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※ [本文轉錄自 OverWatch 看板 #1QWFjq5_ ] 作者: capssan (Miracle) 看板: OverWatch 標題: [新聞]ESPN:OWL的海外擴張計畫將困難重重 時間: Mon Feb 12 10:26:57 2018 https://goo.gl/ZVceqT In March, Overwatch League executives will return to the road. 三月,OWL的管理階層將重返戰場 A year after they began their initial roadshow that convinced 12 teams across the U.S., Europe and Asia to pay $20 million each to join the league for its inaugural season, the league now will search for expansion teams. The biggest difference this time: The execs have a proven product to sell, and that means more interested buyers. 在他們成功的說服了12隻支付了2000萬美元而入場了第一賽季的隊伍的一年後 他們接下來將積極擴張版圖 而這次最大的不同是,他們證明了自己推銷的是成熟的商品 也表示會吸引更多的買家 Throughout 2017, the Overwatch League had more naysayers than those interested, with many of the former citing its lack of proof of concept and a game without a rich esports history. The steep price, the chance of low viewership and, as a result, the potential for little to no revenue drove some of the most wealthy and famous buyers in the esports industry away. It was impressive that the league recruited 12 in the first place. 整個2017年,看衰OWL的人比看好他的人還多很多 大部分人認為毫無先例與證明 沒有豐富的電競歷史,超貴的入場費,而且還很可能低收視率 想要以此帶來收入根本難如登天 這導致一部分在電競界比較出名的隊伍相繼退出 讓人印象深刻的是,OWL還是在第一賽季找到了12隻隊伍 In the past three months, though, the Overwatch League has exceeded its revenue expectations, and several league sources said that the league is at almost four times its original projection. The league got a reported $90 million, two-year Twitch deal, and its two-year deals with HP Omen and Intel are worth $17 million and $10 million, respectively, sources said. That doesn't even include its sponsors since its launch, which include the likes of T-Mobile, Toyota and Sour Patch Kids, and those its teams have sold for jersey patches and placements. 在過去三個月,OWL已經超出了預期的收入 幾個消息來源表示,收入幾乎是當初預期的四倍 OWL和Twitch的兩年約拿了9000萬美,HP Omen兩年1700萬美,Intel兩年1000萬美 這還沒算上T-mobile、Toyota,Sour Patch Kids等贊助商,還有隊衣補丁廣告的收益 The teams that put a collective $240 million on the table in franchise fees to become Overwatch League owners might have their faith rewarded ahead of schedule. The Overwatch League is en route to making big returns, too. 第一批總共出了2.4億美的老闆們很可能提前收到他們的回報 同時OWL也在積極的擴大收益 Its next challenge lies in incentivizing international buyers. Of its 12 teams, only one, the Shanghai Dragons, is owned by a foreign corporation. Its other two teams abroad, the Seoul Dynasty and the London Spitfire, are both owned by American-based organizations. While the league has said that it hopes to target expansion in the European and Asian markets, recruiting buyers there is much more difficult than domestically. 