看板 OverWatch 關於我們 聯絡資訊
https://goo.gl/ZVceqT In March, Overwatch League executives will return to the road. 三月,OWL的管理階層將重返戰場 A year after they began their initial roadshow that convinced 12 teams across the U.S., Europe and Asia to pay $20 million each to join the league for its inaugural season, the league now will search for expansion teams. The biggest difference this time: The execs have a proven product to sell, and that means more interested buyers. 在他們成功的說服了12隻支付了2000萬美元而入場了第一賽季的隊伍的一年後 他們接下來將積極擴張版圖 而這次最大的不同是,他們證明了自己推銷的是成熟的商品 也表示會吸引更多的買家 Throughout 2017, the Overwatch League had more naysayers than those interested, with many of the former citing its lack of proof of concept and a game without a rich esports history. The steep price, the chance of low viewership and, as a result, the potential for little to no revenue drove some of the most wealthy and famous buyers in the esports industry away. It was impressive that the league recruited 12 in the first place. 整個2017年,看衰OWL的人比看好他的人還多很多 大部分人認為毫無先例與證明 沒有豐富的電競歷史,超貴的入場費,而且還很可能低收視率 想要以此帶來收入根本難如登天 這導致一部分在電競界比較出名的隊伍相繼退出 讓人印象深刻的是,OWL還是在第一賽季找到了12隻隊伍 In the past three months, though, the Overwatch League has exceeded its revenue expectations, and several league sources said that the league is at almost four times its original projection. The league got a reported $90 million, two-year Twitch deal, and its two-year deals with HP Omen and Intel are worth $17 million and $10 million, respectively, sources said. That doesn't even include its sponsors since its launch, which include the likes of T-Mobile, Toyota and Sour Patch Kids, and those its teams have sold for jersey patches and placements. 在過去三個月,OWL已經超出了預期的收入 幾個消息來源表示,收入幾乎是當初預期的四倍 OWL和Twitch的兩年約拿了9000萬美,HP Omen兩年1700萬美,Intel兩年1000萬美 這還沒算上T-mobile、Toyota,Sour Patch Kids等贊助商,還有隊衣補丁廣告的收益 The teams that put a collective $240 million on the table in franchise fees to become Overwatch League owners might have their faith rewarded ahead of schedule. The Overwatch League is en route to making big returns, too. 第一批總共出了2.4億美的老闆們很可能提前收到他們的回報 同時OWL也在積極的擴大收益 Its next challenge lies in incentivizing international buyers. Of its 12 teams, only one, the Shanghai Dragons, is owned by a foreign corporation. Its other two teams abroad, the Seoul Dynasty and the London Spitfire, are both owned by American-based organizations. While the league has said that it hopes to target expansion in the European and Asian markets, recruiting buyers there is much more difficult than domestically. 