看板 Wargaming 關於我們 聯絡資訊
4/3 part 2 From Carnotzet. 1. Why don’t ship names appear on ships (painted on the side or stern)? 你們為什麼不把船名印上船身? A. Ship names don’t appear on researchable ships since they represent a class of ships, not a particular ship. On the other hand, we try to make premium ships as close to their historical model as possible, and thus their name always appears on the ship. 銀幣船代表該級艦艇,並不代表某艘船 而我們試著把金船盡可能的和他歷史上的模組相同,因而我們會在船身上印上船名。 2. I’m surprised that the legendary cruiser Varyag isn’t part of the Ru/Soviet cruiser line. Will it be implement in the game at all? 我很驚訝傳奇巡洋艦Varyag並不在蘇巡科技樹上,他會出現在遊戲內嗎? A. Not in the near future. Without denying her legendary status, I have certain doubts concerning her playability. 不會在近期內,不可否認他在歷史上的傳奇地位,不過我對他的可玩性有些疑問。 3. I saw there are two ships categorized as submarines in the game files (ARP I-401, USS Cimarron [which was actually a tanker]). Does it mean we will eventually see subs added to the game? 欸,我看到拆包資料裡面有I-401和錫馬龍,所以你們打算作潛艇嗎? A. Truth be told, we currently don’t plan to add a submarine class to the game, and neither are we working on it. 說實話,我們現在並沒有打算制作潛艇進遊戲,連動工都沒有。 4. Why is Atago‘s rudder so easily broken? Even with the module reducing the probability of a critical failure, my rudder gets destroyed 2-3 times per battle. I hope it’s not some kind of Achilles’ heel. 為啥Atago的舵這麼容易壞,就算我裝了升級組件還是老是一場壞兩三次 這是三洨阿基里斯的腳踝逆... A. It’s not a special characteristic introduced to balance the ship. Moreover, Atago isn’t more vulnerable to rudder or engine critical failure than similar ships. In my experience with the ship, I haven’t noticed anything similar to what you describe. 沒有,就我所知他並沒有你說得這麼容易壞。 5. In the last few updates, were there changes made to the way shell-armour collision/penetration is working or calculated? 在過去幾次的更新中,你們有動過穿深嗎? A. Nothing was changed in this regard. 沒有。 6. Why do HE shells do less damage at greater distances? Does their penetration decrease with distance as well? HE為什麼在打遠距離的目標只有一點點傷害,他們的穿深會因為距離減少嗎? A. HE shells damage and penetration don’t decrease with distance. The differences you may experience with HE shells at certain distances is due to shells dispersion and impact angle. It may happen your shells hit armored parts of the ships, thus doing no damage, or superstructure elements (secondary/AA guns), which health bar isn’t shown; thus, damage done to them isn’t visible until they are destroyed. HE的傷害和穿深並不會因為距離減少,你可能是打到副砲或防空砲 這些不會顯示血量的東西,直到他們被破壞。 7. Could you remove the dispersion penalty when firing on a target without having it locked? 你們可以移除不鎖定目標時的散佈懲罰嗎? A. The penalty is necessary for the reduced accuracy camouflage to work. If we ’d remove it, you could “lock” to a target on your own and thus bypass the benefits provided by the camouflage 這個懲罰是必須的,為了讓下降準度的迷彩作用,如果我們移除掉他的話 你可以利用鎖定來讓迷彩效果失效... 