他們下一個挑戰是其他國家的買家 目前12隻隊伍,只有上海龍是真正由外國公司出資的隊伍 倫敦和首爾雖然掛海外城市,但其實還是由美國公司出資的 OWL曾經表示希望擴張全球版圖,但恐怕很困難 The Overwatch League will get more buyers in North America. It had a 13th team right before the Season 1 deadline that it did not close in on Wesley Edens, the co-owner of the Milwaukee Bucks and esports team FlyQuest, league sources said. Edens is expected to be back at the negotiating table for 2019, sources said. But if it can get another in mainland Europe -- whether that be in Germany, France or Denmark -- and two more in Asia, that would be sufficient. Finding those buyers, however, will be difficult. OWL在北美有很多的買家 消息來源指出,第一賽季截止日前,他們有13隻隊伍 密爾瓦基公鹿隊和FlyQuest的共同老闆Wesley Edens很可能在明年重返戰場 但如果能在歐洲--無論德國,法國或是丹麥,然後在亞洲也能再來兩隻那就更完美了 但這恐怕很困難 The franchise fee for Season 2 expansion is not set yet, but Activision Blizzard confirmed in an earnings call on Thursday that it will be higher than Season 1; league sources expressed that they expect it will be in the $35 million to $60 million range, at least $15 million more than for the inaugural season. The league had trouble convincing European and Asian entrepreneurs and corporations to bite at $20 million; $35 million to $60 million will be even harder. 第二季的入場費還沒有定案,但暴雪在周四的財報中已經肯定了一定會高於第一季 消息來源指出,這個數字預計在3500萬美~6000萬美之間 也就是說至少會比第一賽季多1500萬美以上 第一季2000萬美都很難說服亞洲人和歐洲人了 3500萬美更困難了 The core of that issue lies in how international investors look at these opportunities. American capitalists, in particular, are very venture-heavy; they are willing to spend and commit a significant amount of dollars in many fields and see how it goes. If they lose, that's OK -- on to the next one. But abroad, that is not the case, and it's been reflected that way in other esports, such as the European League of Legends Championship Series. European buyers want more security, assurance and history -- in other words, they want traits that the Overwatch League does not have, even after Year 1. 主要是看各地區投資者如何看待風險 美國很願意在高風險的環境投入資金,輸了沒關係,咱來弄下一個 但國外並非如此,歐洲買家需要的是更多的安全感,更多的保證及歷史 The Overwatch League's most interested buyers in Europe could be American investors who own international soccer teams. Those with previous interest in esports include Fulham's Shad Khan, Crystal Palace's Harris Blitzer & Entertainment and Liverpool's Fenway Sports Group. Although all of those have soccer holdings in the U.K., there's doubt that the Overwatch player base is dense enough to meet the market requirements for more than a single team in that country. That presents yet another challenge as the league enters expansion. 暴雪希望的歐洲買家可能是 在英超擁有Crystal Palace's這隻隊伍的的Harris Blitzer 還有擁有利物浦的芬威體育集團 但也有人在質疑OWL的隊伍密度是否會超出市場需求 The Overwatch League is a big ask, something non-American-owned soccer teams in Europe and big-business investors stuck their nose up at ahead of Season 1, sources said. Has the reported revenue and the above-average viewership and engagement changed that? Or will the European backers still be a struggle for Activision Blizzard as it tries to spread its product across the