他們下一個挑戰是其他國家的買家 目前12隻隊伍,只有上海龍是真正由外國公司出資的隊伍 倫敦和首爾雖然掛海外城市,但其實還是由美國公司出資的 OWL曾經表示希望擴張全球版圖,但恐怕很困難 The Overwatch League will get more buyers in North America. It had a 13th team right before the Season 1 deadline that it did not close in on Wesley Edens, the co-owner of the Milwaukee Bucks and esports team FlyQuest, league sources said. Edens is expected to be back at the negotiating table for 2019, sources said. But if it can get another in mainland Europe -- whether that be in Germany, France or Denmark -- and two more in Asia, that would be sufficient. Finding those buyers, however, will be difficult. OWL在北美有很多的買家 消息來源指出,第一賽季截止日前,他們有13隻隊伍 密爾瓦基公鹿隊和FlyQuest的共同老闆Wesley Edens很可能在明年重返戰場 但如果能在歐洲--無論德國,法國或是丹麥,然後在亞洲也能再來兩隻那就更完美了 但這恐怕很困難 The franchise fee for Season 2 expansion is not set yet, but Activision Blizzard confirmed in an earnings call on Thursday that it will be higher than Season 1; league sources expressed that they expect it will be in the $35 million to $60 million range, at least $15 million more than for the inaugural season. The league had trouble convincing European and Asian entrepreneurs and corporations to bite at $20 million; $35 million to $60 million will be even harder. 第二季的入場費還沒有定案,但暴雪在周四的財報中已經肯定了一定會高於第一季 消息來源指出,這個數字預計在3500萬美~6000萬美之間 也就是說至少會比第一賽季多1500萬美以上 第一季2000萬美都很難說服亞洲人和歐洲人了 3500萬美更困難了 The core of that issue lies in how international investors look at these opportunities. American capitalists, in particular, are very venture-heavy; they are willing to spend and commit a significant amount of dollars in many fields and see how it goes. If they lose, that's OK -- on to the next one. But abroad, that is not the case, and it's been reflected that way in other esports, such as the European League of Legends Championship Series. European buyers want more security, assurance and history -- in other words, they want traits that the Overwatch League does not have, even after Year 1. 主要是看各地區投資者如何看待風險 美國很願意在高風險的環境投入資金,輸了沒關係,咱來弄下一個 但國外並非如此,歐洲買家需要的是更多的安全感,更多的保證及歷史 The Overwatch League's most interested buyers in Europe could be American investors who own international soccer teams. Those with previous interest in esports include Fulham's Shad Khan, Crystal Palace's Harris Blitzer & Entertainment and Liverpool's Fenway Sports Group. Although all of those have soccer holdings in the U.K., there's doubt that the Overwatch player base is dense enough to meet the market requirements for more than a single team in that country. That presents yet another challenge as the league enters expansion. 