看板 Hearthstone 關於我們 聯絡資訊
簡單翻譯 看看就好w http://www.heartharena.com/ 六種典型競技場牌型 (不確定是不是只有六種 有看到的話請補充) An Aggro-Control deck focuses on keeping its minions alive with a never-ending barrage of cheap tempo-efficient removal spells. The typical opening turns play out as pass, 2-drop, 3-drop, removal with a 2-drop, removal with a 2-drop, removal with a 4-drop, and so on. We will force our opponents to have answers ready for our few early threats on the board in the form of removals or unremovable minions, or our minions will quickly spiral out of control with early and aggressive face damage. The key to success with this deck is knowing exactly how much reach is in the deck, in order to convert those removals into face damage at the appropriate time. We will run out of steam faster than any other archetype, so that game-ending burst of lethal is a welcomed sight to draw into. When properly (luckily) drafted, this deck type is near impossible to win against, making our opponents feel like nothing they could have played would have made an ounce of difference in the outcome. 侵略控制牌組的重點在 不停使用有利於節奏的低費解場牌 盡全力讓手下活在場上 典型的開局像是PASS,下2費,下3費,解場+下2費,解場+下2費,解場+下4費... 以此類推 逼對手去解決場上的一些前期威脅 例如丟解牌或是難解的手下 否則我方手下會很早開始侵略打臉 很快就失控滾雪球 這副牌成功的關鍵在於 清楚地了解這副牌的分水嶺在哪 這是為了能夠在適當的時機將解場轉為打臉的傷害 由於我們會比別的牌型更早氣力放盡 因此最期待抽到能收尾的爆發傷害 如果確實(幸運)地抽到 這種牌型幾乎是不可能被擊敗的 對手只會覺得不論做什麼都不會對結局有一丁點差別 Strong against: Attrition 消耗 Weak against: Classic Aggro 侵略 A Mid-Range deck is the most normal Arena deck. It is best known for playing minions on-curve throughout the entire match, repeatedly making good trades, and slowly building a large enough card advantage or tempo, depending on your opponent’s reaction, to end the game. Moreso than any other deck, this deck will win out if our opponent misses a drop. Because our opponent will likely have more initiative to shape the board, this deck is at the mercy of our opponent to dictate how the game will progress. The key to success with this deck is to recognize our role relative to our opponent by figuring out what our opponent is giving us. If he gives us tempo, then we use the tempo and push to end the game early. If he gives us value, then we repeatedly trade up on the board and look for card advantage. There is very little room for error here, so this deck type is where gameplay skill in anticipations make the biggest difference between success and failure. 中速牌組是最普通的競技場牌組 最知名的是整場都配合法力曲線下怪 不停製造有利的換怪 視對手反應慢慢地建立起夠大的牌差節奏優勢來結束遊戲 這副牌在對手沒怪可下時會比其他牌型更能勝出 由於對手鋪場很可能比我們更具主動性 這副牌只能隨著對手主導遊戲的走向 這副牌成功的關鍵在於 透過對手給我們什麼來辨明敵我雙方的相對關係 對手給我們節奏(tempo) 我們就搶過節奏 推進並快速結束遊戲 對手給我們價值(value) 我們就不停做出有利的交換尋求牌差優勢 這裡的容錯空間非常小 所以這也是遊戲的感覺和技巧影響成敗最有鑑別度的牌型 Strong against: Tempo 節奏 Weak against: Classic Control 控制 A Classic Aggro deck gets on the board early and stays there for the entire match. This deck opens with 1-drops, or a fleet of 2-drops, and uses a combination of cheap minions, board buffs, other high tempo spells to control the board. The best part is that we are guaranteed to curve out well in every single match. We’ll run out of steam fairly quickly, but we’ve hopefully