world? There's no firm answer, even as the buy-in at the Overwatch League table rises. The traditional esports investors in Asia are not incentivized to participate, either. OWL的最大問題是,還沒有辦法實際的去證明收入,收視,參與度等數字是否穩定 亞洲的投資者也並未被此吸引 In South Korea, many are product and service companies -- such as SK Telecom, CJ Entus and KT Rolster -- that do not sell their byproducts outside of their home region. A global league does not help business for those companies, particularly given that they would need to create a completely separate brand for the team unrelated to their brands, like OpTic Gaming needed to for the Houston Outlaws per Blizzard's rules for the league. Even though those companies have spent big in League of Legends, it's not close to comparable to the operating cost per year that a geolocated Overwatch League would require. And several have a sour taste in their mouths after Activision Blizzard put an end to APEX, the premier Overwatch tournament in South Korea, sources said 在南韓,如CJ,KT,他們並不需要在全球銷售自己的商品 搞全球化對他們來說根本沒有意義 雖然他們都有在搞LoL,但成本跟搞OWL隊伍差不多 而且因為搞OWL而收掉了APEX,某些人嘴巴可是酸酸der China, where Overwatch has a massive player and fan base, poses a different problem. Many of the likely buyers there present potential conflicts of interest or do not have above-board histories in operations in other esports. The Spitfire's parent, Cloud9, has an investment from FunPlus Ventures, one of the new owners in the League of Legends Pro League. Others, like LGD Gaming and Royal Never Give Up, have had scandal after scandal that stem from their ownership groups. 中國雖然有很多俱樂部和選手,但彼此間的利益衝突會是問題 例如C9、LGD、RNG都有過一些不太好的新聞 All that is to say that each of the regions that Overwatch League hopes to expand to and needs in order to make itself a true worldwide commodity has a different set of hurdles that are only exacerbated by a rising cost to ownership. No matter where executives go for a sales pitch, they will have to account for those difficulties and sell not just Year 1 success but solutions to those problems that will assuage doubt from potential buyers. The Overwatch League, successful in Stage 1 or not, will need to find a new model to sell itself if it wants to build international franchises. The pitch that got its American buyers in the door, with or without proof of concept, is not enough. 總之,暴雪想要全球化可不簡單,每個地區都有要解決的問題 除了在第一賽季交出漂亮的成績單以外還有很多的工作要做 ------------------------------------------------------------------------- 差不多意思就是每個國家出錢的想法不同拉 美國願意高風險高報酬 歐亞保守 目前雖然第一階段看起來超乎預期,但還沒有證明一整年,甚至接下來都能這樣 2000萬美進不來,你有試過3500萬美嗎 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 42.72.76.183 ※ 文章網址: https://www.ptt.cc/bbs/OverWatch/M.1518402420.A.17F.html
digitai1: 亞洲 : 不便宜又能半年內賺回本我就不買 選手26K台幣 02/12 10:31
nwohippo: 屬地主義吃美國市場就賺了 當初一堆看衰的XD 02/12 10:32
th11yh23: 收益才超出預期四倍而已 過氣了 02/12 10:35
UnderMoon: 4倍....是說隊服一件台幣1800我想真的是賺翻了 02/12 10:38
