可以預約到40塊田
2.漁網現在的工作效率跟沿岸捕魚的農民一樣快
3.所有的弓箭單位(除火槍兵)對付長槍兵都有+1的額外攻擊力
4.駱駝騎兵的生產速度改成與長槍兵一樣快
5.維京狂戰士移動速度加快,與長槍兵一樣快
6.菘藍武士移動速度更快(與比未加過護衛技術的飛鷹勇士還快)
7.推砲對建築物的攻擊力+80
8.阿茲提克免費升級織布技術
9.城堡建築時間變久(以前耗時150單位,現在變200單位)
韓國的改變:
1.韓國特殊科技-擲石器 原本的增加攻擊範圍從+2減為+1,但對建築
物攻擊力+30
2.龜甲船對弩砲戰船與火箭有額外的防禦力
3.韓國村民的視野+2變+1
4.韓國龜甲船的外型更加真實化
5.馬戰車與精銳馬戰車的射程範圍減少
封建時代的改變:
1.斥候的攻擊力一到封建時代就+2
2.斥候在封建時代一產出來就會自動改為攻擊模式
3.織布技術又再+1的遠距防禦
4.木牆加+3的近身防禦
海軍交戰的改變:
1.戰船現在花60秒生產(弩砲戰船&重型弩砲戰船 仍然花45秒生產)
2.火戰船、重裝火戰船對戰船有額外的防禦力
3.火戰船對龜甲船有額外攻擊力
各種科技的改變
1. 磨坊水車、石造工程、建築學、強化石牆、防禦箭塔、現在升級這些
科技不必石頭了,只需要食物跟木材
2.神權統治現在研發只需花費200黃金
3.造船員現在也會減少造船的時間
4.巴底亞戰術對長槍兵的攻擊有額外的對弓防禦力
Parthian Shot now does additional damage to spearman-line units in addition to the extra cav archer armor
5.火箭學現在增加箭塔攻擊威力2.25倍而且加強城堡對單一船的攻擊力+4
Bug 修正:
1.馬雅男農夫已經可以跟女農夫一樣好
2.帝王時代的房屋有基本的防禦力
3.農民不會再卡在農田,一下子動一下子不動
4.僧侶不會再對駐軍單位補血
5.電腦對手不會老是攻擊分數高的人,這代表,他將會死咬著他對家的
屁屁不放
6.條頓現在對招降的抗性確實的執行,所以如果再研發忠誠思想的話將
對他更為有益
7.電腦對手現在會在竹子旁邊蓋伐木廠
8.火炮塔無法傷害城鎮中心的Bug 已經修正
--
※ Origin: 巴哈姆特<gamer.com.tw> ◆ From: 203.69.88.181
作者 pbs (豬老闆) 看板 RealTime
標題 AOC PATCH調整的大方向
時間 Fri Jun 22 19:40:00 2001
───────────────────────────────────────
這幾天玩了很多場AOC 1.0A,我發現就算是正式PATCH推出
改變應該不脫以下幾點:
1.無用城堡兵再加強
凱爾特的松藍武士速度變快(毀投石車、保護投石、弩砲用的)
維京狂戰速度加快(威力應該會再加強),讓維京在turbo版中
不至於變得太兩光。
2.馬弓興起
雖然在patch版中還沒辦法看得很明顯。但現在馬弓不怕長槍了是不爭的事實。
研究了帕底亞戰術之後,射長槍加成,防長槍也加成。
這點對重視行軍速度的匈奴來說特別有用。
遊俠配馬弓應該會成為新的只怕「城堡」的組合。
3.降低封快的成功率及效率。
turbo版我認為是太超過了。2.5倍的生產效率太高,最好調成1.5倍。
不然會場場變成死鬥。 turbo本身就是反制封快的。
而小黑馬攻擊變強、工人防箭變強都是針對封快。
4.獎勵後期砲塔攻擊。現在研究砲塔、建築等科技不需要石頭了
所以砲塔攻擊會更強。城堡、建物也會變得更耐打。
但光針對這些改變,可以確定的是挽回不了aoc熱潮消退的趨勢。
不過AOM明年才會出,而今年內並沒有什麼強有力的RTS
所以大家還是將就著玩吧。
就打法上來說,不TURBO版則封快變化性變多。但仍為主流。
如果說小黑馬會成為封快的新招,這點我是不認同,
因為封建時期欠的不是金、木,而是肉。
小黑馬肉吃太多了。
--
※ Origin: 巴哈姆特<gamer.com.tw> ◆ From: 8.c210-85-16.ethome.net.tw
作者 zkt (黑影阿光) 站內 AgeOfEmpire
標題 Re: Patch版(18種族的改變)
時間 Sun Jun 24 23:42:23 2001
───────────────────────────────────────
英文程度不是很好
但是我盡力翻翻看
※ 引述《clocker (Blue~憂鬱)》之銘言:
> 文章是ES那,一位資深的專家寫的,我只轉一小部分,剩下希望大家自己去
> 看!