4/4 Q&A Some new Q’s and the relevant A’s. 1. Why was Tirpitz‘s HE shells fire chance reduced from 40% to 34%? What other characteristics of this ship were changed? 為什北宅的HE點火率被從40%砍成34%? What branches or ships do you plan to add for the 100th anniversary of the battle of Jutland? 你們打算新增什麼支線還是船隻來紀念日德蘭海戰100周年? A. Tirpitz‘s HE shells characteristics weren’t changed. Why do you suddenly believe it was 40%? 北宅的HE點火率沒動過,你為什麼突然相信他是40%? I can’t disclose our plans regarding new ships until an official announcement has been made. 我不能透露有關我們新船的計畫,直到正式消息公開。 2. Are you happy with DD balance? 你們對DD的平衡感到愉快嗎? A. No, we’re not. An excessive amount of DD’s in some battles and torpedo walls are bad for the game. Just as spamming torpedoes is dull from a gameplay standpoint. We will solve this problem. 不,我們並不滿足,太多DD在某場戰鬥和魚雷牆對遊戲來說並不好。 從遊戲的角度來講,只會亂丟魚雷實在很無聊,我們將解決這問題。 3. It is well known that the Main Battery mod.1 upgrade doesn’t decrease the chance of main batteries being destroyed, only the chance of them being incapacitated. On some ships, in particular Atlanta, main batteries act also as AA. The AA guns mod.1 upgrade increases their survivability. Does that mean that installing the AA guns mod will decrease the chances of main batteries being destroyed? 我們都知道主砲修改型1並不會減少主砲被破壞的機率,只是減少損毀的機率。 在某些船上,比如說亞特蘭大,主砲也同時是防空砲,防空砲改修型1會提高他的生存率 所以我裝這個可以減少主砲被破壞的機率嗎? A. No. If a gun battery fulfills more than one role, it will be affected by one upgrade only, according to the following rule: Main battery -> secondary battery -> AA. In the case of Atlanta, only main battery upgrades will be taken into account. 沒有,如果這砲是多用的,他只會被一個升級品影響,以主砲、副砲、防空砲的順序。 以亞特蘭大來說,他只會被主砲升級組影響。 4. On Atlanta, it seems an AA gun is taken off. Why is that? [image link is broken] 亞特蘭大上面的防空砲好像被移除了,為啥? A. It’s the fire-control system for the 28mm AA guns. It controls the AA mounts (AA guns follow what this system is aiming at, etc.). Its benefits are that it stands apart from the AA mounts and thus isn’t affected by the vibrations and smoke they produce and by all the crew running around. 那是28mm防空砲的火控,好處是他是獨立的系統 不會被他所製造的震動、煙霧影響 5. When do you plan to add the possibility to tag ships as favourites in port? 你們打算讓我們在港口指定喜好船隻嗎? A. I don’t know when, but we plan to improve the “carousel”. We would like to add a lot of small useful features such as this, but we have to set priorities first. 我不知道什麼時候會裝,不過我們有打算增進篩選的功能。 6. When will you give players the possibility to purchase premium ships with doubloons? 你們有打算讓玩家用達布隆買船嗎? A. We will expand the selection of ships purchasable in game. However, certain ships will only be available in the premium shop and may not appear in the in-game shop at all, and if they do, it will be after a long delay. The premium shop needs to have some exclusives. 我們會讓遊戲內商店賣比較多船,不過有些船將只會在線上商店不會放到遊戲內賣 就算放了,也會有一定的週期,金船需要有點獨有性。 