推 Windleo: 推喔! 02/05 20:44
推 nonon0610: 哇...還真多啊.. 02/06 00:12
推 hikaruketsu: 真不少…… 02/06 01:04
推 rogerjj: 借問,怪身上的報應符號做啥用的?@@ 02/06 13:31
推 gagacrow: 神話階段也會一併解決怪物的報應效果 02/06 23:10
補充規則重點,注意這些就比較不會玩錯了
1. One action of each type per turn e.g. you cannot do two moves. Or 2 rests.
2. Tickets extend your move, since you cannot use a move action more than
once a round. You can only use a ticket after a move - and you cannot split
your move and ticket; so:
move->ticket->ticket->trade is ok, but
move->ticket->trade->ticket is not permissible
3. To get a random card from a double-sided card (e.g. Conditions): draw from
the bottom of the deck till you get one you need - then reshuffle. When you
draw a random card from a single-sided deck, you search the deck for the
appropriate card and then shuffle all of the other cards you revealed back
into the deck without shuffling in previously discarded cards from that deck
4. You can look at both sides of a monster at any time
5. To fight a monster:
WILL Test
a. Investigator loses SAN = Monster's Horror - # WILL Test successes
STRENGTH Test
a. Monster loses Health = # STR Test successes
b. Monster defeated if Health loss >= Monster's Toughness
c. Investigator loses Health = Monster's Damage - # STR Test successes
6. Fighting a monster leads to Sanity loss every turn, not just the first
7. To place a random item in a space - draw a clue and use the space on the
clue token - then discard the clue
8. Discards - each deck (except double-sided decks) has a separate face-up
discard pile - shuffle it back in once the deck is empty
9. Defeated Investigators - keep everything they have except Conditions and
Improvement tokens; Allies are kept, Spells and Clues too
10. Encounters: You have to have Combat Encounters and defeat all Monsters
before you have any other type of Encounter
11. Encounters: if you have fought and defeated ALL monsters, you may choose
one of following encounters (but don't have to)
BUT if there were NO monsters then you must choose one of -
Expedition deck - if on Expedition token
Research deck - if on Clue
Colour location deck e.g. America - if on corresponding colour location
OR Generic deck if on other space e.g. City/Wilderness/Sea (e.g. Arkham is
both a colour location AND a generic one)
Other World - if on Gate
Investigator - if on Defeated Investigator
Component - e.g. according to character/card
12. Acquiring Assets & Resting are only available if you are not in a space
with a monster
13. Your Lead Investigator may pass to anyone - and "may" means they don't
have to pass at all - they can keep the Lead.
14. You can only take a ticket for the types of route that are connected to
your current City location
15. You may only add one "+X [SKILL] effect to your dice pool (e.g. for
Combat checks you add +X STR for one weapon, or one ally, or one spell, or
one artefact, etc.)
16 A Possession is defined as an Asset, Artifact, Clue, Spell, or Ticket. You
can trade Clues and Spells.
17 Doom advances every time an Investigator is defeated or devoured.
18 Apply Reckoning effects in this order:
-- First, Monsters on the board (players choose order if multiple)
-- Then, Ancient Ones
-- Then, Mythos Cards in play
-- Last, Investigators' conditions (players choose order if multiple)
19 Clues and gates when discarded/closed etc go into a discard pile and
remain there until the original supply is exhausted, when the discard pile is
shuffled to create a new supply.
20 Clues can be spent to re-roll "tests." The rolls to see if Blessings or
Curses are lost are not "tests;" therefore, you cannot spend clues on those
rolls to try to obtain a more favorable result.
來源BGG
https://boardgamegeek.com/thread/1099502/
newbie-faq-things-remember-novice-investigator
※ 編輯: finhisky (175.181.32.30), 09/25/2016 11:49:31