為什麼這麼說呢? 因為你將發現這會和 Star Craft 有完全不同的感覺....
話先說在前頭. 這是 "今天" 的 beta test 的 patch , 並不代表將來的正
式版會這樣....
Subject:
From:
Host:
Date:
Changes in Todays Brood War Beta Patch
GFraizer(Shlonglor) (Blizzard)
Blizzard Entertainment
Sat Oct 24 18:35:16
Medic
*Optic Flare - Casting cost to 75 mana
*Move all researchable spells to the Academy
*Should be able to heal all organic ground units (includes Zerg and
Protoss)
Lurker
*Damage type to Concussive
*Attack range to 6
*Attack animation should be twice as fast
*Should only do damage to a unit once per attack (currently bigger
units get multiple hits)
*Should flee from attacker when not burrowed
//第一個非 Terran 的單位有 concussive type damage?
Devourer
*Corrosive Venom (spores) should also affect the target
*Change attack to the following:
*25 Damage, 50 Cooldown, Mass Explosion Damage type, +3 Bonus
Corsair
*Research Cost of Disruption Web to 200min, 200gas
Dark Archon
*Maelstrom duration should be approx. 10 seconds (twice as long as
current)
*Mind Control should transfer the expansion unit technology
//新單位我不是 beta tester, 所以不與置評....
CHANGE TO EXISTING STARCRAFT UNITS
Parasite - Casting cost to 75, Casting range to 12
//可憐的 queen, 完全想不出調弱的原因, 尤其是有 medic
Arbiter - cost to 100min, 350gas.
Should not respond to a call for help from other units
//看看以後會不會有比較多的人用吧
Scout - Shields to 100, hit points to 150
//我也猜是為了平衡 Terran 的valkyrie
Carrier -
Interceptor shields to 40, hit points to 40
Capacity upgrade cost to 100min, 100gas
Carrier attack range to 9
//大家都越打越遠了, 升級變便宜, 小飛機本來就沒人在打吧....
Dragoon -
Build time should be same as Zealot,
Cost to 125min, 50gas
//對我沒差, 我不生 dragoon 是因為 gas, 對空我寧願用 cannon 及 scout
Defiler - Cost to 50min, 150gas
//這大概是唯一對 Zerg 的好消息吧 (對, 後面還是壞消息)
Science Vessel -
Sight to 11,
Cost to 50min, 200gas
Acceleration should be much faster
//咳咳, 加上 range 9 的對空, seige tank 的對地....
Irradiate - 300 damage maximum, should also deal this damage twice as fast
Wraith - Cost to 150min, 100gas
//看來不需要 Rich Hunter 就可以玩 wraith sea 了
Nuke - Build time to half
Sunken Colony - Damage type to Normal, Damage to 35
//三族現在都有龜起來的本錢了
Hatchery - Cost to 400min
//....
Goliath - Ground damage to 12
//無敵鐵金剛, 無敵鐵金剛 (開始唱起歌了)
Archon - Acceleration much faster
Zergling Adrenal Glands -
Increased cost to 200min, 200gas
Increased power of upgrade
//FYI: 這是 zergling 第二個升級選項, 要三級 Hive 才能生的那個, 也是大
家常常忘記升的那個
--------------------------------
The question is then what do these changes mean to existing Starcraft
and 1.04. The answer will be given when it's available.
//嗚, 在資料片出來之前還會有個 1.04 版?
Next, non Brood War Beta Teters, please don't flip out over these
changes, because this is the Brood War Beta, we will have a chance to
see if things work or do not work.
GFraizer(Shlonglor)
Web Designer
--
偷偷摸摸的‧講話‧者
> -------------------------------------------------------------------------- <
作者: TWT (TerranLover) 看板: Blizzard
標題: Re: 嗚哇....Brood War 果然是 Blizzard 的年度大作 …
時間: Wed Oct 28 00:28:28 1998
※ 引述《Stalker (S.talk.er)》之銘言:
: 為什麼這麼說呢? 因為你將發現這會和 Star Craft 有完全不同的感覺....
: 話先說在前頭. 這是 "今天" 的 beta test 的 patch , 並不代表將來的正
: 式版會這樣....
: Subject:
: From:
: Host:
: Date:
: Changes in Todays Brood War Beta Patch
: GFraizer(Shlonglor) (Blizzard)
: Blizzard Entertainment
: Sat Oct 24 18:35:16
: Medic
: *Optic Flare - Casting cost to 75 mana
: *Move all researchable spells to the Academy
: *Should be able to heal all organic ground units (includes Zerg and
: Protoss)
: Lurker
: *Damage type to Concussive
: *Attack range to 6
: *Attack animation should be twice as fast
: *Should only do damage to a unit once per attack (currently bigger
: units get multiple hits)
: *Should flee from attacker when not burrowed
: //第一個非 Terran 的單位有 concussive type damage?
: Devourer
: *Corrosive Venom (spores) should also affect the target
: *Change attack to the following:
: *25 Damage, 50 Cooldown, Mass Explosion Damage type, +3 Bonus
: Corsair
: *Research Cost of Disruption Web to 200min, 200gas
: Dark Archon
: *Maelstrom duration should be approx. 10 seconds (twice as long as
: current)
: *Mind Control should transfer the expansion unit technology
: //新單位我不是 beta tester, 所以不與置評....