> 因為都是英文,希望有人能翻譯!
>
> 1.Atzecs Give them heavy scorps.
> 給阿茲重型努炮
>
> 2.Britons Are fine, need no change.
> 不列顛不須改變
>
> 3.Byzantine Are too weak in their early economy. They need anot
> her bonuns so they can be played in 1v1 RM games. They need to
> be given this bonus, which is in accordance with history and th
O eir other building bonuns:
O > Cheaper Wood/only Buildings (per age) 10% dark 20% Fuedal 30% C
O > astle 40% Imperial. - Notice this is Wood only buildings and do
O > es not count castles, towers, towncenters, wonders or walls.
O > 拜占庭前期很弱,必須給些加分,使其能夠在RM可以pk!
O 拜占庭將會有下列的種族加分(依據歷史來給的):所有建築物的木材在
O 黑暗時期少10% 封建時期少20% 城堡時期少30% 帝王時期少40%
O 但不包括需要石頭的建築物:城堡 塔 城鎮中心 瞭望台 城牆
O (看樣子在patch裡拜占庭垃圾將會非常容易的海起來 -_-)
O >
O > 4.Celts Are fine, need no change.
O > 塞爾特不須改變!
O >
O > 5.ChinaThey need to lose 1 Starting vill, but their starting fo
O > od needs to kept the same. They are VERY overpowered in RM, as
O > they save ~2000 villager seconds with their bonus. The next clo
O > sest civ with that kind of villager second savings is Mongols w
O > ith around 900.
O > China also needs to lose bloodlines.--->這句話是?
O >
O > 中國需要減一個人在一開始,但食物依舊維持一開始的50!
O 中國在RM裡是「非常」的強大 所以需要把血統拿掉
O (有差嗎? 中國不用馬也照樣把人吃死死)
O >
O > 6.Franks Suffer a little bit in early economy. They need to be
O > give +2 Sheep LOS bonus (it sounds funny, but it will help them
O > a little and help with scouting.
O > Their +20% hitpoint to the knight line needs to be changed to +
O > 25%. This would give franks the slight edge in knights, but not
O > overpower them any. Do the calculations on the numbers for kni
O > ghts, cavs, and pal hitpoints. It is only a 5% change.
O 法國在初期實在有一點點受苦 所以他們要有下面的種族加分
O 可愛羊羊視野+2 (聽起來很好笑 可是有助於一開始的探索)
O (這個bonus要幹嘛?!讓羊可以提早看到敵方然後落跑?我寧願要長戟或匈牙利騎兵)
O 對於+20%血量的騎士 將會改成+25% 但是並沒有把他們強化到很恐怖
O 你們算算就知道啦 騎士 騎兵 遊俠 唉唷 也才差5%嘛
O (咈哈哈 這樣和別族的遊俠就差了有20點 喔喔喔 不過幹嘛不也加到小黑馬去)
O >
O > 7.Goths First and foremost, the goth population bonus needs to
O > be proportional to the population limit, not just a straight +1
O > 0. I would suggest +10%.