already won the game before that inevitability. The key to success with this deck is knowing when to trade on the board and when to deal face damage. This deck is a bit more flexible than it may appear to be at first glance, capable of sustaining itself into the late mid-game with advantageous trades on the board and liberal use of the hero power, or unleashing a massive wave of early game face damage to be finished off with reach. Either way, we’ll be the ones who set the pace in every matchup from the opening turns and we won’ t take our foot off the gas pedal until it runs out. 經典侵略牌組在早期就會鋪場並全程保持場優 這副牌會用1費開局 或大量2費鋪場 然後透過低費怪、增益效果(buff)和高節奏法術之間的配合來控制場面 最大的好處是我們可以保證每一場都能良好地發揮法力曲線 我們很早就會耗盡資源 但我們尋求的是在這個必然的結果發生前就已獲勝 這副牌成功的關鍵在於 清楚了解到何時需要換怪 何時需要打臉 其實這副牌比我們想的還要更有彈性 它可以經由有利的交換和充足地使用英雄能力來撐到中後期 也可以在前期就造成大量打臉傷害以逼近斬殺 不論哪種方式 每場比賽我們都是前幾回合的主導者 在燃料耗盡前都不會鬆開油門 Strong against: Aggro-Control 侵略控制 Weak against: Tempo 節奏 A Classic Control deck has all of the answers. Our opponent plays a minion, we remove it or play a minion that hard counters the minion on the board. Our opponent plays two or three minions, we clear the board with a mass removal. When players think of a “control” deck, this is likely the type of deck they have in mind. The key to success with this deck is to have answers to anything our opponent throws at us. Prioritize playing card draw to draw into our answers, and treat bodies on the board as removal supplements. If we have large removals in hand, we play small bodies. If we have small/mass removals in hand, we play a large body. We have enough card advantage to last to the end game, so our goal is to repeatedly destroy our opponent’s tempo. Generally, if our opponent can’t end the game early, the value of our cards will stabilize the board and end the game in a lopsided fashion. 經典控制牌組能解決所有的狀況 對手下怪我們就解掉 或者是下強力反制怪 對手下兩三隻怪 我們就用強力解場牌來清光 當玩家想要"控制"場面的時候 腦海中所浮現的就是這種牌型 這種牌成功的關鍵在於 對手丟給我們的任何問題 我們都要有解決的方案(answer) 盡量優先抽牌 讓我們的"解答"可以撈上手 並把場上的手下當作解場的輔助 如果我們有強力的解牌捏在手上 我們就下小怪 如果我們有較小/多的解牌 我們就下大怪 我們有足夠的卡片優勢支撐到遊戲結束 因此我們的目標就是不斷地破壞對手的節奏 一般來說 如果我們的對手不能在前期就拿下比賽 我們牌的價值(value)就會把場面穩定下來 並漸漸邁向勝利 Strong against: Mid-Range 中速 Weak against: Attrition 消耗 A Tempo deck is all about initiative and using cards as a resource. This is a well-balanced deck that will present us with several options each turn. We will almost always be able to play a large minion, two small minions, or use a removal and play a minion or hero power. With so many options, the direction of the game is really in our hands moreso than any other deck. The key to success with this deck to pick the right moment to flip the board. If we tempo too hard in the beginning, we will use up all of our resources before finishing the game. If we wait too long trading endlessly on the board, we will run out of cards and options. This deck thrives on being able to extract value while tempo-ing hard, or using a value play to also add tempo to the board. Picking the right turn (and follow up turn) to do both will decidedly swing the game to our favor. We may not always be able to use our mana efficiently each turn, but when we do, it should be devastating. 