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原文出處 http://ritastatusreport.blogspot.nl/2015/11/913-test-server-new-sound-and-physics.html 上班時間簡短翻譯,有翻錯請見諒 " Replaced the current FMOD sound engine with Wwise. " Emphasised the informational component of sound. Now, the players always hear the most important in-game events first. " 調整玩家接收到的音效資訊,現在玩家會優先聽到最重要的事件音效 " Fully reworked all gameplay sound content. " 重製所有遊戲音效內容 " New battle ambience is composed of unique content, recorded at various proving grounds. " 錄製新的戰鬥環境音效 " Increased the overall distance at which important sounds are heard. Now, all events for shots, explosions and hits cover the whole vehicle visibility range (~600m), creating a more informative and immersive combat environment. " 增加玩家可以聽到的音效範圍。現在所有在可視範圍內(600公尺)的音效都能接收到,讓玩家更能利用音效資訊來判斷戰場的局勢。 " Reworked the sound design for both arcade and Sniper aim modes. " 重製第三人稱和狙擊模式下的音效。 " Fully reworked the sound of vehicle engines. The new sounds are based on authentic recordings of WWII armoured vehicles. " 重新錄製所有引擎聲。新的引擎聲會根據實際的二戰裝甲車輛資訊來錄製。 " Fully reworked the sound of vehicle tracks. Now, as with engines, the sound of tracks changes depending on the manoeuvres of a vehicle. " 重新錄製所有車輛履帶聲。跟重製引擎聲一樣會根據車輛不同有不同的音效。 " Fully reworked the sounds of gun shots, both inside and outside of vehicle turrets. However, the current system of calibres has been kept. " 重新錄製所有砲聲。包括視角在砲塔內外(狙擊模式下和第三人稱模式)的音效。 " Fully reworked the sounds of penetration. Now, not only can a player identify the calibre of the penetrating shell-they can also identify how much damage the penetration caused to their vehicle. " 重新錄製所有擊穿音效。現在可以由音效來判斷被多大口徑的炮擊穿和受到多少傷害。 " While in Sniper aim, players can now identify by ear from which direction their vehicle was hit. " 在狙擊模式下玩家可以聽出敵方砲彈的是從哪個方位發射過來 " Reworked the sounds of tracers. Now, there is a discernible difference in how shells of different calibres sound when hurtling in close proximity to your vehicle. " 重新砲彈在空氣中的拖曳聲。現在可以聽出與你車輛擦身而過的砲彈口徑 " Reworked the sounds of vehicle explosions. " 重新製作車輛爆炸聲 " Reworked and re-implemented the special sound upon causing a critical hit. " 重新製作/導入受到致命一擊(壞零件)時的特殊音效 " Introduced sound notifications upon destruction of vehicle modules. " 加入在車輛模組損壞時的提示聲 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 124.33.177.82 ※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1448938534.A.03C.html
Pegasus99 : 被152A到看來會有很驚聳的聲音XD 12/01 11:13
s30431 : 只是感覺奇怪,昨天更新,發現版本是9.12 (不能登) 12/01 11:15
s30431 : 然後沒有新車,所有數值都是9.12之前的 12/01 11:20
ATseng : 終於不會被JgPz E100打到,聽到的聲音卻好像沒什麼 12/01 11:29
ATseng : 一樣了 12/01 11:29
doomhammer : 語音包哭哭… 12/01 11:36
s30431 : 105砲以上的新音效完全無感,然後又是新物理測試 12/01 11:59
s30431 : 引擎 撞擊聲都改的很真實,唯獨砲聲再次成為敗筆 12/01 12:00
s30431 : 尤其150砲以上砲聲舊版還會讓音響震動,新音效無感 12/01 12:00
titantang : 推!! 現行的音效真的需要改進 12/01 12:06
s30431 : 再來122砲跟90~100砲的砲聲很相近,有何意義? 12/01 12:06
s30431 : 更瞎的是,1~3階車的機砲聽起來都比122還有震撼力 12/01 12:06
n61208 : PzIc的聽起來很爽 12/01 17:28
gloryc : 搞一堆有的沒的,不如先去把分房修好 12/01 17:39
mcbain : 其他音效很棒,但是炮聲真的不推 12/01 20:41