作者howar31 (影紫‧歐人)
看板Minecraft
標題Re: [情報] 1.2.5 Prerelease
時間Fri Mar 30 22:04:57 2012
http://www.mojang.com/2012/03/minecraft-1-2-5-prerelease/
Minecraft 1.2.5 Prerelease
麥塊1.2.5先行版
by Jens Bergensten on March 30, 2012
Hello
哈囉
The last few days we’ve had a Minecraft mini conference with the new
Minecraft developers @Dinnerbone, @_grum, @tahgtahv and @EvilSeph (old bukkit
members) and Mojang’s biz and web teams. We’ve discussed our short- and
long-term plans for Minecraft, which includes stuff such as the modding API
and making it easier to start servers to play with your friends and family on.
前幾天我們跟一些開發者開了一個小小麥塊會議,包含Dinnerbone、_grum、tahgtahv和
EvilSeph(前Bukkit成員)還有Mojang的biz和web團隊,我們討論了麥塊的短期與長期策略
其中包含了一些模組的API、以及讓玩家更容易架設伺服器與親朋好友同樂。
The modding API will be designed and developed openly, to make sure we get
important feedback from members of the community. It will obviously be
inspired by the team’s experience from CraftBukkit, but will be created from
scratch to avoid unnecessary dependencies on things that may not have been
optimal in the past.
模組API會公開設計與研發,確保我們能夠瞭解社群成員的回饋,這策略顯然是受到
CraftBukkit的啟發,但是會移除一些過去一些無關的依存性並把它最佳化。
(簡單說就是模組API更加透明友善有效率)
We’ve also prepared to be a larger team spread over several time zones, so we
’ve moved to using git instead of svn, started using a task and story
tracker, and configured a build project using Maven and Gradle. This is just
a lot of developer mumbo-jumbo, but what I’m trying to say is that we are
doing a lot of stuff behind the scenes.
同時,我們打算把我們的團隊擴張到世界各個時區,所以我們從原本的SVN改用Git、開始
使用Task and Story Tracker、並且用Maven和Gradle設定建立專案,上面說的這些是一
些研發人員的碎碎念,呃不過我們想表達的是說我們在幕後其實做了不少的事情這樣。
Among the weekly tasks we’ve discussed whether we need to do a Minecraft
1.2.5 patch, or resume “snapshotting.” Unfortunately the 1.2.4 patch
included a severe crash bug in the world generator, so we feel it’s
necessary to officially patch the game again. We are aware that many of you
use modded clients or play on the bukkit server implementation, and that
patches causes a lot of overhead for you. Neither are officially supported of
course, but it’s not in our interest to make it hard for people to play the
game. The best compromise we could come up with was to make a pre-release of
1.2.5 today, and then update the game “for real” a few days later. This
will give both modders and bukkit a few days to prepare for the release.
在每週工作上我們曾經討論到底要不要放出1.2.5,不幸的是,1.2.4在產生世界的時候
會有一些導致當機的嚴重Bug,所以我們覺得應該要趕緊再次放出新的更新版,我們知道
很多玩家都有裝MOD或是在Bukkit伺服器上玩,對你們來說版本更新是一件很麻煩的事,
雖然官方並沒有正式支援這些MOD,但我們也不是故意要找你們麻煩,最好的折衷方式就
是我們今天先釋放一個1.2.5的先行版本,之後過幾天才「真正」進行版本更新,這種作
法讓模組作者和Bukkit有幾天的時間先為改版做準備。
So here it is, Minecraft 1.2.5,
嗯,所以拿去吧,Minecraft 1.2.5
Client download: JAR
客戶端下載: JAR
Server download: JAR or EXE
伺服器下載: JAR 或 EXE
Changes:
更新:
Added shift clicking support in furnaces
新增火爐按Shift的支援(就是能用Shift左鍵把東西送到火爐裡吧)
