看板 AOE 關於我們 聯絡資訊
看PAPER看到煩 大概翻譯一下 有錯誤請指證~ We are looking forward to hearing what you think! Improved Network Speeds: Removed the added network delay on game start 移除遊戲開始前的額外網路延遲 Lowered the minimum command delay to allow max performance on faster machines 讓較快的電腦配備有最大效能 Improved the throttling system to allow for faster network speeds (where applicable). 改進節流系統(不懂,使網速增加 Community Focused Fixes: (社群的意見) Saving during a game should no longer cause a desync when watching the replay 遊戲中儲存不再導致重播不同步 Full Random should no longer select maps the player does not own 全隨機地圖不會選到玩家沒有的地圖 Rise of Rajas main menu music should now randomly be selected 進遊戲的音樂會正常隨機撥放(難怪我都沒聽到新版的 Player units should no longer get stuck in forests or be able to pass through walls 單位不會被擠過牆或擠進森林裡 AI should attack correctly and no longer freeze during a game AI會正確攻擊 且不再會莫名凍結(打戰役有時候會遇到 AI improvements when sn-enable-patrol-attack set to 1: 這個名詞我看不懂XD Soldiers should no longer get stuck in animation loops AI軍事單位不會卡在重複動畫中 (這我也不懂 Soldiers should now attack the wonder correctly AI軍事單位會正常攻擊奇觀 Villagers should now respond to weak units attacking AI村民會攻擊較弱的單位 Villagers should now attack towers correctly inside town-size AI村民會攻擊在城鎮中的箭塔 Additional Bug Fixes: Spectators should no longer crash when opening the tech tree in the game lobby 旁觀者不會在勾選全科技樹時閃退 AI Huns housing bonus should now function correctly with the original dataset 原始資料片匈奴AI的居住房舍優惠正常運行 Le Loi 5 AI should now attack correctly 黎來(越南)第五關 AI會正常攻擊 (這關AI幾乎不會生兵 Bayinnaung 1 cinematics should now appear correctly 勃印曩(緬甸)第一關動畫正常出現 Balance Improvements: Malay cheaper fishing ship cost removed 馬來刪除漁船優惠 Malay Battle elephants 25% cheaper (rather than 20%) 馬來大象變便宜25%(原本20%) Malay age up bonus decreased from 100% to 80% 馬來升時代速度加成降為80% Elite Rattan Archers +1 bonus attack vs infantry removed 精銳藤甲弓兵對步兵加成移除 Elite Camel Archers +1 bonus attack vs infantry removed 精銳駱駝射手對步兵加成移除 Elite Karambit warrior pierce armor reduced from 2 to 1 精銳爪刀勇士穿刺裝甲從 2 → 1 Arquebus speed modifier on bombard cannons and bombard towers removed 葡萄牙金冠科技(彈道學影響火藥單位)對火砲塔、火砲的速度加成移除 Harbors reload time increased from 2.5s to 3s 馬來海港的 CD 時間從 2.5秒 → 3秒 Harbors HP reduced from 2200 to 2000 (docks are 1800) 馬來海港生命值從 2200 → 2000 Elite Arambai search radius increased by 2 (so they target easier) 精銳飛鏢騎兵搜索半徑增加 2 Manipur Cavalry effect now split evenly over armor classes 21 and 11 (so researching masonry negates 50% of the effect) 緬甸金冠科技(對建築物攻擊+6)的效果平均分配, 所以研發了磚瓦技術的建築抵禦掉 50% 效果 How to access the Beta Branch: In Steam, right click on Age of Empires II: HD (while the game is not running). Select Properties. Select the BETAS tab. From the drop down, select Open Beta – Patch 5.2. Exit and restart Steam to ensure the update installs correctly. To go back to the Live Build, select None in the BETAS tab dropdown. 最後附上原文 以上 https://tinyurl.com/hv6k6zl -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 59.126.153.3 ※ 文章網址: https://www.ptt.cc/bbs/AOE/M.1486203651.A.C91.html
germun: 給個建議 這裡的"應該"不用特意翻出來 有點語病 可以省略 02/04 18:29
knight791211: 好噢 02/04 18:31
※ 編輯: knight791211 (59.126.153.3), 02/04/2017 18:32:56
germun: now的成份比較重 所以用"已經"或"已會"之類的詞都比較好 02/04 18:32
germun: should no longer get stuck就是"(應)不再會卡住" 02/04 18:33
TempoStorm: 幫葡萄牙QQ 02/04 18:34
※ 編輯: knight791211 (59.126.153.3), 02/04/2017 18:40:40
germun: 原文用should是因為這些原本是"不應該"發生的bug, 而現在 02/04 18:39
germun: 修好了所以就反過來變should, 若中文直翻"應該"會不太順 02/04 18:39
qaws68: 搜索半徑是? 02/04 20:56
George017: 索敵範圍吧,進入這個範圍單位就會開始攻擊 02/04 21:07
George017: 單位擠過牆跟進樹林我都遇過... 02/04 21:10
George017: 擠過牆還發生在玩雙柱城要守家時... 02/04 21:11
h1236660: 我在橋上大戰時被擠到河上過 02/04 21:24
Django: 還會被擠到山上去 或是船會擱淺在岸上囧 02/04 21:39
George017: 這麼說起來,柏柏第四關是不是現在不會再卡人啦 02/04 21:46
Django: 之前路上一堆人卡在山裡 看著過關限制真是超囧 02/04 21:53
marx93521: 凍結遇過好幾次 真的很嘔 02/05 00:45
coslove8866: 葡萄牙QQQQ最強賣點不見了 02/05 10:48
Giornno: AI會重複的動畫應該是指AI會給予單位重複的命令 02/05 22:00
Giornno: 造成AI的部分控制單位走動 但是動畫卻是定格的(一個例子) 02/05 22:01
Giornno: 然後卡進樹林的單位 若用AGE將單位改成每秒20格以上 02/05 22:02
Giornno: 會很容易發生這種現象 但奇怪的是 我連條頓武士都卡過 02/05 22:03