暴雪希望的歐洲買家可能是 在英超擁有Crystal Palace's這隻隊伍的的Harris Blitzer 還有擁有利物浦的芬威體育集團 但也有人在質疑OWL的隊伍密度是否會超出市場需求 The Overwatch League is a big ask, something non-American-owned soccer teams in Europe and big-business investors stuck their nose up at ahead of Season 1, sources said. Has the reported revenue and the above-average viewership and engagement changed that? Or will the European backers still be a struggle for Activision Blizzard as it tries to spread its product across the world? There's no firm answer, even as the buy-in at the Overwatch League table rises. The traditional esports investors in Asia are not incentivized to participate, either. OWL的最大問題是,還沒有辦法實際的去證明收入,收視,參與度等數字是否穩定 亞洲的投資者也並未被此吸引 In South Korea, many are product and service companies -- such as SK Telecom, CJ Entus and KT Rolster -- that do not sell their byproducts outside of their home region. A global league does not help business for those companies, particularly given that they would need to create a completely separate brand for the team unrelated to their brands, like OpTic Gaming needed to for the Houston Outlaws per Blizzard's rules for the league. Even though those companies have spent big in League of Legends, it's not close to comparable to the operating cost per year that a geolocated Overwatch League would require. And several have a sour taste in their mouths after Activision Blizzard put an end to APEX, the premier Overwatch tournament in South Korea, sources said 在南韓,如CJ,KT,他們並不需要在全球銷售自己的商品 搞全球化對他們來說根本沒有意義 雖然他們都有在搞LoL,但成本跟搞OWL隊伍差不多 而且因為搞OWL而收掉了APEX,某些人嘴巴可是酸酸der China, where Overwatch has a massive player and fan base, poses a different problem. Many of the likely buyers there present potential conflicts of interest or do not have above-board histories in operations in other esports. The Spitfire's parent, Cloud9, has an investment from FunPlus Ventures, one of the new owners in the League of Legends Pro League. Others, like LGD Gaming and Royal Never Give Up, have had scandal after scandal that stem from their ownership groups. 中國雖然有很多俱樂部和選手,但彼此間的利益衝突會是問題 例如C9、LGD、RNG都有過一些不太好的新聞 All that is to say that each of the regions that Overwatch League hopes to expand to and needs in order to make itself a true worldwide commodity has a different set of hurdles that are only exacerbated by a rising cost to ownership. No matter where executives go for a sales pitch, they will have to account for those difficulties and sell not just Year 1 success but solutions to those problems that will assuage doubt from potential buyers. The Overwatch League, successful in Stage 1 or not, will need to find a new model to sell itself if it wants to build international franchises. The pitch that got its American buyers in the door, with or without proof of concept, is not enough. 總之,暴雪想要全球化可不簡單,每個地區都有要解決的問題 除了在第一賽季交出漂亮的成績單以外還有很多的工作要做 ------------------------------------------------------------------------- 差不多意思就是每個國家出錢的想法不同拉 美國願意高風險高報酬 歐亞保守 目前雖然第一階段看起來超乎預期,但還沒有證明一整年,甚至接下來都能這樣 2000萬美進不來,你有試過3500萬美嗎 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 42.72.76.183 ※ 文章網址: https://www.ptt.cc/bbs/OverWatch/M.1518402420.A.17F.html