WTF55665566: 把這個弄成NFL就好了 不要奢望海外 畢竟農場都搞死 02/12 10:38
WTF55665566: 了 02/12 10:38
WTF55665566: 反正美國夠夯的話還是會有海外玩家關注 02/12 10:39
eddieyudi: 請問那些超高入場費都是拿去做什麼用的?除了戰隊經營 02/12 10:41
eddieyudi: 宣傳之類的以外?不太懂求教 02/12 10:41
Risedo: 原來是工商文 02/12 10:42
DenUsLLeh: 也不用特別顧海外,反正整個owl的選手大概快一半都韓國 02/12 10:45
DenUsLLeh: 人 02/12 10:45
Yatagarasu: 收入當然是拿去做動畫阿(喂 02/12 10:46
Sunblacktea: 3500萬....... 02/12 10:47
capssan: 除了聯盟運營用 一部分是押金吧 允許你加入聯盟營利 02/12 10:48
dnek: 說明大老闆的投資眼光果然不是我們唱衰的小民能看懂的 02/12 10:49
capssan: 而且這應該是12隻隊伍老闆決定的金額 暴雪應該無權決定 02/12 10:49
capssan: 因為這聯盟現在等於是這12隻老闆的 新人要入要他們同意 02/12 10:50
eddieyudi: 了解 謝謝 可是為什麼要把條件拉到讓人為難的嚴苛 02/12 10:51
eddieyudi: 是想把規模訂很高嗎 02/12 10:51
UnderMoon: 因為很賺錢(? 02/12 10:55
capssan: 差不多概念吧 多讓人進來等於多一個人分利益 02/12 10:56
th11yh23: 入場費不夠高的話 有些投資者可能會想抽手就抽手 所以 02/12 10:56
th11yh23: 像中職現在也是訂出個加盟金+保證金制度 02/12 10:56
th11yh23: 有賺錢的話就不會輕易讓新的投資者進來分牛肉啊 02/12 10:57
YSJ543: 3500萬鎂 等於十億台幣 台灣有能出的起? 02/12 10:57
capssan: 除了像遊戲的SKIN這種大家均分的會少 觀眾也可能被搶走 02/12 10:58
UnderMoon: 是說假如出了個台灣隊 原本支持紐約倫敦的粉絲會轉為支 02/12 11:00
UnderMoon: 持台灣這樣? 02/12 11:00
UnderMoon: 是說目前的觀眾人數多寡跟粉絲多寡應該是成正相關 02/12 11:01
UnderMoon: 達拉斯雖然打很爛但是他們比賽的場次觀眾人數還是比某 02/12 11:02
UnderMoon: 些前段班高 02/12 11:02
capssan: 是呀 所以也有人質疑隊伍密度是否符合市場 02/12 11:02
capssan: 而且3500萬美還只是入場卷 後面隊伍經營什麼的還沒算 02/12 11:05
capssan: 暴雪的夢想還希望每隊都有個自己的主場館呢 02/12 11:05
ryaninscu: 亞洲還是有錢投的 只是亞洲過氣了 02/12 11:06
oak2002: 所以OWL入場費多少啊 02/12 11:09
dragon606: 樓上是認真在問?整篇不都一直講3500萬美金? 02/12 11:11
dragon606: 也看一下內文再問吧== 02/12 11:11
lpgg33044304: 照某人觀點 所以歐洲也過氣了嘛 02/12 11:13
lpgg33044304: 歐洲還比亞洲更過氣 沒有一隻隊伍是歐洲出資的 02/12 11:14
UnderMoon: 先不論過不過氣 我覺得台灣企業也不敢冒險去投資這樣創 02/12 11:15
UnderMoon: 新的賽事 02/12 11:15
marx93521: 亞洲看來有機會大概是日本吧 OW還有一定熱度在 02/12 11:16
omanorboyo: 打一季要繳那麼多唷.... 02/12 11:17
UnderMoon: 不過之前不是確定第二季會有四支新隊伍 這篇報導是在那 02/12 11:17
UnderMoon: 之前還是之後發的? 02/12 11:17
omanorboyo: 還以為當初兩千萬美金是打好幾季 02/12 11:17
wsheep: 之前OPC不是才有人說日本ow根本沒起來嗎 02/12 11:18
Sunblacktea: 看下來感覺真正涼的是台灣啊.. 02/12 11:19
omanorboyo: 之前OWL中文台有時候才幾十人 還以為點到非官方 02/12 11:19
capssan: 會有4隻隊伍那篇是暴雪財報上宣布的 02/12 11:21
capssan: 這篇則是ESPN記者的觀點 02/12 11:21
fujisawa: 不是打一季就要繳一次錢 是之後有其他隊伍要入場 入場費 02/12 11:25
※ 發信站: 批踢踢實業坊(ptt.cc) ※ 轉錄者: Comebuy (39.8.133.175), 02/12/2018 11:26:33
Comebuy: 經原作者capssan同意轉貼 02/12 11:27
gaym19: 台灣OW比賽台現在觀看人數有破一千就該笑了 LUL 02/12 11:30
mapulcatt: BZ核心鐵粉的年紀也沒辦法太常熬夜看比賽了 02/12 11:37
KotoriCute: OWL看來會NFL化 02/12 11:50
emptie: 職業ow選手會受到腦震盪的傷害了嗎?怕… 02/12 11:52
KotoriCute: OWL是用傳統職業運動方法和資金去打造出來的電競賽事 02/12 11:55
KotoriCute: 之後說不定還會有選秀XD 不知道未來會不會有擺爛搶簽 02/12 11:56
KotoriCute: 的情況發生XD 02/12 11:56
superLM: 應該真的好賺吧 不然門檻哪敢訂這麼高 02/12 12:14
triplee: 上周末的台灣公開賽 雖然不是全都台灣人 但人數有2000多 02/12 12:26
triplee: OWL有台灣賽評去播報後 觀看人數也都能破千 02/12 12:27
key0077: 所以OWL的門票到底是多少? 02/12 12:51
TeamNTR: 破千哈哈,破萬再來說吧 02/12 13:15
RushMonkey: 光是入場費就足以打退很多海外地區了..... 02/12 13:49
triplee: 破千是台灣啊 韓國台平均能破萬 主台平均也是十萬上下 02/12 18:18
triplee: 而且賽程密集度就像一般的職業運動 這樣的成績算很不錯的 02/12 18:22