7. Do you plan to improve the CV interface? After all, it hasn’t changed since beta. 你們打算增強CV的介面嗎,從beta到現在沒改過耶。 A. I cannot reveal our plans in details, but we plan to rework the CV interface. We will work on it after we have finished our work on the basic combat interface. 我不能透露我們工作的細節,不過我們計畫要重作CV的介面 我們將會在完成戰鬥介面後來作這個... 8. Do you plan to buff tier 9-10 US DD’s? Their average damage is really low. 你們有打算buff T9 T10米驅?他們的均傷友夠低 A. No, we won’t. They are capable and versatile ships. 不,沒有這個打算,他們是強大的全能型船隻。 Fletcher: 2nd place in terms of win ratio, 1st in K/D ratio, 2nd in damage done. Fletcher勝率第二,KD第一,傷害第二 Gearing: 1st place in win ratio, 1st in K/D ratio, 3rd in damage done. 基靈勝率第一、KD第一、傷害第三 And the differences are rather small. 差異是相當小的。 9. Developers said before that high tier gameplay (balance, economy, etc.) wasn’t a priority. Have you changed your stance on this? dev說開發高階場(平衡、經濟)不是第一優先,你們改變了這主意嗎? A. We’ve already started to change certain things. We’re experimenting with a new economy system for high tiers (20% reduction on repairs). 我們已經開始改變某些事情,我們試著試驗一個新的高階經濟系統(-20%修理費用) We will try to continue on this path in order to further develop this aspect of the game, which may not attract a lot of players but is still important for us. In the end, if we ignore high tier gameplay, most players will not be interested to reach those tiers. 我們將努力的繼續開發這個,才能進一步的發展這遊戲。 這可能不會吸引很多人,不過還是很重要,到最後如果我們忽略了高階場,不會有多少 人想玩高階場的... 10. What is the accuracy penalty of DB’s when they are attacked by planes? Is there a penalty difference between catapult and CV planes? 什麼是DB投彈時被攻擊的命中懲罰,這懲罰有分水戰和艦戰嗎? What is the damage reduction of Soviet cruisers torpedo belts? 蘇巡的防雷鼓包減免多少? A. They have 25% reduced accuracy if they are panicked. There’s no difference between the two types of planes. DB投彈時被攻擊會下降25%命中率,水戰和艦戰扣的一樣多。 Soviet cruisers don’t have a torpedo belt. Only Donskoy (15.9% damage reduction) and Moskva (27%) have one. 蘇巡沒有防雷鼓包,只有T9 (15.9%減免) T10 (27%減免) 4/4 part 2 1. What do you plan to do with nerfed premium ships? [Long description of a battle in a Tirpitz. Long story short, the player complains about not receiving enough credits.] 你們對於這些被削弱的金船會怎麼做。 (以下抱怨北宅不夠賺錢) A. It’s not that bad for the Tirpitz. Let’s review her stats. 北宅沒這麼爛,下面有數據 She doesn’t experience walls of torps as often as tier 9-10 ships. 他比起T9~T10 BB比較不會這麼常看到魚雷牆。 She has a good rudder shift time. 他轉舵時間很棒。 Her AA is worse than North Carolina‘s but better than Amagi‘s. 雖然AA比北卡爛,但是比天城好。 Her popularity is on par with overpowered BB’s. 人氣和那些OP的BB們一樣很高。 She has the highest win ratio among all tier 8 BB’s. T8 BB勝率最高。 It’s the best among all ships for farming credits (with or without premium account). 賺錢速度最快,不論有沒有包P。 In good battles, she can earn close to 1 million credits. 如果你打得好的話一場可以賺快1百萬...。 2. – Do torpedo belts reduce flooding damage? 