看板 Wargaming 關於我們 聯絡資訊
Hello warriors, about the screenshots leaked yesterday, with the awesome looking grass and tree - Storm confirms that yes, they are legit. It's the new vegetation render called "Speedtree" and developers are working on it, currently there is no ETA. The map on the screens is reworked HD version of Abbey. 新的草地與植物渲染開發確認,圖片流出原文連結如下: http://ritastatusreport.blogspot.nl/2015/04/new-plant-render-in-wot.html 今日Q&A - On the module research screen, the arrow does indicate the order of unlocking, not the order of use. It is completely possible for a gun to be unlocked earlier (from other tanks) for example but in order to use it, you have to unlock the second turret; 在配件研發畫面中,研發箭頭指的是解鎖順序而不是使用的順序。所以完全有可能因 為之前有別的車解過主砲卻不能馬上裝來使用的情況,在這個情況下你需要解鎖頂砲 塔。(譯:我以為這是常識...) - The option to allow players to choose which medals they want displayed on the first tab of the achievements window is not planned; 不會推出讓玩家能夠在成就頁面中選擇要展示哪些徽章的功能。 - Pre-9.6 (pre-nerf) accuracy will not return; 9.6之前的準度不會回歸。 - A player made a proposal, where he suggests the crews not to "forget" their previous tank skill upon retraining if the crew played at least X battles in that tank. Storm states that it might be discussed but no promises; 有玩家建議,假設組員達到一定程度的戰鬥數,就可以避免因為重新訓練而失去一些 技能點,Storm表示會納入考慮但不保證實現。 - Storm states that the decision to make alternative hulls only for mass-produced ("non-paper") tanks is influenced by client size: "We have a lot of tanks as it is. If we do it for all vehicles, the client size will become outrageous." Storm表示只讓有量產的車實裝可選車體是考量客戶端程式大小。「我們已經有很多 車了,如果每輛車都推出可選車體,客戶端的程式會夭壽大。」 - Storm confirms that client size issues are clear and present (not something WG made up); Storm表示客戶端大小的問題是很確切且現實的,並非WG胡謅。 - Penetration RNG result is not tied to damage result (two different "dice rolls", it is not true that high pen roll shots damage more); 穿深RNG跟傷害RNG結果並不相關。(兩個都是隨機骰的,沒有穿深高,傷害也容易骰 高這回事) - Improved graphic render? New anti-aliasing? More motion physics tests? "Everything of that. When it's done it's done." 改進畫質渲染?新的抗鋸齒?更多動態物理系統測試?「老話一句,WIDID。」 - Animated garage UI is not planned; 沒有開發車庫介面動畫的規劃。(譯:跟動態車庫數據應該不一樣。) - Serverside replays were scrapped for now (they were first announced two or three years ago); 伺服器端重播檔目前已被放棄。(他們兩三年前提的。) - Storm confirms that Swamp fill be fixed somewhat; Storm確認了Swamp地圖會改。 - The closest rebalance (buffs/nerfs) will concern tier 5-10 gun penetration, both regular and gold shells. Some will have their penetration nerfed, some will be rebalanced "in favor of systematization and to become more logical". The goal of this rebalance is "to increase the role of armor in the game". Which shells will be nerfed will not be disclosed for now until the list is finalized; 最近正在針對五到十階的金銀彈穿深做平衡,有些穿深會砍,有些會藉由重新平衡來 讓穿深表現更有系統且符合邏輯。這次平衡的目標是為了「凸顯裝甲的重要性」。哪 些炮穿深會被砍現在還不會公布,等我們敲定名單吧。 - Ferdinand will not be moved to tier 7 with its historical gun ("it's not worth doing it"). 肥迪不會砍炮然後拉到七階去,沒必要。 原文網址:http://goo.gl/lNNo67 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.224.55.96 ※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1428238464.A.425.html
zaku7777 : 其實WG的意圖是拉近交戰距離,加快節奏 04/05 21:06
denny17 : E50M算是另類buff(? 04/05 21:53
ccc73123 : 這個植物不錯 04/05 21:54
condition0 : Swamp終於要改 04/06 01:24
hemisofia : 樓下柯林感到欣慰XD 04/06 02:05
colin1120 : 其實並不 那張屎圖已經移出圖池重製一次又修改N次了 04/06 02:09
colin1120 : 我不對那張圖的修改有太高的期待 04/06 02:10
HuaBa : 拜託別砍416的金彈 04/06 03:40
denny17 : 樓上 只會砍銀彈似乎你放心(# 04/06 08:39
g3sg1 : 配件那個還有可能是白板履帶太爛......... 04/06 22:34
lsslss : 白板履帶問題不大畢竟能裝負重輪 砲塔限制就棘手了 04/06 22:54