看板 WOW 關於我們 聯絡資訊
https://worldofwarcraft.com/en-us/news/20252902/hotfixes-september-23 Classes Developers’ Notes: As we discussed last week, we’ve been gathering a massive amount of data based on how each spec has been performing in this first week of raids and Mythic Keystone dungeons, so that we can make a number of tuning changes with next week’s realm maintenance. The overall goal of these changes is to buff up some underperforming specs while also reining in a couple of over-performers, without dramatically changing anyone’ s playstyle or causing them to feel as though the spec they chose to focus on became the “wrong choice.” All of these class changes will be applied during the next scheduled weekly maintenance period in each region. Note that there are also a number of PvP-specific changes, which are noted separately below. 大意: 開發團隊看了第一週raid的數據後開始對各職業進行調整,包括部份PVP天賦 (小弟是術士玩家,先翻術士的部份,其他職業有勞各路高手) Death Knight Frost Remorseless Winter damage increased by 50%. Obliterate damage increased by 19%. Frost Strike damage increased by 12%. Howling Blast damage increased by 10%. Frostscythe (Talent) damage increased by 13%. Frozen Pulse (Talent) damage increased by 11%. Breath of Sindragosa (Talent) damage increased by 17%. Demon Hunter Havoc Throw Glaive damage reduced by 30%. Fel Mastery (Talent) damage bonus to Fel Rush reduced to 30%. Bloodlet (Talent) now deals 100% of initial Throw Glaive damage. Fury of the Illidari (Artifact Ability) damage reduced by 20%. Note: See below for for additional PvP tuning adjustments to Fury of the Illidari. Balanced Blades (Artifact Trait) damage bonus to Blade Dance reduced to 3% per target. Vengeance Mastery now provides 50% less damage reduction per point. Demon Spikes damage reduction increased to 20%. Note: Gearing heavily for Mastery was allowing Vengeance Demon Hunters to reach excessively high levels of Physical damage reduction. We’re reducing the top-end potential of this effect somewhat, and bringing up the baseline. This should also cause the value of Mastery to be more in line with other stats. Druid Moonfire (non-Feral) damage increased by 10%. Balance Sunfire damage increased by 10%. Starfall damage increased by 10%. Lunar Strike damage increased by 5%. Solar Wrath damage increased by 5%. Mage Arcane Mastery effects increased by 20%. Arcane Missiles damage increased by 9%. Arcane Blast damage increased by 10%. Frost Frostbolt damage increased by 8%. Ice Lance damage increased by 13%. Flurry damage increased by 38%. Blizzard damage increased by 36%, and mana cost reduced by 50%. Splitting Ice (Talent) now causes 80% of normal damage (up from 50%). Ice Nova (Talent) damage increased by 13%. Ray of Frost (Talent) damage increased by 28%. Glacial Spike (Talent) damage increased by 15%. Hunter Barrage (non-Survival) damage reduced by 20%. Beast Mastery Bestial Wrath damage bonus increased to 25%. Survival Flanking Strike damage increased by 