O > Goths need an early econ bonus too, because the +10 carrying ca
O > pacity is very weak. I suggest giving their deer hunters +20% g
O > ather rate, and up the +10 bonus to carrying meat to +30. This
O > means 2 goth villagers can hunt one deer effeciently.
O >
O > Goths also need a change in the incremental cheaper infantry co
O > st per age. It should be made into a straight 10% less in dark
O > age and 25% less the rest of the ages.
O 哥德最要緊的第一件事就是人口上限將不只是+10個單位 而是加+10%
O (就是你蓋個房子有5.5個人口 老天 這半個人怎麼算?!)
O 另外就是在前期的加分 哥德只有+10的食物攜帶量實在是太爛了!
O 所以將會提高到+30而且獵鹿加快20% 也就是兩個農民就可以採完一頭鹿
O 另外便宜的步兵有了新改變 那就是除了黑暗時期是少10%外
O 其他時代通通少25%!!
O (夭壽喔 哥德變成蒙古歐洲版 步爆更恐怖)
O >
O >
O > 8.Huns Huns are too strong rushing now in DM. This is because Ca
O > stles take longer to build now. Castles SHOULD take longer to bu
O > ild though, the problem is not castles, its the huns. Therefore,
O > huns should lose Halbradiers, so A camel rush would effectively
O > counter the Hun Paladin Rush.
O > Also their UT is very inneffective, they need to be given a SECO
O > ND UT, something weak, but useful. Perhaps extra Speed to Tarqua
O > ns, this one i am unsure of the bonus, but they need a second, u
O > seful, UT. Maybe something for their navy as well.
O 匈奴的馬爆在DM裡實在是太強啦!!這是因為城堡要蓋的時間變長了
O 但是問題並不是在城堡而是在匈奴
O 所以匈奴將會沒有長戟兵 這樣駱駝海將會對匈奴遊俠造成非常嚴重的傷害
O 但是這樣的話匈奴的兵種就太爛了! (廢話 只剩馬可以用)
O 所以他們需要個次要兵種 一點點弱 但是很有用!也許是超快速的Tarquans? 但是並不確定 也或許是海軍兵種
O >
O > 9.Japanese They need a +25% bonus to villagers gathering shore f
O > ish.
O > 日本人民補近海魚快25%!
O >
O > 10.Koreans War Wagons need to be toned down, this is mentioned i
O > n the Unit Balance section. They should lose halbs or bombard to
O > wers, the general prefrence seems to be halbs though.
O 棺材車實在有弱化的必要 他完全破壞了兵種的平衡
O 他們應該沒有血統或是砲擊 一般來說是會消去血統
O >
O > 11.Mayans Need to lose the 'Guild' Research at the market. This
O > is solely a DM change, and doesn't really affect Rm. Otherwise t
O > hey are fine.
O 馬雅要把公會制度給拿掉 但是僅在DM RM並不影響 其他就還好
O (這要幹嘛? 作者練打字喔)
O >
O > 12.MongolsAre fine, need no change.
O > 蒙古不須改變
O >
O > 13.PersiaAre fine, need no change.
O > 波斯不須改變
O >
O > 14.Saracens Are weak in early game economy. They are weak on lan
O > d, but powerful on seas however. To accomdate this, they need to
O > be given +25% Berry Gathering rate. Thus they do not become str
O > onger on water, but are given a small boost in land games.
O 薩拉森在前期粉肉 但是陸戰差海戰卻很屌 為了要調節此項
O 他們將會加快25%的採果速度 這樣並不會增強海戰 但是卻對陸戰有小小的幫助
O (果樹?! 一張地圖能有幾叢果樹)
O > 15.SpanishAre a little weak in early economy RM game, but are fi
O > ne in DM. The changes I suggest to fix them are:
O > Free bloodlines - They're a cavalry civ, this makes sense.
O > Free town watch/town patrol - This would be a somewhat helpful b
O > onus, but is relatively small and certainly woudln't overpower t
O > hem.