digitai1: 亞洲 : 不便宜又能半年內賺回本我就不買 選手26K台幣 02/12 10:31
nwohippo: 屬地主義吃美國市場就賺了 當初一堆看衰的XD 02/12 10:32
th11yh23: 收益才超出預期四倍而已 過氣了 02/12 10:35
UnderMoon: 4倍....是說隊服一件台幣1800我想真的是賺翻了 02/12 10:38
WTF55665566: 把這個弄成NFL就好了 不要奢望海外 畢竟農場都搞死 02/12 10:38
WTF55665566: 了 02/12 10:38
WTF55665566: 反正美國夠夯的話還是會有海外玩家關注 02/12 10:39
eddieyudi: 請問那些超高入場費都是拿去做什麼用的?除了戰隊經營 02/12 10:41
eddieyudi: 宣傳之類的以外?不太懂求教 02/12 10:41
Risedo: 原來是工商文 02/12 10:42
DenUsLLeh: 也不用特別顧海外,反正整個owl的選手大概快一半都韓國 02/12 10:45
DenUsLLeh: 人 02/12 10:45
Yatagarasu: 收入當然是拿去做動畫阿(喂 02/12 10:46
Sunblacktea: 3500萬....... 02/12 10:47
capssan: 除了聯盟運營用 一部分是押金吧 允許你加入聯盟營利 02/12 10:48
dnek: 說明大老闆的投資眼光果然不是我們唱衰的小民能看懂的 02/12 10:49
capssan: 而且這應該是12隻隊伍老闆決定的金額 暴雪應該無權決定 02/12 10:49
capssan: 因為這聯盟現在等於是這12隻老闆的 新人要入要他們同意 02/12 10:50
eddieyudi: 了解 謝謝 可是為什麼要把條件拉到讓人為難的嚴苛 02/12 10:51
eddieyudi: 是想把規模訂很高嗎 02/12 10:51
UnderMoon: 因為很賺錢(? 02/12 10:55
capssan: 差不多概念吧 多讓人進來等於多一個人分利益 02/12 10:56
th11yh23: 入場費不夠高的話 有些投資者可能會想抽手就抽手 所以 02/12 10:56
th11yh23: 像中職現在也是訂出個加盟金+保證金制度 02/12 10:56
th11yh23: 有賺錢的話就不會輕易讓新的投資者進來分牛肉啊 02/12 10:57
YSJ543: 3500萬鎂 等於十億台幣 台灣有能出的起? 02/12 10:57
capssan: 除了像遊戲的SKIN這種大家均分的會少 觀眾也可能被搶走 02/12 10:58
UnderMoon: 是說假如出了個台灣隊 原本支持紐約倫敦的粉絲會轉為支 02/12 11:00
UnderMoon: 持台灣這樣? 02/12 11:00
UnderMoon: 是說目前的觀眾人數多寡跟粉絲多寡應該是成正相關 02/12 11:01
UnderMoon: 達拉斯雖然打很爛但是他們比賽的場次觀眾人數還是比某 02/12 11:02
UnderMoon: 些前段班高 02/12 11:02
capssan: 是呀 所以也有人質疑隊伍密度是否符合市場 02/12 11:02
capssan: 而且3500萬美還只是入場卷 後面隊伍經營什麼的還沒算 02/12 11:05
capssan: 暴雪的夢想還希望每隊都有個自己的主場館呢 02/12 11:05
ryaninscu: 亞洲還是有錢投的 只是亞洲過氣了 02/12 11:06
oak2002: 所以OWL入場費多少啊 02/12 11:09
dragon606: 樓上是認真在問?整篇不都一直講3500萬美金? 02/12 11:11
dragon606: 也看一下內文再問吧== 02/12 11:11
lpgg33044304: 照某人觀點 所以歐洲也過氣了嘛 02/12 11:13
lpgg33044304: 歐洲還比亞洲更過氣 沒有一隻隊伍是歐洲出資的 02/12 11:14
UnderMoon: 先不論過不過氣 我覺得台灣企業也不敢冒險去投資這樣創 02/12 11:15
UnderMoon: 新的賽事 02/12 11:15
marx93521: 亞洲看來有機會大概是日本吧 OW還有一定熱度在 02/12 11:16
omanorboyo: 打一季要繳那麼多唷.... 02/12 11:17
UnderMoon: 不過之前不是確定第二季會有四支新隊伍 這篇報導是在那 02/12 11:17
UnderMoon: 之前還是之後發的? 02/12 11:17
omanorboyo: 還以為當初兩千萬美金是打好幾季 02/12 11:17
wsheep: 之前OPC不是才有人說日本ow根本沒起來嗎 02/12 11:18
Sunblacktea: 看下來感覺真正涼的是台灣啊.. 02/12 11:19
omanorboyo: 之前OWL中文台有時候才幾十人 還以為點到非官方 02/12 11:19
capssan: 會有4隻隊伍那篇是暴雪財報上宣布的 02/12 11:21
capssan: 這篇則是ESPN記者的觀點 02/12 11:21