62%. Monk Mistweaver Spinning Crane Kick (Mistweaver) damage reduced by 25%. Paladin Retribution Templar’s Verdict damage increased by 10%. Divine Storm damage increased by 20%. Crusader Strike (Retribution) damage increased by 13%. Blade of Justice damage increased by 13%. Judgment (Retribution) damage increased by 13%. Zeal (Talent) damage increased by 13%. Blade of Wrath (Talent) damage increased by 13%. Priest Holy Holy Nova damage reduced by 16%. Shadow Mind Sear damage and Insanity generation increased by 50%. Voidform stacks no longer increase while Dispersion and Void Torrent are active. Note: These abilities prevent Insanity drain from increasing while active, which effectively reduces the Insanity drain for the entire remainder the current Voidform. This was proving to be too powerful, so we’re now making sure that the damage bonus and Insanity drain from Voidform remain in sync. The benefit of Mass Hysteria (Artifact Trait) is now capped at 100%. Note: We want it to be rewarding when you’re able to maintain Surrender to Madness for an extremely long time, but the amount of damage this trait was contributing in those circumstances was excessive. Rogue Death From Above (Talent) area damage increased by 100%. Assassination Deadly Poison damage increased by 30%. Fan of Knives damage increased by 30%. Bag of Tricks (Artifact Trait) duration reduced to 3 seconds (overall damage unchanged), radius increased to 6 yards (from 3), and now benefits from Mastery. Poison Knives (Artifact Trait) no longer benefits twitch from Mastery. Damage per point increased to 4%. Outlaw Fatebringer (Artifact Trait) Energy cost reduction reduced to 3 per rank. Fate’s Thirst (Artifact Trait) damage bonus to Run Through reduced to 6% per rank. Black Powder (Artifact Trait) damage bonus to Between the Eyes reduced to 6% per rank. Subtlelty Eviscerate damage increased by 15%. Nightblade damage increased by 15%. Note: See below for additional PvP tuning adjustments to Eviscerate and Nightblade. Shuriken Storm damage increased by 30%. Second Shuriken (Artifact Trait) chance to activate increased to 30% (was 10%), damage increased by 30%, and now deals 200% additional damage while Stealth or Shadow Dance is active. Shaman Elemental Mastery effects increased by 12.5%. Chain Lightning Maelstrom generation increased to 6. Lightning Bolt (Elemental) damage increased by 23%. Chain Lightning (Elemental) damage increased by 23%. Lava Burst damage increased by 5%. Storm Elemental (Talent)’s Call Lightning and Wind Gust damage increased by 20%. Enhancement Fixed a bug that gave offhand special attacks a 100% chance to activate Windfury while Doom Winds was active. Windfury activation chance increased to 20%. Note: We’re fixing a bug that added multiple extra Windfury procs to each activation of Doom Winds, but adding some Windfury procs back by increasing the baseline activation chance. This should also improve