作者kkmin (K平方最小值)
看板WOW
標題Re: [情報] 7.2PTR:23445~23780 職業及神器改動 術士
時間Sun Mar 19 22:41:41 2017
痛術
[NEW] Degradation of the Black Harvest
Increases damage by 10% and Stamina by 10%.
增加傷害及耐力10%
[NEW] Winnowing
Increases the critical strike chance of your damage over time effects by 1%.
增加DoT法術致命一擊機率1%
[NEW] Sinister Seeds
Seed of Corruption requires 40% less damage to explode.
引爆腐蝕種子需要的傷害降低40%
[NEW] Rend Soul
Drain Soul damage has a 12% chance to rend the target's soul, dealing
(300% of Spell power) Shadow damage and summoning an additional Tormented Soul.
吸取靈魂有12%機率撕裂目標的靈魂,造成300%法能的暗影傷害,同時召喚被拷問的靈魂
==微調收割靈魂機制==
1. Refreshing Reap Souls will no longer overwrite the current buff’s duration
with a new one. The new duration will now be added to the existing duration,
up to a maximum duration of 60 seconds.
收割靈魂的buff現在無法被新的buff蓋掉,而是會疊上去,最長可疊至60秒。
2. Reap Souls now has a 5 second cooldown.
Developers’ note: Previously, casting Reap Souls at 5 stacks (which would
grant 25 seconds of the buff) with 20 seconds currently left on the buff
would just overwrite your old 20 second buff with a 25 second buff. Now, in
this case it will increase the buff duration to 45 seconds.
收割靈魂現在有5秒CD
Developers’ note懶得翻
3. Souls are now reset to 0 at the start of an encounter. The buff is also
canceled at the start of an encounter.
Reason: Souls are a resource, and we have a rules about resetting your
resources/stacks of a buff before an encounter, so that every attempt is
standardized. Having souls the first time you fight a raid boss feels good,
but it makes every other attempt after that feel worse by comparison.
Raid戰鬥中每重新進入戰鬥都會重置靈魂的層數,即使已經有buff也會在接戰瞬間消失。
(這個更動不影響M+)
PS:其實at the start of an encounter我不是很確定是否包括raid中的小怪戰,還是說
僅限boss戰,看起來應該比較像是boss戰。(清路沒必要這樣搞)
理由:懶得翻,總之就是不給痛術過太爽
阿我農團想衝榜不行逆
==== 惡術 ====
[NEW] Swarms of the Black Harvest
Increases damage by 10% and Stamina by 10%.
增加10%耐跟傷害
[NEW] Left Hand of Darkness
Increases the damage of your pet by 5%.
增加5%惡魔傷害
[NEW] Jaws of Shadow
Dreadbite increases damage taken from your Wild Imps' Fel Firebolt by 20%.
恐懼之咬使目標受到狂野小鬼火燄箭的傷害提高20%
[NEW] Thal'kiel's Ascendance
Demonic Empowerment has a 50% chance to enrage Thal'kiel, causing each of
your pets to deal (50% of Spell power) Shadow damage to its current target.
惡魔強化有50%強化薩奇爾,使你每隻惡魔對目標造成50%法能的暗影傷害
==== 毀滅 ====
[NEW] Flames of the Black Harvest
Increases damage by 10% and Stamina by 10%.
增加10%耐跟傷害
[NEW] Flames of Sargeras
Increases the damage of Conflagrate by 8%.
增加8%焚燒傷害
[NEW] Cry Havoc
When Chaos Bolt damages a target afflicted by Havoc, it explodes,
dealing (100% of Spell power) damage to enemies within 8 yards.
當混沌箭擊中受到浩劫影響的目標時會爆炸,對8碼內造成100%法能傷害
[NEW] Flame Rift
Dimensional Rift can now summon a powerful Flame Rift.
次元裂隙現在會召喚一個強力的火燄裂隙
-- 榮譽天賦 --
Fel Fissure
Chaos Bolt creates a 5 yard wide eruption of Felfire under the
target, reducing movement speed by 50% and reducing all healing received by
50% on all enemies within the fissure. Lasts 6 sec.
