作者templarjer (Templar)
看板StarCraft
標題Re: [情報] 虛空之遺平衡
時間Fri May 22 22:19:31 2015
幫你翻一下那一段
※ 引述《kkoberyant (Tealphon)》之銘言:
※ 引述《kevin50263 (azusa)》之銘言:
: Liberator added to the Starport
飛機場增加新單位「解放者」
: Liberator is an AA splash damage unit that can target a specific ground
: location to deal high single-target damage to enemy units in that location.
「解放者」為對空範圍傷害,對地特定範圍內單體高傷害
: Mech air and ground upgrades are split again
空地升級再次分開
: With the updates to the Starport units as well as the Liberator add, we felt
: the Starport is rounded enough to split into two different upgrades again.
對於「解放者」的加入,我們認為人族空軍的全面性足以讓空地升級再次分離。
: This will create more specific choices in unit composition and strategies in
: Terran matchups. Our hope here is that we see a good variety in the
: Barracks/Factory/Starport units be used in various matchups and situations.
這將會增加更多兵種搭配與戰術選擇。
我們希望可以看到更多樣性的兵種組合與對抗。
: Cleaned up structure subgroup priorities
: We heard your feedback regarding subgroup priorities for structures in SC2.
: We did a cleanup pass on all three races in this area, so please check it
: out. After these changes, subgroup priorities will generally be as follows:
: Production buildings > global upgrade buildings > buildings with one time
: upgrades.
整理了一下編組內的建築順序,大衛金聽見了你們的回應,所以對編組內建築順序作
了修正,現在三族基本上編組內建築順序為
產兵建築>通用升級建築(像是人類的BE)>單項科技研發建築(巨像攻擊距離?)
: Geyser amount increased to 2000 (to match the ratio of new minerals)
瓦斯泉改為兩千
: We’re currently seeing that the last mineral amount tweaks are working out
: well for the game. Therefore, we cleaned up the Vespene Geyser amounts to be
: equal to the ratio of the current mineral patches per base.
我們發現上次的晶礦改動很成功,所以將瓦斯調動相同的比例以平衡上次晶礦的調整。
: Roach burrow move now requires an upgrade again
蟑螂埋地移動又需要研發了。
: Roach burrow move is another area we’ve cleaned up. We felt the double buff
: in this area was too much. To remedy this, we decided to keep the speed buff
: for Burrow move Roaches, and added the Tunneling Claws upgrade back. We feel
: that the strategic choice this upgrade provides as an investment option on
: Roaches is cool, thus factoring in to the decision to revert this nerf from
: the two changes we did in this area.
我們覺得蟑螂兩次buff有些太過,為了修正這點,
決定保留埋地神速移動蟑螂,但回復「掘地爪」升級科技
我們覺得保留這項升級帶來的戰術選擇很酷~
: Swarm host doesn’t burrow move
宿主不會埋地移動囉
: The new Swarm Host is looking good so far, but we wanted to reduce the number
: of complexity on this unit by removing its ability to burrow move. Going
: forward, if Swarm Host needs to be changed, we’ll be looking to make
: numbers changes, and avoiding adding rule changes that add to the complexity
: of the unit.
宿主目前看來來不賴,但我們想要藉由拔掉埋地移動減少此兵種的複雜性,
若宿主未來還需要改動,我們將會針對數量上做更動
(小蟲子數量?晶礦瓦斯價格?人口?)減少使用性的更動以免增加此兵種的複雜性。
: Missile turret build requirement changed back to engineering bay
防空塔建造需求改回電機工程所
: We felt this change didn’t get used much, and the choice to just build
: Turrets easily didn’t feel like a good add to the game.
我們對於這改動不太習慣,但可以直接蓋防空塔不是個好的更動。
: Closing
: As always none of this is final, so please share your thoughts and feedback
: so that we can work together towards a better Legacy of the Void. After this
: patch, we’d like to focus the beta testing efforts on the new Terran unit,
: and how different strategies and races interact with different unit
: compositions that utilize the Liberator. After the update goes live, please
: focus your playtesting and feedback around using or going up against the
: Liberator. Thank you.
結語
請分享與回饋你們的想法,讓我們可以打造更好的虛空之遺,
在這個patch後,我們想專注在人族新單位,針對「解放者」的不同種族戰術兵種組合
對抗上。在新patch上路後,請玩家們專注在使用與對抗新單位的測試回饋上。
有任何錯誤與翻譯問題請各位版友們多多指點。
--
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※ 編輯: kkoberyant (49.159.186.87), 05/22/2015 15:45:31
→ shancow: 宿主是什麼單位? 05/22 15:59
→ shancow: 喔 原來是百生 貴台支那翻譯 05/22 16:00
推 Baneling: 推翻譯 宿主就百生獸 05/22 16:00
推 mmmbop: subgroup那個是點選的優先~ 05/22 16:15
推 ultratimes: 很酷,超酷,大味精 05/22 16:25
推 windowhihi: 比如說 人類 BB BE VG 編一隊 05/22 16:30
→ windowhihi: 那麼編隊最頭會是BB,TAB一下變BE,再TAB一下變VG這樣? 05/22 16:31
→ windowhihi: 然後我搞不懂能直接蓋BT問題在哪,難道能飛彈塔快攻? 05/22 16:33
推 weian: "我們對於這改動不太習慣" 那段應該是說"我們覺得這個改動 05/22 16:36
→ weian: 沒太多人用,而且這麼容易蓋防空砲臺感覺也不是太好。" 05/22 16:37
推 Rayio: 大維京沒在講道理的 05/22 16:47
推 GLHF: 大概是DK玩P速影刀被T輕鬆擋很不爽 05/22 16:48
→ GLHF: 隱 05/22 16:48
推 tsai150105: 感覺華生了 05/22 16:59
推 joseph860504: 因為這樣大維P就不能爽用先知騷擾了 05/22 17:17
推 aegis43210: T應該再nerf,將坦克攻速改回三,機械化防禦昇級價格 05/22 17:40
→ aegis43210: 200/200、275/275、350/350 05/22 17:41
推 joetsen2005: HOST 其實說宿主也算可以啦... 05/22 19:18
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※ 文章網址: https://www.ptt.cc/bbs/StarCraft/M.1432304374.A.F83.html
※ 編輯: templarjer (141.241.26.7), 05/22/2015 22:20:20
推 getgoods0623: 覺得新空中單位,只是空中版的雷神 05/22 23:42
推 kirimaru73: 1/2坦克+1/2雷神 05/22 23:59
推 shinwind: 因為虛空的資源下。蓋個be根本沒差。 05/23 00:15
→ kira925: 解放者好像是對空6 AOE 對地9的單體 05/23 00:23
推 poge0824: 怎麼有點像原始版的暴風艦...對空AOE 05/23 00:27
推 kevin50263: 有圖了嗎 05/23 01:08
→ kira925: 沒看到 我也是看到TAKETV聊天室說的 05/23 01:10
→ kira925: 剛剛那個是射程不是攻擊力 05/23 01:10
推 ernova831: 比較好奇新單位對維京跟女妖的影響 05/23 04:32
推 colan8: 終於有對付飛膛的單位了 可是....Z IMBA的單位又不是飛膛 05/23 08:21
→ iio: 我還真想知道Z的IMBA單位是什麼? 05/23 08:55
→ kira925: Lurker/狂狗/八甲牛/飛蟒炸彈 這樣有了吧 05/23 09:26
推 loveadu: 不能明說是改回SC1 05/23 15:28