Maelstrom generation outside of Doom Winds. Restoration Chain Lightning (Restoration) damage increased by 23%. Warlock Affliction Drain Life damage increased by 10% Drain Soul damage increased by 10% Corruption damage increased by 10% Agony damage increased by 5% Unstable Affliction damage increased by 15% Seed of Corruption damage increased by 15% Siphon Life (Talent) damage increased by 10% Haunt (Talent) damage increased by 15% Phantom Singularity (Talent) damage increased by 15% 痛術 吸取生命、吸取靈魂、腐蝕術及生命虹吸這4招傷害+10% 痛苦傷害+5% 痛苦動盪、腐蝕種子、蝕魂術及幻魅異點這4招傷害+15% 是說靈魂幻影不buff一下嗎...只分35%傷害太低了阿阿阿阿 Demonology Hand of Gul’dan impact damage increased by 20% Demonwrath damage increased by 15% Shadowbolt damage increased by 10% Doom damage increased by 10% Wild Imps damage increased by 10% Dreadstalker attack power increased by 10% Felguard attack power increased by 10% Doomguard (Demonology)’s Doom Bolt damage increased by 18% Demonbolt (Talent) damage increased by 10% Implosion (Talent) damage increased by 15% Shadowflame (Talent) damage increased by 10% Darkglare (Talent) damage increased by 10% 惡魔 古爾丹之手傷害+20% 惡魔怒火及小鬼爆破傷害+15% 暗影箭、狂野小鬼、末日、惡魔守衛、惡魔箭、暗影之燄及暗凝傷害+10% 惡魔潛獵犬攻擊強度+10% 末日守衛傷害+18% Destruction Chaos Bolt damage increased by 11% Incinerate damage increased by 11% Immolate damage increased by 11% Conflagrate damage increased by 11% Rain of Fire damage increased by 11%, and cast time removed Cataclysm (Talent) damage increased by 11% Channel Demonfire (Talent) damage increased by 11% 毀滅 混沌箭、燒燼、獻祭、焚燒、大災變及引導惡魔火燄傷害+11% 火燄之雨傷害+11%,改為瞬發法術 Warrior Arms Exploit the Weakness (Artifact Trait) bonus reduced to 3% per point. Focused Rage (Talent) damage bonus reduced to 30%. Protection Vengeance (Talent) Rage cost reduction reduced to 35%. Intercept Rage generation reduced to 10. Shield Slam Rage generation reduced to 10. PvP Developers’ Notes: While many of the above changes are beneficial for PvP, some specs need additional tuning for PvP situations. Some of the PvP- specific changes we’re making are intended to counteract the above, while others are simply intended to help overall PvP balance. Battlegrounds Tank-specialized characters no longer take additional damage while carrying a flag. Death Knight Blood Consumption (Artifact Ability)’s healing is no longer reduced in PvP. Death Strike now factors in 50% of recent damage taken from players when determining it’s healing amount (previously, it ignored damage taken from players). Demon Hunter Havoc Fury of the Illidari (Artifact Ability) damage is now reduced by 10% in PvP (up from a 30% reduction). Vengeance Soul Cleave’s heal is no longer reduced in PvP. Druid Restoration Lifebloom’s bloom effect increased by 50% in PvP. Critical Strike stat reduced by 50%. Haste stat increased by 50%. Guardian Frenzied Regeneration now factors in 50% of recent damage taken from players when determining it’s healing amount (previously, it ignored damage taken from players). Hunter