作者WillieHuang (Willie)
看板Wargaming
標題[情報] WoWs Q&A
時間Sun May 10 13:08:09 2015
- Ammo loadouts will be introduced (shell capacity for ships);
會引入備彈量的設定(譯者:目前彈藥是無限)
- Ability for your secondary equipment to fire at torpedo barrages to stop
them (cruisers only) and save your Battleship allies;
會有讓副武器射擊魚雷的功能(巡洋艦限定),以保護友軍戰艦
- Signal flags (already disclosed by devs into the community) which increase
certain characteristics of ships, earn them by completing missions;
能增加船隻性能的信號旗,可以由完成任務取得
(譯者:一次性消耗品;有增加迴轉速度或增加收入等功能)
- Paintjobs (like wot camo) but they wont provide any bonus (currently);
塗裝不會有額外的好處(目前而言)
- Devs do listen to the community, they have taken note on the new American
Battleship battery firing ranges and a reminder to all that this is a closed
beta and may incur in changes depending on outcomes, (personal note: players
must stop whining in a closed beta game);
開發人員會聽社群的意見;他們已經在看美國戰艦的射程,並提醒所有玩家:這只是封閉
測試,許多東西會在推出後依其表現改動
- Dreadnoughts wont be introduced as a class, they will be part of any
battleship branch they belong to;
無畏艦們不會自成一級,他們會被歸納在各自的艦級中
- British, French, German, Italian and Soviet trees are planned, more will
come;
預計有英、法、德、義、蘇的科技樹,會持續增加
-German "pocket battleships" will come for certain, Bismark included;
德國『裝甲艦』絕對會出現,包含俾斯麥號
-Consumables will be introduced, one of them will be a better fire
extinguisher system (either like a one-shot firefight or something that
extinguishes fires more quickly, apart from the equipment ones);
會有消耗品,例如較佳的防火系統(不是一次性滅火就是加快滅火速度)
- Submarines in WoWs? Too early to tell, they have been considered but
currently aren't planned due the technical problems they pose (battleships
would be completely defenseless against them, apart from being completely
hidden in the battle until they fire, oneshot wonders wouldn't work well, and
to kill a submarine would require depth charges, sonar, and much more, so --
not at the moment.);
潛艇?還未定論,但目前沒規劃。因為他們定位尚有許多問題(戰艦毫無招架之力;除了
能在開火前完全隱身外,一擊斃命也是問題。而要獵潛艇需要深水炸彈、聲納、和許多其
他的要素……所以肯定不是現在處理 QQ)
- A reminder that dreadnoughts are warfare ships built before subaquatic
warfare, they are slow but very well armored, (complaining about Warspite
being too slow? the next patch should increase its survivability a lot,
reflecting on the change of shell/torpedo mechanics);
無畏艦是在水下作戰盛行前建造的船,他們速度慢但是裝甲厚實。(嫌厭戰號太慢?
下個改版由於砲彈/魚雷機制的改變,其生存性會大幅提昇。)
- The next patch includes shell balances off AP and HE, devs expect a lot of
survivability issues will be addressed with such (specially battleships), if
anything falls short, and a ship becomes too OP or too weak, it will be
corrected;
下個改版會更動穿甲彈和高爆彈;預期這能解決許多生存性的問題(特別是戰艦)
如果造成某艘船過強或太弱,會進一步修正。
- Based on this case, several ships have been tagged as "problematic"(about
6) if the shell rework doesn't address the issue, they will be rebalanced;
承上,已經有幾艘船(大約六艘)被標記為『有問題』;若砲彈修改無法解決問題,
他們會被重新平衡
-The introduction of ammo loadout would bring the Sims's destroyer (and
others) "OPness" to a more reasonable level (it can fire a full volley every
4 seconds and easily set any ship on fire by a constant barrage of derps),
however, the sims is a very fragile destroyer, a single shell salve could
sunk her, that would be addressed as patches roll in;
備彈量的引入會讓如 Sims 這些過強的船降到合理的程度(它目前可以用四秒一次的齊射
不斷點火,讓任何船燒到無法自理)。但是,Sims 極端脆弱,甚至不堪『一擊』,下個
改版也會進行修正。
- There is a small known bug when a ship fires its torpedos too close to a
target (almost melee range (50 yards or so), the torpedoes wont cause any
damage, this is caused because the server "thinks" the torpedo fired on its
own sender, will be corrected);
目前有個極近距離下(約45公尺)艦載魚雷不會造成任何傷害的錯誤,會修正
-When a ship explodes (by ammorack) there may be a SMALL shock wave by the
blast, it would cause damage to nearby ships (I must denote the word small,
because its not a nuclear bomb going off, you'd only get damage if you are
stupidly close to it);
彈藥艙被引爆時可能會有一陣小衝擊波,對周遭的船艦造成傷害(我刻意強調『小』,
畢竟這不是核爆,除非你跟他幾乎貼在一起否則不會有影響)
-Different ship explosions and destructions will be introduced depending on
the type and causes of the death incurred, (ammorack explosion would
literally send turrets flying, entire ship rocking violently (USS Arizona,
anyone?) and amounts of debris). New animations for the ship breaking in two,
flooding, and even the classical "titanic-esque" sinking where half the ship
would lift into the air and sunk, even completely turning over.