防雷鼓包會降低進水傷傷害嗎? – If a torpedo hits the torpedo belt, does the damage vary depending on the place it hit (higher damage on the edges, lower in the center)? 如果魚雷打在防雷鼓包上,傷害減免會和命中位置有關嗎? – What happens when a shell hits the torpedo belt (when the ship is turning hard)? Is the belt damage reduction taken into account? 炮彈擊中防雷鼓包的時候會怎樣,防雷鼓包也會對砲彈產生減傷嗎? – Do torpedo belts have hit points? If enough damage is inflicted to the torpdeo belt, is the damage reduction decreased? 防雷鼓包有沒有血量,如果對它造成一定傷害後,減傷幅度會降低嗎? – How much is AP shells penetration reduced when they hit water (in case of undewater hits)? AP在水面下的穿深會減少多少? – What does the turning circle value shown in port represent? 母港中轉舵半徑的值是什麼意思? A. – No, they only affect torpedo damage and chance of flooding. Moreover, this only comes into effect if the torpedo hits the torpedo belt (not somewhere else). 不會,防雷鼓包只會降低打到防雷鼓包時的進水機率。 – The place where the belt was hit doesn’t matter. 打到防雷鼓包的哪邊是沒有差別的。 – Against shells, torpedo belts act as additional armour. 對砲彈來說,防雷鼓包視作額外裝甲。 – No, they don’t have hit points. 防雷鼓包沒有血量設定。 – I cannot disclose this information. 秘密,我不能說。 – It represents the turning radius of a ship sailing at full speed with the steering gear set at maximum. Moreover, it takes into account that the ship is already turning (and not starting to turn). 它代表的是在全速,且滿舵的狀況下需要的轉向半徑。 3. Do you plan to add radar to German and IJN cruisers? 你們有打算給德國和日本巡洋雷達嗎? A. No. At the moment, it’s exclusive to US and Soviet cruisers. 沒有,現在是米國和蘇聯巡洋限定。 4. Would you consider removing the possibility of fire for HE shells that don ’t penetrate? If it would cause a balance problem, you could then increase their fire chance. [BB player complaining he’s lit on fire too often] 你們可不可以移除掉沒有穿透的HE彈會造成起火的設定 如果這會有平衡問題,提高起火率就是了 (一個BB玩家被燒到不爽的抱怨) A. It’s very unlikely. I’m not keen on this idea. It would compel us to do considerable rebalancing work. The current fire mechanics are fine for now. Let’s not forget that BB’s can take quite a pounding and still repair a considerable portion of that damage. 不太可能,而且我也不喜歡這個點子,這會讓我們需要面對很多平衡工作 現在的起火機制還好,BB血這麼多,補包又能補回100%火傷... 5. Is radar affected by the targeting module upgrade? 雷達會被目標捕獲系統修改型1影響嗎? A. No. The radar overwrites the ship current guaranteed acquisition range. 不會,雷達會直接覆蓋掉你當前的強制開光距離。 6. When taking the Torpedo Acceleration skill, it seems that my torpedo reticle (on a ship with 10km torps, 8km with the skill) goes up to 10km. Is it a bug? 點了魚雷加速技能後,我的魚雷準星還是能瞄10km,這是bug嗎? A. The torpedo reticle is not limited by the range of your torpedoes; it hasn ’t any range limit. 魚雷的準星並不會受到魚雷距離影響,他根本沒有距離限制... -- 《第01話》似乎很多假海猴的樣子… 《第07話》你能面對老子的46cm嘛? 《第02話》RNG真是太令人難過了 《第08話》以為隊友會跟上的我真是個笨蛋 《第03話》已經沒什麼銀幣了 《第09話》那樣的黑雷,我絕不容許 《第04話》金隊友、紅海猴,都是存在的《第10話》再也不走的比隊友前面 《第05話》怎麼可能會承認過很爽 《第11話》最後留下的Solo Warrior 《第06話》一輪一團火絕對很奇怪啊 《第12話》我最好的人權 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 122.116.91.164 ※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1459795868.A.BBC.html
