作者NiGHTsC ()
看板BlizzHeroes
標題[情報] PAX專訪:Gamestation/PC Gamer
時間Wed Mar 11 08:54:58 2015
Gamestation
●PAX看到的新介面截圖別太認真,例如:戰鬥藥劑包是不會影響聯賽積分報酬的
●在結束後的新計分板上的CC還在測試,
在最新版已移除,因為硬控/軟控很難區分
●每個隊伍(隊伍聯賽)都有各自的排名與積分
●英雄的等級金幣報酬會更多(舊玩家表示:爽啦
●英雄金金大師還是在10級,之後的級數純血尿,和金幣啦。
(有理由拿大師裝嘲諷了~
●10級後的所需經驗值與9到10同樣
*Current screens are mockups and may contain mistakes - one mentioned
was Stimpacks affecting Hero League rank points, which is not the case!
*Crowd Control duration on scoreboard was still being experimented -
it has actually been removed in the latest version because of the difficulty
to differentiate soft CC and hard CC.
*Each Team (from Team Hero League) has its own matchmaking rating and ranking.
*Adding more Gold into the system - on hero levels, and this will be
retroactive (for those)
*Players would reach level 10, get a Master Skin and then instead of
showing off they would feel awful for "wasting exp", hence the new
Hero Levels. Master Skin still on Hero Level 10.
*Levels after 10 take the same amount of experience as 9 to 10.
●蛛后之墓
與天空相反,多數時間會在線上;很多隱匿處,進刺的最愛!
Tomb of the Spider Queen - dark, grungy, underground environment.
Incentivizes staying in lane, unlike Sky Temple where heroes are almost
never in lanes.
Lots of hidden areas and smoke at it - great for melee assassins.
●新介面不會那麼早到,但他們會想盡量全部快點放出來
●他們想要有更多與眾不同的地圖
●配對很爛很奇葩他們都知道,努力改善中,不過人數基數少真的是很困擾。
*User Interface changes will come over multiple builds - they want to
get it all out as fast as they can.
*They want to have very different maps!
*They hear the feedback on the matchmaker and are working on
improving it - they say the small playerbase creates some difficulties though.
PC Gamer
●他們的遊戲目標是親民,但不代表低技術向
●在內部測試和公開場次中,開發者們能很清楚的看出哪些玩家擁有更高的技術層面
●不親民不代表就是高技術向,而是等於太複雜
●沒金沒裝只是不想限制開發者們的創造力與構想,
例:阿巴瑟或輔助角會更難對局面造成影響
(例子這段我不確定他真正的意思,或許是這樣的意思?
「有金有裝的話,阿巴瑟或輔助的創角過程會更困難」
●女王是有秒殺的潛力,但她的技能是專精於攻城以及癱瘓整個區線
●在蛛后之墓中,多數會留在線上收集寶石,也就是地圖機制,來幫助推線
地圖機制的怪只會打敵隊(廢話!,所以何時啟動才能最有效將會是關鍵
●會有公測,只是他們還有伺服器的技術方面要加強,確保能越穩定越好
●大學聯賽目地於推廣電競並且為其注入新血
*They are aiming for an accessible game, but not
necessarily a "low skill cap" one.
*On internal testing and on public matches the developers can easily
see which players have a higher skill cap.
*The opposite of accessible isn't skilled, it's too complicated.
*The decision to remove gold and items was made to unshackle
developers in design and creativity - heroes like Abathur and supports in
general would be much harder to implement.
*Sylvanas has some burst potential, but her kit is very focused on
Sieging and shutting down entire lanes.
*Tomb of the Spider Queen - you're always in lanes, collect
the Gems (map mechanics) from spiders in those.
*Turn in those Gems in "return points"
- Web Weavers are summoned to push the lanes.
*Web Weavers will go until they hit an enemy force
- choosing when to unleash them is key to optimizing their damage.
*They will definitely go into open beta - they still need to improve
the server technology to make sure it's as stable as possible.
*Heroes of the Dorm is an effort to incentivize e-sports and
seeing some new blood in the competitive scene.
--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 66.49.164.8
※ 文章網址: https://www.ptt.cc/bbs/BlizzHeroes/M.1426035301.A.4AA.html
推 oscarss07: BZ最近的電競幾乎都不是等遊戲炒起來再辦 03/11 09:11
推 bye2007: 推翻譯!! 角色十等之後純血尿和金幣...這樣比較可以接受 03/11 09:11
→ oscarss07: 看看暴雪還在CB就急著辦比賽... 到底哪來的自信 03/11 09:11
推 tzonren: 事實上他就是那麼的有自信阿XDD 03/11 09:14
推 silentN: 英霸就觀賞性來說應該是moba裡 03/11 09:21
→ silentN: 最好的 03/11 09:21
推 lpca: dota2還沒上市的前幾年 就辦獎金很高的比賽 03/11 09:37
→ lpca: 其實以這些大公司來講 這些獎金當廣告費用 也還好而已 03/11 09:38
推 z83420123: dota2那爭議其實蠻大的 不過本來就有os 03/11 09:43
推 lpca: 有什麼爭議 不是大家都開心嗎XD 03/11 09:44
推 babynie: 這樣大概250場有加成就20等了 03/11 09:53
推 weian: 最後一段的第三點應該是說「"易上手"相對的不是"技術性高" 03/11 09:57
→ weian: ,而是"太複雜"。」再度呼應第一點他們目標中的平易近人不 03/11 09:57
→ weian: 代表目標是無腦,可以解釋成他們希望遊戲單純但有深度。 03/11 09:58
哦哦,原來是這樣解釋,難怪那段怎麼翻都怪= =
感謝提醒!
推 LUB5566: 我覺得英霸很刺激啊 03/11 10:02
※ 編輯: NiGHTsC (66.49.164.8), 03/11/2015 10:08:21
→ NiGHTsC: 我覺得DOTA那樣辦比賽是最好的,連觀眾都能有極度參於感 03/11 10:09
→ NiGHTsC: 參於感的"需求"又同時能加大選手獎金,一舉兩得啊! 03/11 10:10
※ 編輯: NiGHTsC (66.49.164.8), 03/11/2015 10:15:18
推 maple0935: BZ只要不再推WOW那智障的PVP電競就該拜天公了 03/11 10:47
推 FlutteRage: 爐石beta也辦過不少次比賽啊 03/11 11:39
→ FlutteRage: dota那種蠻白吃的 你覺得vale缺那個錢嗎? 03/11 11:39
推 scottayu: DOTA那是為了提升玩家參與感 紫本送的東西價值合計遠高 03/11 12:20
→ scottayu: 於同價位商城的東西 03/11 12:20
→ dsa35197: 意思是 阿巴瑟完全來自技能的傷害與護盾 03/11 13:29
→ dsa35197: 你讓他買了攻+100的裝備也不會造成他的增強 03/11 13:30
→ dsa35197: 做了一個技能傷害增加的 別人角色買了更imba 03/11 13:30
→ dsa35197: 所以沒裝備才讓他們更能設計出有趣的角色 03/11 13:30
推 aggressorX: 英霸內容目前還是太貧乏 英雄太少也是原因 03/11 16:27
推 andy0481: 而且有金有裝 阿巴瑟、維京人這種角色怎賺錢也超難平衡 03/11 16:48
推 loser113: 低技術就是親民阿 看以前三國信常vs正規魔獸人數 03/11 17:53
→ loser113: 就知道了 03/11 17:53
推 johnny3: 就會變跟lol一樣輔助角出跳錢 03/12 01:10
推 torrot: 說實在的 英霸的輔助存在感太高了 玩輔助比較有成就感 03/12 12:20