looks like it might need sprite zoom adding for characters in grass.
: 2017.11.07
: "Progress Post"
: fixed up some bugs in the ARM core, identified IRQ controller, located palette
: …
: https://mamedev.emulab.it/haze/pics2017/warning2.png
: found sprite list. sprites use 1 rom for ‘mask’ (1bpp shape) and another
: for colour (5? bpp palette) Similar to PGM1, but not the same as the offsets
: to both are in the sprite list this time. hooked up the 1bpp mask data for
: now.
: https://mamedev.emulab.it/haze/pics2017/pg2_sprites1.png