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2015.08.10 "Additive Kombat" If you’ve been following the GIT you might have noticed that MooglyGuy checked in a change to the Midway Zeus driver to improve the blending / transparency effects in Mortal Kombat 4. Mortal Kombat 4 makes rather heavy using of the blending in places, applying it to a large number of particle effects, projectiles etc. Pictures convey this far better words, so in short we’ve gone from this http://mamedev.emulab.it/haze/pics2015/mk4_before.png
to this http://mamedev.emulab.it/haze/pics2015/mk4_blend.png
He advises me to make clear that the code is still a little hacky (the bit that controls the blending hasn’t been fully isolated) so it might not alwas be 100% correct, but as you can see, his work has made a dramatic improvement to the visuals in a driver that had been left untouched for far too long. Note, this doesn’t improve Crusin’ Exotica, that runs on Zeus 2 which is significantly different. Prototype Minions: http://mamedev.emulab.it/haze/2015/08/08/prototype-minions/ 來源:http://mamedev.emulab.it/haze/2015/08/10/additive-kombat/ -- ポーラステーション http://perry0517a.blogspot.tw/ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 118.160.67.136 ※ 文章網址: https://www.ptt.cc/bbs/Emulator/M.1439303026.A.25E.html