依傷害的不同,會有更多的死狀(彈藥誘爆會炸飛砲塔)。會有新的下沈動畫,斷裂、
進水,甚至是經典的『鐵達尼號式』下沈。
- Kongo is a Hiei, will be graphically corrected (not anytime soon);
金剛是『比叡號』,這會在畫面上修正(但不是近期)
-Dev team is well aware of the large amount of anime fanbase WoWs has (Kantai
Collection, Arpeggio of Blue Steel & others);
開發團隊已知 WoWs 的客戶群中有大量的動畫迷(艦蒐、蒼鋼和其他)poi~
-Mod support will come, the aim mod that's currently in use will not be
allowed;
會開放 MOD,但現在很紅的前置量預測 MOD 不會被允許
-XVM in WoWS is coming (hide your kids, this one is actually being received
negatively by the community, I can see why, I've seen good willed and
knowledgeable and polite people (supertesters and devs even) getting shat on
their winrates, xvm is an unfair tool to them, being unicum on wows is like
playing Russian roulette, too early, so many variables, unjust to many).
XVM 會支援 WoWs(肯定沒好事;目前已在社群中引起負面聲浪。我懂,我曾看過有禮貌、
有概念的好玩家,超測員甚至是開發人員,就因為勝率被罵到臭頭。XVM 對他們並不公平
在 WoWs 裡要成為頂尖玩家本就像是玩俄羅斯輪盤,太多變數了。)
- More skills will be added, option to accelerate commander's training will
come too;
會有新的技能;也會有增加艦長訓練速度的選項
- As of now, the current beta gives a lot of exp/credits per battle, this is
intentional to help players research and play their desired ships, once the
game reaches open beta or release, the rates will get properly changed,
otherwise, in a good 2 or 3 evenings playing, a normal player would be able
to reach a Yamato without much effort;
封閉測試的經驗/銀幣獎勵是刻意調高的,為讓大家更容易玩到想玩的船。進入公開測試
後會變動;不然,運氣好的話,一般玩家不用努力也能在兩三天之內解開大和。
- Co-Op battles will stay, they provide a lot of entertainment for players
who "just want to blow out steam", promote a healthy training environment and
doesn't affect your win rate, plus you can make credits and exp (at a reduced
rate), and helps you learn the play style of any ships you've acquired
against same tier peers
聯合作戰將會保留;它讓只是想開砲的玩家有地方可去,提供健康、不影響勝率的訓練空
間,又能賺錢和經驗(比率較低),並協助你熟悉船艦的打法。
- Too early for a MM rebalance, once the game is in open beta with higher
player influx, new mm rules may come;
MM平衡還太早。公開測試後人數增加,會依數據提出新的分房規則
- Despite what it seems, the Kitakami Premium ship (can fire a volley of 60
torps) doesnt have impressive win rate across the current player base and its
quite fragile;
北上(可以魚雷40連發的船)在目前的玩家群中並沒有出眾的勝率;她很脆弱
(譯者:原文60發應該是筆誤)
-WoT-Like missions will come, will reward tokens, credits, equipment and even
ships.
會有類似 WoT 的任務,獎勵包含代幣、銀幣、裝備,甚至是船艦
http://ritastatusreport.blogspot.nl/2015/05/wows-q.html
--
In church, they say to forgive!