Survival Mongoose Fury now increases the damage of Mongoose Bite by 35% per stack in PvP (up from 25% per stack). Beast Mastery Agility stat reduced by 10%. Mage Frost Frostbolt now reduces movement speed by 50%. Frostbolt damage is now increased by 10% in PvP (down from 20%). Fire World in Flames (Honor Talent)’s reduction to Flamestrike’s cast time reduced to 2 seconds. Monk Mistweaver Counteract Magic (Honor Talent) bonus to Renewing Mist reduced to 150%. Windwalker Strike of the Windlord (Artifact Ability) damage is now reduced by 30% in PvP (up from 50%). Agility stat increased by 12%. Paladin Retribution Strength stat reduced by 5%. Protection Light of the Protector and Hand of the Protector healing is now reduced by 15% in PvP (up from 50%). Priest Discipline Atonement healing is now increased by 15% in PvP (down from 25%). Holy Apotheosis can no longer be dispelled. Rogue Outlaw Control is King (Honor Talent) duration reduced to 3 seconds. Between the Eyes’ damage bonus on Critical Strikes reduced to 100% in PvP (down from 200%). Subtlety Eviscerate now deals 15% less damage in PvP. Nightblade now deals 15% less damage in PvP. Warrior Arms Echo Slam (Honor Talent) damage reduced to 5% of the target’s total health. Fury Bloodthirst’s heal is no longer reduced in PvP. Protection Ignore Pain’s maximum absorb amount is no longer reduced in PvP. (Note: the effect of each Ignore Pain is still reduced by 20% in PvP) Honor System The Honor system reward Glory of the Melee now rewards 500 Artifact Power (was 150). 大混戰的榮耀提供的神兵點數上升到500 World PvP Warden Tower World Quests now grant 150 honor (was 300). Warden Tower World Quests now appear three times per day, and each quest is available for 24 hours. PVP世界任務(攻塔)現在提供150點榮譽,一天可解3次,每個任務持續時間24小時 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 61.228.193.200 ※ 文章網址: https://www.ptt.cc/bbs/WOW/M.1474686485.A.E5E.html
sumarai: 我大懲戒buff的這麼隨便喔 09/24 11:11
Ezon: 又他媽的砍暴徒 09/24 11:12
srfly: 跪求德魯伊 09/24 11:13
AbukumaKai: 靠賽還一直挨刀 非洲暴徒玩個毛 09/24 11:14
breakblue: 為什麼是看團隊數據來調整PVP啊 這不是很怪嗎 09/24 11:15
sarevork: 簡單來說就是盡量不改機制只動數值XDDDD 09/24 11:15
coolboy16: 暴徒這刀幹拎老師..... 09/24 11:15
twelvethflor: 法師冰秘buff 09/24 11:15
ccl007: 看PVP來調整PVE更好笑了 說好的分流 根本搞笑 09/24 11:16
momentman: 終於霸夫術士了,不然就算穿850也打不出850該有的DPS 09/24 11:17
beansop: 整篇看下來就是這陣子強勢的DH被砍頭,被大家嘲笑的元薩 09/24 11:17
beansop: 鳥D冰DK術士生存獵刺殺賊等等被buff 09/24 11:17
Ebergies: 為啥要砍補僧的傷害啊? why XD 09/24 11:17
Kahn0926: 災虐砍好多= = 09/24 11:18
Foot: 刺殺被砍30%敏 敏銳砍15% 怎不看dh武戰那鬼傷害 09/24 11:18
jkshang1015: 3Q 09/24 11:18
beansop: 君不知WCL上有妖僧在作孽 09/24 11:19
adgbw8728: 連兩篇都翻術士 我大術士完美無暇 09/24 11:19
kkmin: 術士表示需要更多的buff(貪心 09/24 11:19
ym205: 武戰3reduse打臉會長好棒棒 09/24 11:19
AbukumaKai: 刺殺沒到被嘲笑吧 就AE爛 被笑的是...(看著敏銳 09/24 11:19
yuusan: 神牧AE被砍XDD 09/24 11:19
smallpig0903: 所以DH武戰都砍了阿 又不是沒看到他們 09/24 11:20
AbukumaKai: 最好刺殺敏銳被砍 是看到數字就當nerf喔 09/24 11:21
torrot: 幹你的buff敏銳賊好爆 09/24 11:21
beansop: 賊的技能傷害有被buff啊@foot你沒看到DH那各種reduce嗎 09/24 11:21
