作者windwater77 (恋は渾沌の隷也)
看板Paradox
標題[CK2 ] 2.4.3 beta
時間Sat Jul 25 20:34:48 2015
https://forum.paradoxplaza.com/forum/index.php?threads/crusader-kings-ii-2-4-3-beta-patch-not-for-problem-reports-checksum-ggyy.872681/
https://goo.gl/tmWo1C
- Fixed a bug allowing you to abandon trade posts in your provinces
regardless if you owned the trade post or not.
- Antipopes should now seize the treasury of the Vatican if their claim on
the Papacy is pressed.
- Lobby diplomacy items are now spaced correctly.
- The republic view won't display dead heirs anymore.
- Stewardship bonus from character focus now influences the demesne tax bonus
correctly.
- Observer players will no longer get stuck in the game after the server had
been lost.
- When playing a nomad, settling as a merchant republic through a holding
owned by a vassal merchant republic won't lead to duplicate family palaces
and non-merchant patricians anymore.
- Fixed shortcuts in the end of battle and end of siege screens, the goto
option is now bound to the "g" key.
- The game won't think any fabricated claim is a claim on Canaries in the
learning scenario anymore.
- Minor clan rebel starting troop numbers are now being scaled with the
khagan's population and they decrease the khagan's population by 10%.
- Fixed a bug that was preventing wars to update properly when an unlanded
character won a title for which there was another war in progress.
- Added a confirmation dialog for disbanding individual regiments.
- Portraits in the republic view are now being updated correctly.
- Fixed a bug that sometimes caused allies to be hostile towards each other
if there was a revolt war without a temporary title.
- Nomads are no longer blocked from moving their capital to provinces with
ongoing trade post and fort constructions.
- Revolting nomad vassals won't become independent when losing a title in
aother war anymore.
- Raiding adventurers will no longer end up as landless clan vassals under a
khagan when leading a revolt and losing all landed titles in another war.
- Fixed a bug that would sometimes cause laws to change incorrectly for
rebels after their war ends.
- Unattackable non-nomad counts won't exist anymore.
- Unlanded characters inheriting duchy or higher titles won't prefer feudal
government when the predecessor was not feudal anymore.
- Unlanded characters getting titles in wars for claim won't prefer feudal
government when the previous holder was not feudal anymore.
- Various fixes to event triggers etc.
- Various minor text fixes and improvements.
- Various improvements to decision tooltips.
- Corrected the Serbian and Bulgarian names for Dyrrachion.
- Fixed a bug that made Hellenic Pagan religion available in the Ruler
Designer.
- Tweaks and balancing to the decisions for creating Portugal, Castille and
Aragon, including more informative tooltips.
- The Kingdom of Leon can now be created by the holder of the Kingdom of
Asturias.
- Added more characters and dynasties to the Steppes.
- Rebalanced the effects of the decisions for expelling and readmitting the
Jews, and also improved the tooltips for those decisions.
- The Duchy of Livonia is now part of the de jure Kingdom of Finland at all
start dates.
- A character can no longer be slandered with bastardry rumors if they
already a known bastard.
- Fixed a bug that allowed a ruler to be attacked with two pagan subjugation
wars simultaneously.
- Robert II de Hesbaye (Capet ancestor) is now playable in 769.
- Random looting events are now working properly again.
- The chance to have twins is increased if mother and/or grandmothers had
twins.
- Chronicle random events aren't "Serpents" every time.
- No longer inactivates titular titles that should be creatable (Caliphates,
Duchy of Visby, etc.)
- Can no longer search for inactive titles in the find title dialog
- Fixed capital problem inheritance for gavelkind that could occur with
custom kingdoms and Elective Gavelkind where it would give away your only
Province.
- Patricians are richer and need large courts so they are better prepared to
deal with epidemics and won't get infected by being overcrowded anymore
- Added better protection to the immediate family of a landed ruler from
epidemics and overcrowded modifier
- Should now properly remove nomad capitals if supposed to and also search
through for duplicates in the province
- Fixed revolting viceroys becoming normal rulers upon war invalidation
- Should always reset the tributary status if your liege is a tributary or
suzerain
- Fixed problem where you could get stuck in a war with your prepared
invasions target and receive the penalties for expiring the invasion timer
- Fixed with colors for raiders and made colors also differ more per tier
level
- Fixed outdated localization for forts
- Fixed so dead people should no longer be title claimants, should no longer
make dead people win crusades.
- Lowered the amount of dignity de-jure capital gives so Kingdom of Venice
don't get more dignity than Empire of Italia.
- Added historical rulers for Sri Lanka.
- Converting to local religion via decision now costs Prestige and gives
Piety.
- Pagan AI rulers now take more factors into account when greeting foreign
preachers and deciding whether to convert. Factors include realm size, the
threat of dangerous holy wars, desire to reform their government, Pagan
homeland attrition etc.
- Non-nomadic characters won't ensure non-empty primary holdings in their
counties on inheritance if that inheritance will make them nomadic.
- The game will now detect rare cases of nomad capital holdings being in
non-capital provinces and automatically fix the issue.
- Fixed a bug when provinces were incorrectly evaluated as occupied in some
rare circumstances.
- Fixed so governments are not re-evaluated on reloading a save, they should
now be persistent.
MODDING:
- The spawn_unit effect now supports scaling the troop numbers according to
population.
- Use scaled_with_population_of to set a character or title whose population
will be used for scaling.
- Use for_population to set the reference population the troops numbers are
meant for. The troop numbers will linearly scale when the actual population
differs from for_population.
- Added a add_population_scaled effect which adds/subtracts a portion of
target's population.
- The game won't crash after increasing MAX_LEADERSHIP_TRAITS anymore.
However, only 2 trait icons will be displayed in the minor title view unless
you add more of them to honorary_titles_view_item.
- Fixed that count value wasn't used by the any_* effects
CONVERTER:
- Fixed converter crash with specific scenario that had happened in a save
雖然上面寫騜交替時可能出現的兩汗帳BUG已修 可是我還是中了
而且是一人帶兩個氏族 兩個自己自帶互帶不順眼...
另外要注意的是雖然定居部族的非合法私生子不會排進繼承權 但遊牧是會的
而讓這個不合法的私生子繼承到......會直接看年代表 等同不同家族繼承
所以在外面偷生的兒子要嘛不認要嘛直接立合法
女兒就沒差 反正遊牧只有男的可以繼承
--
未有守誓真實如他之人;未有守諾誠信如他之人;未有愛人純粹如他之人。
然而,亦未有毀棄誓言、破滅承諾、背叛信愛如他之人。汝等,可否理解乎?
我為劇熱焦炎,掃盡汙穢不淨,熔解流放,以達尊貴化身。成為至高黃金,輝煌閃亮。
諸神黃昏於此顯始之故,我將化為使此尊嚴之英靈天殿燃燒殆盡者。
Briah-- 創造
Muspellzheimr Lævateinn 焦熱世界‧激痛之劍
--
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推 gostjoke: 推 07/25 22:55
→ windwater77: 後來重開一次沒遇到 可能要直接用2.4.3玩才不會有bug 07/27 01:38
→ windwater77: 結果變身東羅馬扎爾又遇到一樣的bug 還是等p社修吧.. 07/28 01:39