Uhlan : 7.的Ans應該是取消散布懲罰會讓手瞄吃掉迷彩的加成 04/05 02:55
wahdee : 完全不知道怎樣鎖定目標 = =" 04/05 03:01
doroneko : 認真丟不到魚雷 ∫(′・ω・)吱吱 04/05 03:06
YomiIsayama : 說要BUFF T9/TX米驅的是怎麼回事w 04/05 03:20
enchyi : 我第一眼以為是美巡 04/05 03:29
leom1a210343: 啥是鎖定目標? 04/05 03:41
enchyi : 內建X鍵的功能,其實只要在射程內基本上都會自動AIM 04/05 03:47
enchyi : 會有沒有自動瞄準的多半是船重疊或是看不到的狀況 04/05 03:47
airasuka : 連Q&A都說黑雷好可怕需要nerf了.....我很懷疑他們的 04/05 07:37
airasuka : 測試team到底有沒有認真.....再來DD只有三種可以比 04/05 07:37
airasuka : 當然隨便排都在前三............ 04/05 07:37
doomhammer : 沒瞄準的目標竟然砲擊有命中懲罰?! 04/05 09:14
HibikiKai : 他趕動我島風雷我一定跟他拼命 04/05 09:21
freezeraven : 你有自動瞄準我還不檢舉死你,4/3 #7的答案是因為他 04/05 09:26
freezeraven : 們移掉會讓鎖定框把迷彩的扣準度效果無效化,我只是 04/05 09:27
freezeraven : 沒打這麼多字而已,都幾點了 XD 04/05 09:27
freezeraven : 高階日驅雷已經確定會動了,前陣子有說會做成比較有 04/05 09:29
freezeraven : 侵略性的版本...至於怎麼樣有侵略性誰知道,WG每次 04/05 09:29
freezeraven : 覺得這樣很cool的東西玩家不見得覺得cool (攤手) 04/05 09:30
flydream : 裝上紅色的角(誤 04/05 09:33
freezeraven : 其實米驅有預定要buff啊,那個主砲硬度up的預定 XD 04/05 09:33
freezeraven : 裝上去你會被FBI抓走你還要裝嗎? 04/05 09:34
HibikiKai : 0腦師,他砍我雷我要求他給我3KM隱蔽,30秒裝填 04/05 09:54
HibikiKai : 地圖不砍小一點在那邊東摸西摸ㄉ 04/05 09:55
freezeraven : 其實各大fourm都有人在抱怨黑雷好可怕啦,WG的尿性 04/05 09:58
freezeraven : 怎麼可能不改... 04/05 09:58
HibikiKai : WG也懂抱大腿? 略懂 04/05 10:14
doroneko : 單場一百萬的北宅? 這全伺服器一週都不知道有沒有 04/05 11:21
hollowland : 北宅是沒包p最會賺的船? 我怎麼沒感覺… 04/05 11:23
freezeraven : 打個3.5k白奏奏加旗子會有吧... 04/05 11:29
freezeraven : 體感賺錢速度還是北宅>愛宕=米哈>洛陽 04/05 11:31
freezeraven : 洛陽只是可以靠制海權賺cap ribbon衝白奏奏賺錢 04/05 11:31
hollowland : 沒包p我北宅賺的比運煤船還慢(遮臉 04/05 11:31
hollowland : 大概是我北宅還蠻常沉的… 賺的多支出也多 04/05 11:32
freezeraven : 北宅沈船+彈藥費最多15萬啊...不要打太爛都有3,40+ 04/05 11:33
utamaru : 北宅不包P帳最好是有那麼好賺 04/05 11:33
hollowland : 我沒包p啊 平均賺二十多萬吧 04/05 11:34
freezeraven : 其他BB有辦法整場穩定20萬淨收入嗎...-_,-" 04/05 11:36
utamaru : 我是指Q&A裡講的接近100萬 04/05 11:36
hollowland : 呃… 更正, 一場平均打二十幾萬 04/05 11:36
freezeraven : 北宅平均20萬你是YOLO琪嗎 -3-" 04/05 11:38
freezeraven : 他強調你打得夠好的話啊,的確有機會達成啊,對手隊 04/05 11:39
freezeraven : 友都爛的話,給你來個拯救世界應該是有辦法上看1m的 04/05 11:39
hollowland : 均傷62k存活37% (遮臉 04/05 11:40
freezeraven : 均傷62k有平均以上了啊... 04/05 11:45
hollowland : 我沒包p啊 3 40萬除1.5就2x萬沒錯不是嗎 04/05 11:47
doroneko : 官方的形容詞太low了 她只用good 我還以為是God呢 04/05 11:50
hollowland : 搞笑的是我鐵必猴均傷跟111運煤船差不多 吱 04/05 11:51
enchyi : 為什麼我又被CUE了 04/05 12:17
doroneko : 因為你是生還率最低的板眾阿xd 04/05 12:21
※ 編輯: freezeraven (60.251.160.67), 04/05/2016 12:24:39
freezeraven : 施主,這個問題要問你自己 04/05 12:25
smokerog : 鐵必制要賺到100萬大概是對面跟隊友都是豬吧... 04/05 13:44
enchyi : http://i.imgur.com/ekq9JHp.jpg 我北宅沒那麼糟吼 04/05 14:38
freezeraven : 22%叫沒這麼糟...(palmface 04/05 14:49
tsai150105 : 至少不龜(茶 04/05 15:28
Jyunyokaini : 22%...好像比我的高欸 04/05 16:13
Jyunyokaini : http://i.imgur.com/vQOuhJF.jpg 北宅當米驅玩 吱吱 04/05 16:19