: CHANGE TO EXISTING STARCRAFT UNITS
: Parasite - Casting cost to 75, Casting range to 12
: //可憐的 queen, 完全想不出調弱的原因, 尤其是有 medic
: Arbiter - cost to 100min, 350gas.
: Should not respond to a call for help from other units
: //看看以後會不會有比較多的人用吧
: Scout - Shields to 100, hit points to 150
: //我也猜是為了平衡 Terran 的valkyrie
: Carrier -
: Interceptor shields to 40, hit points to 40
: Capacity upgrade cost to 100min, 100gas
: Carrier attack range to 9
: //大家都越打越遠了, 升級變便宜, 小飛機本來就沒人在打吧....
: Dragoon -
: Build time should be same as Zealot,
: Cost to 125min, 50gas
: //對我沒差, 我不生 dragoon 是因為 gas, 對空我寧願用 cannon 及 scout
: Defiler - Cost to 50min, 150gas
: //這大概是唯一對 Zerg 的好消息吧 (對, 後面還是壞消息)
: Science Vessel -
: Sight to 11,
: Cost to 50min, 200gas
: Acceleration should be much faster
: //咳咳, 加上 range 9 的對空, seige tank 的對地....
: Irradiate - 300 damage maximum, should also deal this damage twice as fast
: Wraith - Cost to 150min, 100gas
: //看來不需要 Rich Hunter 就可以玩 wraith sea 了
: Nuke - Build time to half
: Sunken Colony - Damage type to Normal, Damage to 35
: //三族現在都有龜起來的本錢了
: Hatchery - Cost to 400min
: //....
: Goliath - Ground damage to 12
: //無敵鐵金剛, 無敵鐵金剛 (開始唱起歌了)
: Archon - Acceleration much faster
: Zergling Adrenal Glands -
: Increased cost to 200min, 200gas
: Increased power of upgrade
: //FYI: 這是 zergling 第二個升級選項, 要三級 Hive 才能生的那個, 也是大
: 家常常忘記升的那個
: --------------------------------
: The question is then what do these changes mean to existing Starcraft
: and 1.04. The answer will be given when it's available.
: //嗚, 在資料片出來之前還會有個 1.04 版?
: Next, non Brood War Beta Teters, please don't flip out over these
: changes, because this is the Brood War Beta, we will have a chance to
: see if things work or do not work.
: GFraizer(Shlonglor)
: Web Designer
天阿!!
Terran幾乎全部都是改強的!
Nuke 製造時間減半,
連Science vessel都變那麼強又便宜,
我看不用Goliath也可以擋Guardian....
Wraith變便宜!
這下完了,忘了要偵查隱形的人大概一次就被清光了吧....
Goliath真的變無敵鐵金剛了,
對空射程已經加到8(or 9?),約加了50%,
對空20,現在對地攻擊還要從8->12.....>_<....
重點是,一隻好像才100min 50 gas...
不過對我Terran玩家來說,當然是好消息啦...:
(哈,怎不把Battle Cruiser也改便宜一點,
這樣才對得起Protoss改Carrier嘛!)
有點問題的是P的Disruption,只能針對單一目標或是範圍性的呢?
如果是範圍性的話,未免太不公平了吧....
Terran的防線會被輕易突破,除非Disruption射程很短
若是單一目標的話,那還比不上Ghost的Lockㄟ....
> -------------------------------------------------------------------------- <
作者: Iadefy (小李飛刀) 看板: Blizzard
標題: Re: 嗚哇....Brood War 果然是 Blizzard 的年度大作 …
時間: Wed Oct 28 10:41:09 1998
※ 引述《TWT (TerranLover)》之銘言:
: 天阿!!
: Terran幾乎全部都是改強的!
: Nuke 製造時間減半,
: 連Science vessel都變那麼強又便宜,
: 我看不用Goliath也可以擋Guardian....
: Wraith變便宜!
: 這下完了,忘了要偵查隱形的人大概一次就被清光了吧....
: Goliath真的變無敵鐵金剛了,
: 對空射程已經加到8(or 9?),約加了50%,
: 對空20,現在對地攻擊還要從8->12.....>_<....
: 重點是,一隻好像才100min 50 gas...
: 不過對我Terran玩家來說,當然是好消息啦...:
: (哈,怎不把Battle Cruiser也改便宜一點,
: 這樣才對得起Protoss改Carrier嘛!)
: 有點問題的是P的Disruption,只能針對單一目標或是範圍性的呢?
: 如果是範圍性的話,未免太不公平了吧....
: Terran的防線會被輕易突破,除非Disruption射程很短
: 若是單一目標的話,那還比不上Ghost的Lockㄟ....
先不論
平不平衡的問題
不過看得出Blizzard這樣改有兩個用意
1.希望能打到後期
所謂打到後期並不是說就是要拖大家遊戲時間
指的是可以生後期兵種
而且有相當作用
就像War2雖然也有主Hall二級前就KO的Game
不過一般都是升到三級吧:p..
另外
可能也是不希望像War2那樣Orge出來後Grunt完全是廢物
所以都改得滿有節制的:p
2.希望兵種多元化
至少Terran和Protoss的改法多少都有點這種意思
像把原本"貴不過有一點用的"改便宜
或把原本"作出來實在一點屁用都沒有"的加強一些
不過Zerg的改法我覺得有點...咳...算了...暫不予置評:p
當然這只是我猜的
誰知道Blizzard的真正用意呢?:p
--