O 西班牙在RM前期有一點點弱 但是DM卻不會
O 因為西班牙算是城堡種族 所以血統可以免費 而且城鎮瞭望將會自動升級
O 但是不會強化西班牙太多
O >
O > TuetonsAre fine, need no change.
O 條頓好的很 不改! (求求你加個條武步行速度吧)
O >
O > 16.TurksThey suffer a little bit from no significant early econ
O > bonus, so I suggest they be given +50 gold +50 stone starting (s
O > imilar to persia), which would be historically accurate as well.
O 土耳其受限在黑暗封建並沒有什麼加分 所以建議他們一開始多50金50石
O 這樣應該好多了
O (這種加分有跟沒有一樣 土耳其挖金一級棒)
O >
O > Otherwise, late game they re ok, as long as you can fix the bomb
O > ard towers (suggestions below). The strength of bombard towers i
O > s what unbalances turks, and makes them banned from DM right now
O > .
O 之後的時期他們就沒什麼問題了 尤其是等到火砲塔的出現
O 火砲塔實在是太強勒 造成了DM裡火砲塔的禁用
O (沒想到阿朵仔也會來這步)
O
O >
O > 17.VikingsVikings are still the #1 chosen civ on Random Map game
O > .
O 之後的時期他們就沒什麼問題了 尤其是等到火砲塔的出現
O 火砲塔實在是太強勒 造成了DM裡火砲塔的禁用
O (沒想到阿朵仔也會來這步)
O
O >
O > s. This is due to their great dock bonus and galley savings. The
O > refore, their galley bonus needs to be incremental per age. ie:?q)結束
O > Fuedal age 10% cheaper boats, Castle age 20% cheaper, etc etc.
O > Also for DM play, many Dm experts suggest giving them siege onag
O > ers.
O 維京仍然是RM裡面的第一選擇 這要歸功於他們的碼頭加分和便宜的戰船
O 所以好還要更好! 封建少10% 城堡少20%等等!!
O (這對台灣應該沒影響 -_- 禁海好像變成通則)
O >
O >
O > http://www.mrfixitonline.com/readPosting.asp?postingID=425129
O > 這裡還有一些改變的說明,不過不是最後的覺得決定!
O > 到時正式檔出來才能知道!
O
O 大致上就這樣 不過有些地方翻的不是很好 勉強看看吧
O --
O ※ Origin: 巴哈姆特<gamer.com.tw> ◆ From: tp231-234.dialup.seed.net.tw
O 文章選讀 (y)回應 (=\[]<>-+;'`)相關主題 (/?)搜尋標題 (aA)搜尋作者
O
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> -------------------------------------------------------------------------- <
作者: kafka (小白衣向日葵) 看板: AOE
標題: [轉錄]Re: 捲 為什麼是匈奴
時間: Mon Jun 25 20:51:59 2001
※ [本文轉錄自 NAOE-86 看板]
作者: jskm (jskm) 看板: NAOE-86
標題: Re: 捲 為什麼是匈奴
時間: Mon Jun 25 16:07:49 2001
※ 引述《Skite ((x,y)=(0,0))》之銘言:
: ※ 引述《jskm (jskm)》之銘言:
: : 4.巴底亞戰術對長槍兵的攻擊有額外的對弓防禦力
: : Parthian Shot now does additional damage to spearman-line units in addition to the extra cav archer armor
: spearman-line units指的應該是戰矛兵吧
: 翻的還真令人看不懂
一開始翻的更是錯誤百出
我已經根據後人的糾正改了很多地方了
這句英文也是我看不懂才特別找原版貼上的
原文如下
README
This beta contains numerous bug fixes & play balance changes. Some of the more obscure bug fixes are not listed here.
To speed the release of the patch, this beta does NOT incorporate language localization. If you install the patch over a non-English-language version of Age of Kings, then some phrases and descriptions may appear in English.
PLAY BALANCE & ADJUSTMENTS
?Open ground is always green on the minimap, even on snow or sand terrain.