節奏牌組重點在於掌握主動權 把牌當作資源來利用 這是一種很平衡的牌型 因此每一回合我們都會有數種選擇 我們幾乎永遠都能下一個大怪/兩個小怪/一張解牌+下怪或英雄能力 由於有太多選項 遊戲的走向比起別的牌型更是掌握在我們手中 這副牌成功的關鍵在於 選擇正確的時機清場(flip the board 俗稱翻桌) 如果我們開局時節奏太快 我們會在遊戲結束前耗盡所有的資源 如果我們在無盡的換怪下拖太久 我們就會打到沒牌失去選擇權 這牌因為能在掌握節奏(tempo)時搾取價值(value) 抑或是價值(value)有利的出牌同時加強節奏(tempo)而漸趨優勢 選擇正確的回合(配合下一回合)同時達成兩者 就會決定性地讓遊戲變成順風局 我們或許不能在每回合都有效消耗法力 不過一旦做到就能發揮極大的破壞力 Strong against: Classic Aggro 侵略 Weak against: Mid-Ranged 中速 An Attrition deck has one simple goal: outlast our opponent. This deck is filled with large minions, card draws, and likely a couple of large/mass removals to ensure that our opponent will run out of cards to play before we do. Contrary to popular belief, the best way to play this deck is not to play for value, but rather to push the tempo. We don’t need to get value out of our cards because we will simply have more cards and bigger cards than our opponents. The key to success with this deck is to not die. Despite our best efforts, we will likely not be able to consistently deny our opponent’s board, and will likely be playing one step behind the entire game. Therefore, our life is our most precious resource and we must protect it at all costs. Play heals and taunts strategically and save them for when they will have the largest impact. 消耗型牌組只有一個單純的目標:撐得比對面久 這副牌充斥著大怪抽牌能力和可能的強力/多數解場牌 以確保對手會比我們更早無牌可出 出乎意料的是 這副牌的最佳玩法並非尋求價值(value) 而是推進節奏(tempo) 我們不需要從牌中取得價值 因為我們的牌天生就比對手更多、更大 這副牌成功的關鍵在於 盡量讓自己不死 儘管我們竭盡全力 我們可能還是沒辦法永遠將對方場上淨空 也很可能整場都慢對手一步 因此我們的生命值是最重要的資源 我們應該不計一切代價保護它 有策略地使用治療嘲諷 並將它們保存到發揮最大效益之時 Strong against: Classic Control 控制 Weak against: Aggro-Control 侵略控制 /* 食物鏈 */ 侵略控制 > 消耗 > 控制 > 中速 > 節奏 > 侵略 > 侵略控制 /* 名詞補充 */ 牌差優勢(card advantage):簡單說就是你的牌比對手多 不管是場上還是手上 法力曲線(on mana curve):有效地花光法力 例如T2花2費 T3花3費 價值(value):利益 一般而言小換大/少換多/不重要換重要 就可以說是有價值的交換 實戰上比如你的手下打死對方的手下 而你的手下殘血沒死 這就是典型的value play 節奏(tempo):把壓力釋放到場上的速度 在比拼控場或壓力的對決中 掌握節奏的一方暫時就有優勢 典型的節奏牌例如 啓動 準備 科學家 機械召喚師 典型的破壞節奏牌例如 冰凍陷阱 冰霜新星 (想到再補) /* 補充:現在的理解變成法力的運用(水晶差) 例如啟動就是多賺兩法力 準備就是多賺三法力 悶棍就是賺"悶棍對象-2"的法力差 科學家就是賺秘密所消耗的水晶 或者超載等等 在一回合內做出超過原本該回合能做的事就可稱之為tempo 通常透過虧value(例如消耗手牌)等手段來達成 相反的通常賺value就是虧tempo(例如天生技) */ 請注意 這是以競技場的角度所分析的牌型 自訂牌組可以參考但還是有些許不同 翻得很卡請多擔待 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.231.188.175 ※ 文章網址: https://www.ptt.cc/bbs/Hearthstone/M.1426881348.A.CEF.html
a2364983 : 偷了一千P幣 VALUE! 03/21 03:56
AKARA : 好熱心阿 居然去翻這一篇XD 03/21 04:02
AKARA : 我只對這網站應要分開 節奏 跟 中速 有點意見 03/21 04:03
AKARA : 硬 03/21 04:03
a2364983 : 他硬分了六種 但其實大多數網站都分快 中 慢而已 03/21 04:05
a2364983 : 頂多加個combo deck 03/21 04:06
AKARA : 對阿,不過他競技場選牌給的意見就滿有參考價值的 03/21 04:06
chovanas : 這不就是讓亞服競技場變成煉獄的元兇網站嗎? 03/21 04:14
illidan23 : 節奏跟中速真的不太一樣 03/21 04:47
bluegates : 推 節奏跟中速打法和配牌都不太一樣 03/21 05:22
zxf123 : 我還是喜歡自己選 用這個跟上網查攻略一樣 沒成就感 03/21 08:28
vm3cl4bp6 : 說實在按照網站選牌 自己技術不好也沒用 03/21 17:36
cryptal1987 : 有看有推感謝翻譯 03/22 02:54
crazylarry : 長知識感謝翻譯 04/06 15:49
httbs : 推這就是讓亞服競技場變煉獄的元兇網站 07/07 11:46
cloudland46 : GOOGLE找到的好文,推個 10/19 03:19
※ 編輯: a2364983 (61.60.246.124), 03/07/2016 22:21:21 (Muting46 刪除 sneak 的推文: ad) (Muting46 刪除 sneak 的推文: ad)