spirit761127: dh直接砍到爆xdd 09/24 11:21
Foot: dh 10%刺殺30% 其實我不知道到底是以什麼為基準XD 09/24 11:22
Vladivostok: 坦戰全部改怒氣相關,伺服器已經夠卡了,還要來卡怒 09/24 11:22
Vladivostok: 氣.. 09/24 11:22
AbukumaKai: increased reduced這麼難分嗎 09/24 11:22
glory5566: BUFF的好隨便喔 請問之前上市前有真的測試可玩性嗎 09/24 11:22
beansop: 看來推文中不少人英文老師請假了(嘆 09/24 11:22
howard840531: DH感覺砍的還好 幾乎只動到aoe 09/24 11:23
spirit761127: 你有玩過dh就知道砍這些對單體影響有多大 09/24 11:23
robertld2: 聖光又出現了??? 09/24 11:24
beansop: DH就是aoe在狂的...... 09/24 11:24
qaz12wsx45: 元素薩表示 感動阿 09/24 11:24
beansop: 不過貓D居然安全下莊 爽爽的 09/24 11:24
torrot: 我看到敏銳有buff啊 可是好像還是。。。 09/24 11:24
e04su3no: DH被砍超爽的拉 09/24 11:25
breakblue: 甚至還有增加62%的 是在把wow當D3在增加數字嗎... 09/24 11:25
Wind781013: 堅持法師果然是正確的!!!! 09/24 11:26
axiall: 側翼攻擊佔生存獵很高傷害嗎,有請獵人解惑 09/24 11:27
Ezon: 刺殺 敏銳是buff吧...暴徒夠可憐了還要被砍,而且砍在刺穿上 09/24 11:27
e04su3no: WOW平衡常常幾十%在砍/加 難怪電競搞不起來 09/24 11:27
Kahn0926: DH DD飛刀-30% 衝刺天賦50%=》30% 出血200%=》100% 神 09/24 11:27
Kahn0926: 器招-20% 有錯幫指正@@ 09/24 11:27
torrot: 暴徒如果天選六骰還是海放敏銳(? 09/24 11:28
stfang925: 啊狂戰咧 09/24 11:29
eric2099: DH如果是這樣砍很大... 09/24 11:30
zakeruga: 武戰死去 高興了吧 09/24 11:30
zzro: PVP技能也太多修改 然後又沒有頁面能查詢現在跟PVE的差別... 09/24 11:30
knml: DH這刀太大了吧… 09/24 11:31
eric2099: 單體連動AOE好嗎... 09/24 11:31
AbukumaKai: 我記得側翼比重不算高 雖然我生存只會打木樁... 09/24 11:31
s63056305: 暴徒砍 武戰砍 DH砍 火法:安安 09/24 11:32
FinFunnel: 新英雄職只活24 嘿嘿 09/24 11:33
torrot: 算了還是先玩dh看風景 等敏銳賊。。。 09/24 11:33
AbukumaKai: 真的想大buff生存直接改貓鼬比較有用 09/24 11:33
ym205: 武戰 弱點 10 %>3%,集怒40%>30% 09/24 11:33
tim13156: ╰(⊙-⊙)╮佛心公司╭(⊙-⊙)╯佛心公司 09/24 11:34
ym205: 武戰大概少10%吧,剛剛沒看到防也中刀 09/24 11:35
rexirita: 武戰從便祕變成大腸癌 09/24 11:35
beansop: 武戰就別難過了你們可是打臉兄弟會會長耶 09/24 11:36
zakeruga: 弱點變3% 這樣巨象還打個屁 09/24 11:36
knml: 沒爽一個月就gg 09/24 11:36
AbukumaKai: simc新任爐主會換誰呢 我家射擊好像有機會 09/24 11:36
ym205: 防戰:攔截/盾猛怒氣+10;原來好像20還25 09/24 11:37
zseineo: 實戰才是一切啦 仔細想想BUFF雖爽 可是術士實戰還是很有 09/24 11:39
zseineo: 問題啊XDDD 09/24 11:39
MilkTe: 我大冰dk完美無暇 09/24 11:40
ss210134: dh這刀超級無敵大好嗎…飛刀直接少一半傷害,單體至少少 09/24 11:41
ss210134: 掉10%以上 09/24 11:41
apley: 聖光啊~~~~~~~~~~懲戒BUFF了啊~~~~~ 09/24 11:42
ss210134: 更不要說少目標aor(3~5個),至少30%的傷害不見… 09/24 11:42
losmith: 增強薩表示:穿850都打沒830 DH的4/5多勒~"~ 隨手41萬太扯 09/24 11:43
zseineo: AOE包單體就會這樣XD 09/24 11:45
eDrifter: 看完武戰 覺得神器點數都不神氣了 09/24 11:49
ChaosM: 所以pvp的wq以後一天就只有三次? 09/24 11:50
eDrifter: 直接砍成1/3不到是在搞笑嗎 09/24 11:50
coolboy16: @Foot 你哪裡看到刺殺被nerf ? 都是buff阿 09/24 11:51
alecgood: 看到沒我懲戒 低調就會buff... 09/24 11:51
newsnew: 被buff 術士背後突然覺得涼涼的 09/24 11:52
LunaRin: 出血大約佔DH單體30%左右 砍這樣真他媽吃屎 09/24 12:03
ochyi: bz的平衡法啊,看數據調啊,真的很瞎 09/24 12:10
ochyi: 一直在懷疑公司內部有沒有測試員在作測試 09/24 12:11
Ximcra: 各位都是測試員 09/24 12:12
instinct1225: 竟然砍大DH 09/24 12:50
AlShinn: 幹聖騎士和法師在pvp都nerf 09/24 12:51
psdcgb: 英文我不是很懂,想問那個dk勒? 09/24 13:23
frfreedom: DH廢了 這刀好粗暴 本來就是用Ae在單體輸出的 這下直 09/24 14:15
frfreedom: 接變廢人 09/24 14:15
ariasonata: 爽啦 月火BUFF 肥鳥BUFF 09/24 14:19
superLM: 靠 PVP世界任 變成一天只能解三場了喔.... 09/24 14:27
SuM0m0: 賊看起來是buff 但pvp模板敏都扣不少 不過這野外麻... 09/24 14:48
berryc: DH下一個改動。提高渾沌之擊傷害。不然玩屁...單體渣渣 09/24 16:29
usoko: 射擊獵是招誰惹誰了 這樣EN二王打屁啊 09/24 16:57