fujisawa: 不是打一季就要繳一次錢 是之後有其他隊伍要入場 入場費 02/12 11:25
Comebuy:轉錄至看板 C_Chat 02/12 11:26
fujisawa: 就變成35M鎂 只是最快也是第二季才能入場 所以講第二季 02/12 11:26
lpgg33044304: ow玩家還是很多啦 只是跟鼎盛期比起來少很多了 02/12 11:26
lpgg33044304: 這點同理 日本就算玩家比例比台灣低一半 還是比較多 02/12 11:27
lpgg33044304: 人 02/12 11:27
marx93521: 中國韓國已經有隊伍了 這陣子公開賽日本隊伍twitch 02/12 11:33
marx93521: 上收看人數可以到1K以上 前陣子日本自辦明星賽收看還 02/12 11:34
marx93521: 飆到50K 02/12 11:34
Yatagarasu: 日本OW本子這麼少是哪裡有熱度(喂 02/12 11:36
gggaaammm: 改成島田兄妹就有了(? 02/12 11:52
p56805: 島田姐弟比較可以,半藏人設可以露一球 02/12 12:06
triplee: 比賽由隊伍去證明自己有可看性跟競技力 其它就是bz要做的 02/12 12:06
triplee: 不過肯定的是接下來的發展是有趣的跟有指標性的 至少不用 02/12 12:10
triplee: 談到owl就只說是笑話 02/12 12:11
nwohippo: 唱衰的笑話 02/12 12:14
stevenchiang: 等等 芬威也是美資啊 02/12 12:15
CannedHamEgg: 可憐喔 今年一定倒 02/12 12:25
ChicagoParty: 樓下開放吃雞廚說OWL是笑話 02/12 12:34
wooex: 這四天台暴播的owl高峰都有2000人吧 02/12 12:54
hot938490: 臺灣如果出得起3500萬鎂 也組不成一隊吧 02/12 13:00
Mark101: 還蠻意外韓國居然沒有企業出資owl 02/12 13:03
Sunblacktea: mc快來噓過氣遊戲 02/12 13:06
sam051200: 好希望台灣選手有進去 02/12 13:07
raidcrash: 雞粉:一定是當初預期收入訂太低 02/12 13:08
qiet: 之前中文台少是因為只有開中國台吧 他們大多在別的平台 02/12 13:14
qiet: 繁中也就最後一週開 人也不算少了 02/12 13:14
chalon: 台灣真的有機會的就培根吧 但只有閃光還是不太夠 02/12 13:17
Sunblacktea: 不過培根也不打OW了不是嗎... 02/12 13:21
dragon606: 台灣都是吃雞的形狀了 02/12 13:26
snoop3315: 本人不想打 我們也不用說太多了 02/12 13:44
th11yh23: 說真的 沒有台灣人又怎樣 NBA台灣人還不是看得很爽 02/12 13:48
blackj14go: 3500... 02/12 14:01
nwohippo: 哪天OWL冒出個林書豪(台裔美人)也不錯啊 02/12 14:07
roserule: 我記得之前wtf5566是不是偏向不看好OWL 現在就說弄成NFL 02/12 14:08
roserule: 不過WTF也很久沒來OW推文就是了 02/12 14:10
roserule: 十億台幣喔,看看郭董有沒有意思吧,入場費是這樣,台灣 02/12 14:11
roserule: 一隻基本的LOL隊伍一年要一千萬才養的下去 02/12 14:11
roserule: 大家可以算算有誰出得起,而且他的企業還可以持續經營下 02/12 14:13
roserule: 去三~五年 02/12 14:13
nwohippo: 2000萬美元被看衰 現在變3500萬囉XD 02/12 14:19
WTF55665566: 說不看好就是暴雪的國際市場的開拓啊 而owl也明確告 02/12 14:36
WTF55665566: 訴你除了北美市場外開拓的困難 02/12 14:36
WTF55665566: 不過身為ow玩家當然不希望owl掛掉 現在看起來北美還 02/12 14:37
WTF55665566: 能紅的話打造成NFL也不錯 光靠北美市場就賺翻 02/12 14:37
digitai1: 結果看衰是看衰 可是4倍營收耶? 02/12 14:38
friendbill: 之前的OWL中文台(小鬼那個)沒有宣傳說在twitch上也 02/12 15:53
friendbill: 有轉播,人數少很正常,而且如果聽的懂英文其實官方主 02/12 15:53
friendbill: 台歡樂多了,主台聊天室超好笑XD 02/12 15:53
dxzy: 雖然不用翻牆舊型但是看twitch他們會很卡 不太會去吧 02/12 15:56
zzahoward: /OWL 看一下推文 XD 會很多人被鞭屍的QQ 02/12 16:00
UltraKill: 不知道電視台收視率表現如何 02/12 16:01
UltraKill: 如果鄉民懂那些商業行為成功與否 還會在這裡嗎 XD 02/12 16:02
ko88201: 北美自衛聯賽 02/12 16:03
zzahoward: 沒有簽電視轉播合約吧? 可能第一季結束後再看看 02/12 16:05
zzahoward: 北美就是全世界最大的經濟體阿 消費能力最強... 02/12 16:05
DiviNeLuke: 一開始真的很少人看好吧 餅突然畫這麼大 02/12 16:05
zzahoward: 北美經濟體靠自衛就輾壓了 你看汽車到那邊也是要賣便宜 02/12 16:06
zzahoward: 還是有蠻多人看好的阿(反串不算) 看的懂商業模式就知道 02/12 16:06
zzahoward: 這餅不是亂畫的 然後看看Bobby Kotic你就知道有人會幫 02/12 16:09
zzahoward: 抬轎的 02/12 16:09