Forgiveness is between them and God;
it's my job to arrange the meeting. 《 Man on Fire 》
--
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推 ZincSaga : 2~3天大和…我玩了兩個多禮拜最高才T7 我好渣QQ 05/10 13:40
※ 編輯: WillieHuang (36.235.225.78), 05/10/2015 13:49:15
推 YAC0126 : Can't wait to see the French ships! 05/10 14:07
推 airasuka : 其實我要說勝率在WOWS還是具有參考價值的 05/10 14:33
→ airasuka : 雖然目前的平手率高達7-10% 但是有觀念的就是會打 05/10 14:33
→ airasuka : 目前最關鍵的角色個人感覺主要是DD 有好的DD carry 05/10 14:35
→ airasuka : 在制海權或遭遇戰就有優勢 還可以埋伏愛亂走的大船 05/10 14:36
→ airasuka : 不過開DD無論是日美都是在刀口上生活的 都很脆啊 05/10 14:42
推 tsai150105 : 第二項那是啥鬼,更多的-1 ? 05/10 14:57
推 kai0716 : 第二點是指副砲可以對接近的魚雷進行射擊(防禦)吧 05/10 15:00
推 Pegasus99 : 有些dual purpose gun 有俯角 射速快(每分20發) 05/10 15:34
→ Pegasus99 : 理論上打魚雷是可行的 但沒聽過真實案例。艦載戰 05/10 15:34
→ Pegasus99 : 鬥機拼死用機槍掃射魚雷倒是有記錄 05/10 15:34
推 Pegasus99 : 假如改版強化對魚雷防禦的話 厭戰號的裙子應該會超 05/10 15:36
→ Pegasus99 : 坦的 05/10 15:36
推 SNLee : 載彈量感覺有點可怕,實際上應該很少人把彈藥打光吧 05/10 15:41
→ kai0716 : 以後要nerf一些船方法就多了 ex射速快?給你少點彈藥 05/10 16:05
推 tai33ru : 樓上的推測聽起來蠻合理的(? 05/10 16:37
推 GilGalad : CA猛起來打一場噴個一百多發彈藥好像也不是很難... 05/10 16:40
推 airasuka : 我開Gearing有某場400多命中的....= =a 05/10 16:41
推 owenlai : Gearing 躲在煙霧中狂射根本無恥... 05/10 17:31
→ Bihrava : 世上最遙遠的距離就是Gearin在你臉上狂尻卻看不到他 05/10 17:39
推 pal42204 : 基靈隱避變很高嘛? 開班森常常被基靈打又看不到他QQ 05/10 17:54
→ airasuka : Gearing原始隱蔽9公里... 超廢的好嗎 05/10 17:55
→ airasuka : 要搭配裝備10%跟技能10%才能保持在7點多公里的隱蔽 05/10 17:56
→ airasuka : 實測的感覺是可以在11-12公里外開炮可能不被發現 05/10 17:57
推 YukiPhoenix : MM只要先弄個階級對等就好了 05/10 17:57
→ YukiPhoenix : 每次看到對面多一台高一階的BB就很無力 05/10 17:57
→ airasuka : 當然9-10階船都會裝水面雷達 所以只能欺負8階船 05/10 17:58
→ airasuka : 目前階級對等感受最深的是CV XD 05/10 17:58
推 pal42204 : 那看來是技能加裝備了... 05/10 18:00
推 YukiPhoenix : 前置量MOD不允許 可是超測又有 WG我真搞不懂你 05/10 18:06
推 airasuka : 大概是要先讓大家都有試試看吧 05/10 18:09
推 blakespring : 基靈OP是躲在煙霧無限開火 05/10 18:55
推 holysea : 高一級戰艦還好阿,我方分到大和對面是Essex才可怕 05/10 19:55
推 PTTpttPTpt : 大和根本悲劇,,對面不用是Essex,Amagi就夠難過了 05/10 21:01
推 a25172366 : 天城可以幹爆大和嗎 05/10 21:52
推 PTTpttPTpt : 兩者都在彼此的距離內的前提下天城有很大的機會 05/10 22:28
→ PTTpttPTpt : 雖然血量差很多但是天城速度快,填裝快,而且雖然總炮 05/10 22:30
→ PTTpttPTpt : 數只差1炮但5發跟3發其實有差.畢竟WoWs無法單發發射 05/10 22:30
→ PTTpttPTpt : WG據說有考慮要提昇大和的填裝速度還有裝甲強度了 05/10 22:30
推 wuchianlin : 日艦的揚彈機制毛病很多是史實,但是如果一切按照史 05/11 00:47
→ wuchianlin : 實來的話只會看到美國船開無雙而已,吃書是必然的 05/11 00:48
推 A1pha : 為什麼裝甲戰艦的英文是pocket battleships @@? 05/11 02:21
→ A1pha : 口袋戰艦@@ 05/11 02:21
→ lsslss : 不是裝甲戰艦 是裝甲艦 因為一戰德國戰敗因此被限制 05/11 02:36
→ lsslss : 建造排水量一萬頓以上的軍艦 而裝甲艦就是此限制下 05/11 02:37
→ lsslss : 的產物 重巡噸位 戰艦火力 簡單講就是縮小版戰艦 05/11 02:41
推 A1pha : 原來如此~難怪會叫做Pocket battleship XD 05/11 03:00
→ A1pha : 感謝解說XD 05/11 03:00
推 cyhscat : 剛剛亞特蘭大一場開了將近1000發... 05/11 07:14
→ cyhscat : 這也會被NERF嗎QQ 05/11 07:14
推 cadsketchup : 有些書翻譯成「袖珍型戰艦」 05/11 14:08
→ lsslss : 德原名是panzerschiff直譯很簡單就是裝甲艦 05/11 14:23
→ lsslss : pocket battleship則是英方的稱呼 袖珍型戰艦應該是 05/11 14:27
→ lsslss : 參考了他國的稱呼來翻譯 PS:日本稱之為豆戰艦 05/11 14:28
推 adolf455341 : 史實都有發生用槍打爆魚雷了 合理啊 05/11 15:07
推 Archerfish : 然而史實用機槍打爆魚雷終究是少數特例... 05/11 22:45
→ WillieHuang : 魚雷重裝填都可以以秒計了,反魚雷射擊不算誇張啦 05/11 23:01
→ WillieHuang : 成功率應該不高;不要破壞平衡就好 05/11 23:02