Added method to easily acquire blocks you have selected in the world in
Creative mode using the ‘pick block’ key
創造模式新增一個方法讓玩家可以更容易用「選擇方塊」鍵(預設按滑鼠滾輪或中鍵)來
選取方塊(大概是可以遠距離挑方塊吧,按滑鼠滾輪真的很好用的說)
Made the Direct Connect dialog remember the last IP for the current session
多人遊戲的直接連線現在會記憶最後一次輸入的IP
Fixed issues detected certain links in chat
修正聊天中超連結偵測的問題
Fixed wild ocelots behaving like tamed cats
修正野生豹貓學家貓 (www
Fixed various chat crashes
修正許多聊天聊到當掉的問題
Made cats less eager to sit on things
貓貓比較不想坐坐
Made cats less patient
貓貓比較沒耐心
Fixed world generation failing under certain circumstances
修正在某些情況下產生世界失敗的問題
Fixed issues turning off sound under certain circumstances
修正在某些情況下沒有聲音的問題
Removed all ghost entities under the command of Lord Herobrine
移除所有Herobrine大魔王所控制的幽靈物體
Fixed crash when pasting certain characters in chat
修正在聊天中貼上某些特定人名字會當掉的問題
Fixed slash ‘/’ key not behaving correctly in certain environments
修正按鍵「/」在某些環境下失靈的問題
Fixed command matching being too greedy (for example: typing ‘/stophammertime
’ no longer stops your server)
修正指令配對系統太貪心(例如: 輸入「/stophammertime」現在不會再停掉你的伺服器)
Fixed not being able to click coloured links
修正無法點擊彩色連結的問題
Fixed potential issue with village door detection (which could cause too many
villagers)
修正村莊門判斷偵測的潛藏問題(造成村民過剩)
Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
讓使用一疊香菇湯的時候不會整疊都喝掉 (...
Made punching a TNT block with flint and steel in hand destroy and drop a TNT
block (right-clicking will activate the TNT)
用打火石搥TNT現在會正確掉落TNT方塊(右鍵會引爆TNT)
The exact same version will be added to the launcher on Wednesday April 4, at
15:00 CEST (06:00 in California, 09:00 in Florida, 22:00 in Korea, and 23:00
in Sydney).
完全相同的版本在CEST時區4/4星期三下午三點會正式上線(加州六點、佛洲九點、韓國晚
上十點、雪梨晚上十一點)
==
原來1.2.4不穩定...那要不要等1.2.5直接升上去就好了呀...
不穩定跳過好了?囧
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◆ From: 114.43.235.136
推 shadowblade:有點想建議一下洽村先不要改版,1.2.4聽說BUG不少 03/30 22:07
推 gh0987:1.2.4 ......我想還是跳過吧QQ 03/30 22:08
→ gh0987:會當掉不是因為輸入人名,而是某些特定符號像是§之類的 03/30 22:16
→ gh0987:然後是用整疊"碗"製作蘑菇湯不會再多變一吧......? 03/30 22:17
推 zw227:我看到"哈囉"就笑了XDDD 感謝翻譯!有的地方很可愛 >口< 03/30 22:20
→ gh0987:應該不是製作蘑菇湯,應該是向哞菇"擠奶"的時候才對XD 03/30 22:23
→ howar31:糟糕,有些BUG沒碰過誤會意思了w 03/30 22:33
→ dioxin125:靠 所以打火石不能用左鍵引爆?右鍵好像是直接炸掉耶= = 03/30 22:35
推 BSpowerx:一直把貓改得越來越真實XD 03/30 22:58
推 kaj1983:這下子不會在地底看到不明空間與火把了@@ 03/30 23:10
推 startlequiet:真的 我希望狗能做到一些事 不過作者似乎是貓奴 03/30 23:22
→ startlequiet:貓越改越像貓 下一版搞不好會看到洞就鑽... 03/30 23:23
→ startlequiet:特別偏愛箱子 打開箱子會發現你的貓在裡面... 03/30 23:24
→ gh0987:關於貓的MOD到現在還沒看過就是了 03/30 23:24
推 XDglory:又有him... 03/30 23:25
→ rusa:剛看到有人實況 地圖生成還是有錯... 03/31 00:19
→ tsukie2887:1.2.4的地圖生成問題很大 到處都是浮空平台跟小島 03/31 00:23
→ tsukie2887:我只要求別再冒那麼多空島出來就好了... 03/31 00:24
→ gh0987: 到下星期之前應該還來得及救 03/31 00:24
推 organ63521:我比較想知道HIM 我還沒遇過QQ 03/31 02:39
→ howard95:我1.2.3的貓不知道怎麼回事跑到箱子裡= =,明明是坐下的 03/31 10:02
→ howard95:現在打開箱子就可以看到他的頭在裡面,不拆掉箱子出不來 03/31 10:02
→ ERQQ:箱貓www 03/31 11:28