作者ZunHong (今晚打老虎)
看板Steam
標題CS:GO-10/10beta更新
時間Tue Oct 11 13:43:18 2016
Pre-Release Notes for 10/10/2016
10 OCT 2016 -
The following changes are in the “1.35.5.3rc” CS:GO Beta depot.
[MAPS]
– A revised version of de_inferno is available in the Beta depot. Check it ou
t and send us your feedback!
[GAMEPLAY]
– Added a 0.4 second cooldown to the crouch button to reduce the visual noise
from spamming crouch in the air.
— This is tunable via the convar sv_timebetweenducks.
– Fixed a case where a player’s crouch state did not match the state of the
+duck key. The most noticeable case was when taking over a bot that was crouch
ing.
– Adjusted bomb plant animation when planting the bomb while already crouched
.
– Fixed a bug where molotovs/incendiary grenades did not generate flames when
they exploded on the corner of a ledge.
– Reduced viewmodel rotational effect when pointing a weapon at near-vertical
angles
[Xbox Game DVR]
– Added a performance recommendation for Windows 10 users explaining how to d
isable Game DVR if it is enabled.
[UI]
– Sniper scopes are much more responsive to your actual accuracy; the blur is
driven by your current inaccuracy.
— NOTE: There are no gameplay changes to scoped accuracy. The display now mor
e-correctly represents your current inaccuracy.
– Crosshair blur fidelity improved.
– New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0)
includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
– Gameplay convars for community servers & workshop maps:
— weapon_air_spread_scale (default 1): Games that focus on air combat can set
this to a lower value to improve weapon accuracy for players in the air.
— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 11
0% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatica
lly re-jump at the exact landing tick.
重點整理:
1.新的inferno(T家小河、Banana、A點大改)
2.狙擊鏡下的模糊程度能"正確呈現"準確度(沒有變準,只是顯示得更正確)
3.修正一些蹲的bug跟多了0.4秒cd來減少聲音
4.sv指令多了一些兔跳用指令
5.沒改槍聲
6.沒改槍聲
7.沒改槍聲...
這是beta測試,尚未正式更新
想跑圖看看的,可以在收藏庫中選擇要測試的項目
Csgo/右鍵內容/測試/選擇要參加的測試/1.35.5.3rc
以上一些翻譯若有誤
麻煩各位大大指正謝謝~
--
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推 j901386: 感覺更容易rush b no stop 煙霧彈能擋的範圍有點不夠 10/11 13:47
推 MEVIUS: 還我inferno! 10/11 13:50
→ ZunHong: 哇勒...手機無法改標題分類... 10/11 13:51
→ ZunHong: 晚點用電腦補上 抱歉m(_ _)m 10/11 13:51
推 Xstarxize: 更新好慢 10/11 13:53
噓 juiclykiller: 沒改槍聲 差評 10/11 13:56
→ uu26793: 槍聲哩 10/11 13:57
推 Simple70210: 所以是可以選擇要不要更新是嗎 10/11 13:58
噓 a52655: 通行證勒........ 10/11 14:40
→ TFFs: 未看先猜改槍聲 什麼沒改槍聲???? 10/11 15:00
推 XtinaGrimmie: 看來之後打inferno不用感受被守方支配的恐懼了 10/11 16:20
推 pttgale: 彈點變成很開放 感覺很難守 XD 10/11 16:32
推 TZephyr: 很好奇還有什麼槍聲沒改到嗎?我印象是都改了 10/11 16:39
推 seiyaku: 手殘的人也能玩bunnyhop 10/11 16:40
噓 abc1212050: kennys : 還我awp開鏡走路速度! 10/11 16:55
推 u09900161: 要選測試版才有辦法更新inferno 10/11 17:02
→ u09900161: 人人都能變BHHOP神人 10/11 17:19
噓 EXEXE: 還我ak槍聲 10/11 18:28
推 kerbala: AK槍聲很讚啊 原本的太吵了XD 10/11 19:23
→ knight72728: 大多數人覺得舊AK槍聲才有魄力...... 10/11 20:12
推 newbout: new sound update DansGame 10/11 20:16
推 Korsechi: 看實況 新infernoT好進攻一些 B路變大條 10/11 20:16
→ MEVIUS: 舊AK槍聲才有魄力+1 10/11 20:38
→ ZunHong: 舊AK聽好久了,認真說起來還有點感情XD 10/12 01:53
推 haleyye: 又改槍聲......咦? 10/12 15:28
噓 z86125: 1.6才是真男人AK 10/13 11:56