?Black Forest no longer turns up if you select Random Map or Land Random.
?Farms can be queued to 40.
?Fish traps now provide food at a faster rate, about equal to shore fish.
?All archery range units (except hand-cannoneers) now do +1 additional damage to spearman-line units.
?Camels are now as quick to train as spearmen.
?Viking Berserks now move as fast as pikemen.
?Celtic Woad Raiders now move faster (they run faster than Eagle Warriors who lack Squires).
?Bombard Cannons do +80 additional damage to buildings.
?New Multiplayer-only map type "Blind Random". This selects randomly between a number of different map types, and you are not told what kind of map you are playing on.
?Aztecs now get free Loom
?Castles now take 200 build points to construct instead of 150.
Custom Random Maps
New ES Custom Maps are in the patch. To select one for play, go to Map Style and select "Custom".
The following maps are included:
ES@Canals_V2.rms
ES@Capricious_V2.rms
ES@Dingos_V2.rms
ES@Graveyards_V2.rms
ES@Metropolis_V2.rms
ES@Moats_V2.rms
ES@Paradise_Island_V2.rms
ES@Prairie_V2.rms
ES@Sherwood_Forest_V2.rms
ES@Sherwood_Heroes_V2.rms
ES@Shipwreck_V2.rms
ES@Team_Glaciers_V2.rms
ES@The_Unknown_V2.rms
ES@Seasons_V2.rms
These maps are NOT guaranteed to work effectively vs. a computer opponent or in certain game types.
If you play Regicide on ES@Paradise_Island_V2, you will not get a castle or 10 starting villagers. You do get a king.
Turbo Random Map
?To play this new Turbo style, select "Turbo Random Map" from the Game Type menu in either singleplayer or multiplayer mode.
?In this mode, all buildings work 2.5 times faster except when building econ units (fishing boats, trade ships & carts, villagers).
?All econ units gather 2.5 times faster and carry 2.5 times as many resources.
?Villagers construct buildings 2.5 times faster except for castles, towers, & wonders.
Korean changes:
?Shinkichon now increases onager range by +1 instead of +2, but also adds +30 building damage
?Turtle ships have additional armor vs. galley-line ships & heated shot
?Korean Villager LOS increased by +1 additional
?Turtle ship artwork is changed to be more realistic
?war wagon and elite war wagon range is reduced
Feudal Age changes
?Scout cavalry get +2 attack once Feudal starts
?Scout Cav produced from stables are now Aggressive stance
?Loom provides +1 additional Pierce armor
?Palisade walls get +3 additional Pierce armor
Naval Warfare changes
?Galleys now take 60 seconds to produce (War Galleys & Galleons still take 45 seconds)
?Fireships & Fast Fireships have additional armor vs. galley-line ships
?Fireships do additional damage vs. turtle ships
Technology changes
?Treadmill Crane, Masonry, Architecture, Hoardings, Fortified Wall, Guard Tower, and Keep have had their stone cost replaced with wood or food. Now these technologies only cost food & wood.
?Theocracy only costs 200 gold
?Shipwright now also decreases ship build time.
?Parthian Shot now does additional damage to spearman-line units in addition to the extra cav archer armor.
?Heated Shot now increases tower damage times 2.25, and adds +4 to anti-ship damage for castles.
BUG FIXES
?Male Mayan farmers are now as good as females.
?Imperial age houses now have normal house armor.
?Villagers will now walk around farms normally if stopped and started again (the infamous "farm bug").
?Monks no longer heal garrisoned units
?Computer opponents no longer always switch to attack the opponent with the highest score. That is, they initially attack that opponent, but then they will keep attacking him for some time afterwards, even if his score drops.
?Teuton Monk Resistance now works properly, so researching Faith is beneficial to them.
?On Nomad maps, Persians, Huns, and Mayans are now getting the correct starting resources.
?Computer opponents now build lumber camps next to bamboo
?Town centers now always take damage from bombard towers