junopaul0718: 雖然好像沒有很大關聯 但還是提一下現在Contenders 02/12 16:36
junopaul0718: 韓國賽區升降賽快2萬人在看喔~而且整體轉播品質還是 02/12 16:36
junopaul0718: 很棒 02/12 16:36
th11yh23: 看的人多不多 跟賺的錢多不多是兩回事 02/12 17:13
th11yh23: 關鍵還是在收益模式上面 02/12 17:13
gggaaammm: 首爾竟然是美國出資的,真意外 02/12 17:14
fujisawa: 滿正常的吧 SKT,KT,CJ等就像文中說的不太需要海外宣傳 02/12 17:24
fujisawa: 三星應該寧願推廣手游的電競 02/12 17:27
z83420123: 不就美國只玩自己的 其他地區當然會卻步 02/12 17:30
th11yh23: 這就是歐亞跟北美職業運動的等級差距阿 02/12 17:33
th11yh23: 北美職棒已經以營利為第一目的 台日韓職棒還停留在廣告 02/12 17:34
th11yh23: 看板等級 所以營收差距也越來越大 02/12 17:34
Comebuy: https://i.imgur.com/bnl34UK.png 好帥喔 02/12 17:35
YSJ543: 首爾不是KVS電競旗下的嗎 02/12 18:02
WTF55665566: 所以才說NFL模式何嘗不好 靠北美就賺的比NBA MLB靠 02/12 18:13
WTF55665566: 全球的多了 02/12 18:13
th11yh23: 別說mlb 號稱十億人收看的歐洲足球全部加起來也沒NFL賺 02/12 18:24
th11yh23: 錢 證明多少人看跟賺錢根本無關 02/12 18:24
capssan: 我覺得是不能不做 因為他們當初向12位老闆畫的餅裡面 02/12 18:31
capssan: 就有包含全球化 而我如果是老闆一定會想 還沒全球化就4倍 02/12 18:31
capssan: 你他媽的還不快去歐洲亞洲綁一支隊伍來加入 02/12 18:32
BiggieChien: KSV 老闆是美國華裔啊 爸媽好像是台灣人 02/12 18:42
MrLuna: 足球市值會輸NFL 我笑了 02/12 19:01
capssan: 呃 看怎麼看價值拉 富士比榜單前50基本上NFL是在刷榜 02/12 19:05
capssan: 但足球隊多市場也大 很難說NFL屌打 02/12 19:06
max90283: 單一國家運動比全球化運動,光能放上同一天秤比較,已經 02/12 19:12
max90283: 算被屌打了 02/12 19:12
z83420123: 甚麼別說MLB XD NFL收入屌打MLB好爆 這語法錯誤 02/12 19:40
z83420123: 以收入而言NFL球隊沒有賺的比歐洲加起來說 02/12 19:43
z83420123: 但的確是能跟歐洲足球隊伍加起來打一打就是了 02/12 19:43
waterblue85: NFL比MLB跟NBA還賺錢… 02/12 19:43
MrLuna: 結果NFL球員收入被NBA MLB吊打 02/12 19:47
ywchang84: 53 > 25 > 15賺的多分的人也多 02/12 20:01
z83420123: 所以NFL球員一直在抗議啊XD 02/12 20:04
z83420123: 近年也越來越多雙棲明星不進NFL去NBA或MLB 02/12 20:05
Risedo: 叫台日職棒學習...你以為全世界都在看台日職棒? 02/12 20:05
butten986: 先製造大量的地區小型賽增加看客基數很重要 02/12 20:31
gokuhwanlai: 我預測OWL 會被韓國人搞死。因為韓人太強。擠壓到白 02/12 23:02
gokuhwanlai: 人出場機會 02/12 23:02
gokuhwanlai: 漸漸的熱度會慢慢退散。解救方法就是每場比賽最多只 02/12 23:03
gokuhwanlai: 能出三個韓國人 02/12 23:03
gokuhwanlai: 讓大英雄主義的美國人。還有些出場空間 02/12 23:04
roserule: 突然引來這麼多人出來發表意見 02/13 01:03
roserule: 其實這有點像是因為有市場創造產品還是創造出市場讓大家 02/13 01:06
roserule: 買單的差別 02/13 01:06
roserule: 先做出最大利益模型 讓大家跟進,或是慢慢吵風潮再一次 02/13 01:07
roserule: 塑形收割 02/13 01:07
roserule: 只是往年電競但是炒風氣的方式罷了 02/13 01:07
i92219: 當初就嗆一堆井底之蛙還不信,只會無腦跟風喊過氣 02/13 03:02
i92219: 現在就繼續看吃雞如何慢慢的變成下一個H1Z1 02/13 03:03
i92219: OWL全部隊伍都在同樣的訓練環境條件之下,只要比賽打得越 02/13 03:09
i92219: 多韓國人就沒辦法一直維持絕對強勢了,拜託 連最近在韓國 02/13 03:09
i92219: 的星海比賽冠軍都被一個外國女生奪走了 02/13 03:09
jonney211: 那個女生原本是男生 但是做了變性手術... 02/13 10:42
nwohippo: 頂級職業球團老闆VS唱衰鄉民 02/13 11:23
YSJ543: 新玩法有成效不錯阿 總比一堆動不動就哭窮的聯盟好 02/13 11:36
i92219: 靠妖 看了一下還真的是變性的XDDD 02/13 14:24
triplee: 嗄姐又強又很有個性 打扮起來又帥 02/13 18:37
maplenight: 蟲后也是奮鬥很久了 02/13 20:59
darkflare: Neeb比較扯 第一個韓國聯賽拿下冠軍的選手 02/14 11:50
darkflare: grrrr不算 02/14 11:50