混沌箭的debuff持續時間縮短為6秒
-- 小結 --
惡、毀的調整都沒太多著墨
反而針是痛術的部份作了一些說明
嗯...痛術頭抬太高了?
感覺也還好阿,看看那些排在前端的大領主跟秋森萬
--
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推 walterDing: 被拷問的靈魂是甚麼呀? M+不會重置倒是還好~ 還能接 03/19 23:03
→ walterDing: 受 03/19 23:03
→ kkmin: 不清楚,這是新特質的能力 03/19 23:08
→ superLM: 就多一魂吧 03/19 23:11
推 hydra3179: 痛苦跟惡魔要起飛了 03/20 00:01
推 ExpoEmblem: 唉 開場都沒爆發了 還要重置靈魂層數 M+覺得又弱了 03/20 00:20
→ jackz: 團本又沒差 03/20 00:40
→ Esun0104: 不是不想讓痛苦術過太爽吧? 03/20 00:57
推 walterDing: 原文的理由還滿能理解的 03/20 01:21
→ Esun0104: 你應該看真正的原文會比較容易理解 03/20 01:24
→ Esun0104: 另外M+的首領不受影響,別被誤導了 03/20 01:26
→ kkmin: raid受影響RRR 農團的話多少會想衝數字,魂歸0就很阿雜 03/20 01:36
※ 編輯: kkmin (61.228.152.165), 03/20/2017 01:47:13
→ Esun0104: 基本上這個改動是立意是好的,要看後續BZ打算怎麼處理 03/20 01:48
推 moccabranco: RL:開場嗜血 痛術:? 03/20 01:57
推 aresa: 我大惡術感到開心 03/20 02:24
→ AirFang: 毀術的AE變得有點無腦了 (*_*; 03/20 02:41
→ wizoza77658: 毀滅AE?有提到這一點嗎?如果是說浩劫新特質的話,1 03/20 03:43
→ wizoza77658: 00%法能其實沒什麼用,跟7.1.5前的犧牲魔典(不含鬼 03/20 03:43
→ wizoza77658: 火肆虐特質)是一樣的,那時的犧牲魔典是靠著約0.3秒 03/20 03:43
→ wizoza77658: 的內置CD,以極高的傷害次數取勝,論單下傷害,約是 03/20 03:44
→ wizoza77658: 燒盡的1/3到1/2而已。這個新特質要求1、目標要有浩劫 03/20 03:44
→ wizoza77658: ,2、你的混沌箭要擊中目標,才能打出約0.5下燒盡的A 03/20 03:44
→ wizoza77658: E傷害,只能說平常也許不無小補,真要AE我還是會用 03/20 03:44
→ wizoza77658: 硫磺與火焰,片則是拿去下火雨。 03/20 03:44
→ Esun0104: 依照原文來看,BZ應該不是看痛術過太爽才對。 03/20 04:15
推 hydra3179: 有了新的大特質,如果魂不歸零,覆蓋率可能直接100%了 03/20 07:56
→ hydra3179: 。 03/20 07:56
推 NodeStack: 那乾脆讓所有法系在RAID王開始時魔量都RE:0好了(欸你 03/20 09:16
推 NodeStack: 以上是玩笑話,不過我覺的真的給一個直接給一魂或兩魂 03/20 09:39
→ NodeStack: 的中長CD技能來開場 03/20 09:40
推 robin5339: 7.2趕快改 切天賦就可以輕鬆一點了 03/20 10:22
推 hydra3179: 有的話我猜應該也是正式上線後,看了一兩週的大數據, 03/20 10:23
→ hydra3179: 才會熱修給基礎魂。 03/20 10:23
→ robin5339: 反正現在痛毀感覺核心影響都還有限 03/20 10:23
推 robin5339: 跟碎片一樣脫戰給三魂就好了 03/20 10:26